However, Miyazaki said he’s looking into server-based networking for Dark Soul’s 2 online multiplayer, as well as assisting in pinning a development schedule, due to player criticism over the multiple patches released post-launch for Dark Souls.
“I’m aware that many fans were a little bit frustrated about Dark Souls in terms of the scheduling—more specifically speaking, about the patches that we’ve released,” he told Edge. “I really regretted that, so I reviewed all those kinds of things that I worked on in Dark Souls to make sure that Dark Souls 2 is ready on time.”
The decision to appoint two new directors for the Dark Souls, Tomohiro Shibuya and Yui Tanimura, was from publisher Namco Bandai and FromSoftware. Despite this, Miyazaki did express that he is working as a director on a new IP, but wouldn’t give any details.
With Shibuya taking the reins, the new Dark Soul’s Director said back in December with Edge, that he plans to make the game more straightforward and understandable then its previous instalments. At the moment, this heavily conflicts with Dark Soul’s current attitude; that is – to figure it out yourself. Dark Soul’s is known for its minimal plot, that can only be figured out by the small cut scenes, dialogue, and descriptions of items the player is given. The game forces you to put the pieces together, something scarce seen in today and often isn’t recieved too well (Mass Effect 3’s criptic ending?). It’ll be interesting to see how this “straight forward” approach affects the gameplay and mood of Dark Soul’s, and if the game still maintains some of it’s detective work.
Does the idea of a more understandable Dark Soul’s game appeal to you? Or was putting together the plot a part of the fun? Let us know in the comments.