When asked why the game didn’t make it to Xbox, creator Ed Key said “basically because Curve approached me and they already have a good relationship with Sony. And because Sony seem to do a way better job of building and maintaining those relationships with small studios and indies (for example, funding ports).”
While many developers release on most platforms to gain a higher profit, Key says he doesn’t have to stress about maximizing sales. “I personally don’t try to hit every platform, its just what opportunities arise. I guess it would sell more on additional platforms, but it would be offset when you include the costs of porting it and certification.”
Proteus is available now on PC, PlayStation 3 and PlayStation Vita. You can check out a trailer of the audio discovery game below.