“Integrating our systems with each console manufacturer’s networks—which are both different from the PC/Mac system as well as different from each other—has been a challenging process. It has become clear that our planned June release of the console versions isn’t going to be possible,” Bethesda explained. “Though we have made great progress, we have concluded that we’ll need about six months to ensure we deliver the experience our fans expect and deserve.”
This “experience” has been met with mixed reviews over the past several weeks. Aside from the usual bugs massive Bethesda games such as this one suffer from upon release, there’s an obvious identity crisis going on with this game. While trying to draw in the MMO audience with some impressive PVP scenarios and massive landscapes to explore, the game stumbles as a result of flat textures and A.I characters frequently minimizing any situation at hand by saying things like “hello there,” in the middle of a massive raid on your castle. Unlike Skyrim and Oblivion, games that did an excellent job of keeping you sucked in – despite some bugs here and there of course – ESO tries to do so much more on a larger scale, but ultimately fails to excel in engrossment, exploration and presentation.
If you’re wondering about porting characters from your PC or Mac to the game’s console counterparts, Bethesda has confirmed this will be possible when the console versions release. It won’t be for free though, and you’ll have to purchase the game by the end of June in order for this “deal” to remain effective.
“You don’t have to pay full price for the game twice. For $20, eligible PC and Mac players will have the option to add a full, digital version of ESO on either the PS4 or the Xbox One with your character transfer(s), and another 30 days of included game time,” Bethesda stated. That’s on top of the $70 price tag you bought the PC/Mac version for, combined with the $15 monthly subscription fee. What do you think about this? Let us know in the comments below.