Playerunknown's Battlegrounds Raises $100 Million in 13 Weeks 1

Playerunkown’s Battlegrounds managed to hit another milestone after selling four million copies.

In only 13 weeks since its Early Access launch back in March, Playerunknown’s Battlegrounds has generated $100 million in revenue after selling over four million copies. The game has attracted players from all over the world with 24 per cent of them based in the US, 19 per cent in China, 6 per cent in Germany, 6 per cent in Russia, and 4 per cent in the U.K. Additionally, Playerunknown’s Battlegrounds popularity continues to grow in Eastern Asia with 5.5 per cent of its players in South Korea and 4.3 per cent in Japan. With more than 100 thousand sessions being played daily, the game has peaked at 230 thousand concurrent users on Steam. The online survival title also continues to find success on Twitch with 15 per cent of all Twitch users watching Playerunknown’s Battlegrounds streams every day. Playerunknown’s Battlegrounds also held its first eSports tournament recently, called This is Battle Royale: DreamHack Summer 2017. Held in Jonkoping, Sweden, the tournament was a success with the prizes being two Samsung 27” gaming monitors, new NVIDIA Geforce GPUs and some exclusive in-game prizes.

“I genuinely appreciate all the love and support the fans have shown to Playerunknown’s Battlegrounds. Our team is working passionately to deliver a stable gameplay experience as we prepare for our full launch later this year.” stated Chang Han Kim, Vice President and Executive Producer for Bluehole, Playerunknown’s Battlegrounds developer.

Playerunknown’s Battlegrounds places players in a large-scale death match of up to one hundred players. After being dropped off on an island, players can search buildings and other locations to find weapons, equipment and modes of transportation in order to survive against other players.

At E3 t2017, Microsoft announced that Playerunknown’s Battlegrounds will be making its console debut. The game will launch on Xbox One in late 2017 with the final version launching in early 2018 across the Xbox one family, including the new Xbox One X.