Reid McCarter

Reid McCarter
198 POSTS 0 COMMENTS
Reid McCarter is a writer, editor and musician living and working in Toronto. He has written for sites and magazines including Kill Screen, and CGM.
Latest Articles From Reid McCarter
Gears of War: Ultimate Edition (PC) Review 1

Gears of War: Ultimate Edition (PC) Review

How do you talk about Gears of War in 2016? In the decade that’s passed since the original Xbox 360 release, action games have been immeasurably influenced by Epic Games’ post-apocalyptic...
Rise of the Tomb Raider (PC) Review 5

Rise of the Tomb Raider (PC) Review

By the time Crystal Dynamics released 2013’s Tomb Raider, the long-running series was in desperate need of reinvention. Its star Lara Croft had become a caricature—a confused mix of videogame sexism...
The Good Kind of Bad

The Good Kind of Bad

I own a DVD compilation that contains 50 low-budget science fiction and horror movies spread out over five or six discs. These movies range from 1950s and early 1960s black and...
XCOM 2 (PC) Review

XCOM 2 (PC) Review

Firaxis’ XCOM: Enemy Unknown is an impressive accomplishment. Tasked with reimagining an obtuse, cult-classic strategy game from the mid ‘90s for a modern audience, the developer managed to both honour and...
Videogame Crime Shouldn’t be Glamorized - 2015-11-10 13:49:29

Videogame Crime Shouldn’t be Glamorized

In most videogames, violent crime is a good thing. Whether they’re bank robbers or just plain murderers, criminals are portrayed as anti-heroes we’re meant to root for. Though the odd title...
Ghosts of The Witcher 3’s Hearts of Stone 4

Ghosts of The Witcher 3’s Hearts of Stone

This article contains plot spoilers for The Witcher 3: Wild Hunt expansion, Hearts of Stone. *** The Witcher series has always been great at portraying the paranormal. As the monster-hunting Geralt of Rivia,...
The Park (PC) Review 4

The Park (PC) Review

Near the beginning of The Park, protagonist Lorraine remarks that entering an amusement park involves moving between the realms of reality and imagination. This is true, especially for a game whose...
Good Graphics Aren’t Always Necessary to Inspire Terror - 2015-10-29 12:37:25

Good Graphics Aren’t Always Necessary to Inspire Terror

Mainstream videogames are obsessed with visual fidelity. The announcement of a new title is greeted with discussions of its lighting effects, the quality of its environmental textures, and the realism of...
Fran Bow Demostrates the Need for Fairy Tale Horror - 2015-10-26 15:40:15

Fran Bow Demostrates the Need for Fairy Tale Horror

Some of the first nightmares I can remember were the result of fairy tales. As a child, my mind would fixate on the worst elements of bedtime stories. The witch fattening...
Life Is Strange Episode 5: Polarized (PS4) Review 3

Life Is Strange Episode 5: Polarized (PS4) Review

Life Is Strange’s previous episode was a bit disappointing. Although it was inevitable given the series’ secondary plot points, the story’s turn toward criminal drama showed that Dontnod Entertainment’s adventure is...
P.T. Brings Value to Short Horror - 2015-10-19 01:56:40

P.T. Brings Value to Short Horror

P.T. is probably my favourite horror game despite it being the one I’ve spent the least amount of time playing. Released as a free teaser for a now-cancelled Silent Hill game...
Wasteland 2: Director's Cut (PC) Review

Wasteland 2: Director’s Cut (PC) Review

Videogame design has changed a great deal since Wasteland’s 1988 release. This makes a sequel—a direct sequel released after nearly 30 years—a difficult proposition. Yet, that’s inXile Entertainment’s Wasteland 2. It’s...