CGMagazine http://www.cgmagonline.com Comics Gaming Magazine Sat, 27 Aug 2016 11:44:10 +0000 en-US hourly 1 https://wordpress.org/?v=4.6 Phantaruk (PC) Review http://www.cgmagonline.com/reviews/phantaruk-pc-review/ http://www.cgmagonline.com/reviews/phantaruk-pc-review/#respond Sat, 27 Aug 2016 11:44:10 +0000 http://www.cgmagonline.com/?post_type=reviews&p=80998

By Jake Yanik

Phantaruk is a bit of an odd name for a bit of an odd game. And while it fails to deliver any appreciable tension, it does at least succeed in providing several intriguing story elements  —even though it neglects to nurture them. On a surface level, the inspirations for Phantaruk are immediately evident. There’s very […]

This post is by www.cgmagonline.com read the original post: Phantaruk (PC) Review

]]>

By Jake Yanik

Phantaruk is a bit of an odd name for a bit of an odd game. And while it fails to deliver any appreciable tension, it does at least succeed in providing several intriguing story elements  —even though it neglects to nurture them.

On a surface level, the inspirations for Phantaruk are immediately evident. There’s very clearly intent to recreate the tension of Alien: Isolation, paired with some shameless cribbing of the themes and delivery of SOMA. And while that’s not necessarily a bad thing, I would argue that imitation, contrary to cliché adages, is not a particularly sincere form of flattery; at least not in this case. The real problem is that between the game’s linearity, lack of personal identity, use of trundling and mutated enemies, heavy-handed story delivery, and brief overall length, Phantaruk fails to distinguish itself, from a gameplay standpoint at least, in any meaningful way from its contemporaries.
Phantaruk (PC) Review 2
Lacking in distinguishable identity isn’t such a great party foul if it’s at least accompanied by a rich (or at least engrossing) story, but the most interesting tale that Phantaruk delivers is through its in-game history. Not its present narrative, to be clear; but rather, its references to past events that aren’t actually experienced by the player. Even the game’s name, Phantaruk, is borrowed from the name of the game’s new-age God, a re-envisioning of Set that emerged from within a Egyptian quarantine colony created to contain a smallpox outbreak. That particular outbreak was eventually responsible for three billion deaths on Earth. The cult of Phantaruk viewed it as judgement of the wicked, as ordained by The First One (an alluded patient zero for the outbreak) within the Djara quarantine zone in Egypt. By fire they would be judged and cleansed, the cult said, a prophecy that came to be fulfilled by the burning of infected bodies. Meanwhile, the natural resistance of some infected allowed new recruits to the cult to act as Typhoid Marys, easily serving as vectors to spread the disease.

Phantaruk (PC) Review 3Unfortunately, this is all a much more interesting story than the one that’s told aboard Purity-02, the research and cloning vessel that serves as Phantaruk’s setting. Run by the H+ organization (a less-than-subtle reference to the nature of their work in transhumanism), which is accused of ties with the Phantaruk cult, the station has suffered a major disease outbreak of unknown origin. Sadly, beyond the alluded ties to the cult, and the ham-fisted and revelatory audio logs left by the ship’s captain, there’s little that’s ever actually explained. The whole experience is a bit of a mash of “wake up and realize you’re a clone”, “discover audio logs from captain”, “avoid enemies like SOMA”, “crawl through vents like Deus Ex”, and “stop event like every outbreak plot ever”. The real cause of that outbreak, its repercussions, the potential of it being a planned experiment, the potential for other such incidents, its relation to the events back on Earth, the nature of the crazy stuff growing in the ship, the relationship between the giant insects and the virus, or the story and fate of Purity-01, none of it is ever explained. So many intriguing elements are introduced, but never developed., Instead, our interest is squelched by lump-sum dumps of second-hand information  through audio logs and  the fact that all discoverable items in the game are conveniently highlighted for the player.
Phantaruk (PC) Review 4
It’s a real tragedy, if I’m honest, because there really IS excellent story in the game; it’s just never fleshed out or properly explored. And while I would so much love to read about or play through those other stories, Phantaruk’s core loop of “don’t get spotted >> The End” simply isn’t resonating with me. Sure, there are some amusing references in the form of a mutated brain with appendages that looks an awful lot like a headcrab, and there’s a beautiful Sunshine moment towards the end of the game, but they’re not enough to excuse an otherwise underwhelming crawl through a relatively lifeless ship. Particularly one that manages to be almost too-brightly lit at all times thanks to the aggressive bloom from all the high-tech-y lights on everything, which subsequently manages to eliminate almost all appreciable darkness, while simultaneously washing out any real definition from what little is left.

Phantaruk (PC) Review 5Phantaruk’s gameplay also leaves a lot to be desired. Enemies don’t threaten to discover you -  rather they are either “aggressive” or “not”, sometimes lurking without warning on the opposite side of a door as you open it, waiting to awkwardly swipe at the player and force a re-load. With the game having these sorts of issues  and a vaguely-exploratory story lasting just over two hours, I’d be lying if I said I was impressed. But I’d also be lying if I said I would rather pay the $10 or so for the couple hours to be had in Phantaruk on a movie ticket instead. The only true let down in all this is that the epic tales of doomsday cults and corporate involvement in human testing are completely sidelined in favour of a cliché and melodramatic pantomime about ending a small-scale mishap.

Here’s hoping that Polyslash gets another bite at the apple to bring us the former, now that they’ve given us the latter.

Score:6.5

Final Thoughts:Phantaruk is a first-time survival horror romp that, sadly, tells better than it shows.

This post is by www.cgmagonline.com read the original post: Phantaruk (PC) Review

]]>
http://www.cgmagonline.com/reviews/phantaruk-pc-review/feed/ 0 Phantaruk (PC) Review 2 Phantaruk (PC) Review 3 Phantaruk (PC) Review 4 Phantaruk (PC) Review 5
Suicide Squad Rebirth #1 (Comic) Review http://www.cgmagonline.com/reviews/suicide-squad-rebirth-1-comic-review/ http://www.cgmagonline.com/reviews/suicide-squad-rebirth-1-comic-review/#respond Sat, 27 Aug 2016 11:42:47 +0000 http://www.cgmagonline.com/?post_type=reviews&p=81016

By Boyd Reynolds

While DC Comics’ film Suicide Squad was released to less than favourable reviews, the opposite can be said for DC Comics Suicide Squad Rebirth #1. DC has embarked on yet another reimagining campaign, moving all their titles into “Rebirth”. Check out my previous article for a lowdown of all the information regarding DC’s latest revamp. […]

This post is by www.cgmagonline.com read the original post: Suicide Squad Rebirth #1 (Comic) Review

]]>

By Boyd Reynolds

While DC Comics’ film Suicide Squad was released to less than favourable reviews, the opposite can be said for DC Comics Suicide Squad Rebirth #1. DC has embarked on yet another reimagining campaign, moving all their titles into “Rebirth”. Check out my previous article for a lowdown of all the information regarding DC’s latest revamp. This review will be focused on what DC is doing with the Squad.

Suicide Squad Rebirth #1 (Comic) Review 6Suicide Squad Rebirth #1 is a single issue and was released in early August to coincide with the film’s debut. The comic will lead directly into the Suicide Squad #1—an ongoing series offered twice a month. Suicide Squad Rebirth #1 begins with a meeting between Amanda Waller, head of Task Force X, and US President Barack Obama. The two political titans battle it out over the Squad and whether it should continue to exist. Waller is a realist and very persuasive in America’s need for Task Force X, strong-arming the President into turning a blind eye at the continuation of the Suicide Squad. For Waller, getting the band reinstated is one thing; convincing model solider, Rick Flagg, to take the reins of this motley crew is another.

All in all, this is a good comic; solid in its balance between giving the reader another introduction to the team yet still keeping things fresh. The comic’s plot has similar threads to the movie, yet this Squad has only three members to start: Harley Quinn, Boomerang and Dead Shot. As the cover of the next issue teases, the old gang will be back together at some point. Writer Rob Williams does a good job introducing the group without it being overdone.
Suicide Squad Rebirth #1 (Comic) Review 5
Suicide Squad Rebirth #1 is a quick set up. But while it’s heavy on information, it also puts the reader right in the middle of action, which is a hoopla that’s as fun as it is violent. Suicide Squad Rebirth #1 comes with a Teen Plus rating on the cover, which only adds to the lore of the Squad. Whether it’s Harley ripping off a chunk of cheek from an armed guard or a boomerang being tossed and separating a poor soul’s hands from his body, the comic is full value for being Teen Plus.

Suicide Squad Rebirth #1 (Comic) Review 7Artist Philip Tan brings Williams world to vibrant life. His penciling shows an air of fun with an edgy grit. This is where the comic differs quite a bit from the movie. Whereas film director David Ayer showed a Squad-filled world that was as visually dark as the material, Tan is able to bring vividness to his artwork. It not only complements the story, it brings a well-crafted lightness to the seriousness of the comic.

In the end, Suicide Squad Rebirth #1 is a solid reimagining of Task Force X. Even with all the exposition, there is just enough in the comic to make the reader interested to find out what will come next. The issue will not blow anyone away, but it sets the tone for what is to come and wets readers’ appetites. From those elements, it works as both an introduction to the Squad and piques curiosity of where things will go from here.

Score:8

Final Thoughts:Suicide Squad Rebirth #1 does a quality job reintroducing Task Force X to readers, setting up future bi-weekly adventures in the regular series.

This post is by www.cgmagonline.com read the original post: Suicide Squad Rebirth #1 (Comic) Review

]]>
http://www.cgmagonline.com/reviews/suicide-squad-rebirth-1-comic-review/feed/ 0 Suicide Squad Rebirth #1 (Comic) Review 6 Suicide Squad Rebirth #1 (Comic) Review 5 Suicide Squad Rebirth #1 (Comic) Review 7
CGMagazine T-Shirt Pre-Orders Now Available! http://www.cgmagonline.com/2016/08/26/cgmagazine-t-shirt-pre-orders-now-available/ http://www.cgmagonline.com/2016/08/26/cgmagazine-t-shirt-pre-orders-now-available/#respond Fri, 26 Aug 2016 21:17:13 +0000 http://www.cgmagonline.com/?p=80356

By CGM Staff

T-shirts: the most versatile piece of clothing in anyone's wardrobe. They're comfortable, practical and make you look awesome. You can wear them on the job, at the park, playing your favourite game, to your best friend's wedding - anywhere! And you can never have too many t-shirts. We at CGMagazine care about your fashion needs, […]

This post is by www.cgmagonline.com read the original post: CGMagazine T-Shirt Pre-Orders Now Available!

]]>

By CGM Staff

T-shirts: the most versatile piece of clothing in anyone's wardrobe. They're comfortable, practical and make you look awesome. You can wear them on the job, at the park, playing your favourite game, to your best friend's wedding - anywhere! And you can never have too many t-shirts.

CGMagazine T-Shirt Pre-Orders Now Available! 2

We at CGMagazine care about your fashion needs, so don't worry, friends: we're here to help you out.

Introducing the first in a line of exclusive, CGMagazine original designs, created just for you by one of our many talented artists, taken right from the pages of Canada's premiere comics and gaming magazine.

CGMagazine T-Shirt Pre-Orders Now Available! 1

Our first artist, Charlene Chua, reached deep, down into the dark recesses of the human psyche to create the ultimate embodiment of the dark side of comics and games. Available in sizes XS to XL, and printed on 100% preshrunk, fine, ringspun, soft cotton, show the world that you're a proud fan of all things comics and gaming.

These shirts are a limited-run illustration. Once they're gone, they're gone! Don't miss out on this amazing opportunity; click here to pre-order your shirt today!

 

This post is by www.cgmagonline.com read the original post: CGMagazine T-Shirt Pre-Orders Now Available!

]]>
http://www.cgmagonline.com/2016/08/26/cgmagazine-t-shirt-pre-orders-now-available/feed/ 0 CGMagazine T-Shirt Pre-Orders Now Available! 2 CGMagazine T-Shirt Pre-Orders Now Available! 1
Don’t Breathe (Movie) Review http://www.cgmagonline.com/reviews/dont-breathe-movie-review/ http://www.cgmagonline.com/reviews/dont-breathe-movie-review/#respond Fri, 26 Aug 2016 20:34:06 +0000 http://www.cgmagonline.com/?post_type=reviews&p=81067

By Phil Brown

In more than a few ways, Don’t Breathe is a pretty dumb movie. Thankfully, it’s also a terrifically well-made one in several different aspects. A sweaty-palmed mix of a horror and suspense from the guy who gave you the surprisingly decent (and decidedly blood-soaked) Evil Dead remake. Fede Alvarez flips the classic Wait Until Dark […]

This post is by www.cgmagonline.com read the original post: Don’t Breathe (Movie) Review

]]>

By Phil Brown

In more than a few ways, Don’t Breathe is a pretty dumb movie. Thankfully, it’s also a terrifically well-made one in several different aspects. A sweaty-palmed mix of a horror and suspense from the guy who gave you the surprisingly decent (and decidedly blood-soaked) Evil Dead remake. Fede Alvarez flips the classic Wait Until Dark set up for a movie about a gang of lovable home invaders attacked by a dangerously psychotic blind man. Sure, nitpick film critics will have a field day poking all the holes in the silly screenplay. In the meantime, everyone else will be too wrapped up jumping and screaming at the spectacular set pieces to even consider the stupidity until long after the credits roll. I suppose it could be described as a guilty pleasure, but those pleasures are too satisfying to complain about the guilt.

Don’t Breathe (Movie) Review 3Dylan Minnette stars in Don't Breathe as a nice guy in impoverished Detroit. He takes advantage of his father’s home security gig to do a little night time robbery as a side job. His partners in crime are Jane Levy as his not-so-secret crush from a broken home and Daniel Zovatto as her jerk, wannabe thug boyfriend. Their business has been booming for a while, so they decide to target a house that they’ve heard contains quite a bit of cash. It’s owned by a blind man with a vicious dog, so they feel a bit worried and guilty about the gig. Not enough to stop them, though, so they push forward with the plan. Everything seems to be going to plan until the blind man (a sinister Stephen Lang, best known as the baddie from Avatar) wakes up and proves that his army training/psychosis easily trumps his disability. Next thing you know, it’s a series of intense set pieces as the kids try to make it out of the house with their lives by, in the words of Elmer Fudd, being very, very quiet.

After carefully setting the scene through the type of impossible CGI tracking shots that James Wan used in The Conjuring, Fede Alvarez starts ratcheting up the tension and doesn’t let go until the credits roll. It’s takes about fifteen minutes for the scene to be set, but from there Don’t Breathe is pure storytelling through set pieces. There’s no letting up, letting the director’s inventiveness take hold. All the tricks are used, though gore is kept relatively minimal compared to the filmmaker’s debut. That said, there’s one sequence that may not be gory, but… ew. Good luck scrubbing it from your memory. All told, though, it’s a pretty impressive thrill ride that should make audiences loud and rowdy in the best possible sense.

Don’t Breathe (Movie) Review 2Performances are all rather strong for this sort of thing. The trio of lead kids keep things grounded in the midst of all their scare scenes. Stephen Lang delivers a pretty damn effective monster through a predominantly silent performance. In fact, it’s amazing how much of the movie plays purely from its visuals. So much of the running time is dedicated to technique and shock that there’s no need for words. Scenes shot in the dark are visualized through a clever mix of black and white and nightvision photography that clearly has the actors fumbling around in the shadows. Now, it has to be said that in order to keep this terror train running, Alvarez’s screenplay takes some pretty big liberties with logic and continuity. There are some dumb-dumb plotting choices and questionable twists that’ll have Cinema Sins-adoring viewers crying foul.

Don’t Breathe (Movie) Review 4

The thing is, it gets away with its idiocy because all of those logic liberties slip in as part of the filmmaker’s scare first approach. It almost plays like surrealism (if accidentally) and ultimately the silliness is all worth it. Don’t Breathe is relentless and despite frequent dabblings into bad taste, playing like a million dollar carnival spook house. You’ll jump, you’ll squeal, your butthole will tense shut, and then on the way home you’ll laugh about the fact that you fell for it all. What more could you want from a summertime scarefest? Now is not the movie season for intelligence and subtlety. It’s all about the visceral reactions and this movie delivers more than enough of those to qualify as a success.

Score:8.5

Final Thoughts:A work of sweaty palmed thrills with liberal doses of stupidity, Don’t Breathe should be a crowd pleaser for anyone who gets wrapped up.

This post is by www.cgmagonline.com read the original post: Don’t Breathe (Movie) Review

]]>
http://www.cgmagonline.com/reviews/dont-breathe-movie-review/feed/ 0 Don’t Breathe (Movie) Review 3 Don’t Breathe (Movie) Review 2 Don’t Breathe (Movie) Review 4 This image released by Sony Pictures shows Jane Levy in a scene from "Dont Breathe." (Gordon Timpen/Sony/Screen Gems via AP)
ESRB Leaks Details on Resident Evil 7 http://www.cgmagonline.com/2016/08/26/esrb-leaks-details-resident-evil-7/ http://www.cgmagonline.com/2016/08/26/esrb-leaks-details-resident-evil-7/#respond Fri, 26 Aug 2016 18:48:25 +0000 http://www.cgmagonline.com/?p=81066

By Lane Martin

Earlier this year Capcom teased fans with a playable demo for its upcoming new addition to the Resident Evil franchise. The demo seemed heavily inspired by the ill-fated teaser for Hideo Kojima’s Silent Hills, appropriately titled PT. PT may be dead, but Resident Evil 7 is alive and well. In fact, today the ESRB has […]

This post is by www.cgmagonline.com read the original post: ESRB Leaks Details on Resident Evil 7

]]>

By Lane Martin

Earlier this year Capcom teased fans with a playable demo for its upcoming new addition to the Resident Evil franchise. The demo seemed heavily inspired by the ill-fated teaser for Hideo Kojima’s Silent Hills, appropriately titled PT. PT may be dead, but Resident Evil 7 is alive and well. In fact, today the ESRB has help to demystify some of what Capcom has in store for us.

No, we don’t know what to do with that weird dummy’s finger, but we do know that Resident Evil 7 will be a first person survival-horror game that follows protagonist Ethan through a derelict mansion as he searches for his missing wife. It seems that Ethan will utilize “Pistols, shotguns, flamethrowers, explosives and chainsaws to kill mutant creatures.” So, basically it’s a Resident Evil game. More specifically, it’s a classic Resident Evil game, seemingly stepping away from the massive saga of corporate bio-weapons and the elite task force meant to stop them that has been more prevalent with recent releases.

The ESRB listing goes on to reference a few of the more graphic cutscenes, involving dismemberment via chainsaw and someone being impaled by a shovel to the face. In case you haven’t already guess, Resident Evil 7 is rated M, for “Blood and Gore, Intense Violence, [and] Strong Language.”

Combat has always been a big part of any Resident Evil game, so none of this is particularly surprising. It is, however, nice to see Capcom taking more than just the first person presentation from Silent Hill, but also its grimier feel comes through in a big way through both this listing and the demo. Also, this looks to be a far more personal story than Chris and Jill’s romp through the Arklay Mountains, though I doubt that Ethan will find his way into his own personal punishment land brought on by his own psyche, but I could be wrong.

Resident Evil 7 is set to release January 24th 2017 for PlayStation 4, Xbox One, and PC.

This post is by www.cgmagonline.com read the original post: ESRB Leaks Details on Resident Evil 7

]]>
http://www.cgmagonline.com/2016/08/26/esrb-leaks-details-resident-evil-7/feed/ 0
Hideo Kojima Joins Virtual/Augmented Reality Company Prologue Immersive http://www.cgmagonline.com/2016/08/26/hideo-kojima-joins-virtual-reality-company/ http://www.cgmagonline.com/2016/08/26/hideo-kojima-joins-virtual-reality-company/#respond Fri, 26 Aug 2016 16:56:51 +0000 http://www.cgmagonline.com/?p=81015

By Norbert Daniels Jr.

Hideo Kojima, the creative mind behind the Metal Gear game franchise has joined the advisory board of Prologue Immersive, a company focused on virtual and augmented reality. Prologue Immersive is known for an impressive portfolio of digital animation including Tony Stark's holographic computer system in Marvel's Iron Man and Avengers movies. Joining the company is one of the many doors […]

This post is by www.cgmagonline.com read the original post: Hideo Kojima Joins Virtual/Augmented Reality Company Prologue Immersive

]]>

By Norbert Daniels Jr.

Hideo Kojima, the creative mind behind the Metal Gear game franchise has joined the advisory board of Prologue Immersive, a company focused on virtual and augmented reality. Prologue Immersive is known for an impressive portfolio of digital animation including Tony Stark's holographic computer system in Marvel's Iron Man and Avengers movies. Joining the company is one of the many doors that have opened for Kojima since he left Konami last year.

He now works alongside Kimberly Cooper, co-founder and CEO of the company, and company partner Kyle Cooper. Kimberly Cooper is an Emmy-nominated designer and creative executive who founded the Prologue Immersive to focus on virtual and augmented reality in 2015 as a division of Prologue, which was founded by the two Coopers in 2003. Hideo Kojima and Kyle Cooper have been working together since Hideo's first Metal Gear game and according to Kojima the two have "been close friends...for over 17 years now."

Kojima is very excited to be working with the company. He strongly believes in the potential of virtual reality, not only in the realm of video games but in the possibility for it to change the everyday lives of people. Kojima has proclaimed that 2016 will be "Year One" for the virtual reality revolution.

“I’m very excited to hear that masters of the visual arts such as Kyle Cooper and his team are taking on yet another challenge in this digital interactive media that is VR. Through VR, I am certain they will strive to connect films and video games and take us on to that bridge to the future that lies ahead. It would be my absolute pleasure to assist the Coopers on this new adventure they are embarking on.”

As virtual reality being the future of games becomes more and more likely, Hideo Kojima's involvement in the growing field may have tremendous results for the game industry.

This post is by www.cgmagonline.com read the original post: Hideo Kojima Joins Virtual/Augmented Reality Company Prologue Immersive

]]>
http://www.cgmagonline.com/2016/08/26/hideo-kojima-joins-virtual-reality-company/feed/ 0
Microsoft's Russian FTP Experiment Dies with Halo Online http://www.cgmagonline.com/2016/08/26/microsofts-russian-ftp-experiment-dies-halo-online/ http://www.cgmagonline.com/2016/08/26/microsofts-russian-ftp-experiment-dies-halo-online/#respond Fri, 26 Aug 2016 16:08:49 +0000 http://www.cgmagonline.com/?p=81001

By Lane Martin

Free-to-play online shooters certainly hold a place in today’s marketplace, especially on the PC. Despite all the ups and downs, the console releases, the new genres, the evolving e-sports scene, games like Team Fortress 2 are always there for us with solid gameplay and new hats. One would think that a free-to-play online shooter based […]

This post is by www.cgmagonline.com read the original post: Microsoft's Russian FTP Experiment Dies with Halo Online

]]>

By Lane Martin

Free-to-play online shooters certainly hold a place in today’s marketplace, especially on the PC. Despite all the ups and downs, the console releases, the new genres, the evolving e-sports scene, games like Team Fortress 2 are always there for us with solid gameplay and new hats. One would think that a free-to-play online shooter based on one of the most popular franchises among gamers who enjoy things that go bang-bang would be a great idea. The recent cancellation of Halo Online suggests that Microsoft thinks otherwise.

For nearly a year Saber Interactive, developer of 2014’s Halo: The Master Chief Collection and the upcoming Quake Champions, has been exploring this grand experiment in inexpensive entertainment set in the Halo universe, with partner Innova Systems. Innova is a Russian games publisher which has worked with game developers to bring games to the players of Russia, games such as Sony’s Planetside 2, and Dorado Games upcoming MMO, Gladiators Online: Death Before Dishonor. Halo Online was a joint project between Saber and Innova, similar to Activision’s endeavors in China with Call of Duty Online and publisher Tencent Holdings.

Innova hosted closed alphas and betas for Halo Online on their 4games gaming platform, however the servers went dark in December 2015. This appeared to be a temporary issue and it seemed that Saber and Innova would be righting this.

The reasoning for this cancellation are unclear, though the development of Halo Online never really seemed to take off, but a member of the development team going by Fogeyman alleges that this is largely due to Microsoft being unable to reach a decision on the future of this project.

Modding groups went to great lengths to release a version of Halo Online without all of the micro-transactions, and it is unclear as to whether these efforts will continue or will die with the game’s cancellation.

This post is by www.cgmagonline.com read the original post: Microsoft's Russian FTP Experiment Dies with Halo Online

]]>
http://www.cgmagonline.com/2016/08/26/microsofts-russian-ftp-experiment-dies-halo-online/feed/ 0
Xiaomi's Redmi Note 4 on Sale Today http://www.cgmagonline.com/2016/08/26/xiaomis-redmi-note-4-going-sale-today/ http://www.cgmagonline.com/2016/08/26/xiaomis-redmi-note-4-going-sale-today/#respond Fri, 26 Aug 2016 15:32:06 +0000 http://www.cgmagonline.com/?p=80983

By Norbert Daniels Jr.

Chinese smartphone manufacturer Xiaomi is releasing its latest smartphone device today. The Redmi Note 4 is the company's newest iteration of the Redmi Note, following the Note 3 which CGMagazine reviewed this past May. Xiaomi's Redmi phones are mid-range devices that use unique features like IR sensors and dual sim capabilities that allow them to carve […]

This post is by www.cgmagonline.com read the original post: Xiaomi's Redmi Note 4 on Sale Today

]]>

By Norbert Daniels Jr.

Chinese smartphone manufacturer Xiaomi is releasing its latest smartphone device today. The Redmi Note 4 is the company's newest iteration of the Redmi Note, following the Note 3 which CGMagazine reviewed this past May. Xiaomi's Redmi phones are mid-range devices that use unique features like IR sensors and dual sim capabilities that allow them to carve out their own niche in the mobile landscape.

The Redmi Note 4 smartphone is available for sale at Mi.com. There are two versions of the smartphone available. One comes equipped with 2GB of RAM and 16GB of storage selling for RMB 899 or about $135 USD. The other version comes with 3GB of memory and 64GB of storage space for a price of RMB 1, 199 ($180 USD).

The phones comes with the following specs:

  • Android 6.0 Marshmallow operating system (with Xiaomi's MIUI 8.0 skin)
  • MediaTek 10-Core Helio X20 processor
  • 5.5-inch display with 1080 x 1920 resolution
  • Rear fingerprint sensor
  • microUSB input
  • 4,100 mAh battery
  • 13-MP rear-facing camera with dual-tone flash

At the moment, Xiaomi has only announced the Redmi Note 4 for China. However, it is likely that nearby markets including India (where the Redmi Note 3 smartphone did very well). However, due to legal disputes with the company Ericsson, Xiaomi is currently not legally allowed to sell devices using the MediaTek processor in its devices in India. Until the dispute is settled, releasing the Redmi Note 4 in India would require that Xiaomi replace the phone's processor with a legally compliant Qualcomm processor like the Redmi 3S. The Indian version of the Redmi Note 3 had an improved rear camera compared to the original Chinese version, so it's possible the Indian version of the Note 4Redmi Note 4

CGMagazine reviewed the smartphone's previous iteration, the Redmi Note 3, and graded it a 9/10, citing a powerful and smooth user experience for an affordable price. However, the device did make some sacrifices in terms of extra features like NFC abilities and screen resolution above 1080P.

This post is by www.cgmagonline.com read the original post: Xiaomi's Redmi Note 4 on Sale Today

]]>
http://www.cgmagonline.com/2016/08/26/xiaomis-redmi-note-4-going-sale-today/feed/ 0
Pokémon Go Engagement Drops Nearly in Half http://www.cgmagonline.com/2016/08/26/pokemon-go-engagement-drops-nearly-half/ http://www.cgmagonline.com/2016/08/26/pokemon-go-engagement-drops-nearly-half/#respond Fri, 26 Aug 2016 14:37:45 +0000 http://www.cgmagonline.com/?p=80960

By Norbert Daniels Jr.

Pokémon Go is rapidly losing the interest of players. The mobile game based on Nintendo's Pokémon franchise started out with a bang as days after the initial release users were spending more time on average on Pokémon Go than on Facebook and Snapchat. However, according to Axiom Capital Management, the huge popularity that generated $14 million in […]

This post is by www.cgmagonline.com read the original post: Pokémon Go Engagement Drops Nearly in Half

]]>

By Norbert Daniels Jr.

Pokémon Go is rapidly losing the interest of players. The mobile game based on Nintendo's Pokémon franchise started out with a bang as days after the initial release users were spending more time on average on Pokémon Go than on Facebook and Snapchat. However, according to Axiom Capital Management, the huge popularity that generated $14 million in just four days was a bubble that is petering out. Daily active users, downloads, engagement and time spent playing have all past their peaks and are trending downward.

This is more bad news for Pokémon Go, coming in after their stock fell 17% after Nintendo released a statement that the company did not make the mobile game and its success would not have a major impact on its profits. But while this may not bode well for this app, investors for other applications such as Snapchat and Facebook are relieved. According to Bloomberg's report, these investors were concerned that the playstyle of Pokémon Go--which requires the player to have the app open to play rather than letting it run in the background--would take away from time spent on other mobile apps. However, news of the decline in player interest is giving these investors some comfort.

Pokémon Go Engagement Drops Nearly in Half 1
Source: Axiom Capital Management

If these downward trends continue for Pokémon Go, it could spell trouble for not only the future of this game, but the future of mobile augmented reality apps in general. Google search trends have shown that interest in augmented reality has had a sharp decline following the initial boom from Pokémon Go while search requests for virtual reality have been relatively high and stable. At the moment it's unknown whether the launch of the Pokémon Go Plus accessory launching this September will be a boost to the app's viability or if it will be too little too late after its release was delayed from the end of July.

This post is by www.cgmagonline.com read the original post: Pokémon Go Engagement Drops Nearly in Half

]]>
http://www.cgmagonline.com/2016/08/26/pokemon-go-engagement-drops-nearly-half/feed/ 0 Pokémon Go Engagement Drops Nearly in Half 1 Source: Axiom Capital Management
Solar Shifter EX (Xbox One) Review http://www.cgmagonline.com/reviews/solar-shifter-ex-xbox-one-review/ http://www.cgmagonline.com/reviews/solar-shifter-ex-xbox-one-review/#respond Fri, 26 Aug 2016 14:09:21 +0000 http://www.cgmagonline.com/?post_type=reviews&p=80873

By Bryan Calhoun

The second I began playing Solar Shifter EX (a console port of a 2015 steam release) I was immediately reminded of my childhood and the multiple quarters I lost to other vertically scrolling shoot 'em ups like 1942. As with 1942, and all the games in this sub-genre, Solar Shifter EX’s gameplay largely consists of […]

This post is by www.cgmagonline.com read the original post: Solar Shifter EX (Xbox One) Review

]]>

By Bryan Calhoun

The second I began playing Solar Shifter EX (a console port of a 2015 steam release) I was immediately reminded of my childhood and the multiple quarters I lost to other vertically scrolling shoot 'em ups like 1942. As with 1942, and all the games in this sub-genre, Solar Shifter EX’s gameplay largely consists of finding the safest location while holding down the firing button. To its credit, Solar Shifter EX does experiment with the mechanics commonly found in a vertically scrolling shoot 'em up, but unfortunately not all of those experiments are a success.

Solar Shifter EX (Xbox One) Review 5

The biggest change to the common gameplay of this sub-genre is the shifting (teleporting) mechanic in Solar Shifter EX that gives both the player controlled ship and the overall game its name. With the right thumb stick you can instantly teleport your ship in one of the four major directions in order to avoid incoming fire. Luckily the controls for this mechanic are highly responsive, because you are going to use them often. The game constantly fills previously safe areas with bullets that will tear you apart, so shifting across the map becomes an important part of getting through levels. As the game’s primary mechanic I should have more to say about this subject, but the book on shifting is pretty much open and close. You use it to avoid the enemy fire that segments the screen and it works perfectly when you manipulate the right thumb stick.

My only issue with shifting is actually a fault of the game’s text bubbles: everything is explained to you using small text bubbles at the top of the screen, and saying they’re really hard to read is the understatement of the year. During the game’s tutorial levels it was explained to me that I could shift around the level using the left-stick, which controls the ships flight movements, and the X button. It might have mentioned that I could also use the right-stick to shift, but the text bubble disappeared before I could process what it was trying to tell me. In actuality I only learned of the right-stick’s capabilities by accident. If you’re wondering what the issue is, let me explain that the right-stick shifts you to the exact location you want with extreme precision and accuracy. On the other hand, the combination of the left-stick and the X button is so inaccurate that it might accidently shift you to a completely different dimension Jerry O’Connell style. Trust me when I say that this review would have been very different if I didn’t discover the right-stick’s capabilities.

Other game-play experiments include a camera that moves around the screen to give the game a more cinematic look. This doesn’t affect the game-play at all because you are usually vertically scrolling when there are enemy aircraft around. There are also many unique game-play moments that I’ve never experienced in other vertically scrolling shoot’em ups. Without spoiling the paper thin story arc you will find yourself switching perspectives, performing Star Wars style trench runs, and a few other things you should experience yourself rathan than reading about them.

Solar Shifter EX (Xbox One) Review 3

Solar Shifter EX even swaps out the common upgrade pick up system and replaces it with a credit-based system. Weapon upgrades usually disappear at the start of each level when you play a vertically scrolling shoot’em up, but in Solar Shifter EX you buy permanent upgrades. This works by having the player collect a certain number of credits for each enemy ship they destroy and spending them at the hangars found at the end of each level. It’s a nice idea but one that becomes a little pointless after you realize you can’t customize your ship. Every time you upgrade it gives you a specific weapon for a certain number of credits. If you destroy enough enemy ships, and thus collect enough credits, you don’t even have to choose which weapon system to upgrade. In the end it doesn’t affect gameplay that much so it kind of becomes a non-factor.

The majority of my issues with Solar Shifter EX can be traced back to the number of enemies on screen. Many of these issues are small, like how it can be hard to distinguish between the people you are shooting at and the friendly NPCs that provide a sense of scale and population density. On top of that, many of the NPCs (both good and bad) are scrolling down the screen at altitudes you cannot reach, so you can find yourself out of position with the feeling that you’ve somehow been tricked. Luckily most of these issues go away after you clear the first planet.

Solar Shifter EX (Xbox One) Review 4

A few times I also stopped firing and just flew from safe point to safe point to see what would happen. The result was always a framerate that dropped to the speed of a vacation slide show. If you fire like you are supposed to this shouldn’t be an issue, but if you run away to survive it will always take a while for the framerate to get back on track.

That said, the game’s biggest issue is the respawn times between deaths. Instead of multiple lives you have infinite lives with a checkpoint system that saves a few times per level. Solar Shifter EX’s worst transgression is that the respawn times are between 8 and 10 seconds long, and that is often the length of time I am alive after respawning. Solar Shifter EX is a fun game that keeps you excited in the moment; however, it leaves you with too much down time to wonder why you are not playing one of the dozens of great indie titles that reload instantly. I spent roughly a quarter to a third of my time with Solar Shifter EX looking at the word “loading” and that realization is very depressing.

Solar Shifter EX (Xbox One) Review 1

Normally, I would take a lesson from Writing 101 and use this closing paragraph to reiterate the points I have made so far; however, this time there is another factor involved. Reviews are actually subjective buying advice, and as the author of these subjective impressions I must point out that your enjoyment of vertically scrolling shoot 'em ups will be the defining factor in your happiness. If you have always enjoyed the genre, here is another one for you to consume; however, if your gameplay tastes are different then this might be one to pass on.

Score:8

Final Thoughts:This vertical scrolling shoot’em up adds a number of modern refinements to the genre’s common conventions; that said your personal enjoyment of the game might depend more on your opinion of the genre as a whole.

This post is by www.cgmagonline.com read the original post: Solar Shifter EX (Xbox One) Review

]]>
http://www.cgmagonline.com/reviews/solar-shifter-ex-xbox-one-review/feed/ 0 Solar Shifter EX (Xbox One) Review 5 Solar Shifter EX (Xbox One) Review 3 Solar Shifter EX (Xbox One) Review 4 Solar Shifter EX (Xbox One) Review 1
Hatsune Miku Project Diva X (PS4) Review http://www.cgmagonline.com/reviews/hatsune-miku-project-diva-x-ps4-review/ http://www.cgmagonline.com/reviews/hatsune-miku-project-diva-x-ps4-review/#respond Fri, 26 Aug 2016 14:00:00 +0000 http://www.cgmagonline.com/?post_type=reviews&p=80962

By Elias Blondeau

Even in the most lackluster gaming years, Hatsune Miku’s always managed to perk me up. From 2013 to now, the localized entries in Sega’s rhythm series have uniformly impressed me. They’re loaded with content, from great tracklists to fun unlockables, coupled with the classic addiction of trying to top your own scores. In a gaming […]

This post is by www.cgmagonline.com read the original post: Hatsune Miku Project Diva X (PS4) Review

]]>

By Elias Blondeau

Even in the most lackluster gaming years, Hatsune Miku’s always managed to perk me up. From 2013 to now, the localized entries in Sega’s rhythm series have uniformly impressed me. They’re loaded with content, from great tracklists to fun unlockables, coupled with the classic addiction of trying to top your own scores. In a gaming landscape devoid of mainstream rhythm titles, these are some of the last bastions of the ailing genre. Yet with Hatsune Miku Project Diva X, the series practically destroys the structure it’s built upon.

In its place, we get a stripped-down, simplified, and overall truncated version of the past games.

Hatsune Miku Project Diva X (PS4) Review 2Hatsune Miku Project Diva X fundamentally changes everything about the franchise outside of the core rhythm gameplay. The method of progression has been eliminated, the scoring system is entirely different, and even the presentation of the music has been altered. In other words, this is Project Diva in name and basic mechanics only. Nothing else that’s endeared me or countless other fans to the franchise remains intact. What’s left is a hollow and somewhat soulless husk of a game.

The problems start at the aforementioned progression system. Previous games gave you a list of songs to work through. You picked a song and played it until you got a good enough score to progress. Then you’d unlock the next song, and progress down the list, unlocking bonus content along the way. It was simple, sure, but it was pretty traditional presentation for a rhythm game. And, in the case of the fantastic Project Mirai DX, there was a pretty compelling Tamagotchi-esque life sim surrounding the whole thing.

Hatsune Miku Project Diva X (PS4) Review 3

Now, players have to slog through a narrative to progress. All of the “Clouds” are losing their energy, which means the Vocaloids can’t sing. You’re their only hope, using your controller to make them perform and restore energy to the Clouds through collecting “Voltage.” The more Voltage you get, the more they can sing, and therefore they can restore the Clouds faster. Compelling stuff, I know.

Hatsune Miku Project Diva X (PS4) Review 6The narrative component of Hatsune Miku Project Diva X is a complete bore. Players yawn through virtual conversations with Miku and pals, with dialogue options that don’t really feel like options. In theory, these would let you get a better sense of each character’s personality. In execution, the hackneyed localization, which is half bad translation and half cringe-inducing internet lingo, sticks out way more than any memorable characterization. Bonus gimmicks, like giving your favorite Vocaloids gifts to raise their affection level, don’t help much. They just feel like forced fluff that doesn’t add anything meaningful to the experience. All of it feels like a dull, skip-worthy affair.

But that’s the problem at the heart of this game. You can’t actually skip the story at all. In order to get new songs, you have to lock yourself into a Cloud, which has four to five songs. Then you beat all of them, restore the Cloud’s Voltage and then you can play them on a higher difficulty level. This whole thing is made more tedious by having to be taken back to the main menu after each song, then reselecting your cloud, getting back to the song list, and then selecting your Vocaloid. It’s slow, monotonous, and interspersed with obnoxious character interactions.

Hatsune Miku Project Diva X (PS4) Review 4

When a game makes me actively dislike the downright adorable Rin Kagamine, you know it’s doing something wrong.

Aside from the progression system, the content in Hatsune Miku Project Diva X is incredibly scant. There are only thirty songs to choose from, compared to the usual 40-50. Most of them aren’t even that memorable, either, with only a few standouts that I can recall. On top of that, the gameplay feels more plodding and simplistic than other entries. Also, the actual song performances, which are usually snazzy music videos, consist of little more than dancing through repetitious choreography. To wrap it all up, it’s not a particularly attractive game, with animations looking awkward in some places and downright eldritch in others.

Hatsune Miku Project Diva X (PS4) Review 8There aren’t a whole lot of words to describe how disappointed I am with Hatsune Miku Project Diva X. One of my favorite franchises has been completely overhauled for the worse. From the lackluster tracklist to the awful progression system to the simplified scoring mechanic, everything about this game feels like a watered-down package compared to past releases. A few hours’ time will be all you need to spend with this game, before you go back to the superior Project Diva f2 or Project Mirai DX.

Score:6

Final Thoughts:Hatsune Miku Project Diva X is a complete retooling of a series that didn’t need it, hobbled by a sub-par tracklist and an overall lack of substantial content.

This post is by www.cgmagonline.com read the original post: Hatsune Miku Project Diva X (PS4) Review

]]>
http://www.cgmagonline.com/reviews/hatsune-miku-project-diva-x-ps4-review/feed/ 0 Hatsune Miku Project Diva X (PS4) Review 2 Hatsune Miku Project Diva X (PS4) Review 3 Hatsune Miku Project Diva X (PS4) Review 6 Hatsune Miku Project Diva X (PS4) Review 4 Hatsune Miku Project Diva X (PS4) Review 8
Attack on Titan (PlayStation 4) Review http://www.cgmagonline.com/reviews/attack-on-titan-wings-of-freedom-shingeki-no-kyojin-playstation-4-review/ http://www.cgmagonline.com/reviews/attack-on-titan-wings-of-freedom-shingeki-no-kyojin-playstation-4-review/#respond Fri, 26 Aug 2016 13:00:49 +0000 http://www.cgmagonline.com/?post_type=reviews&p=80933

By Jed Whitaker

Most of our readers have probably heard of Attack on Titan at least once by now, but in case you’ve been living under a rock it's a popular manga-turned-anime that follows the last remnants of humanity living in a city surrounded by walls to protect them from an outside world has been overrun by giant […]

This post is by www.cgmagonline.com read the original post: Attack on Titan (PlayStation 4) Review

]]>

By Jed Whitaker

Most of our readers have probably heard of Attack on Titan at least once by now, but in case you’ve been living under a rock it's a popular manga-turned-anime that follows the last remnants of humanity living in a city surrounded by walls to protect them from an outside world has been overrun by giant nude (but lacking genitalia) giants. With this release, players get to experience that as a game. Dynasty Warriors developer Omega Force finally brings the franchise to the PC and consoles, and while it is easily the best gamified iteration yet, it suffers many of the same issues as the previously released 3DS game based on the series.

Attack on Titan (PlayStation 4) Review 18

Attack on Titan is one of those franchises that sounds like it would be great as a video game but if you stop to think about it, that isn't the case. A majority of the anime has only one of two things happening: characters talking or having long drawn out introspectives, or killing titans. The actual killing of titans almost always plays out the same way. Characters use their specialized gear to zip through the sky and then slice the back of titans' necks to kill them—rinse, repeat. While this game captures all that, the fighting of titans is so simple and repetitive that it becomes a real bore after just a few missions.

Attack on Titan (PlayStation 4) Review 11 Nearly every mission in Attack on Titan is exactly the same. Players travel around the town killing various titans and doing side quests to get CPU helpers or equipment until the final titan spawns. Even though you play as various characters from the series, they all control nearly identically aside from some small variances that aren't enough to make a big difference. Combat plays out the same every time as well: zip in with your gear, lock-on to a titan, select which part of its body you want to attack, reel yourself in, attack. Imagine doing that about 1,000 times and you've just played the game without buying it!

As the only way to kill titans is to attack the nape of their neck, you'll always have to hit them there last, and some require the player to take out certain limbs before being able to do so. This limb chopping mechanic doesn't so much relate to the anime and seems to only exist just to extend the gameplay a bit and does nothing to mix it up.

There are also a few levels in Attack on Titan where players get to control a titan, which plays like a very basic beat 'em up with no thought required. As simple as these levels were, they were a welcome change to the mind numbing slicing of titan necks.

Attack on Titan (PlayStation 4) Review 7

At least movement feels great; zipping through the air is easy and fun. Simply hold the correct button and you'll be grabbing onto buildings, trees and titans on your way to victory. If you've ever played the fantastic Spider-Man 2 game from two generations ago, it feels a bit like that only faster and with some motion blur to really sell the feeling of travelling at breakneck speeds.

Attack on Titan (PlayStation 4) Review 8The art style in Attack on Titan is decent as well. Characters are all cel-shaded and look like 3D versions of their anime counterparts. The story directly follows the anime and ends at the same place. Characters are voiced by the same Japanese voice actors as the anime, meaning you're going to have to read subtitles if you don't understand Japanese. While this probably won't be a problem for most people, at times during missions characters are discussing what is going on with their words displayed in a large box that takes up a decent portion of the bottom right side of the screen. I was only able to read that box maybe once or twice, as it is very hard to focus on the task at hand and read at the same time.

Attack on Titan (PlayStation 4) Review 19

I ran into a few glitches during my time with the PS4 version of Attack on Titan, such as minor but noticeable framerate drops, the physics on titans bodies going haywire after hitting the ground, and at one point a titan's face seemingly flew off and stretched to the fit the entire screen for a moment. None of these directly impacted my enjoyment of the game but were annoying enough to be worth mentioning.

Another major disappointment is the lack of the score from the anime, even though everything else is here. The provided score isn't bad at all, but it certainly isn't as memorable or catchy as the tunes found in the game’s animated counterpart.

Attack on Titan (PlayStation 4) Review 14Almost all the action in Attack on Titan takes place across three different types of maps: the town, the country, and the forest. While there are some small variations on these settings, the majority of the missions take place in the town (as that is what the story calls for) and you'll be there for hours before you visit anywhere else. Again, this is a reason why the series doesn't translate well to a game, at least if you directly follow the storyline of the anime.

Attack on Titan (PlayStation 4) Review 6 If you're a hardcore fan of the anime, you might find Attack on Titan worth purchasing, but otherwise, I'd suggest newcomers avoid this and just watch the anime instead. It’s far more entertaining than this game lets on and doesn't last nearly as long. While the movement is fun, the combat is so repetitive that it will surely turn some players off, It is kind of what Omega Force is known for with the Dynasty Warriors games, but at least those have different moves for different characters. That said, whatever you do, don't watch the live action movie; it’s an abomination. If you have to choose, play this instead.

Score:6.5

Final Thoughts:This is the best game based on the popular anime series Attack on Titan, but with repetitive combat, it gets dull fast.

This post is by www.cgmagonline.com read the original post: Attack on Titan (PlayStation 4) Review

]]>
http://www.cgmagonline.com/reviews/attack-on-titan-wings-of-freedom-shingeki-no-kyojin-playstation-4-review/feed/ 0 Attack on Titan (PlayStation 4) Review 18 Attack on Titan (PlayStation 4) Review 11 Attack on Titan (PlayStation 4) Review 7 Attack on Titan (PlayStation 4) Review 8 Attack on Titan (PlayStation 4) Review 19 Attack on Titan (PlayStation 4) Review 14 Attack on Titan (PlayStation 4) Review 6
Call of Duty: Black Ops 3's Final DLC Pack has been Revealed http://www.cgmagonline.com/2016/08/25/cod-black-ops-3s-final-dlc-revealed/ http://www.cgmagonline.com/2016/08/25/cod-black-ops-3s-final-dlc-revealed/#respond Thu, 25 Aug 2016 19:09:51 +0000 http://www.cgmagonline.com/?p=80925

By Dan Murphy

The last DLC pack for Call of Duty: Black Ops III has finally been revealed by Activision, along with the first trailer for the latest Zombie slaughter. Salvation will be released first on Playstation 4 on September 6th, and will appear on Xbox One and PC at a later date. The fourth and final pack, […]

This post is by www.cgmagonline.com read the original post: Call of Duty: Black Ops 3's Final DLC Pack has been Revealed

]]>

By Dan Murphy

The last DLC pack for Call of Duty: Black Ops III has finally been revealed by Activision, along with the first trailer for the latest Zombie slaughter.

Salvation will be released first on Playstation 4 on September 6th, and will appear on Xbox One and PC at a later date.

The fourth and final pack, entitled Salvations is loaded with four new maps and a brand new zombie mission, entitled Revelations, which is set to conclude the ongoing zombie story line.

Mark Lamia, the studio head at Treyarch, said:

"Without a doubt, this is the most epic season of DLC that we've ever created for fans of Multiplayer and Zombies"

He continued:

"At this point it goes without saying, that Zombies has been a true labor of love for the studio, and I'm proud to say that this will be a defining and epic experience for the fans who have joined us over the last 8 years."

The new trailer, which doubles as a prologue, suggests that Revelations will be just as fun and whacky as previous zombie missions, but don't just take our word for it, check it out yourself below:

A press release from Activision says:

"In Revelations, we meet up with the Origins characters after they've taken an epic journey through space and time--all of their struggles lead to this very moment"

In this, the final chapter of the Zombies experience, Richtofen, Dempsey, Takeo, and Nikolai finally come face to face with the mysterious Doctor Monty in The House. Confronted by an ancient evil, our heroes must fight the zombie horde once more in the final battle to save their immortal souls."

Two of the four new maps are original creations, those being Citadel and Micro. While the remaining two are reimagined versions of classic maps from previous Treyarch Call of Duty titles. These are: Outlaw, from Call of Duty: Black Ops II and Rupture, from Call of Duty: World at War.

The official descriptions are listed below:

  • Citadel: Once home to a powerful medieval army, this ancient castle now sits broken and abandoned. Tight corners force close-quarters engagements, while the moat and drawbridge allows for unique player movement opportunities in this mid-sized map. The last trespassers didn't make it out alive--maybe you'll have a better shot.
  • Micro: What's better than a BBQ on a hot summer day? A miniaturized war zone that takes place on a well-stocked family picnic table, that's what! Navigate this bite-size battlefield for a larger-than-life experience.
  • Outlaw: Gear up for a showdown in Outlaw; a western-style reimagining of the fan favorite map Standoff from Call of Duty: Black Ops II. This rough-and-tough medium-sized map brings classic engagements, flanking routes and strategic positions for long and medium ranged combat.
  • Rupture: The Call of Duty: World at War classic Outskirts is reimagined as a high-tech facility, designed by a futuristic society desperate to repair the Earth's atmosphere.

 

This post is by www.cgmagonline.com read the original post: Call of Duty: Black Ops 3's Final DLC Pack has been Revealed

]]>
http://www.cgmagonline.com/2016/08/25/cod-black-ops-3s-final-dlc-revealed/feed/ 0 Call of Duty: Black Ops 3's Final DLC Pack has been Revealed The last DLC pack for Call of Duty: Black Ops III has finally been revealed by Activision, along with the first trailer for the latest Zombie slaughter. The fourth and final pack, entitled Salvations is loaded with four new maps and a brand new zombie mission, entitled Revelations, which is set to c Call of Duty: Black Ops 3,Treyarch,Call of Duty
Master of Orion: Conquer the Stars (PC) Review http://www.cgmagonline.com/reviews/master-orion-conquer-stars-pc-review/ http://www.cgmagonline.com/reviews/master-orion-conquer-stars-pc-review/#respond Thu, 25 Aug 2016 17:00:41 +0000 http://www.cgmagonline.com/?post_type=reviews&p=80782

By Chris Carter

Master of Orion was one of the first, if not the first 4X game I ever played. I was a youngster, unprepared for every facet of the formula (eXplore, eXpand, eXploit, and eXterminate). Often times I'd explore, but not expand. Or I'd try to exploit, and get exterminated. You really have to at least attempt […]

This post is by www.cgmagonline.com read the original post: Master of Orion: Conquer the Stars (PC) Review

]]>

By Chris Carter

Master of Orion was one of the first, if not the first 4X game I ever played. I was a youngster, unprepared for every facet of the formula (eXplore, eXpand, eXploit, and eXterminate). Often times I'd explore, but not expand. Or I'd try to exploit, and get exterminated. You really have to at least attempt to follow all four precepts, or be aware of them, to succeed, or you'll get stomped by people who do. Slowly but surely, by the time the sequel came out I was ready for a lifetime of these gargantuan time sinks, and the same goes for the reboot, Master of Orion: Conquer the Stars.

Master of Orion: Conquer the Stars (PC) Review 9

Your goal, in both solo play and multiplayer, is to have the best score out of everyone playing by the time the game hits the turn limit -- think Settlers of Catan, and you'll have a good idea of how the flow works. You'll be exploring the galaxy bit by bit, discovering new solar systems and colonizing them before moving further into the final frontier. It's easy to get overwhelmed by the concept, but with one of the more winsome visual styles in some time (with vibrant shades of purple and blue), getting on board with Master of Orion: Conquer the Stars feels natural. That extends to just about everything from the sleek menus to the voice acting, with goes above and beyond your typical 4X release.

Master of Orion: Conquer the Stars (PC) Review

While the ensemble cast in Master of Orion: Conquer the Stars is comprised of talent like Nolan North and Troy Baker, who play the vast majority of ancillary voices these days in just about every game, there are two major gets that really bring a smile to my eyes -- Mark Hamill and Michael Dorn. You also have John de Lancie (Q from Star Trek), Alan Tudyk (Wash from Firefly), and many more. What's old is new again, and their performances feel fresh and inventive while carrying their storied careers along with them at the same time.

The soundtrack is what you'd hear in a queue in Epcot at Walt Disney World -- soothingly futuristic (the research management track is almost a spot-on recreation of the line for the Test Track ride!). But that sort of leads into a minor quibble I have.  While Master of Orion: Conquer the Stars feels like an appropriately "epic" exploration adventure, it never really nails the dark tone that previous games touched on. It's not that big of an issue when you consider everything we've talked about, but every so often I did feel the sting of not facing a foe that truly felt terrifying or ruthless.

Master of Orion: Conquer the Stars (PC) Review 8

That leads me into the weakest aspect of Master of Orion: Conquer the Stars -- combat. It's not turn-based anymore, which feels like a massive misstep, and a radical departure from the original series. Battles feel more like a formality now, taking a backseat to diplomacy and deterrence. It's not so much that it's a commentary or deliberate choice as an unfinished feature -- something that's more dumbed-down than streamlined. Often times I'd feel inclined to micromanage a fleet, before I realized that there really isn't a point to it and set battles to auto-resolve. If that's your main draw as a fan of the older series you'll probably be disappointed here (and rightfully so), but just about everything else is on point. That said, it's not like preparing for war is useless, it's just the act of actually participating in a battle that's not engaging.

Master of Orion: Conquer the Stars (PC) Review 7

From the initial thrill of entering a planet to colonize it, to the comprehensive voice acting throughout the game's upgrade and tutorial menus, the presentation is impeccable, which helps lend credence to the fact that this is a living world.  You'll see people moving about your planet while managing resource production, and although you can't really get in SimCity granular style to manage each citizen (it's more like assigning a group of them to jobs like research, food production, and infrastructure), the impact is there.

Master of Orion: Conquer the Stars (PC) Review 1That's also the case for the robust espionage system that allows players to send agents across the galaxy, the ability to customize your fleet to suit your personal play style, and the diplomatic features that still manage to feel tense and exciting even though they're just menu-based. All of this can be learned through a great tutorial that will ease you into the 4X genre, while maintaining a high ceiling that you can explore over time.

Master of Orion: Conquer the Stars (PC) Review 5

What Master of Orion: Conquer the Stars really needs is just a set of tweaks, because the foundation is clearly there. If you're the type of person who loves spending time crafting the perfect plan and becoming immersed in a completely new world, it's worth diving into. It's not nearly as complex as its predecessors and the subsequent 4X games that have been released since then, but it's streamlined and polished in such a way that as long as you're prepared to have a different experience, you'll slip comfortable into its cockpit.

Score:8.5

Final Thoughts:One of the most marquee franchises in 4X history returns, with modern advancements and all 10 races from the original.

This post is by www.cgmagonline.com read the original post: Master of Orion: Conquer the Stars (PC) Review

]]>
http://www.cgmagonline.com/reviews/master-orion-conquer-stars-pc-review/feed/ 0 Master of Orion: Conquer the Stars (PC) Review 9 Master of Orion: Conquer the Stars (PC) Review Master of Orion: Conquer the Stars (PC) Review 8 Master of Orion: Conquer the Stars (PC) Review 7 Master of Orion: Conquer the Stars (PC) Review 1 Master of Orion: Conquer the Stars (PC) Review 5
Dear Esther: Landmark Edition Set For September Release http://www.cgmagonline.com/2016/08/25/dear-esther-landmark-edition-september-release/ http://www.cgmagonline.com/2016/08/25/dear-esther-landmark-edition-september-release/#respond Thu, 25 Aug 2016 15:17:06 +0000 http://www.cgmagonline.com/?p=80921

By Dan Murphy

English game developers, The Chinese Room, have announced that the next generation port of their first game, Dear Esther. Dear Esther: Landmark Edition will launch worldwide on Playstation 4 and Xbox One on Tuesday 20th September, 2016. The game will launch at the price of $9.99/£8.99/€9.99. While the game will remain faithful to the Source […]

This post is by www.cgmagonline.com read the original post: Dear Esther: Landmark Edition Set For September Release

]]>

By Dan Murphy

English game developers, The Chinese Room, have announced that the next generation port of their first game, Dear Esther.

Dear Esther: Landmark Edition will launch worldwide on Playstation 4 and Xbox One on Tuesday 20th September, 2016. The game will launch at the price of $9.99/£8.99/€9.99.

While the game will remain faithful to the Source Engine onto Unity 5 original version, a host of new features have also been added to the package.

These include:

  • Remastered audio
  • achievements and trophies
  • A new developer commentary with Jessica Curry, Rob Briscoe and Dan Pinchbeck
  • larger subtitles options and the choice to use a crosshair

A PC and Mac version of the Landmark Edition will launch in a few months time with the new features for all the non-console players of the world, and The Chinese Room have also announced that the upgrade will be free to all existing users.

You can watch a short teaser trailer for Dear Esther: Landmark Edition below:

You can read our review of Dear Esther back from when it was first released here.

The Chinese Room originally began as a mod team based out of the University of Portsmouth, UK, and their first three projects included Half-Life 2 mods Antolin Soccer and Dear Esther, and Doom 3 mod Conscientious Objector.

Out of the three it was Dear Esther that got traction and became a cult hit, and the team soon remade it as its own stand alone game. In the years since its 2012 release it has continuously split opinion and has been a big factor in the "walking simulator" debate that has often taken over the internet.

In the years since the original release of Dear Esther, The Chinese Room have come to prominence , as they went on to make Amnesia: A Machine for Pigs and the critically acclaimed Everybody's Gone to the Rapture.

This post is by www.cgmagonline.com read the original post: Dear Esther: Landmark Edition Set For September Release

]]>
http://www.cgmagonline.com/2016/08/25/dear-esther-landmark-edition-september-release/feed/ 0 Dear Esther: Landmark Edition Set For September Release English game developers, The Chinese Room, have announced that the next generation port of their first game, Dear Esther. Dear Esther: Landmark Edition will launch worldwide on Playstation 4 and Xbox One on Tuesday 20th September, 2016. The game will launch at the price of $9.99/£8.99/€9.99. While t Dear Esther,Dear Esther: Landmark Edition,The Chinese Room,Dear Esther