CGMagazine http://www.cgmagonline.com Comics Gaming Magazine Fri, 23 Jun 2017 21:32:23 +0000 en-US hourly 1 https://wordpress.org/?v=4.8 Pixels & Ink #256 – Medieval Explosives http://www.cgmagonline.com/2017/06/23/pixels-ink-256-medieval-explosives/ Fri, 23 Jun 2017 21:31:56 +0000 http://www.cgmagonline.com/?p=104203

By Cody Orme

On this episode of the Pixels and Ink Podcast, there is chaos as Cody’s phone stopped working and he couldn’t get the news! Luckily, Brendan came to the rescue to tell the world about the latest word in the gaming industry. Phil saw Transformers and Baby Driver, leaving him with a week of extreme highs […]

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By Cody Orme

On this episode of the Pixels and Ink Podcast, there is chaos as Cody’s phone stopped working and he couldn’t get the news! Luckily, Brendan came to the rescue to tell the world about the latest word in the gaming industry. Phil saw Transformers and Baby Driver, leaving him with a week of extreme highs and lows, and since he missed out on E3, Cody and Brendan give Phil the run down of the most anticipated titles from the show.

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Call Of Duty: Modern Warfare Remastered Getting Stand Alone Release http://www.cgmagonline.com/2017/06/23/call-duty-modern-warfare-remastered-getting-stand-alone-release/ Fri, 23 Jun 2017 20:56:07 +0000 http://www.cgmagonline.com/?p=104174

By Zubi Khan

Activison has unveiled that Call of Duty: Modern Warfare Remastered will be getting a stand-alone release, both digitally and physically. Initially, Modern Warfare Remastered came bundled together in the Legacy or higher edition copies of Call of Duty: Infinite Warfare, which launched in 2016. The stand alone version of Call of Duty Modern Warfare: Remastered will […]

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By Zubi Khan

Activison has unveiled that Call of Duty: Modern Warfare Remastered will be getting a stand-alone release, both digitally and physically.

Initially, Modern Warfare Remastered came bundled together in the Legacy or higher edition copies of Call of Duty: Infinite Warfare, which launched in 2016. The stand alone version of Call of Duty Modern Warfare: Remastered will release on June 29 2017, according to Activision. Some fans of the Call of Duty franchise were upset that Call Of Duty: Modern Warfare Remastered could only be purchased as a bonus for the higher end and more expensive copies of Call of Duty: Infinite Warfare. Activision releasing Call Of Duty: Modern Warfare Remastered as a stand-alone title is not only smart for business, but should introduce a surge of new players that were waiting for the game to become standalone. For those curious as to what the remastered edition of Call of Duty: Modern Warfare has over the 2007 original can view Activision’s excerpt below explaining the changes:

Call of Duty: Modern Warfare Remastered features fully improved texture resolution and detail, revamped animation, remastered audio, and much more. Fans will relive the full, iconic story campaign as they’re transported around the globe with Capt. Price, Gaz and Soap across all the missions from the original game, including “All Ghillied Up,” “Charlie Don’t Surf,” and “Crew Expendable.” Players will also experience the online multiplayer mode that redefined Call of Duty by introducing killstreaks, XP, Prestige and more, and battle head-to-head in the fan-favorite maps from the original multiplayer mode, including classics such as “Crash,” “Backlot” and “Crossfire.”

The remastered title released to criticism for being bundled with Infinite Warfare, yet the remastered tile showed a very active player base that reached over a million players on PlayStation platforms alone. Call of Duty: Modern Warfare Remastered will be available at retail and digitally on the PlayStation Network, Xbox Live Marketplace and Steam.

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Microsoft Surface Studio Review – Sleek 4K Design http://www.cgmagonline.com/reviews/microsoft-surface-studio-review-sleek-4k-design/ Fri, 23 Jun 2017 20:43:17 +0000 http://www.cgmagonline.com/?post_type=reviews&p=104165

By Brendan Frye

When Microsoft first put its feet into the realm of computer hardware, I was unsure what to think. It was hard to see if products would be half measures to not upset OEM partners, or something that only a first party manufacturer could offer, akin to Apple’s Mac lineup of devices. From the launch of […]

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By Brendan Frye

When Microsoft first put its feet into the realm of computer hardware, I was unsure what to think. It was hard to see if products would be half measures to not upset OEM partners, or something that only a first party manufacturer could offer, akin to Apple’s Mac lineup of devices. From the launch of the Surface and Surface Pro, it was clear Microsoft was going right for the latter option, and building devices that look premium, utilize the software to the fullest and produce some of the best Windows devices on the market. This statement is even truer now with the Surface Studio, a device that comes with a hefty price tag, oozes usefulness and style.

The 28-inch Surface Studio is a true wonder of modern computing technology. From the crystal clear 4,500×3,000 pixel display to the box at the base that houses all the components, to the sleek chrome arms that give the screen the feeling it is floating, it all comes together to a stunning device. The ability to move the display from a standard monitor, to drafting table style devices effortlessly adds to the overall quality feel. Microsoft clearly put effort into building something special, and while I do not believe the Surface Studio is for everyone, for those it is built for, it works and is stunning in the process.

Microsoft Surface Studio Review - Sleek 4K Design 1

Taking the Surface Studio out of the box, users will notice the simple aesthetics of the device. With a few cords, and the included keyboard and mouse, the Surface Studio is a breeze to set up, within a matter of minutes I was up and running. With all the ports on the back of the device, it was no problem to sort out where everything needed to go and to get the computer setup just as I wanted. As this is a Surface device, it also comes with the standard Surface Pen, that when paired with the massive 28-inch display is a true joy to use. Though, the out of box mouse and keyboard were a bit of a sour point for the experience. While perfectly serviceable compared to a quality mechanical keyboard and high-DPI Mouse, the included set just does not compare. They will do in a pinch, but for typing and in-depth use of the computer, I would personally advise investing in an alternative mouse and keyboard set, especially if you want to do some gaming on the Surface Studio.

Under the hood of the Surface Studio that was tested, we have a 2.7GHz Intel Core i7-6820HQ CPU and a Nvidia 980M with 2TB Hard Drive, and 32GB Ram. This being the top-end model of the Surface Studio, there are other configurations that will bring the price down a bit, coming with an i5 rather than the i7 and reducing the allotment of RAM and Harddrive space.

But, whatever configuration you ultimately choose to jump in on, you will be welcomed by a computer that first and foremost built for creative work. In office, we used it to construct the latest issue of CGMagazine from the conceptual stage all the way onto actually putting the issue together using the Adobe Creative Suite. Despite all the resources needed for this task, the Microsoft Surface Studio never had any issues. From Photoshop to InDesign, everything ran buttery smooth, even when working with massive files and large amounts of visual data.

Video Editing was another area I was unsure if the Surface Studio could manage, being a tad underpowered when compared to some high-end editing rigs, yet from cutting high-quality 4K and HD footage to piecing it together and exporting the final project, the Studio had no issues, and managed to do everything without skipping a beat. It was a pleasure to incorporate the Surface Dial into the workflow, as it managed to allow a more tactical way to edit and deal with footage.

While not only usable on the Surface Studio, the Surface Dial was a great companion device that makes the Surface Studio package that much more desirable. Diving into a complex editing task, I managed to scrub footage, find the exact section and cut it, all with relative ease utilizing the dial. This is without Adobe having full dial support. Currently, it only allows you to scroll in many apps, while in Adobe Premiere, it does allow for basic scrubbing and controlling the playback. That being said, the potential for editing cannot be overlooked. It is a simple interface, and one that I am glad Microsoft released. Being able to tackle digital media in a tactile way is oddly satisfying, and could see it changing my overall workflow with proper integration.

But if you are looking to buy a computer this pricy, and are not a professional, you may be curious at how it manages some of today’s most intensive games. While it may not have specs that can compete with the biggest of gaming rigs, the Surface Studio managed to play games without any issue. In testing, I tried a slew of titles from Total War: Warhammer, The Witcher III, and Overwatch. Everything that I tested ran flawlessly for the most part. It should be noted, that while the specs can run most modern titles, if you want to ensure 60fps in the more intensive titles, you will need to reduce the resolution to 1080P rather than the native 4,500×3,000 the screen offers. While the games may look absolutely stunning in the native resolution, the 980M does not have the power to push the polygons as you would hope to take full advantage of the display.

Games such as Overwatch, and Quake Champions where the real winners in testing. The 28-inch screen ensured everything looked absolutely stunning. The rich blacks, and deep colour palette made gaming a very pleasant experience, so much so, it was hard to go back to my standard 1080P screen, even if the games could run at a bit higher FPS on the gaming computer. The screen really is the stand out aspect of the Surface Studio, and once you have experienced legitimate titles on it, it is easy to see why Microsoft put the display in the unit.

In terms of Benchmarks, the Surface Studio managed an average of 21,000 in 3D Mark Sky Diver, and a Cinebench score of 600 points. In terms of gaming benchmarks, the Surface Studio achieved Overwatch at above 60FPS in 1080P, Quake Champions 65FPS and Total War: Warhammer running above 30FPS with most visuals turned on. While not the most powerful desktop on the market, the Surface Studio is no slouch, and depending on your needs, should allow for a great, although be it, compromised gaming experience.

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The speakers on the Surface Studio managed to be rich, loud and oddly clear even with the device being sleek with no visible speaker grills. While it will not match any 7.1 setups you may have in the living room, if you wanted to watch a movie on the Studio, it would work in a pinch. Bass sounded clear, with the treble and mids coming through even in loud and action packed scenes. It was rather impressive considering the nature of the device, and would serve as a great media device should you want that from the Studio.

When looking at the Surface Studio it is a question of use and value. The Surface Studio is a stunning device that comes with a hefty price-tag ($2,999USD-$4,199USD), but is a notch above the competition in terms of quality.  The screen is second to none, and the overall package should allow you to do any type of creative work with ease. That being said, while the gaming on the Surface Studio is serviceable, if you do not plan to do real creative work, much of what makes the Surface Studio so special will be lost. This is a device that is first and foremost a creative tool, and for that use it is fantastic. For anyone looking to design, paint, build or create, with a smattering of gaming, look no further than the Surface Studio from Microsoft, for everyone else, there are cheaper options.

Score:9

Final Thoughts:For anyone looking to design, paint, build or create, with a smattering of gaming, look no further than the Surface Studio from Microsoft.

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CHIPS Blu-ray Give Away http://www.cgmagonline.com/2017/06/23/104015/ Fri, 23 Jun 2017 19:07:37 +0000 http://www.cgmagonline.com/?p=104015

By CGM Staff

CGM has teamed up with Warner Bros. Home Entertainment to give away some of the best movies in recent history. This month we are giving away CHIPS Blu-ray Combo Pack! Own the Blu-ray™ Combo Pack 6/27. Digital Movie Available Now! Jon Baker and Frank “Ponch” Poncherello have just joined the California Highway Patrol (CHP). They are teamed […]

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By CGM Staff

CGM has teamed up with Warner Bros. Home Entertainment to give away some of the best movies in recent history.

Auto Draft 44This month we are giving away CHIPS Blu-ray Combo Pack!

Own the Blu-ray™ Combo Pack 6/27. Digital Movie Available Now!

Jon Baker and Frank “Ponch” Poncherello have just joined the California Highway Patrol (CHP). They are teamed together, but kickstarting a partnership is easier said than done.

© 2017 Warner Bros. Entertainment Inc. All rights reserved.

CHIPS Blu-Ray Giveaway

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Playerunknown’s Battlegrounds Raises $100 Million in 13 Weeks http://www.cgmagonline.com/2017/06/23/playerunknowns-battlegrounds-raises-100-million-13-weeks/ Fri, 23 Jun 2017 19:06:10 +0000 http://www.cgmagonline.com/?p=104155

By Remington Joseph

Playerunkown’s Battlegrounds managed to hit another milestone after selling four million copies. In only 13 weeks since its Early Access launch back in March, Playerunknown’s Battlegrounds has generated $100 million in revenue after selling over four million copies. The game has attracted players from all over the world with 24 per cent of them based […]

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By Remington Joseph

Playerunkown’s Battlegrounds managed to hit another milestone after selling four million copies.

In only 13 weeks since its Early Access launch back in March, Playerunknown’s Battlegrounds has generated $100 million in revenue after selling over four million copies. The game has attracted players from all over the world with 24 per cent of them based in the US, 19 per cent in China, 6 per cent in Germany, 6 per cent in Russia, and 4 per cent in the U.K. Additionally, Playerunknown’s Battlegrounds popularity continues to grow in Eastern Asia with 5.5 per cent of its players in South Korea and 4.3 per cent in Japan. With more than 100 thousand sessions being played daily, the game has peaked at 230 thousand concurrent users on Steam. The online survival title also continues to find success on Twitch with 15 per cent of all Twitch users watching Playerunknown’s Battlegrounds streams every day. Playerunknown’s Battlegrounds also held its first eSports tournament recently, called This is Battle Royale: DreamHack Summer 2017. Held in Jonkoping, Sweden, the tournament was a success with the prizes being two Samsung 27” gaming monitors, new NVIDIA Geforce GPUs and some exclusive in-game prizes.

“I genuinely appreciate all the love and support the fans have shown to Playerunknown’s Battlegrounds. Our team is working passionately to deliver a stable gameplay experience as we prepare for our full launch later this year.” stated Chang Han Kim, Vice President and Executive Producer for Bluehole, Playerunknown’s Battlegrounds developer.

Playerunknown’s Battlegrounds places players in a large-scale death match of up to one hundred players. After being dropped off on an island, players can search buildings and other locations to find weapons, equipment and modes of transportation in order to survive against other players.

At E3 t2017, Microsoft announced that Playerunknown’s Battlegrounds will be making its console debut. The game will launch on Xbox One in late 2017 with the final version launching in early 2018 across the Xbox one family, including the new Xbox One X.

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Sega Unveils Sonic Mania Vinyl with Data Discs http://www.cgmagonline.com/2017/06/23/sega-unveils-sonic-mania-vinyl-data-discs/ Fri, 23 Jun 2017 18:16:37 +0000 http://www.cgmagonline.com/?p=104150

By Zubi Khan

In honour of Sonic The Hedgehog’s 26th birthday and the upcoming release of Sonic Mania, Sega is celebrating the blue blur by releasing an exclusive Sonic Mania Vinyl Album. The new Sonic Mania-themed Vinyl will be in partnership with Data Discs, the group responsible for previously well received Sega themed Vinyl based on properties like Streets […]

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By Zubi Khan

In honour of Sonic The Hedgehog’s 26th birthday and the upcoming release of Sonic Mania, Sega is celebrating the blue blur by releasing an exclusive Sonic Mania Vinyl Album.

The new Sonic Mania-themed Vinyl will be in partnership with Data Discs, the group responsible for previously well received Sega themed Vinyl based on properties like Streets of Rage, Shinobi and Outrun. The Sonic Mania Vinyl will feature select tracks by Sonic Mania composer Tee Lopes, in addition to an exclusive new gatefold art featuring the titular blue hedgehog alongside his friends, Tails and Knuckles, exploring the lush, emerald green vistas of the iconic “Green Hill Zone.” The Sonic Mania Vinyl will be available in three varieties, Sonic Blue, Classic Black and a Limited Edition version. Fans itching to get their hands on the Vinyl can look forward in pre-ordering the albums sometime in late July at the Data Discs website.

SEGA Partners Up With Data Discs To Bring Sonic Mania Vinyl 3

Sonic Mania has recently been nominated for various Best of E3 Awards in addition to the already positive press the upcoming title has garnered since it was unveiled last July during the Sonic The Hedgehog event at the San Diego Comic-con. The upcoming title harkens back to the days of 16-bit gaming and pays homage to the Genesis and Mega Drive, Sonic The Hedgehog titles. Sonic Mania has lead programmer Christian Whitehead, who had previously worked on ports of Sonic CD for Android and iOS devices. Sega also announced a special edition for Sonic Mania that comes with a Sonic statue, standing on a model of a first generation SEGA Genesis/SEGA Mega Drive, with a download voucher included for a copy of the game. Sonic Mania releases on Aug. 15, 2017, for PlayStation 4, Xbox One, Nintendo Switch and PC. Fans can pre-order the title from the PlayStation Network, Xbox Live Marketplace, the Nintendo eShop and Steam’s digital storefront on PC.

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Fate/Grand Order Launch Celebration At Anime Expo 2017 http://www.cgmagonline.com/2017/06/23/fategrand-order-launch-celebration-anime-expo-2017/ Fri, 23 Jun 2017 17:15:55 +0000 http://www.cgmagonline.com/?p=104139

By Zubi Khan

Aniplex of America, a popular anime publishing group has announced that they will be hosting a launch celebration for the recently released English-language release of Fate/Grand Order at the upcoming Anime Expo in Los Angeles, CA. The event aptly titled Fate/Grand Order Anime Expo will be sure to please fans of the long-running franchise. The […]

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By Zubi Khan

Aniplex of America, a popular anime publishing group has announced that they will be hosting a launch celebration for the recently released English-language release of Fate/Grand Order at the upcoming Anime Expo in Los Angeles, CA.

The event aptly titled Fate/Grand Order Anime Expo will be sure to please fans of the long-running franchise.

The upcoming Fate/Grand Order Anime Expo event will be held on July 1 at 3:00 pm local time in Petree Hall of the Los Angeles Convention Center. The show will open admittance to approximately 2,000 show attendees. The big celebration will include special guest stars such as Fate/Grand Order producer and Aniplex Inc. president Atsuhiro Iwakami, in addition to DELiGHTWORKS Creative Director Yosuke Shiokawa and Fates Series veteran voice actress Ayako Kawasumi, who voices Saber. If that wasn’t enough, attendees at the Fate/ Grand Order Anime Expo will be able to partake in a giveaway for an exclusive mini poster signed by Ms. Kawasumi during the launch celebration. In addition to the mini poster, fans can look forward to receiving an exclusive lanyard during registration while supplies last.

Fate/Grand Order Launch Celebration At Anime Expo 2017

Cosplay sensation Lisa Lou Who, winner of SyFy channel’s new TV ‘’Cosplay Melee’’ will be in attendance as a featured guest alongside Linda Le, also known as Vampy bit me, promising to make the Fate/Grand Order Anime Expo event even more lively. The English version of Fate/ Grand Order will officially launch in North America on June 25 at 9:00 PM PDT for iOS and Android devices, which can be downloaded from the App Store and Google Play store respectively.

For those unfamiliar with Fate/Grand Order, the title is a tactical turn-based role-playing game which challenges players to become Masters while summoning powerful allies or Heroic Spirits, which are based off on real life historical figures such as the likes of King Arthur, William Shakespeare, Hercules and Joan of Arc.  The game itself is based on the popular visual novel and anime adaptation by TYPE-MOON and is a part of a larger collection of multimedia projects that revolve around the expansive Fate series universe. The game will be the main highlight at the Fate/Grand Order Anime Expo event, alongside additional material for fans of the Fate series.

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CGMagazine E3 2017 Best of Show Awards (Part 1) http://www.cgmagonline.com/2017/06/23/cgmagazine-e3-2017-best-of-show-awards-part-1/ Fri, 23 Jun 2017 17:12:18 +0000 http://www.cgmagonline.com/?p=104052

By Jesse Cabral

E3 2017 has come and gone, and we here at CGMagazine handed out awards for what we felt were the best games showcased this year. Featured below are a nominee and winner for: Best Use of Licensed IP Best Game developed by a Small Team Best Multi-Platform Game Best Narrative Focused Game Best Platform Exclusive […]

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By Jesse Cabral

E3 2017 has come and gone, and we here at CGMagazine handed out awards for what we felt were the best games showcased this year. Featured below are a nominee and winner for:

  • Best Use of Licensed IP
  • Best Game developed by a Small Team
  • Best Multi-Platform Game
  • Best Narrative Focused Game
  • Best Platform Exclusive

Best Use of Licensed IP

Nominee: Dragon Ball FighterZ

This new fighter from Arc System Works really let us experience what it would be like to be in control of our favourite Dragon Ball characters. The game looks stunning and features amazing animations that look like they were ripped straight out of the anime. Letting us choose a team of three of favourite Dragon Ball Z characters and performing some of the most iconic super moves felt amazing in this fighting game.

Winner: Spider-Man PS4

One of the highlights of Sony’s conference was the showing of Insomniac’s Spider-Man game coming to the PlayStation 4. Putting us in control of the web-slinger in ways we haven’t before, Spider-Man PS4 is looking amazing. The Arkham style combat really lends itself well to Spider-Man and he looked right at home as he beat-up henchmen in the trailer that Sony showed. The web swinging that we saw really let us feel like Spider-Man and we can’t wait to get a chance to try it out for ourselves.

Best Small Team Game

Nominee: Dropmix

The talented developers over at Harmonix love their peripherals, and the latest one for their game Dropmix is certainly interesting. Featuring a base that players put their phone into, Dropmix has users playing cards to various elements of their favourite songs to truly remix and make them their own. Featuring over  300 cards all with separate elements from various songs, Dropmix sounds like it’s going to be making some beautiful music when it launches this September. You can jam out to the trailer below.

Winner: Moss

Moss is something magical. In Moss, you play as a spirit who has to help a little mouse called Quill as she tackles puzzles, platforming, and combat. The game is VR exclusive and has players controlling Quill with the analogue sticks while you control the spirit with motion controls. What really sets Moss apart is how much charm and character is in the game. Quill interacts with the player through her gestures as she tries to help you when you get stuck in a puzzle or gets excited when you finish a level. It completely surpassed our expectations at E3 2017, and hopefully, you can learn just how magical Moss really is too.

CGMagazine E3 2017 Best of Show Awards (Part 1) 2

Best Multi-Platform Game

Nominee: Call of Duty: WWII

Call of Duty goes back to its roots in the latest instalment from developer Sledgehammer games. Promising players the ability to take part in some of the most iconic battles of the Second World War, Sledgehammer hopes to put players right into the heart of the action. The game looks great, with visuals that really send home the message of how dark and dirty the war really was. After taking the series into the near future with Call of Duty: Infinite Warfare it’s nice to see the series simmering down and bringing things back to where it started.

CGMagazine E3 2017 Best of Show Awards (Part 1) 3

Winner: Monster Hunter World

Monster Hunter has always been about two things, big weapons, and even bigger monsters. Monster Hunter World adds a third thing to that list. A giant ecosystem that players can freely explore and interact with. This new game in the Monster Hunter franchise promises players a continent that they can explore and hunt on. With the new grappling hook, players have more mobility options than ever before to use in their hunts of dangerous and deadly monsters.

Best Narrative Focused Game

Nominee: Detroit: Become Human

David Cage is no stranger to tackling social issues in his games. His newest title, Detroit: Become Human (which was on show at E3 2017) features androids who no longer want to be treated as second class citizens and features characters who are fighting to be treated like real people. While people generally aren’t androids, the idea of just trying to fit in is something that most people have experience. That’s why the game got our attention. Not to mention Detroit: Become Human has a plethora of choices and different ways the story can play out that has us excited to see it all unfold.

Winner: Life is Strange: Before the Storm

This prequel to the award-winning game takes players three years before the first game in the series. We here at CGMagazine loved the first game for how it tackled some tougher social issues that surround high school students. After seeing the trailers we are excited to get our hands on the next game in the series. For any players who are interested in finding out more about the prequel take a look at the trailer below.

Best Platform Exclusive

Nominee: Metroid: Samus Returns

After years of dead silence, the Metroid series returns with a polished and lovingly crafted remake of Metroid II: Return of Samus. Metroid: Samus Returns puts players in control of one of the galaxy’s best bounty hunters, Samus Aran once again. Featuring completely redone visuals, and an overhaul to traditional Metroid combat, Samus Returns breathes new life into a series that’s been dormant since 2010. Samus brings some new tricks with her this time around as the inclusion of a melee block makes for an exciting addition to combat, along with full 360 degree aiming. Metroid: Samus Returns is a love letter to Metroid fans and a true return to form for the series. We got the chance to get hands-on with Metroid: Samus Returns and we think it can be one of the best offerings on the 3DS.

Winner: Forza Motorsport 7

The Forza games have always been some of the best racing experiences on the Xbox console. The new Forza Motorsport 7 looks to be keeping that tradition alive as the new game looks beautiful and better than ever. Featuring over 700 different cars and 30 different locations, this entry into the Forza franchise is stuffed to the brim with content for players. Being developed alongside the Xbox One X as a launch title, this game really shows what the new console is capable of. Weather is now dynamic and looks amazing. In some races, you can even see the rain coming before you even drive into it. Another new feature to Forza Motorsport 7 is the addition of customizable drivers. With each element on your driver rendered in 4k the attention to detail in this game is astounding. To get a look at just how beautiful Forza Motorsport 7 is, take a look at the trailer.

Those are the nominees and winners for these categories. Look forward to part two of our Best of Show Awards as we hand out the awards for some of our favourite genres.

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Play SEGA Forever Titles With Switch Joy-Con On Android http://www.cgmagonline.com/2017/06/23/play-sega-forever-titles-switch-joycons-android/ Fri, 23 Jun 2017 16:36:26 +0000 http://www.cgmagonline.com/?p=104131

By Zubi Khan

Those looking to jump into the Sega Forever Program might want to Switch their controller input method as Reddit user by the name of Marxally discovered that titles available through the Sega Forever Program work with the Nintendo Switch Joy-Con, once paired with an Android device.  Marxally stated that he has not tried syncing the Joy-Con controller to […]

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By Zubi Khan

Those looking to jump into the Sega Forever Program might want to Switch their controller input method as Reddit user by the name of Marxally discovered that titles available through the Sega Forever Program work with the Nintendo Switch Joy-Con, once paired with an Android device. 

Marxally stated that he has not tried syncing the Joy-Con controller to any iOS device, but as far as Android is concerned, it is as simple as turning on discovery mode through the Bluetooth settings on the Android device that wishes to pair with the controller and pressing and holding the sync button on the desired Joy-Con controller. For those who might be scratching their heads, looking for the sync button on the Joy-Con controller, it can be found between the L and R buttons sandwiched inside the rails that are used to connect the Joy-Con to the Switch console. Press and hold the sync button for about 10 seconds and the Android device should see the Switch’s Joy-Con as Joy-Con (L) or (R) depending on which controller is trying to sync to the device. Once paired up, it is as simple as starting up the desired game of choice from the Sega Forever Program with the controller synced.

As the Joy-Con controller is synced to an Android device, it can actually be used in other mobile titles as well in addition to emulators, however, they are not guaranteed to function correctly. Still, those looking to just use it for classic Sega Forever titles should have no issues while using the Joycon controller.

Sega revealed earlier in the week that they are bringing their expansive library to mobile platforms completely free of charge, with some ads of course. As of now, there are five titles to choose from:

Sonic the Hedgehog

Altered Beast

Phantasy Star II

Kid Chameleon

Comix Zone

 

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Metroid Samus Returns European Special Edition Is Packed With Content http://www.cgmagonline.com/2017/06/23/metroid-samus-returns-european-special-edition-packed-content/ Fri, 23 Jun 2017 15:39:07 +0000 http://www.cgmagonline.com/?p=104113

By Zubi Khan

Metroid: Samus Returns will receive a special collectors edition in European territories. The latest entry into the Metroid series is hitting the Nintendo 3DS on Sept. 15, 2017, in the form of Metroid: Samus Returns, which in itself is a remake of Metroid II: The Return of Samus, which came out on the original Game […]

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By Zubi Khan

Metroid: Samus Returns will receive a special collectors edition in European territories.

The latest entry into the Metroid series is hitting the Nintendo 3DS on Sept. 15, 2017, in the form of Metroid: Samus Returns, which in itself is a remake of Metroid II: The Return of Samus, which came out on the original Game Boy all the way back in 1991. To celebrate the return of the franchise, Nintendo of Europe announced a special edition of the highly anticipated title. North American fans can also look forward to a special edition of Metroid: Samus Returns, however disappointingly, the American version of the special collector’s edition doesn’t include as much as the just announced European collector’s special edition.

Metroid: Samus Returns To Receive Powered Up Collector's Edition in Europe

The European 3DS title will include the game, which comes in a special tin, designed to mimic the look of the grey Gameboy cartridge, which the original Metroid II came in. In addition to the cartridge tin, the special collector’s edition will also ship with an artbook, soundtrack CD, a keychain, designed to look like Samus’s morph ball form, and lastly, a commemorative insignia pin.  All of this will come packaged in a sleek looking cardboard box. The box itself which is illustrated with different artwork from the game case, features Samus’s iconic visor, glowing brightly while contrasting the more subdued and darkened background with the title superimposed on top. In comparison, the North American release of the game will ship with just the soundtrack CD, which will feature 25 tracks from the game.

Metroid: Samus Returns for the Nintendo 3DS wasn’t the only Metroid game announced during E3 2017, Nintendo also took the once in a year opportunity to unveil that Metroid Prime 4 is in development for the Nintendo Switch. Currently, it is unclear when Metroid Prime 4 will launch, with Nintendo only recently hinting at a possible 2018 release via an interview with VentureBeat.

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Side-Scrolling MOBA Hyper Universe Begins Closed Beta Testing http://www.cgmagonline.com/2017/06/23/side-scrolling-moba-hyper-universe-begins-closed-beta/ Fri, 23 Jun 2017 15:19:20 +0000 http://www.cgmagonline.com/?p=104114

By Remington Joseph

The genre-bending MOBA title, Hyper Universe, entered its closed beta today. Nexon America announced the company began closed beta testing for Hyper Universe today in North America and Europe. The beta will run from June 23, 2017 at 5 a.m. PDT until June 30, 2017. The beta will include 27 playable characters, the Delta Station […]

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By Remington Joseph

The genre-bending MOBA title, Hyper Universe, entered its closed beta today.

Nexon America announced the company began closed beta testing for Hyper Universe today in North America and Europe. The beta will run from June 23, 2017 at 5 a.m. PDT until June 30, 2017. The beta will include 27 playable characters, the Delta Station map and many other features such as party matchmaking.

Those looking to participate in Hyper Universe’s closed beta can obtain a key code from the game’s official Facebook page. Key codes will be limited, though. Closed beta testers are free to stream, upload and share content during the week-long beta. Anyone interested in trying a future beta test of Hyper Universe can register through the game’s official website in order to be notified of upcoming opportunities and news regarding the game.

Hyper Universe is a free-to-play 3D side-scrolling action platformer designed with the highly strategic team-oriented gameplay found in most MOBA titles. Released first in Korea in 2016, Hyper Universe was originally developed by a South Korean independent game studio called Cwavesoft. Hyper Universe featured a unique art style and a large roster of characters known as “Hypers”. Many of the characters seen in Hyper Universe are heavily inspired by both pop culture and popular characters from other well-known series. Players are able to fight against each other in one-on-one duels through Hyper Universe’s RPG mode or take part in RTS-style warfare where players command troops against their enemy’s army.

Since its release, Hyper Universe has been updated regularly, receiving patches and new additions to its character line-up. Hyper Universe features controller support, giving players the option to use Xbox and PC dedicated controllers. Hyper Universe will also allow players to select which region they’d like to play in and will have full English voice acting for the localized version of the game.

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Ever Oasis Review – A Desert Rose http://www.cgmagonline.com/reviews/ever-oasis-review-desert-rose/ Fri, 23 Jun 2017 14:08:19 +0000 http://www.cgmagonline.com/?post_type=reviews&p=104086

By Jordan Biordi

Ever since I was young I have always loved desert and water levels in games. Some of my colleagues may joke that this is my compulsion to always be on the opposite side of largely agreed upon opinions, but I truly find these areas fascinating. I loved how both these level types were often beautifully […]

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By Jordan Biordi

Ever since I was young I have always loved desert and water levels in games. Some of my colleagues may joke that this is my compulsion to always be on the opposite side of largely agreed upon opinions, but I truly find these areas fascinating. I loved how both these level types were often beautifully designed yet incredibly hostile. They both can appear vast and barren on the surface, yet underneath they are deeply complex and mysterious.  It should be no surprise then that Ever Oasis caught my eye when Nintendo unveiled it at E3 2016, considering it’s a game centrally focused in a desert. And while its setting had my curiosity, its gameplay got my attention as a ridiculously adorable RPG with some interesting Sim elements woven in.

In Ever Oasis, players take on the role of a boy or girl who is destined to become the chief of their own Oasis. Players begin the game in their brother’s Oasis until it is overrun by the forces of Chaos—the antagonistic force that turns animals into monsters, and lush greenery into a barren desert. However, with his last ounce of strength, your brother manages to send you to a nearby Oasis; the last Oasis in the desert. There you meet the last Water Spirit: Esna, who, with the help of the player, vows to make the biggest Oasis and rid the world of Chaos.

Initially, I thought Ever Oasis would be similar to a game like Rune Factory, with daily chores mixed in with RPG dungeon crawling. In that regard, I figured much of the sim elements would be more self-serving to the player. However, I was impressed with how well managing your Oasis actually ties to both the narrative and the gameplay. As desert wanderers find your Oasis, meeting their individual conditions will prompt them to settle in your refuge. Certain villagers can build shops, which others may need as a requirement for settling, and villagers can give you quests to find other settlers in the desert.

As villagers build shops, they’ll depend on you to venture into the desert and collect the materials they need to keep their stock up while certain items can be grown in the Oasis garden. When residents and visiting Noots (adorable penguin-looking bird people) buy items from the shops, the player can collect Dewadems, a form of water-currency used for purchasing items, building shops or watering plants in the gardens. Now you may be wondering, “what does this have to do with the gameplay and narrative?” Well, as more and more people settle in your Oasis, it increases its level, raising its size and a number of people who can live there. The happiness of its villagers increases the Oasis’ strength which not only plays to the goal of fighting back the Chaos, but also grants the player bonuses out in the desert.

The player’s base health is actually quite low, however extra health is added based on the strength of the Oasis. As the villagers’ happiness goes down, so does the amount of health to be added when in the field, so you’re incentivized to assist your villagers and keep your Oasis thriving.

Combat and dungeon crawling is pretty straightforward which works well for a game so adorable, and clearly targeted towards a younger audience. In a lot of ways, it reminds me a lot of The Legend of Zelda: Ocarina of Time, in how you lock onto a single enemy, and even the way you transition between rooms is reminiscent. However, combat is a little basic, starting the player with simple light and strong attacks, and I was a bit surprised at the lack of a standard three-hit combo. While you do gain more combat abilities as you level up, it does feel very restrictive.

There are some light puzzle solving elements in dungeons and caves which requires two extra party members with specific abilities. Party members will naturally help out in combat, however, both members will attack whichever enemy you lock onto, so there isn’t a lot of room for strategy when facing multiple enemies.

Ever Oasis looks and sounds beautiful too. I particularly like how character races are based off desert dwelling creatures like the Drauk: a race of lizard people, and the Serkah: a race of scorpion people. Despite the limitations of the 3DS, the desert landscape is beautifully crafted with sand shifting like rivers and shimmering like gems, and even interesting locations like giant pots and genie lamps. The soundtrack is whimsical and fun, being lighthearted and upbeat when in the Oasis, and epic and sweeping when in the desert (a score that is hilariously reminiscent of Lawrence of Arabia).

While the game is incredibly well put together, it’s by no means perfect. Partner AI can be a bit spotty at times, and there were a few instances where I saw them just standing still during enemy attacks. The systems for changing equipment and even taking quests are kind of archaic too. You can only change equipment from a chest in your house, or the kiosk where you set a party, and if you change a quest, sometimes you have to speak with the quest-giver again to reactivate it. Not to mention you can only track one quest at a time (save for the main quest which is always tracked). The day-to-night clock seems incredibly fast leaving you very little time to explore, which wouldn’t be a problem if stronger enemies didn’t appear at night, and a lot of the early portions of Ever Oasis feel like one extended tutorial. And just when you think Ever Oasis has given you the reins, it introduces some new mechanic and it’s another tutorial. It might say something of the design that it’s so intricately woven into the gameplay, but it did feel a bit tedious.

Despite these minor flaws, Ever Oasis is a fantastic and ludicrously adorable game and a perfect example of Nintendo’s plans to keep the 3DS alive. It’s hard to imagine something like this being on the Switch without being blown up to the size of something like The Legend of Zelda: Breath of the Wild. Its presence on the 3DS makes it an excellent small-scale RPG with a tighter focus, and a small world that feels epic.

Score:8.5

Final Thoughts:In the torrid desert of the AAA industry, Ever Oasis stands out as the rejuvenating refuge so desperately needed.

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VR Experience A Night Sky to Receive New Content Pack http://www.cgmagonline.com/2017/06/23/vr-experience-night-sky-receive-new-content-pack/ Fri, 23 Jun 2017 14:03:55 +0000 http://www.cgmagonline.com/?p=104100

By Remington Joseph

Coatsink Software has announced a new content pack for their VR experience, A Night Sky. Coatsink’s free Samsung Gear VR exclusive, A Night Sky, will be getting its first content pack since the game’s release in April 2017. The pack will add a variety of objects and creatures to view and interact with. Players will […]

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By Remington Joseph

Coatsink Software has announced a new content pack for their VR experience, A Night Sky.

Coatsink’s free Samsung Gear VR exclusive, A Night Sky, will be getting its first content pack since the game’s release in April 2017. The pack will add a variety of objects and creatures to view and interact with. Players will be able indulge an owl, defy a dragon and conduct a kaleidoscope of butterflies.

Developed by Coatsink Software, A Night Sky is meant to be a relaxing VR experience for Samsung’s VR headset. The game features compatibility with Samsung’s Gear VR controller, along players to explore and interact with their environment. Using a simple point and touch control interface, players can connect the stars above them to form unique constellation patterns. These constellations are then brought to life, creating a variety of creatures that will roam the game’s hillside area. Coatsink aims to release new content packs for A Night Sky monthly, featuring new characters with unique interactions to discover.

Coatsink Software has developed a number of VR titles in the past. Their 2015 title, Esper, is a first person VR puzzle game available on Oculus Rift and Samsung Gear VR. Set in 1975, Esper has players take on the role of a person with psychic abilities. The player must use their powers of telekinesis to solve puzzles created as a test by the government. The game was well received, resulting in a follow-up title, Esper 2. Esper 2 continues the plot of the first game, this time having players become a field agent after completing the trials of the first game.

Coatsink is currently working on their upcoming Samsung Gear VR title, Augmented Empire. The game will be a story-driven tactical RPG set on an isolated neo noir city. Augmented Empire is currently planned to launch this year.

A Night Sky’s new content pack will be available on June 30, priced at $0.99.

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Nintendo Bests Sony On The Tokyo Stock Exchange http://www.cgmagonline.com/2017/06/23/nintendo-bests-sony-tokyo-stock-exchange/ Fri, 23 Jun 2017 13:55:05 +0000 http://www.cgmagonline.com/?p=104088

By Zubi Khan

The latest report from the Tokyo Stock Exchange highlighted some interesting information in regards to Nintendo stock. The games company has hit a market cap ¥5.45T or 49 billion dollars, interestingly Nintendo has taken a lead in arguably their biggest competition, Sony Corp which came in at a market cap of ¥5.40T or $48.5 billion […]

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By Zubi Khan

The latest report from the Tokyo Stock Exchange highlighted some interesting information in regards to Nintendo stock. The games company has hit a market cap ¥5.45T or 49 billion dollars, interestingly Nintendo has taken a lead in arguably their biggest competition, Sony Corp which came in at a market cap of ¥5.40T or $48.5 billion as of June 23, 2017.

Although the disparity between the two companies is not massive, Nintendo is primarily a games company where as Sony Corp offers a multitude of products and services, ranging from HD Televisions, Computers and of course video games, which should equate to a larger margin of revenue for Sony. Edging out over Sony Corp is impressive, however, earlier in June of 2017, Nintendo had hit ¥5T or $45.2 billion Market Cap, which marked the first time the games company had done so within that span of time.

Nintendo stock is now listed on the top 15 companies listed by Market Cap on the Tokyo Stock Exchange, further ahead than even the likes of Nissan Motors and Mizuho Financial Group. The last time Nintendo stock had surpassed Sony, it only lasts for one day and was attributed to the launch of Pokémon Go, the once ultra-popular mobile augmented reality-based title.  The highest Nintendo stock has ever been was in 2007, in which the Market Cap for the purveyor of fun reached an astronomical 10 trillion yen to eventually settle down to a still impressive 1 trillion yen, all of which can be attributed to the launch success of the Nintendo Wii.

Nintendo Bests Sony On The Tokyo Stock Exchange

In contrast to giants such as Apple, both Sony and Nintendo stock are rather meagre in comparison, with Apple’s Market Cap nearing a staggering $800 billion. The current success and rejuvenation for Nintendo may be attributed to the success they have had with their recently released Nintendo Switch console, which as of the time of this report has sold over 1.2 million units. Additionally, the recently launched arena fighting game ARMS for the Nintendo Switch has already eclipsed the sales figures of both Tekken 7 and Street Fighter 5 launches. With ARMS selling 100,652 units in comparison to Tekken 7’s lifetime sales of 76,603 and Street Fighter 5’s first-week sales figure of 46,836 units.

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Agents of Mayhem E3 2017 Preview- The Real Crackdown Successor http://www.cgmagonline.com/2017/06/23/agents-mayhem-e3-2017-preview-real-crackdown-successor/ Fri, 23 Jun 2017 11:00:51 +0000 http://www.cgmagonline.com/?p=104038

By Elias Blondeau

Crackdown 3 could be good. The guys at Sumo Digital are talented, and put out a lot of quality content. On the same token, though, that first reveal looked pretty darn dubious, with some mediocre visuals and hands-on impressions that sounded less than stellar. Seeing and hearing that left me with fingers crossed that it […]

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By Elias Blondeau

Crackdown 3 could be good. The guys at Sumo Digital are talented, and put out a lot of quality content. On the same token, though, that first reveal looked pretty darn dubious, with some mediocre visuals and hands-on impressions that sounded less than stellar. Seeing and hearing that left me with fingers crossed that it isn’t a half-hearted clone of its predecessors. That tentativeness I have towards it, though, made getting my hands on Volition’s Agents of Mayhem all the more gratifying. While I ran into some technical issues, what I played made me flash back to leaping across rooftops and wrecking bad guys with superpowers way back in the mid-2000s. It seems like Volition is positioned to steal Crackdown 3’s thunder come August.

This starts with the basic conceit of the game—the Agents of Mayhem themselves. This is a motley crew of elite special forces, armed to the teeth with over-the-top weaponry and special abilities. They’re tasked with taking on a sinister rogue’s gallery of baddies, who are equally matched with the agency in terms of weaponry, powers, and larger-than-life personalities. Think G.I. Joe versus Cobra, and you’re halfway there. Set against the backdrop of a futuristic South Korea, this clash of rival organizations takes place across a sprawling open world.

Agents of Mayhem E3 2017 Preview- The Real Crackdown Successor

That sounds a bit familiar, doesn’t it? It should because it’s basically Crackdown with a zanier sense of humour. Which is all well and good as far as I’m concerned, considering I loved the first game and the second one, well; it sure was a video game that I played. Point being, that franchise’s influence seems to weigh heavily on Mayhem, but I think that’s for the best—we haven’t had a game like that in a while, and considering the new one looks like it could end up being buns, Volition is setting up a solid competitor.

It’s also setting up players for hours upon hours of gameplay. There are over ten characters to choose from, all of them incredibly diverse in terms of both their backgrounds and what they bring to the table. You can play as a knockout roller derby lady with loads of muscles and tattoos, a handsome Hollywood hunk who’s as self-absorbed as they come, a no-nonsense Sarah Connor-like policewoman, a stoic Muslim woman who’s handy with a bow, and a whole bunch more. Each character plays differently, and requires players to master the mechanics of each one in order to be proficient. Players can have three of these characters out at a time, and swap between them at any time with the D-Pad. Every character has unique lines of dialogue in every story mission—of which there are 55—in addition to personal missions that flesh them out and cater to their strengths. That’s not even including the side missions, the distractions, the collectables, the robust upgrade and load out system there’s a lot to do here, and it really helps lessen the blow that Agents of Mayhem doesn’t feature the co-op that helped make Saints Row work so well.

That said, Agents of Mayhem has some issues that are kind of concerning. The core shooting, jumping, and navigation mechanics feel great, and are a step up from both Saints Row and the Crackdown franchise. But in vehicles, things get dicey. Frankly, the driving feels terrible—they kind of feel sluggish, even with a boost, and I can’t see myself using them unless it’s absolutely necessary. On top of that, melee attacks are wildly imprecise and unwieldy, which is surprising considering melee was one of my favourite parts of all the Saints Row titles. There were also some technical issues, namely AI issues and my ability to sequence break a mission simply by using one of my special items. I also noticed the game hard crashing on a unit next to me. This thing launches in around two months, so all of that’s a little concerning.

But I am still looking forward to Agents of Mayhem, despite these issues. It’s funny, feels good to play for the most part, and looks to have a wealth of diverse content to sink my teeth into. I’ll definitely be checking it out on when it rolls out in August.

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Rumor: L.A. Noire Remaster Headed to Consoles http://www.cgmagonline.com/2017/06/22/rumor-l-noire-remaster-headed-consoles/ Thu, 22 Jun 2017 21:26:20 +0000 http://www.cgmagonline.com/?p=103994

By Remington Joseph

Rumours suggest that L.A. Noir may be getting a remaster and that it will be VR compatible. Word has been spreading around the internet that Rockstar’s detective adventure game will be seeing a re-release on modern consoles. Sources on Twitter with inside knowledge of the industry both claim that the Remastered version of L.A. Noire […]

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By Remington Joseph

Rumours suggest that L.A. Noir may be getting a remaster and that it will be VR compatible.

Word has been spreading around the internet that Rockstar’s detective adventure game will be seeing a re-release on modern consoles. Sources on Twitter with inside knowledge of the industry both claim that the Remastered version of L.A. Noire exists and that it is slated for late summer.  Additionally, pop culture website Comicbook claims that three separate sources close to Rockstar have knowledge that VR features have been prototyped for the PlayStation 4 version of the game. Another feature of the supposed remaster is a new first-person mode, similar to what was found in the PlayStation 4 and Xbox One versions of Grand Theft Auto V.

L.A. Noire was originally developed by Team Bondi, an Australian based independent game developer.  The game was published by Rockstar and released in 2011 for the PlayStation 3 and Xbox 360 before coming to PC later that year. Taking place in the 1940’s, L.A. Noire follows Cole Phelps. Taking on the role of Phelps, players progress through his career from police patrolman to detective as they advance through the game’s story. The core gameplay of L.A. Noire has players solving a variety of different cases through investigation and interrogation segments. L.A. Noire also blends action elements into its gameplay, featuring chase scenes along with combat and gunfights.

L.A. Noire was developed using a custom game engine, allowing for detailed facial motion capture and animation software. Notable for being the first game to use MotionScan technology, players are often required to spot different reactions found in the suspect’s faces in order to determine if they’re telling the truth.

The remastered version of L.A. Noire is planned to release in late summer of this year. The game will be available on PlayStation 4, Xbox One and Nintendo Switch.

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Guard your wallet, the Steam Summer Sale has Started http://www.cgmagonline.com/2017/06/22/guard-wallet-steam-summer-sale-started/ Thu, 22 Jun 2017 21:26:13 +0000 http://www.cgmagonline.com/?p=104070

By Jesse Cabral

You heard that right, make sure your wallet is under lock and key because Valve has started the annual Steam Summer Sale. For those of you unaware, the Steam Summer Sale is a yearly sale that Valve has on its digital distribution platform, Steam. The platform regularly has large discounts on plenty of the games […]

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By Jesse Cabral

You heard that right, make sure your wallet is under lock and key because Valve has started the annual Steam Summer Sale.

For those of you unaware, the Steam Summer Sale is a yearly sale that Valve has on its digital distribution platform, Steam. The platform regularly has large discounts on plenty of the games within its catalogue. Sometimes the discounts even go so far as 75% off on select titles.

Some of the highlights of this year’s Summer Sale include:

  • Middle-Earth: Shadow of Modor Game of the Year Edition discounted from $29.99 down 80% to $5.99
  • South Park: The Stick of Truth discounted from $39.99 down 75% to $9.99
  • NieR:Automata discounted from $79.99 down 30% to $55.99
  • Total War: WARHAMMER discounted from $71.99 discounted down 66% to $24.47

Included alongside this Summer Sale is a sticker book collectable game. Customers to Steam will receive three quests per day that they can complete. Completing these quests earns users a sticker pack. Good news to any users who aren’t looking to spend money, it doesn’t look like any of the quests involve users purchasing anything.

The Summer Sale starts June 22, 2017 and lasts until July 5, 2017. That means that any of you looking to score some sweet savings have 11 days to scoop up as many games as you want.

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Baby Driver Movie Review – Vehicular Musical http://www.cgmagonline.com/reviews/baby-driver-movie-review-vehicular-musical/ Thu, 22 Jun 2017 19:48:18 +0000 http://www.cgmagonline.com/?post_type=reviews&p=104062

By Phil Brown

Whether you first encountered his work with the zom-rom-com Shaun Of The Dead or his pop culture infused ode to 20-something listlessness Spaced, chances are you fell in love with writer/director Edgar Wright instantly. Like Quentin Tarantino or Kevin Smith before him, Wright always felt like one of us. He’s a movie drunk nerd blessed […]

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By Phil Brown

Whether you first encountered his work with the zom-rom-com Shaun Of The Dead or his pop culture infused ode to 20-something listlessness Spaced, chances are you fell in love with writer/director Edgar Wright instantly. Like Quentin Tarantino or Kevin Smith before him, Wright always felt like one of us. He’s a movie drunk nerd blessed with the talents of the cult filmmakers who inspired him (and who he quotes endlessly in his work). Wright has been cranking out genre nerd cult movies for over a decade now, and while he’s yet to deliver a massive hit, he hasn’t made a project yet that didn’t develop a cult fan base. Wright’s latest Baby Driver feels like a conscious attempt to make something more mainstream, a car-chase heist flick with the pop thrills of Fast And Furious nonsense but executed with the candy coloured choreography of a musical. It’s a film almost impossible to hate and for those who already count themselves amongst the Edgar Wright faithful, it’s something to be cherished.

Ansel Elgort stars as that Baby Driver from the title. His name is Baby. He is a driver. Specifically, he’s a driver-for-hire for heists, and likes to pump music from one of his various iPods into his skull to ensure that his driving is always executed with a dancer’s grace at top speed (it also drown out a ringing in his ears left over from a childhood tragedy, but that’s all backstory). He works for Kevin Spacey’s slimy crime boss, whom he owes a debt. Spacey considers him a good luck charm, shoving him into various missions with a variety of colourful criminals like Jon Hamm and Eiza Gonzalez’s psycho lovebirds, or Jamie Foxx’s tattooed nut-job. Everything always works like a charm though, and when Baby isn’t dancing behind the wheel, he turns daily activities into a dance of their own set to his perpetual iPod soundtrack. Things get tricky when Baby falls hard for a diner waitress played by Lily James. Suddenly, he’s got something that complicates his routine, and even though the guy has retirement in sight, it’s clear that one of those tragic “last jobs” that plagues most heist movies is on the way.

First and foremost, Baby Driver is just a pure joy to watch from start to finish. As usual, Edgar Wright as meticulously constructed this beauty of an action flick to play for maximum impact. For passive viewers, that means a parade of blinding colours, lovable characters, and pulse-pounding action set pieces until the credits roll. For more active viewers, it’s something more complicated and delightful. Wright is one of the most self-conscious filmmakers around and this movie is filled with delightfully self-aware cinematic construction for those who care. There are little in-jokes in every detail. Every movement of the actors is carefully choreographed to the soundtrack and visuals to make the whole thing play like an extended dance sequence. Cars fly through frames in time with the music. Even gunshots tend to match the beat. It must have been painfully difficult to make a flick this meticulously choreographed on every level, and while you don’t need to notice all of the filmmaking games of Wright to enjoy Baby Driver, it sure makes it all that much more impressive.

While Baby Driver is one of Wright’s most stylistically accomplished productions, it also comes from one of his most simple screenplays. That’s deliberate for a few reasons. One the one hand, it’s meant to be his most mainstream effort that’ll work for more than just attentive movie nerds. On the other hand, it’s yet another homage to Walter Hill’s underrated minimalist 70s chase flick The Driver (which was also a major influence on Nicolas Winding Refn’s Drive). The characters are all archetypes rather than humans. That’s good news for the supporting cast who create gloriously goofy cartoons — in particular, Spacey’s slithering slime ball is one of his most purely enjoyable characters in years, and Jon Hamm’s love-drunk psycho is probably his best film performance to date. It’s unfortunately bad news for the protagonists. Ansel Elgort and Lily James just don’t have much to do beyond look attractive and nail Wright’s action dance steps. It doesn’t matter when the film is running on pure action movie adrenaline, but it’s a problem in the romantic finale that doesn’t earn enough audience endearment for the intended emotional impact. Oh well, Wright has never been great at endings, and even if this thing peters out in the finale, the ridiculously entertaining ride that gets there is worth it.

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It’ll be interesting to see how Baby Driver registers at the box office. The candy coloured action choreography certainly tingles the pleasure centers enough to be a worthy hit. Yet, at the same time, to really enjoy what the flick accomplishes requires movie geek interaction with the filmmaking that mainstream audiences don’t tend to care about. That’s been Edgar Wright’s biggest hurdle as a filmmaker from the beginning. He always makes movies within populist genres, but shoots them with so much self-conscious movie nerdery that they tend to play best as cult oddities. Granted, Quentin Tarantino never had a problem translating his own movie-drunk obsessions into mainstream hits. At some point, Wright will likely find a similar sweet spot. Hopefully, Baby Driver is a step in that direction. However, chances are it’ll be this summer’s The Nice Guys: a mainstream genre flick that was sadly a little too clever to be a hit. At least cinephiles and action movie obsessives have a new cult classic to ogle on the big screen this summer. These sorts of movies come along far too infrequently, and few do them as well as the great nerdy genius that is Edgar Wright.

Score:8.5

Final Thoughts:Edgar Wright crafts a car chase musical that feels like a pop hit with the expert cinematic construction of a cult classic.

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Ruin of the Reckless Review – Reckless Fun http://www.cgmagonline.com/reviews/ruin-reckless-review-reckless-fun/ http://www.cgmagonline.com/reviews/ruin-reckless-review-reckless-fun/#respond Thu, 22 Jun 2017 18:03:58 +0000 http://www.cgmagonline.com/?post_type=reviews&p=101454

By Joel Couture

Ruin of the Reckless is a fast-paced roguelike where death comes fast and often. It only takes a few screw-ups—a second of inattentiveness, or making a mistake with the handful of different equipment and weapons you can use—to end your run. Having to only attack enemies at melee range increases this pressure, making for a […]

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By Joel Couture

Ruin of the Reckless is a fast-paced roguelike where death comes fast and often. It only takes a few screw-ups—a second of inattentiveness, or making a mistake with the handful of different equipment and weapons you can use—to end your run. Having to only attack enemies at melee range increases this pressure, making for a roguelike that is fun in its speed and challenge. As long as you can learn to juggle it all, that is.

Like most roguelikes, Ruin of the Reckless doesn’t screw around. Within a stage or two, it will start throwing hordes of enemies at you all at once, each with their own attack styles and mechanics. Creatures will attack at range, dodge your character, or weave around the map—all of which the player has to deal with at the same time. Beating them up typically doesn’t involve anything more than getting in their faces and punching them (or using whichever melee weapon you happened to find), but with the sheer number of foes and ways in which they’ll attack you, you will get hit, and often.

Ruin of the Reckless Review - Reckless Fun 1

Players begin with five units of health and very little in the way of invincibility time, so expect death to come in a hurry if you aren’t careful. Luckily, the game offers a high-speed dash that balances this danger out. You can leap out of the way with a quick tap of the button, shooting yourself out of harm’s way. You can only go a short distance at first, though, so you may have to hammer out a few dashes to get away.

Between the enemies and these basic mechanics, you already have the beginnings of a tense roguelike. Enemies attacking in huge groups; their attacks going off all around you as you carefully time your dashes to weave between impacts, all while burying your knuckles into enemy faces—it’s appealing to play. It’s also fast, and with a ton of screen shake following the action, so you can feel the tension and impact.

These basic skills get several kinds of additions, too. Players can equip new weapons that alter their basic attack, such as more powerful fists with greater range or magic spells with all manner of effects. Players are also able to strengthen their character with equipment that can grant useful buffs or helpful pets, new boots to alter dashing and magical spheres that will grant better passive effects. All of these are randomly dropped throughout the dungeon, offering all manner of ways to change up combat.

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Whether you enjoy it or don’t, each playthrough is vastly different based on all of these skills and items. There are many different things the player can pick up, and each stage tends to have at least five or six new ones players can add on in moments. This encourages a lot of experimentation, and demands players stay fluid with their combat styles. It’s enjoyable to have vastly different builds on each run, and even just learning what they’ll do adds enjoyment and a sense of discovery to the already satisfying combat.

That being said, all of this can be quite overwhelming for some time before the player can handle it all. Combat is fast and hairy, so dealing with dashing and attacking can be a handful on its own at first. Having to juggle that with wondering whether that dropped power-up will vastly change your combat style and throw off your fight makes for difficulties as well, as does the strict time limit on each stage of the tower. The game pushes players to go quickly through its combat and time limits, so it can be off-putting for players who need a bit more time to take in all of what’s going on.

Another nuisance of the powers is that they don’t tell you what they’ll do before you pick them up. You get a name, and if you’ve been playing long enough to remember what it does, then you’re all right. If you’re new, you’ll have to grab it to find out. With weapons and some equipment, that’s not a huge deal, as you’ll drop your existing weapon on the floor in exchange. Players can quickly switch back if they find themselves using one they don’t like.

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Not all items work like this, though. Some equipment, like the buffing orbs, are stuck on your character and cannot be replaced, taking up a slot that more useful powers would hold. Some weapons and armour are also cursed, and cannot be removed once equipped. This is likely fine for long-time players who want a challenge forced on them, but it can make for some miserable runs for people who are just starting out when they pick up a bad piece of equipment and lose the one they’re used to. Most roguelike players are in for the long haul, admittedly, but it makes learning the game take a little longer than it needs to.

Ruin of the Reckless has a few more oddities that don’t really harm its gameplay, but do take away from it somewhat. Its music is good for players who like high-energy chiptunes, and it matches the speed of play, but it doesn’t seem to sit well with the game’s story of ghostly characters climbing a tower to be granted a wish. It’s a minor gripe—the music is good, but feels out of place.

When players learn it all, Ruin of the Reckless makes for some frantic fun. There is so much equipment and so many items to put on your character that every run feels wildly different. The enemies are relentless, and work well in tandem, giving the player a variety of things to factor in as they fight, and all while a timer clicks down, bringing much worse danger if the player doesn’t finish a level quickly. It’s undeniably appealing, and is one of those games that will keep bringing players back for one more run.

Score:8

Final Thoughts:When players learn it all, Ruin of the Reckless makes for some frantic roguelike fun.

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Meet Wraith- Epic’s New Paragon Survailence Specialist http://www.cgmagonline.com/2017/06/22/meet-wraith-epics-new-paragon-survailence-specialist/ Thu, 22 Jun 2017 16:54:57 +0000 http://www.cgmagonline.com/?p=104030

By Zubi Khan

Paragon, Epic’s games popular 5v5 MOBA has received a new playable character named Wraith. A new trailer for the game dropped introducing Wraith, a cybernetic operative soldier with an attitude. Paragon will receive an update on June 27, 2017 that will add Wraith to the list of playable characters. The new hero is designed similarly […]

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By Zubi Khan

Paragon, Epic’s games popular 5v5 MOBA has received a new playable character named Wraith.

A new trailer for the game dropped introducing Wraith, a cybernetic operative soldier with an attitude. Paragon will receive an update on June 27, 2017 that will add Wraith to the list of playable characters. The new hero is designed similarly to Kallari. Within the game’s lore, it is said that Wraith graduated from Echelon,  the same special operations program as Kallari. Furthermore, Wraith actually was an apprentice under Kallari which can attribute to their similar character design.

Where Kallari is a character that focuses on stealth and assassinations, Wraith is a playable hero that uses surveillance as his primarystrategy. As a recon specialist, Wraith allows players to engage in battles with the aid of high tech tools which allow players to collect intel and other valuable data on their targets.

Wraith, brings with him a plethora of skills and special abilities with him when he becomes available in Paragon.

Knock, Knock! (RMB/R1) – A long-range scoped shot that penetrates geometry. Killing an enemy hero or minion with this ability will refund the mana cost over a short time and reduce the cooldown.

Who’s there? (Q/Square) –  Wraith launches a sonar ward that pings its location to reveal nearby enemy Heroes. No line-of-sight restrictions.

Back it up! (E/Circle) – Mark an enemy Hero to warp them back to where they were moments ago.

Surprise, Surprise! (R/Triangle) – Wraith sends himself and nearby allies into the Shadow Plane and grants a movement speed boost.

Paragon is Epic games first foray into the world of MOBA gaming, the title launched into Open Beta in 2016 for both PlayStation 4 and PC. Additionally, the game is free-to-play meaning that anyone interested in trying it out can easily due so by downloading the client on whichever platform they prefer. Wraith will be out on June 27, 2017 on all platforms.

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Ron Howard Steps in to Direct Han Solo http://www.cgmagonline.com/2017/06/22/ron-howard-steps-direct-han-solo/ Thu, 22 Jun 2017 16:41:14 +0000 http://www.cgmagonline.com/?p=104024

By Jesse Cabral

Two days after directors Phil Lord and Chris Miller were let go from directing the untitled Han Solo movie, it has been announced that Ron Howard will take over as director. Phil Lord and Chris Miller were let go from the Star Wars Han Solo movie over creative differences with the screenwriter, Lawrence Kasdan. Lord and […]

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By Jesse Cabral

Two days after directors Phil Lord and Chris Miller were let go from directing the untitled Han Solo movie, it has been announced that Ron Howard will take over as director.

Phil Lord and Chris Miller were let go from the Star Wars Han Solo movie over creative differences with the screenwriter, Lawrence Kasdan. Lord and Miller are known for their comedic and improvisational tones in their movies with examples such as 21 Jump Street and The Lego Movie.  Meanwhile, it is said that Lawrence Kasdan much prefers sticking to what is written in the script, word for word.

With reports that the movie is already through three-quarters of its principal photography, it is really unheard of for a new director to be brought into a project this late in development.

The Star Wars Han Solo film was scheduled to shoot for three and a half more weeks but filming has been on pause since the firing of Lord and Miller.

Ron Howard has directed 1995’s Apollo 13 and has won an Oscar for his role in directing 2002’s A Beautiful Mind. His name was one of the first on people’s lips once the initial news of Lord and Miller’s leaving was announced.

Lucasfilm President Kathleen Kennedy has given a statement on the decision:

“At Lucasfilm, we believe the highest goal of each film is to delight, carrying forward the spirit of the saga that George Lucas began forty years ago,” said Kathleen Kennedy, president of Lucasfilm, in a statement. “With that in mind, we’re thrilled to announce that Ron Howard will step in to direct the untitled Han Solo film. We have a wonderful script, an incredible cast and crew, and the absolute commitment to make a great movie.”

The Star Wars Han Solo film is still expected to be in theatres May 25, 2018.

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Get Ready to Go Gigantic this July http://www.cgmagonline.com/2017/06/22/get-ready-go-gigantic-july/ Thu, 22 Jun 2017 15:07:51 +0000 http://www.cgmagonline.com/?p=104011

By Jesse Cabral

Perfect World Entertainment announced that Gigantic will launch on Arc, Steam, Xbox One and Windows 10 on July 20, 2017. The free-to-play strategic hero shooter also expanded the final month of its Open Beta to the Arc platform. This comes alongside new features that are sure to make any Gigantic fan excited. Gigantic fans can […]

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By Jesse Cabral

Perfect World Entertainment announced that Gigantic will launch on Arc, Steam, Xbox One and Windows 10 on July 20, 2017.

The free-to-play strategic hero shooter also expanded the final month of its Open Beta to the Arc platform. This comes alongside new features that are sure to make any Gigantic fan excited.

Gigantic fans can finally communicate with one another as the new update brings voice chat into the game. Partnering with Vivox, the company behind the voice chat in other games like The Elder Scrolls Online, Eve Online, and PlanetSide 2, players can co-ordinate with your team members in order to help your Guardian come out on top.

The other main change with the new update is a revamp of the game’s front-end UI. The new UI provides the game with a clean look and also allows the developers some increased flexibility when it comes to incorporating new ideas.

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For any players looking to play the game today, Perfect World Entertainment has some rewards for you. Arc players who log into the game and play one match will receive an Arc Lightning skin for Tripp, while Xbox One and Windows 10 who do the same can get the Excelsior skin for Tyto the Swift.

Players who want to unlock more of their Gigantic experience can look into purchasing a Founder’s Pack. Gigantic’s Founder’s Pack gives players access to all 18 current heroes, two upcoming heroes, limited edition “Imperial” skins, and Founder Status for your profile. The Founder’s Pack is available on Arc, Xbox One, and Windows 10. The Founder’s Pack will disappear forever on July 20, 2017.

Gigantic is a free-to-play strategic hero shooter that has players fighting in 5v5 matches as they try to defeat the other team’s Guardian. Players are not alone however as the Guardians actively participate in the battles. Playing across a wide range of maps, players must work together using teamwork, strategy, and skill as they try to win out over the other team.

To learn more about Gigantic and to give it a try, head over to their site. 

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Gundam Versus E3 Hands On Preview – Addictive Arcade Mech Action http://www.cgmagonline.com/2017/06/22/gundam-versus-e3-hands-on-preview-addictive-arcade-mech-action/ Thu, 22 Jun 2017 13:50:44 +0000 http://www.cgmagonline.com/?p=103946

By Cole Watson

The Gundam Anime franchise captured my heart back as a teenager and never let go. After collecting countless models, figures and imported games, finally a quality title is coming west in Fall of 2017 for PlayStation 4 players to enjoy. Simply titled, Gundam Versus, players take control of one of the 90+ mobile suits available […]

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By Cole Watson

The Gundam Anime franchise captured my heart back as a teenager and never let go. After collecting countless models, figures and imported games, finally a quality title is coming west in Fall of 2017 for PlayStation 4 players to enjoy. Simply titled, Gundam Versus, players take control of one of the 90+ mobile suits available from across all entries of the popular anime series and duke it out in an intense 2 vs 2 arcade styled mech battle until only one team remains.

Gundam Versus E3 Hands On Preview- Addictive Arcade Mech Action 1

The Gundam Versus franchise has a deep history in Japan, taking the bones of 3D arcade fighters, such as Virtual On and Gotcha Force, and mixing them together to create the definitive super robot battle experience that mecha fans can’t help but adore. While many iterations of the title have existed on Sony platforms in the past, Gundam Versus is known for its Japanese arcade editions, which continue to get frequently updated and add new DLC units with every patch unlike their console counterparts. That changes with the latest version of Gundam Versus, which will see frequent content support from Bandai Namco Entertainment.

Immediately after picking up the controller I was excited about all the mobile suits I was available to play as. From fan favourites like the Gundam Exia to newcomers like the Psycho Zaku from Gundam Thunderbolt, every fan is sure to find a mobile suit they immediately want to try. The catch is that each suit is worth a certain amount of points. This leaves players with a critical decision; whether they want to invest their team’s health bar into picking out a behemoth unit that can only be destroyed once or twice, or make the choice to pick out an inexpensive unit that has a limited move set, but can be used 3-4 times in a single match. Building the ideal team of mobile suits is going to take weeks upon months of trial and error as player’s experiment with the massive roster and assist options.

Gundam Versus E3 Hands On Preview- Addictive Arcade Mech Action

After settling on the infamous Sinanju from Gundam Unicorn as my mobile suit of choice, I picked out a CPU controlled team member and an optional Assist unit, called a striker, to further deepen my mechs move set. The section of the game I played was called wave mode, which totaled 15 waves of randomized cannon fodder grunts and mini bosses until I faced the colossal Mobile Armor as my penultimate battle during the final wave.

The action never let up as I zipped around the various destructible arenas blowing up grunt units with rapid beam rifle fire and splitting others in half stylishly with dual beam sabers. It takes a lot of focus to make sense of all that’s happening during a fight in Gundam Versus because of the sheer amount of effects and warnings that pop up the moment you’ve been locked on to or about to be hit. A lot of time I felt like I had to rely on my instinct and intuition to predict what the enemy was going to do before it actually happened to get the upper hand. Overall the mode was a lot of addictive fun, which is exactly how I want the game to feel once I get my hands on arcade mode and online multiplayer.

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While I personally enjoy the way Gundam Versus is shaping up I can fully understand that this isn’t the experience some players want. There’s no way to customize mobile suits by giving them new parts or a new paint job, and the single player offerings are going to feel sparse, with no story to complete the package. For those players I recommend the Gundam Breaker series. While these games have yet to head west, they can be imported through other sites with English subtitles. This title is built at its core for competitive players and is sure to satisfy their addiction for battle. Gundam Versus releases in the west this Fall exclusively on PlayStation 4.

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Shudder Exclusive: Among The Living Movie Review http://www.cgmagonline.com/reviews/shudder-exclusive-among-living-movie-review/ Thu, 22 Jun 2017 13:49:31 +0000 http://www.cgmagonline.com/?post_type=reviews&p=103999

By Phil Brown

As you all know by now, we here at CGM love our horror movies. So it goes without saying that we love the “all horror all the time” streaming service Shudder as well. When the service picks up exclusive horror releases, we like to let all you fine folks know about it. This week, they […]

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By Phil Brown

As you all know by now, we here at CGM love our horror movies. So it goes without saying that we love the “all horror all the time” streaming service Shudder as well. When the service picks up exclusive horror releases, we like to let all you fine folks know about it. This week, they got a good one. Back in 2007, the French filmmaking duo Alexandre Bustillo and Julien Maury delivered a classic work of gore horror in Inside, a pregnancy horror flick difficult to forget for anyone who has seen it. After that international success the duo seemed perpetually on the verge of getting an American horror flick financed and while they toiled for years on a new Hellraiser, nothing ever came of it (although they did finally make a Leatherface movie due out this October, so be sure to clean your puke buckets in time). They did make a couple of French horror nightmares in the interim though, they just never made it to North America. Thankfully, that’s finally changed now that Shudder is delivering their long-delayed slasher movie Among The Living.

The film starts with a prologue that’s almost a short unto itself with Inside’s gap tooth murderer Beatrice Dalle returning in a self-referential role as a pregnant mother-to-be who does some murdering on Halloween. After that we’re introduced to our protagonists, three preteen boys played by Theo Fernandez, Zacharie Chasseriaud, Damien Ferdel. In an extended sequence quite reminiscent of early Stephen King, the three kids get up to no good reading horror comics in class and other such troubled kid stuff like light arson (you know, for kids!). After fleeing a barn that they almost set ablaze, the boys see a car being towed by a mysterious truck. They follow it into an abandoned movie set and discover a woman tied up in the car’s trunk. Soon find themselves being chased by a vagrant father and his deformed son, the latter of whom follows them home to kick off a home invasion climax.

Shudder Exclusive: Among The Living Movie Review

So, as you may have gathered Among The Living doesn’t exactly have the most focused script in the world. Co-writers/directors Alexandre Bustillo and Julien Maury almost seem to be cramming three horror movies into one and often they feel completely disconnected from each other despite the connecting characters. That’s the downside of the episodic screenplay. The upside is that it’s fairly unpredictable as far as slasher movies go. Just as the creepy abandoned film lot setting is established, it’s abandoned for home invasion horror in a manner both confusing and also flies out of left field to keep you off balance. It’s kind of like watching the best scenes from a slasher movie and it’s sequel condensed down to a tight n’ bloody 88 minutes.

The performances from the three young boys are all impressively naturalistic with their early establishing scenes, delivering some of the pained nostalgia and gentle observations that the obvious influence Stephen King does at his best. Once Butillo and Maury give that character-driven tale up for a stream of gore attacks, the film certainly loses some humanity. There’s an attempt to draw parallels between the broken families of the heroes and the killers, but it never quite comes together in the manner of the familial horror of their superior debut Inside. One gets a sense that the filmmakers might be openly trying to repeat themselves to repeat success in a way that can be frustrating. But thankfully, any narrative inconsistencies or irritants are more than made up for in atmosphere and scares.

Shudder Exclusive: Among The Living Movie Review 2

If Among The Living proves nothing else, it’s that Bustillo and Maury are masters of their genre on a technical level. The film is beautifully shot and constructed. All of it adds to the horror. Even the quiet moments are filled with some sense creeping of dread. When the set pieces arrive, they are vicious and visceral. There are some extraordinary gross-out gags (including one face slice for the ages), some nail-biting suspense sequences, and scares that will cause nauseous glee. The duo are clearly students of the genre and now exactly how to execute all of the great horror movie tricks with their own personal style and flare. If their screenwriting often leaves a little to be desired in terms of motivation and resolution, at least that’s all in the name of simplifying for maximum genre impact. Among The Living is a gorgeously constructed and nasty funhouse horror ride for those who enjoy such things. Fans of Inside should at least get off of the gore and jumps, even if they’ll miss the tight scripting that also made that debut so effective. These guys are clearly talented horror directors. It’s a shame they don’t work more, especially on projects that they don’t write themselves. Perhaps there’s hope for this upcoming Leatherface project after all (fingers crossed).

Score:7.5

Final Thoughts:Shudder brings the long unreleased French horror flick Among The Living to North America and gore-hounds should appreciate this bloody little funhouse ride.

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Total War: Warhammer 2 Hands On E3 Preview – Lizardmen Vs. High Elves http://www.cgmagonline.com/2017/06/22/total-war-warhammer-2-hands-e3-preview-lizardmen-vs-high-elves/ Thu, 22 Jun 2017 12:00:35 +0000 http://www.cgmagonline.com/?p=103939

By Cole Watson

If I were to choose a single game that impressed me the most during my time at E3 2017, it would have to go to Creative Assembly’s second entry into their growing trilogy, Total War: Warhammer 2. The moment the appointment was booked I knew I was in for a treat, and it didn’t disappoint. […]

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By Cole Watson

If I were to choose a single game that impressed me the most during my time at E3 2017, it would have to go to Creative Assembly’s second entry into their growing trilogy, Total War: Warhammer 2. The moment the appointment was booked I knew I was in for a treat, and it didn’t disappoint.

The Total War: Warhammer 2 demo started off by showcasing the new map and all four of its distinctive continents, which will be inhabited by all of the new races at launch. At the core of this map lies The Vortex, which is an ancient powerful force that keeps the forces of Chaos at bay. If you were one of the lucky readers to make it all the way through the PC Gaming Show, congratulations on a job well done, then you should already know that this force is destabilizing. This leaves the races of this New World map with quite a conflict. Races like the High Elves want to stabilize The Vortex by performing a ritual to maintain its strength and prolong its effects, while the scaly forces of the Lizardmen want to harness it for their own uses and manipulate the powers of chaos that dwell within.

Total War: Warhammer 2 Hands On E3 Preview - Lizardmen Vs. High Elves

In this demo of Total War: Warhammer 2 players took control of Kroq-gar, a Lizardmen chieftain mounted atop a T-rex like creature known as a Carnosaur. While the map overview displayed other Lizardmen heroes with their own sets of traits and lore, Kroq-gar appealed to me the most with his Jurassic design, tyrant esque aura, and his brutish abilities. Fielded alongside this mighty chieftain were a mix of his loyal saurus and skink followers armed with an assortment of swords and axes. To each side of the ground force was a monstrous beast, one of them being an ancient Stegadon and the other a heavily armored Bastiladon. These monstrous beasts are exactly why the Lizardmen are my favourite race in Warhammer Fantasy. The eclectic mix of massive dinosaurs and flying wyverns makes such an intimidating, but stunning force to behold and control.

The scenario is simple, the High Elves are in control of a Vortex related settlement and are fighting to protect its power. Kroq-gar couldn’t care less for the solemn ideals of these elves and aims to claim the settlement for his clan’s purpose. The odds are immediately stacked in the High Elves favour, with their plentiful forces of blonde pretty boys planted steady on the high ground and their bows aimed directly at my despicably cute lizards.

My first battle of Total War: Warhammer 2 begins with the ground troops rushing to make contact with the Elves warriors, taking the brunt end of the arrow volleys. Next to rush up were the monstrous creatures and Kroq-gar himself. I aimed them towards the archers because their ranks would immediately break off the moment their large armored bodies charged in. While my Lizardmen were tearing through hundreds of Elves I knew that I was taking too many casualties, thankfully reinforcements conveniently arrive in the form of more ground troops and two units of flying Terradons to turn the tide of the battle. Unfortunately, the High Elves also have a monstrous creature of their own to deal with, a Sun Dragon.

This Dragon, let me tell you, it wrecked so many of my troops with its scorching fire breath and long spiky tail. Only with the help of Kroq-gar’s Carnosaur and a charging Stegadon were the Lizardmen finally triumphant in putting this dragon down for good. With morale at an all-time low for the High Elves, the pretty boys quickly scatter off into the jungle while the Lizardmen enjoy the spoils of war with a close victory.

Total War: Warhammer 2 Hands On E3 Preview - Lizardmen Vs. High Elves 2

I loved every moment of my short demo with Total War: Warhammer 2, the graphics have taken a step up, the units have more battle animations to breath more life into each battle and my favourite race makes its grand appearance as one of the key four races to play as. Thankfully I won’t have to wait too long to conquer this new world with legions of monstrous lizards because Total War: Warhammer 2 releases September 28 for PC. Here’s to hoping that the Skaven are the last race to be revealed.

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EA Sports Reveals Cover Athlete For NHL 18 http://www.cgmagonline.com/2017/06/21/ea-sports-reveals-cover-athlete-nhl-18/ Thu, 22 Jun 2017 00:45:38 +0000 http://www.cgmagonline.com/?p=103986

By Remington Joseph

EA Sports revealed the cover athlete for their upcoming hockey title, NHL 18. It was unveiled today at the 2017 NHL Awards and NHL Expansion Draft that the chosen athlete to appear on the cover of NHL 18 will be Connor McDavid, the captain of the Edmonton Oilers. After being named player of the year […]

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By Remington Joseph

EA Sports revealed the cover athlete for their upcoming hockey title, NHL 18.

It was unveiled today at the 2017 NHL Awards and NHL Expansion Draft that the chosen athlete to appear on the cover of NHL 18 will be Connor McDavid, the captain of the Edmonton Oilers. After being named player of the year for 2011 to 2012, Hockey Canada granted McDavid “Exceptional Player” status which permitted him to play in the league a year earlier than he would be otherwise due to his age. In his second year of playing in the NHL, McDavid was awarded the Art Ross Trophy as the league’s leading scorer.

“Representing NHL 18 as the cover athlete is an incredible honor. I’ve played EA Sports NHL every year since I was a kid. To appear on the cover, something that has been done previously by so many players that I respect and admire, is very exciting. I can’t wait to play NHL 18.” said McDavid.

NHL 18 aims to deliver the speed, skill and creativity found in the NHL through creative attack and controls and an all-new defensive skill stick. Players will be given more control than ever with the ability to perform creative dekes, including between-the-legs moves and back-handed toe-drags. Players will also be able to counter attacks with poke check targeting, extended poke and the ability to control tick sweeps in order to cover zones of the ice and take away lanes. NHL 18’s new A.I. system will let teammates be able to make the same kind of intelligent plays that players can make themselves.

In addition to a variety of Single player and multiplayer modes, 3-on3 hockey is also being introduced in new ways in NHL 18. “NHL Threes” will be an arcade-inspired mode, featuring over-the-top action and high-speed gameplay. Players will be able to choose between couch co-op ad fully competitive online team play. Players will also be able to take part in a circuit-style campaign mode to compete against different teams and leagues, unlocking objective-based rewards along the way.

Fans can experience the all-new NHL Threes and more in NHL 18 first by registering for the public beta now. The beta begins July 25, 2017 and will include an online versus mode. For full details and to sign up now, players can visit their official site.

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Mistwalker Announces Two Follow-up Games to Terra Battle http://www.cgmagonline.com/2017/06/21/mistwalker-announces-two-follow-games-terra-battle/ Wed, 21 Jun 2017 20:52:52 +0000 http://www.cgmagonline.com/?p=103975

By Remington Joseph

Hironobu Sakaguchi’s studio, Mistwalker, announced that both Terra Battle 2 and Terra Wars will be coming to the West. It was announced yesterday that the creator of Final Fantasy, Hironobu Sakaguchi, was currently working on the sequel to his free-to-play mobile title, Terra Battle, along with a separate title, Terra Wars. It was confirmed today […]

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By Remington Joseph

Hironobu Sakaguchi’s studio, Mistwalker, announced that both Terra Battle 2 and Terra Wars will be coming to the West.

It was announced yesterday that the creator of Final Fantasy, Hironobu Sakaguchi, was currently working on the sequel to his free-to-play mobile title, Terra Battle, along with a separate title, Terra Wars. It was confirmed today that both titles will be released outside of Japan and that Terra Battle 2 will be available this summer. The game is being co-developed by both Mistwalker and Silicon Studio, the developers behind the Bravely Default Series. A trailer for Terra Battle 2 was released, featuring background music by Earthbound Papas, a rock band led by Nobuo Uematsu. Additionally, screenshots for both games were released as well.

Terra Battle is a tile-based tactical role-playing game developed by Mistwalker in 2014. The game contains collectible card game elements with its gacha system, allowing players to use in-game currency to unlock new characters. Terra Battle 2 will feature a new story and world, separate from the first game. The game will be the first in what Sakaguchi considers a new franchise – Terra World. Sakaguchi informed players of the original Terra Battle that the game will continue to receive support, adding new story and gameplay elements to the title.

“Following the success of “Terra Battle”, I have created Terra Battle 2 and Terra Wars. While both share the same fundamentals as Terra Battle, they offer redesigned gameplay, and a completely new world and story.

I intend to use a similar numbering structure as my past work: the Final Fantasy series. Each instalment of the “Terra” franchise will have its distinct feel, unique from any other.

Yes, I have become old enough that some call me a “legend,” of the industry, but I wish to try and remain an active creator. Until the day I retire, I (secretly) wish to expand the “Terra World” and create 9 experiences. (As I have created 9 installments for the Final Fantasy series.)” Sakaguchi explained.

Sakaguchi’s other title, Terra Wars, has been confirmed to be in development by Mistwalker and Arzest, the developers behind Nintendo’s upcoming 3DS title, Hey! Pikmin. Arzest previously worked with Mistwalker on the original Terra Battle, working on graphic designs for the game. Not much is known about Terra Wars other than that the game will feature stop-motion graphics and is also planned to launch this year.

Both Terra Battle 2 and Terra Wars will be available on Android and iOS devices along with PC.

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Cities: Skylines Headed to PlayStation 4 http://www.cgmagonline.com/2017/06/21/cities-skylines-headed-playstation-4/ Wed, 21 Jun 2017 18:29:17 +0000 http://www.cgmagonline.com/?p=103970

By Remington Joseph

The city building simulator Cities: Skylines has been announced for PlayStation 4. Paradox Interactive and Colossal Order announced today that Cities: Skylines will release on the PlayStation 4 this summer. The PlayStation 4 version of the game will be adapted by Tantalus Media. Koch Media will be distributing a physical edition of the game worldwide. Cities: […]

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By Remington Joseph

The city building simulator Cities: Skylines has been announced for PlayStation 4.

Paradox Interactive and Colossal Order announced today that Cities: Skylines will release on the PlayStation 4 this summer. The PlayStation 4 version of the game will be adapted by Tantalus Media. Koch Media will be distributing a physical edition of the game worldwide.

Cities: Skylines is a modern take on the city simulation genre that originally released in 2015 exclusively on PC. Players are able to make their own city from scratch, planning road networks, bus lines and parks. Players are tasked with managing their city along with its citizens, tracking their education, healthcare and safety. Cities: Skylines also features districts and policies such as a heavy traffic ban in downtown areas or free public transport to waterfronts.

Expansion packs were later made for Cities: Skylines, the first titled “After Dark” which introduced expanded tourism and leisure specializations. A second expansion pack called “Snowfall” added winter-themed elements along with a theme editor which allowed players to change all of the game’s graphics in order to create a visually different world. A third expansion was created, adding in natural disasters to the game along with measures for players to prevent them. A scenario editor was also added along with in-game radio stations. While the “After Dark” pack will be included in the PlayStation 4 edition of Cities: Skylines, none of the other expansions have been announced for consoles at this time.

Since its release on PC, Cities: Skylines has become a commercial success, selling more than 3.5 million copies. Earlier this year, a port of Cities: Skylines was released on Xbox One, also including the “After Dark” expansion. CGMag also got in touch with Colossal Order recently, discussing the success and future of Cities: Skylines.

Cities: Skylines PlayStation 4 Edition will launch worldwide on August 15.

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TP Link Deco M5 Router (Hardware) Review http://www.cgmagonline.com/reviews/tp-link-deco-m5-router-hardware-review/ Wed, 21 Jun 2017 18:00:42 +0000 http://www.cgmagonline.com/?post_type=reviews&p=103892

By Cole Watson

A recent networking trend to hit the market are mesh networks. Built off of two- sometimes even four identical small routers, mesh networks are the latest solution to creating strong and reliable Wi-Fi in homes. While Linksys and Netgear have been the quickest to launch their products, TP Link took time to flesh out the […]

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By Cole Watson

A recent networking trend to hit the market are mesh networks. Built off of two- sometimes even four identical small routers, mesh networks are the latest solution to creating strong and reliable Wi-Fi in homes. While Linksys and Netgear have been the quickest to launch their products, TP Link took time to flesh out the idea further and develop the Deco M5, the ideal networking solution for large homes and growing families.

TP Link Deco M5 Router (Hardware) Review

Mesh networks are easy to explain. By connecting one of the included units to the central modem and then setting up the rest of the units around the home as extenders, the user will be able to create a strong Wi-Fi network that delivers consistent performance no matter where the user is. The hook that brings in consumers is range. By boasting upwards of 4500 Sq.Ft on the box, TP Link and their competitors are hitting a target market that’s been sorely neglected for some time, families.

Starting off with design, the TP Link Deco M5 system comes with three shell shaped units, each housing a dedicated USB-Type C power and two Gigabit Ethernet ports. Due to their small form factor, setting up these units around the house requires little effort and even if they’re peeking out from a hiding spot or even in plain sight, their simplistic design keeps them from looking like an eye-sore.

Specs are an interesting subject because I wasn’t expecting this level of quality of performance from TP Link, who is known for their budget aimed systems and hardware. Each one of the included Deco M5 Units includes a dedicated quad-core CPU, four internal antennas and a Bluetooth chip to tie together the system through the downloadable Deco app for Android and iOS devices. After the mesh network is created, users come into possession of a dual-band network that sports speeds of 400 Mbps on a 2.4 GHz connection and upwards of 867 Mbps on the 5 GHz connection. While the speeds seem lacking when compared to previous routers I’ve reviewed these numbers are in line to support standard households instead of enthusiasts or gamers. A shortcoming though compared to the competition is that there is no dedicated band to handle backhaul traffic, which creates some signal loss and weaker speeds.

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To further support that this system is built for families is that every bit of the included software is handled by the user’s Android or iOS device through a Bluetooth connection. The Deco App is a smart idea for people who aren’t as adept with tech, but the fact that there is no browser option whatsoever is a little disappointing for people who would like to explore more settings and network customization. A prime example is the parental controls. If you wanted to restrict Bowser Jr.’s access to Netflix after 10pm then you’re free to and can ensure it only restricts the device or computer they are using. A traditional browser based system would’ve given me the ability to restrict specific devices on the network on a one-on-one basis.

A welcome addition to the TP Link Deco M5 is the antivirus protection. Instead of handling anti-virus through the computer, the Deco M5 has the ability to identify and delete viruses from potentially harmful files and software from the system itself. The only disappointing part about this included protection is that unfortunately it’s not permanent. After three years with the system the user will have to subscribe to the antivirus to enable the service again for a fee.

TP Link Deco M5 Router (Hardware) Review 1

Overall I think the TP Link Deco M5 is a quality piece of networking hardware, but it simply isn’t for me. The consumers who will really benefit from this mesh networking system are large households and growing families that need additional protection from the harmful things found in the darkest parts of the internet. Enthusiasts should look elsewhere for a type of system that can prioritize their gaming needs.

Score:8

Final Thoughts:The TP Link Deco M5 is a great router for growing families and large households who need reliable Wi-Fi and additional anti-virus protection.

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Nintendo Teaming up With LeSportsac for New Travel Bags http://www.cgmagonline.com/2017/06/21/nintendo-teaming-lesportsac-new-travel-bags/ Wed, 21 Jun 2017 15:57:56 +0000 http://www.cgmagonline.com/?p=103955

By Remington Joseph

For those looking to power up their travel accessories a bit, Nintendo will be collaborating with LeSportsac this fall. It was announced today that Nintendo and LeSportsac will be teaming up this year to create unique designs for a new LeSportsac x Nintendo collection. The new Power Up Burst design is a colorful homage to […]

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By Remington Joseph

For those looking to power up their travel accessories a bit, Nintendo will be collaborating with LeSportsac this fall.

It was announced today that Nintendo and LeSportsac will be teaming up this year to create unique designs for a new LeSportsac x Nintendo collection. The new Power Up Burst design is a colorful homage to Nintendo’s Mario franchise, featuring iconic power-up items and enemies found in the series. Another design based on the series is the Mario Travel print which displays playful Mushroom Kingdom-inspired travel memorabilia. Luggage tags, passport stamps and postcards decorate the bag over a bright red background. Five additional items will be included in the collection, including an authentic pouch shaped like a classic Game Boy handheld, a round Piranha Plant pouch and a Super Mario Bros. cosmetic pouch. All of the styles will showcase a custom Super Mario coin zipper pull.

Nintendo has done a variety of fashion-based collaborations over the last few years. In 2015, Nntendo worked with Italian luxury fashion house Moschino, in order to create the Super Moschino project. The line featured popular characters from the Mario series on different tees, sweaters and accessories. The collection was available worldwide and items can be found on Moschino’s website and through select stores.

In 2016, Nintendo worked with Vans for a limited-edition collaboration. Trainers based around a number of Nintendo series were available, from Mario to The Legend of Zelda. The Vans x Nintendo collection also extended into apparel and other accessories such as branded tees, backpacks, bags, socks and hats.

Nintendo and Japanese fashion designer Uniqlo held a contest earlier this year, allowing contestants to submit their own designs based off of Nintendo franchises. Winners were given grand prizes along with their winning design being chosen to become shirts, hitting stores this year as well.

The LeSportsac X Nintendo collection launches in Japan on July 19 and will be available in other countries, including the United States, this fall.

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Super Mario Odyssey E3 2017 Preview- Possible Switch Classic http://www.cgmagonline.com/2017/06/21/super-mario-odyssey-e3-2017-preview-possible-switch-classic/ Wed, 21 Jun 2017 14:30:29 +0000 http://www.cgmagonline.com/?p=103915

By Cody Orme

Most people with even a subtle interest in gaming will admit the Mario series is one of the most important properties in the industry. Super Mario Bros. on the NES pretty much grabbed the gaming industry by the ear and dragged it back to a relevancy many thought impossible following the crash of 1985. So, […]

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By Cody Orme

Most people with even a subtle interest in gaming will admit the Mario series is one of the most important properties in the industry. Super Mario Bros. on the NES pretty much grabbed the gaming industry by the ear and dragged it back to a relevancy many thought impossible following the crash of 1985. So, whenever Nintendo unveils a new Mario title it’s a big deal. While fans have known about Super Mario Odyssey for months, Nintendo finally has the game in a playable state, and there’s no better place to show off the anticipated Switch title than at E3 2017.

Super Mario Odyssey E3 2017 Preview- Possible Switch Classic 1

Nintendo has admitted that Super Mario Odyssey is bringing the franchise back to its sandbox days, taking inspiration from titles like Super Mario 64 and Super Mario Sunshine, and in the gameplay demo available at E3 2017, it seems pretty spot on. The first thing players will notice is how strikingly beautiful Super Mario Odyssey’s art direction is. Much like instalments in the past, Super Mario Odyssey opts for a simple design of bright contrasting colours that pop out on the screen with a hint of sheen that has become commonplace in Mario games of recent memory.

What is different from newer instalments in the Mario franchise is the scale of the game. Players will have to go all the way back to Super Mario Galaxy to find a title that comes close to the scale that Super Mario Odyssey accomplishes, and even then, is small in comparison. Super Mario Odyssey works as one big world with several smaller kingdoms that players traverse. In the gameplay demo at E3 2017, players were treated to a cityscape area and a Central American-inspired desert where users can literally go wherever they want. Obviously there is a start and end point, but the scale of each level leaves players a lot of room for exploration.

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While players explore, they can use Mario’s hat to utilize the new “gimmick” in this entry. Power-ups have always been a big part of Mario’s adventures, and his hat is probably the most perfect execution of that mechanic in the series. By flicking a Joy-Con, players can take control of almost anything. This includes cars, people, enemies like Bullet Bill, and even other objects that don’t appear to be controllable at first glance. The entire hat mechanic is utilized rather well, and there are multiple ways to throw it for different situations—including attacks. What makes the hat such a novel concept is the extent to which each iteration changes the feeling of the game. Whether it’s a slot car or a rock man, each upgrade offers something different—though not necessarily better—and in that regard, it makes Mario that much more interesting. The power-ups are no longer required to make Mario stronger; they’re used to solve puzzles or issues within each level.

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Another game mechanic added to Super Mario Odyssey takes cues from The Legend of Zelda: A Link Between Worlds. Throughout my time in the dessert oasis, a pipe lead inside a wall, which is pretty standard stuff for Super Mario, but this time, it didn’t lead Mario to a new area. Instead, Mario was brought into the wall as a painting, giving the level true 2D portions. Visually, he looked more akin to his 8-bit style, and while it is an idea completely lifted from another title, it feels right at home in a platformer like Odyssey.

This is also the tightest I recall Mario controlling.  He’s able to turn on a dime and make tight movements that were never really available in other entries. A lot of that is thanks to a completely controllable camera, which feels like a first for the series. Instead of a locked camera that can be redirected to behind Mario himself, players are given full reign with the camera, which is welcome following the fixed angle from the 3D series that caused many issues for those with depth perception issues. Now, the game isn’t finished, as it is planned to launch this holiday season, but I did encounter a few hiccups with the camera—especially in tighter corridors where Mario is required to triangle jump. It almost felt like I was fighting the camera, though there are many instances where players can see a shadow of Mario if there is an obstruction. Again, there are still several months between now and Super Mario Odyssey’s Holiday 2017 release date, but it is something to keep in mind going forward.

Super Mario Odyssey E3 2017 Preview- Possible Switch Classic 4

Overall, Super Mario Odyssey is shaping up to be the next great Super Mario title and a potential classic for the Nintendo Switch. While it might be hard to believe, the hat mechanic adds so much to the game—changing the way players actually use Mario. From the look of things, Super Mario Odyssey works on so many levels, and while there are some hiccups in terms of camera controls, it hardly hindered the E3 2017 demo Nintendo had on display.

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Sega Releases Free Classic Titles With Sega Forever http://www.cgmagonline.com/2017/06/21/sega-releases-free-classic-titles-sega-forever/ Wed, 21 Jun 2017 14:25:50 +0000 http://www.cgmagonline.com/?p=103931

By Remington Joseph

Sega is revitalizing their classic titles with the announcement of the new Sega Forever collection. Starting tomorrow, Sega announced that the company will be bringing retro titles to all mobile devices for free. The first of these games will be the original Sonic the Hedgehog, Phantasy Star II, Comix Zone, Kid Chameleon and Altered Beast. […]

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By Remington Joseph

Sega is revitalizing their classic titles with the announcement of the new Sega Forever collection.

Starting tomorrow, Sega announced that the company will be bringing retro titles to all mobile devices for free. The first of these games will be the original Sonic the Hedgehog, Phantasy Star II, Comix Zone, Kid Chameleon and Altered Beast. As games included in the Sega Forever collection, each title will include added features such as cloud saves, controller support and leaderboards. The games will be ad-supported and playable offline. For the price of $2.79, players will be able to play the games with ads removed.

After launching Sega Forever, Sega will continue adding new titles to the collect every two weeks. Over time, titles spanning across all eras of Sega consoles will make their way to the collection as either official emulations or ported games adapted specifically for mobile devices. Through Sega Forever’s official social media pages, players will able to stay up-to-date with launch news and cast votes in polls for new titles.

“Above all else SEGA Forever is a celebration of nostalgia. It’s about allowing fans to reconnect with past experiences and share them with family and friends in an accessible and convenient way” explains Mike Evans, CMO of SEGA’s Mobile Division in the West.

Sega plans to use this program not only to cash in on the memories behind these classic titles but also as a way to revive some of the company’s older IPs. Sega revealed in a corporate strategy presentation held earlier this year that they would focus on reviving dormant series over the next few years. Sega Forever will serve to introduce many of the company’s lesser-known franchises which may lead to newer titles in the future.

The new Sega Forever titles will be available to download for free on the Google Play Store for Android devices and on the App Store for iPhone and iPad, where they will be accompanied by iMessage sticker packs.

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Transformers: The Last Knight Movie Review http://www.cgmagonline.com/reviews/transformers-last-knight-movie-review/ Wed, 21 Jun 2017 12:50:20 +0000 http://www.cgmagonline.com/?post_type=reviews&p=103877

By Phil Brown

Good news! Michael Bay made another Transformers movie. For those counting at home, that’s the fifth blockbuster in this bloated toy advertising franchise. Everyone involved ran out of ideas after the first movie, yet they kept making these things anyways. It should surprise absolutely no one to learn that Transformers: The Last Knight is absolute […]

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By Phil Brown

Good news! Michael Bay made another Transformers movie. For those counting at home, that’s the fifth blockbuster in this bloated toy advertising franchise. Everyone involved ran out of ideas after the first movie, yet they kept making these things anyways. It should surprise absolutely no one to learn that Transformers: The Last Knight is absolute garbage. However, the good news is that this particular garbage entry in this garbage franchise is actually rather fun. The action sequences are stunning and the rest is stunningly stupid (even stupider than previous Transformers movies and yes, that’s possible). In fact, the fivequel is downright hilarious for most of the running time. Just not on purpose, despite endless jokes (they aren’t funny or at least not intentionally funny)

If nothing else, you’ve got to give Michael Bay credit for starting the movie in the most unexpected possible place. It begins on a medieval battlefield with King Arthur and his knights of the round table getting filthy, clashing swords, and somehow blowing up a lot of stuff despite an absence of gunpowder. You’re probably wondering where the Transformers fit into all of this? Well, that’s simple. You see, it turns out that Merlin (played by Stanley Tucci for some strange reason) got all of his wizard magic from a stick given to him by Transformers. Makes sense, right? No? Well, you’d better go with it because the movie gets stupider from there!

Transformers: The Last Knight Movie Review 2

Next we jump to modern times. Apparently Transformers are falling to earth every day and humanity is freaking out. Aside from Cuba, which is inexplicably a Transformers Haven, the big ol’ robots are constantly hunted and questioned. It seems like it might be some sort of refugee allegory for a second, but don’t worry this is still a stupid movie. In fact, Bay only uses that juicy concept to set up an action scene with a bunch of swearing kids in rubble. Isabela Moner emerges as a plucky heroine who quickly befriends Mark Wahlberg who between movies has grown from a crappy inventor into humanity’s only connection to the Transformers. From there a supermodel British professor (Laura Haddock) and a slumming Anthony Hopkins kick off a plot in England that reveals the Transformers weren’t just involved with King Arthur and his gang, but in every important event in human history. You see, they are our friends and helped everyone from Shakespeare to Stephen Hawking to further humanity. Are you following this? Nope. Well, I understand. After all, I haven’t even mentioned Optimus Prime yet, who is the centre of the franchise. He’s sent back to his home planet and is seduced into being a villain and…yep…this thing doesn’t make a lick of sense and has way too much story without forming a cohesive plot.

While previous Transformers movies managed to stretch the flimsiest of plot constructs into four bloated 2.5 hour epics, Transformers: The Last Knight squeezes in enough backstory for five movies into one. Even though the story is quite dumb and straightforward, Michael Bay and his team of exhausted screenwriters manage to make it seem as confusing and convoluted as possible. They shove all of the exposition into Anthony Hopkins’ mouth in the hopes that his British gravitas will make it sound important. That doesn’t really work. Hopkins looks either lost or like a guy goofing off for a few million dollars more than he ever expected to make last year. The script somehow combines a straightforward sequel to the last Transformers mess and an epically confusing set up for god knows how many other sequels. Watching it is like being beaten over the head with narrative as if Bay is banking on the fact that if enough story beats happen it’ll all feel big and important. Of course, that doesn’t work, but it is almost always accidentally hilarious. That works in its own way.

Transformers: The Last Knight Movie Review 3

As per usual, the film is defined by Michael Bay’s very specific brand of cinematic overkill. Characters and objects don’t’ move, they woosh past the camera with seat-shaking sound effects. Everything is shot from at least a dozen more angles than necessary. Every action sequence goes on twice as long as it should and blows up ten times more things than a reasonable person might expect. Since he’s shooting in IMAX 3D, Bay at least tones down his patented eye straining rapid-fire editing to make the beauty shots register. It’s still hard to follow the action relative to most movies, but by Bay’s recent standards (especially in the Transformers series), it’s practically sedate. You don’t so much watch these action sequences as you do lay back and allow yourself to be pummelled by them. There’s a certain overkill ironic enjoyment to be had if you give yourself over to this colossally expensive nonsense. You can’t help but laugh when Mark Wahlberg engages in a sword fight with a 30 foot robot. That’s comedy gold, even if no one involved realized how funny it would turn out.

There’s really no sense in discussing any of the characters or performances in detail since Bay obviously didn’t care. They are all either action figures to be posed in his frames or squealing human robots used to pull laughs or emotion out of the audience through shrill overacting. Everyone on screen embarrasses themselves at least a few times. That just adds to the accidental comedy. Whether it’s the nonsensically overwritten screenplay, the ludicrously overblown action or the hysterically pitched acting, everything about Transformers: The Last Knight attacks your eyeholes and earholes at full volume. This is blockbuster filmmaking as a bludgeoning weapon pointed at the audience. In that sense, it’s definitely the Michael Bayiest entry in a franchise built on all of that human punchline of a director’s excesses.

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Left to right: Megatron and Josh Duhamel as Lennox in TRANSFORMERS: THE LAST KNIGHT, from Paramount Pictures.

You’ve kind of got to admire this fivequel on a certain level for how confidently it shoves hot garbage into your face and demands that you feel entertained. It’s certainly not boring, which has been a problem in at least half of the Transformers movies to date. So that’s a plus. It’s also by far the stupidest entry in a franchise defined as much by stupidity as brand synergy. On a certain level, that might make Transformers: The Last Knight the purest example of whatever the hell Michael Bay thinks he’s been accomplishing with these movies over the last decade. That’s not necessarily a good thing, but since these things keep making about a billion dollars at the box office, I guess that makes it a success for whoever the hell it is that actually likes these things other than Michael Bay or anyone else who gets a paycheque when they do well.

Score:5.5

Final Thoughts:The latest Transformers movie is probably the stupidest and also one of the least boring entries in this garbage franchise. That makes it one of the best sequels, for better or worse.

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Battle for Chivalry in SMITE’s Latest Patch http://www.cgmagonline.com/2017/06/20/battle-for-chivalry-in-smites-latest-patch/ Tue, 20 Jun 2017 20:58:42 +0000 http://www.cgmagonline.com/?p=103868

By Jesse Cabral

Hi-Rez Studios has just released another patch for SMITE, this time releasing Cu Chulainn – The Hound of Ulster alongside a new event in the game. Released in patch 4.11 “Code of Chivalry”, Cu Chulainn is a melee warrior focused around his unique mechanic. Unlike normal gods in SMITE Cu Chulainn can only have 100 […]

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By Jesse Cabral

Hi-Rez Studios has just released another patch for SMITE, this time releasing Cu Chulainn – The Hound of Ulster alongside a new event in the game.

Released in patch 4.11 “Code of Chivalry”, Cu Chulainn is a melee warrior focused around his unique mechanic. Unlike normal gods in SMITE Cu Chulainn can only have 100 maximum mana. His mana regenerates up to 25 and can only go beyond that by hitting enemies with his abilities or by taking damage. When Cu Chulainn is over 85 mana for 3 seconds he goes berserk, gaining a shield and changing his abilities.

Cu Chulainn’s first ability is Barbed Spear. Throwing his spear forward Cu Chulainn deals damage. The spear stuns any minions that it hits while stopping at the first god hit. Barbs from his spear stick into his opponents, reducing their healing for a short duration. When Cu Chulainn goes berserk, his first ability becomes Ground Slam. Cu Chulainn slams his massive arms down dealing damage and rooting in place all enemies in front of him.

Cu Chulainn’s second ability is Vent Anger. He vents his anger out of him as superheated steam. While venting his anger, Cu Chulainn gains increased movement speed and deals damage to enemies in an AOE around him. When Cu Chulainn goes berserk, he has Vent Anger active at all times, meaning that the brute has a permanent speed boost and damage aura around him while he goes berserk.

The third ability that our lovely warrior has is known as Salmon’s Leap. Vaulting over his spear, Cu Chulainn jumps at his enemies dealing damage to enemies around and in front of him. When he goes berserk, however, the ability becomes Furious Charge. Cu Chulainn charges forward damaging enemies he collides with and dragging them with him.

His ultimate is known as Spear of Mortal Pain. Swinging his spear around him, Cu Chulainn deals damage and knocks up any enemies he hits. This ability refunds Cu Chulainn a large amount of mana. When he is berserk the ability becomes War Cry. Giving a massive shout Cu Chulainn deals a burst of damage around him and causes his enemies to tremble.

Cu Chulainn is an unpredictable warrior that his opponents can’t ignore. Managing mana and knowing when to go berserk is something that Cu Chulainn players will have to learn. For those that can, the Hound of Ulster is ready and waiting for them on the battleground of the gods.

A new god is not the only thing Hi-Rez Studios are releasing in this patch.

The Code of Chivalry event is also being released in 4.11.

The event plays out over a series of quests that players must do. Along the way, players must make moral choices that will ultimately decide whether players receive a Noble Knight or Black Knight skin for Osiris. Along with the new skins for the lord of the afterlife are knight themed skins for Anubis, Odin, and Tyr.  The event will cost players 1200 gems and includes a loading skin, loading frame, music theme, and a fire giant ward.

For players excited to Salmon Leap as Cu Chulainn or to fight for the chivalrous code, patch 4.11 “Code of Chivalry” is available now in SMITE.

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Far Cry 5 E3 2017 Preview – Dog Eat Dog World http://www.cgmagonline.com/2017/06/20/far-cry-5-e3-2017-preview-dog-eat-dog-world/ Tue, 20 Jun 2017 20:30:39 +0000 http://www.cgmagonline.com/?p=103849

By Cody Orme

While most people were not necessarily surprised when Ubisoft announced Far Cry 5 ahead of E3 2017, fans of the series were definitely excited. There’s been this uncontrollable hype around the series since the third instalment in the franchise, and everything the series has done since has been solid at the very least. With that […]

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By Cody Orme

While most people were not necessarily surprised when Ubisoft announced Far Cry 5 ahead of E3 2017, fans of the series were definitely excited. There’s been this uncontrollable hype around the series since the third instalment in the franchise, and everything the series has done since has been solid at the very least. With that in mind, most fans are willing to give what seems like a more traditional setting of Middle America a bit more leeway to see what Fra Cry 5 has to offer. And so far, there’s a lot.

Using a backdrop of an abandoned town in the heartland of the USA, Far Cry 5 seems like it might have the most to say about religion and people’s desire to latch on to false idols. This wasn’t explored much in the E3 2017 demo, but it is something to note considering the main antagonists of this game are cultists under the control of an insane leader.

Far Cry 5 E3 2017 Preview - Dog Eat Dog World 1

Cults are creepy, no doubt. And Ubisoft uses that feeling of uneasiness to their advantage here. The E3 2017 demo I had the opportunity to play dropped users into the outskirts of an otherwise abandoned town that’s now used as an outpost for the cult. Abandoned may be a poor choice of word, considering it is crawling with cultists, but the fact remains that the only remnants of civilization are the hollow shells of the once bustling single story buildings that lined the streets.

The E3 2017 demo showed off a new ally system, which allows players to bring a partner into the fray. There were two options but only one obvious choice in my eyes. Players could choose from a cool sniper who can stay back and take out enemies from afar, or an adorable dog that can attack enemies up close. I chose the latter for obvious reasons, but he could be the most useful addition to the Far Cry franchise to date. He has the ability to wander the streets and tag any enemies he walks by without being detected. Since he’s a dog, enemy AI won’t recognize him as a threat unless they catch him in the act of tearing someone’s throat out.  Players can control him using the left option on the D-Pad, where they can point him towards an area or call him back. There’s also a “pet the dog” button and it’s the single greatest contribution Ubisoft has made to gaming.

Far Cry 5 E3 2017 Preview - Dog Eat Dog World 2

Dog aside, reclaiming the town remained a relatively familiar affair. Yes, his ability to walk the streets and tag any possibly baddies I didn’t see made for a somewhat more streamlined approach, and it definitely took some of the heavy lifting away from my end, but the actual takeover felt very reminiscent to past entries in the Far Cry series. That isn’t to say it’s a bad thing, Ubisoft has pretty much perfected this genre since they took out the Malaria mechanic from Far Cry 2, it just seems pretty par for the course.

I was presented with two options. Option one was to go in guns-a-blazing taking out anyone who crossed me. Option two was to set up shop at the top of a water tower with a sniper rifle and silently peg off anyone I saw. I chose option two, though it wasn’t entirely intentional.  By the third or fourth enemy, the AI caught me, and I was essentially pinned to the top of the tower with no real way to go down. This spontaneous excitement was definitely welcome, and using a mix of my own skill along with the powers of my wonder dog, I was able to liberate the area.  The whole ordeal was definitely familiar, and while it felt fresh I do worry that much like Far Cry 4, Far Cry 5, may become a little formulaic. Though the sample I played was so small, it’s hard to really say.

Far Cry 5 E3 2017 Preview - Dog Eat Dog World 3

Far Cry 5 has potential to be a turning point for the series. Though my time with it was short, there’s no denying that the franchise—while maintaining a solid line up of entries—has been relying on the Far Cry 3 formula a little too much. Still, the additions made to Far Cry 5, specifically the companion, make the play style a little different this time around. While there is a chance this entry could fall into the same tropes that have worn down fans of the series, there might be enough to offer a unique experience in a relatively familiar setting for Western audiences.

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Razer Partners with MOL on Digital Currency http://www.cgmagonline.com/2017/06/20/razer-partners-mol-digital-currency/ Tue, 20 Jun 2017 19:49:17 +0000 http://www.cgmagonline.com/?p=103859

By Jesse Cabral

MOLPoints is currently the most widely-distributed virtual currency in South East Asia. Following the partnership, MOLPoints are going to be rebranded as “zGold-MOLPoints.” Alongside Razer’s distribution network, the new zGold-MOLPoints will be sold at over 1 million online and retail stores in countries including Singapore, Malaysia, Thailand, Philippines, Vietnam, Indonesia, Australia, and New Zealand. Razer’s zGold […]

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By Jesse Cabral

MOLPoints is currently the most widely-distributed virtual currency in South East Asia. Following the partnership, MOLPoints are going to be rebranded as “zGold-MOLPoints.”

Alongside Razer’s distribution network, the new zGold-MOLPoints will be sold at over 1 million online and retail stores in countries including Singapore, Malaysia, Thailand, Philippines, Vietnam, Indonesia, Australia, and New Zealand.

Razer’s zGold will soon be accepted as payment for over 2,500 content tiles from the MOL network. Games from platforms such as PlayStation SEA, Facebook Gameroom, and publishers such as Nexon and Wargaming, will be available for xGold users in selected countries. This grants Razer access to a large install base of players across a wide variety of popular games such as World of Tanks, EVE Online, and Guild Wars 2.

Razer’s zSilver currency rewards will be extended to MOL users who top up their digital wallet and pay for digital content using zGold-MOLPoints.

zGold and zSilver are both digital currencies from Razer’s zVault online service. Through zVault players can make payments across many different games all from one wallet. zGold allows for players to purchase games and in-game items. Purchases made with zGold gives players zSilver that can then be redeemed for Razer products. Purchases with zGold are not the only way for players to earn zSilver as they can also earn zSilver by using Razer software daily.

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Bandai Namco Announces .Hack//G.U Remaster For PlayStation 4 and Steam http://www.cgmagonline.com/2017/06/20/bandai-namco-announces-hackg-u-remaster-playstation-4-steam/ Tue, 20 Jun 2017 18:22:02 +0000 http://www.cgmagonline.com/?p=103843

By Zubi Khan

Bandai Namco has announced that the series of .Hack//G.U. games will be hitting the PlayStation 4 and PC via steam in 2017 in North America. The HD remaster will be in full 1080p with a rock solid 60 frames per second. The collection will feature three .Hack//G.U. action-RPG titles; Rebirth, Reminisce, and Redemption. Before the […]

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By Zubi Khan

Bandai Namco has announced that the series of .Hack//G.U. games will be hitting the PlayStation 4 and PC via steam in 2017 in North America.

The HD remaster will be in full 1080p with a rock solid 60 frames per second. The collection will feature three .Hack//G.U. action-RPG titles; Rebirth, Reminisce, and Redemption. Before the days of the melodrama ridden Sword Art Online, there was a little-known property known as the .Hack franchise.  For those who may be unaware of the series of .Hack//G.U. games, they were developed by Cyberconnect2 in the mid-2000s for the PlayStation 2 and was a follow up itself to the original .Hack. series which in itself was a part of a larger initiative comprised of anime, novels, manga and of course, video games.

The games take place in The World, an in-game MMORPG that is plagued by a mysterious player killer named Tri-Edge, who ends up killing the protagonists’ friend within the confines of The World, inducing a real-life coma. Players assume the role of Hasso who is determined to avenge his fallen friend and hunt the player killer.  The games are action RPG oriented affairs and feature gorgeous cell shaded graphics that still hold up today, an HD remaster should prove to give the renowned series a well-deserved makeover. Dennis Lee, the Brand Marketer for Bandai Namco stated “The .Hack series continues to be one of the most requested titles we hear about from our community, we are very excited for these fans to return to The World and experience .hack//G.U. like never before with .hack//G.U. Last Recode!”

Cyberconnect2 has been responsible for titles such as the Naruto Ultimate Ninja fighting games in addition to Dragonball Z and One Piece games, making the games company no stranger to big anime properties. The upcoming .Hack//G.U. Remaster currently has no release date but is expected to hit sometime in 2017.

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OnePlus Announces their Newest Flagship Phone, The OnePlus 5 http://www.cgmagonline.com/2017/06/20/oneplus-announces-newest-flagship-phone/ Tue, 20 Jun 2017 17:54:22 +0000 http://www.cgmagonline.com/?p=103838

By Jesse Cabral

In a keynote speech that was live streamed on YouTube and Facebook, OnePlus has announced its newest flagship phone, the OnePlus 5. The new phone is set to stand alongside the other current flagships such as the Samsung Galaxy S8, Google Pixel, and the LG G6. The new phone is on 7.25mm thick but features […]

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By Jesse Cabral

In a keynote speech that was live streamed on YouTube and Facebook, OnePlus has announced its newest flagship phone, the OnePlus 5.

The new phone is set to stand alongside the other current flagships such as the Samsung Galaxy S8, Google Pixel, and the LG G6.

The new phone is on 7.25mm thick but features a Snapdragon 835 CPU, 8GB of RAM, 128GB of storage and dual cameras.

The OnePlus 5’s dual cameras come with a 20 Megapixel sensor alongside OnePlus’ new photo technology. The new technology can automatically detect various conditions and can automatically select the best ISO, white balance, and shutter speed to ensure that you end up with the best photos. A new Pro Mode accompanies the OnePlus 5 allowing users to fine-tune their settings to get the best shots they can. Alongside the ability to save photos in the RAW format, the OnePlus 5 is perfect for any user looking to step up their smartphone picture game.

The OnePlus 5’s design was developed through over 100 different variations before the final design was selected. Featuring a sublet curvature along with what they are calling the “Horizon Line,” a line that runs the length of the phone the OnePlus 5 boasts a design that is both sleek and elegant. Even though the OnePlus 5 is only 7.25mm thick, its battery life is 20% better than the OnePlus 3T.

The OnePlus 5 comes with Dash Charge technology. Compared to other fast charging solutions on the market, the OnePlus 5 charges faster even when you are using the device. With the tagline, “A day’s power in half an hour” OnePlus looks to keep their devices always charged and ready.

The OnePlus 5 also comes with App Priority. The technology promises to learn the user’s usage patterns and have your most used apps open and ready to go while it keeps your lesser used apps from causing performance issues or impacting battery life. This promises to make the OnePlus 5 better responsive and quicker to use.

Compared to the other flagship phones on the market, the OnePlus 5 certainly trumps them with its camera. Alongside a faster CPU compared to the other flagships, the OnePlus 5 certainly seems to be setting itself up for power users who demand the best out of their phones.

The OnePlus 5 is currently available for early drop and will be available for sale on June 27. Expect prices for the OnePlus 5 to start at $649.

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The Storm Rages in Final Fantasy XIV: Stormblood http://www.cgmagonline.com/2017/06/20/the-storm-rages-in-final-fantasy-xiv-stormblood/ Tue, 20 Jun 2017 17:07:14 +0000 http://www.cgmagonline.com/?p=103824

By Jesse Cabral

Square Enix has launched Final Fantasy XIV: Stormblood the latest expansion for their MMORPG. Stormblood will continue to follow players as they attempt to liberate Ala Mhigo, a land conquered by the Garleans twenty years ago. Players will finally get the chance to set sail from Eorzea for the first time as they head to […]

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By Jesse Cabral

Square Enix has launched Final Fantasy XIV: Stormblood the latest expansion for their MMORPG.

Stormblood will continue to follow players as they attempt to liberate Ala Mhigo, a land conquered by the Garleans twenty years ago. Players will finally get the chance to set sail from Eorzea for the first time as they head to the lands of Doma and Kugane in their quest to liberate those lands.

This expansion is introducing two new jobs, the Samurai and the Red Mage. The Samurai is a melee DPS class that encourages players to execute weapon combos. As players use combos they build up Kenki, a resource that allows Samurais to unleash devastating special attacks. The Red Mage, on the other hand, is a Magic Ranged DPS who balances both black and white mana while fighting with their rapier. When both types of mana reach certain levels, the Red Mage’s rapier becomes enchanted, allowing the player to deal additional damage.

While the new jobs will help players in their quest, that is not all. The level cap has been increased from 60 to 70 allowing players to unlock new power that they will need to defeat their Garlean enemies.

Players will be granted a new way to explore as they will now be able to dive into the prisitine waters off Eorzea’s shores. There are various quests that players will able to get only through swimming.

The new lands players can explore can also become home to them. New plots of land for player housing have been added in this expansion.

Perhaps the second largest change is the revamp of the PvP system. Players will no longer be able to use PvE actions and instead will be able to use a completely different set of actions created just for PvP.

Coming in future patches for players is a new high-level raid: “The Bend of Time – Omega.” Omega returns to the storyline but they mystery of why will be unveiled throughout the story surrounding the raid.

Players will have the option of two different types of items available to purchase if they want to advance through the main scenario. The Tales of Adventure: A Realm Reborn will put players at the end of the base game’s storyline letting players experience the Heavensward scenarios and the new Stormblood scenarios. This will be available for $18.

For players who want to just experience the new content, there is the Tales of Adventure: Heavensward for $25. This will put players just before the new Stormblood content so players can jump right into the new expansion.

Final Fantasy XIV: Stormblood is available now on PlayStation 4, PC, and Mac for $39.99. New players can dive into the world of Eorzea with either the starter edition which is the base game for $19.99 or the complete edition which includes all expansions plus the base game for $59.99.

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Nintendo Switch Receives Wired Controller Support, Including Pokken Pro Controller http://www.cgmagonline.com/2017/06/20/nintendo-switch-receives-wired-controller-support-including-pokken-pro-controller/ Tue, 20 Jun 2017 16:42:31 +0000 http://www.cgmagonline.com/?p=103822

By Zubi Khan

The Nintendo Switch recently received a big 3.0 firmware update which added to it a bevvy of small quality of life features and updates, including the ability to use the Pokken Pro controller, which released with Pokken Tournament in 2015 for the Nintendo Wii U.  Prior to E3 2017, Nintendo announced Pokken Tournamant DX for […]

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By Zubi Khan

The Nintendo Switch recently received a big 3.0 firmware update which added to it a bevvy of small quality of life features and updates, including the ability to use the Pokken Pro controller, which released with Pokken Tournament in 2015 for the Nintendo Wii U. 

Prior to E3 2017, Nintendo announced Pokken Tournamant DX for the Switch, therefore it makes sense that the games company would update their latest console to work with the Pokken Pro gamepad. As it is the case with most console launches, new features and abilities slowly trickle out over time as new firmware updates get rolled out, and the 3.00 update for the Nintendo Switch is no exception, alongside the aforementioned Pokken Pro controller, any previously released controller such as the Switch’s own Pro controller along with the range of 8BitDo’s collection of classic Nintendo inspired controllers can now all be used on the Nintendo Switch via a wired connection.

Nintendo Switch Receives Wired Controller Support, Including Pokken Pro Controller 1

Previously, compatible controllers could only be charged through a wired connection and used wirelessly, this new update allows them to be actually used which should prove to be useful to those who sit close to the dock and don’t want to worry about charging or latency due to a wireless connection.

As the Pokken Pro controller is a wired device, a direct connection to the Switch means that the controller does not require pairing and can be used right out of the box via plug and play as long as the Nintendo Switch is on firmware 3.0 or above. The controller features a single D-pad in addition to four face buttons and two shoulder buttons, with start, select and ZL and ZR centred in a row of small circular buttons, for easy access. Overall the controller is reminiscent of both the Wii U Pro controller, sans the dual analogues and the Super Nintendo pad. Aside from the attended use in the upcoming Pokken Tournament DX, the controller can be used in a variety of titles and should pair excellently with some of the 2D games that the Switch has to offer.

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The Dead Will Rise in Diablo III Starting June 27 http://www.cgmagonline.com/2017/06/20/dead-will-rise-diablo-iii-june-27th/ Tue, 20 Jun 2017 15:16:55 +0000 http://www.cgmagonline.com/?p=103813

By Jesse Cabral

For any Diablo fans eager to summon the dead, Blizzard has announced a release date for the Rise of the Necromancer pack. The Rise of the Necromancer pack is going to release on PC, PlayStation 4, and Xbox One on June 27th 2017. The pack is going to cost $14.99 USD. The highlight of the […]

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By Jesse Cabral

For any Diablo fans eager to summon the dead, Blizzard has announced a release date for the Rise of the Necromancer pack.

The Rise of the Necromancer pack is going to release on PC, PlayStation 4, and Xbox One on June 27th 2017. The pack is going to cost $14.99 USD.

The highlight of the pack is the new class coming to Diablo 3, the Necromancer. Commander of the dead and protectors of the balance of life and death, the Necromancers are masters of blood, bone, and the dark arts. Raising armies of the dead, commanding great curses, consuming corpses and syphoning blood are all in a day’s work for the Necromancer.

“While players often ask us to bring back their favorite characters from our classic games, few classes have been requested as often, or as passionately, as the necromancer,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Reimagining the necromancer was a labor of love—we worked hard to capture the essence of what made the class so iconic, while taking advantage of everything Diablo III has to offer.”

Players who purchase the Rise of the Necromancer pack will also receive extra goodies. These goodies are:

  • A non-combat pet (the Half-formed Golem)
  • A pair of cosmetic wings (Wings of the Crypt Guardian)
  • Necromancer Banner
  • Sigil and Accent
  • Necromancer Portrait
  • Blood Master Pennant
  • Two additional characters slots
  • Two additional stash tabs (PC Only)

For any players who have yet to play Diablo 3 or are looking to repurchase it, Blizzard is releasing an all-in-one package for consoles called the Eternal Collection. Available digital-only the Eternal Collection includes both the Rise of the Necromancer pack along with Diablo III: Ultimate Evil Edition. The pack is receiving a special introductory price of $39.99 USD but will retail for $59.99 USD.

Alongside the new class, players will be able to obtain 4 brand new class sets and over 30 new legendaries. Command your undead army with the Bones of Rathma set, protect yourself in bone with the Grace of Inarius set, consume your foes with the Pestilence Master’s Shroud set, or wield the power of blood with the Trag’Oul’s Avatar set.

Look forward to commanding the forces of life and death following maintenance on June 27th.

 

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Professor Layton Brings Puzzles to the Real World http://www.cgmagonline.com/2017/06/20/professor-layton-brings-puzzles-real-world/ Tue, 20 Jun 2017 14:24:46 +0000 http://www.cgmagonline.com/?p=103798

By Jesse Cabral

Layton fans, it’s time to put on your best top hat and get ready to solve more puzzles! LEVEL-5 are teaming up with Scrap Entertainment to bring you Layton’s Mystery Journey: Real World Puzzle Solving. Just like the name suggests, the puzzles in this game are all in our world and are waiting to be […]

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By Jesse Cabral

Layton fans, it’s time to put on your best top hat and get ready to solve more puzzles!

LEVEL-5 are teaming up with Scrap Entertainment to bring you Layton’s Mystery Journey: Real World Puzzle Solving.

Just like the name suggests, the puzzles in this game are all in our world and are waiting to be solved. Coinciding with the Japanese release on 3DS and the worldwide mobile release of Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy Layton fans have until September 21st to try and solve all 50 puzzles.

Featuring puzzles both online and in real-world locales, Layton fans will get to stretch their problem-solving muscles.

The first of the puzzles features none other than Pikotaro, the man behind the viral song, “PPAP (Pen-Pineapple-Apple-Pen).” Any Layton fans who are eager to start solving puzzles can watch the video puzzle below.

While some of the puzzles are online, LEVEL-5 and Scrap are promising fans the chance to solve puzzles in real world locations. The first puzzle premiering on June 23rd is in Japan’s Shibuya district.  The second real-world puzzle is set for July 20th and will be at London’s Waterloo Station.

For any fans who might need some help solving puzzles, not to worry! The game allows users the chance to link their Twitter accounts and collaborate with other players all over the world. There’s not even a need to worry about language as the game uses Google Translate’s AI to translate a wide range of languages into whatever language you speak best.

Professor Layton Brings Puzzles to the Real World

Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy is the latest release in the Layton Series. Unlike previous games in the series where players were tasked with solving one grand puzzle, this game has players solving many smaller puzzles that all weave together throughout the plot. The game releases June 20th on mobile devices worldwide and on the 3DS in Japan.  A global launch of the game on 3DS is slated for Early Autumn of 2017.

If you want to play Layton’s Mystery Journey: Real World Puzzle Solving you can follow this link to get started.

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Futurama: Worlds of Tomorrow Gets Release Date http://www.cgmagonline.com/2017/06/20/futurama-worlds-tomorrow-gets-release-date/ Tue, 20 Jun 2017 13:00:57 +0000 http://www.cgmagonline.com/?p=103129

By Jesse Cabral

Good news everyone! For any Futurama fans looking to fill the Planet Express shaped hole in their hearts, TinyCo announced their upcoming Futurama mobile game on the App Store and Google Play, Futurama: Worlds of Tomorrow, will officially launch on June 29, 2017. In honour of this monumental occasion, TinyCo, in cooperation with Matt Groening and […]

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By Jesse Cabral

Good news everyone! For any Futurama fans looking to fill the Planet Express shaped hole in their hearts, TinyCo announced their upcoming Futurama mobile game on the App Store and Google Play, Futurama: Worlds of Tomorrow, will officially launch on June 29, 2017.

In honour of this monumental occasion, TinyCo, in cooperation with Matt Groening and his Curiosity Company, along with Executive Producer David X. Cohen, original Futurama writers, and Rough Draft Studios have animated a trailer for the game. This trailer shows TinyCo’s commitment to working with the original Futurama team to bring brand new Futurama stories to life.

Featured in the trailer are legendary science and science-fiction celebrities Stephen Hawking, George Takei, Bill Nye, and Neil DeGrasse Tyson. All four animated heads of these stars are together for the first time in video game trailer history.

That’s not all! All four of the celebrities will be featured in the game as playable characters including having their own unique storyline.

This is not the first new animation that TinyCo has put together for the game. Back in May, a teaser trailer was released that featured the Planet Express crew being distracted by a new “Hypnogame.”That trailer can be seen below:

Futurama: Worlds of Tomorrow will be a free to play game that brings together simulation and galactic exploration with combat and choose-your-own-adventure gameplay. This should help bring the adventures of the Planet Express crew to life.

For more details on Futurama: Worlds of Tomorrow and to connect with fans who will help create and play the game check out the game’s Facebook, Twitter, and Jam_City’s Official Website.

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Serious Sam’s Bogus Detour Review – Tough and Gritty http://www.cgmagonline.com/reviews/serious-sams-bogus-detour-review/ Tue, 20 Jun 2017 13:00:56 +0000 http://www.cgmagonline.com/?post_type=reviews&p=103783

By Chris Carter

Serious Sam is one of those franchises that will probably never die due to its dedicated fan base. Its ideas are entrenched in old school shooter sensibilities, an archetype that’s dying out due to “hero shooters” and other highly refined “games as services” concepts taking over our wallets. It’s not that either of those is […]

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By Chris Carter

Serious Sam is one of those franchises that will probably never die due to its dedicated fan base. Its ideas are entrenched in old school shooter sensibilities, an archetype that’s dying out due to “hero shooters” and other highly refined “games as services” concepts taking over our wallets. It’s not that either of those is a bad thing, it’s just that Sam became increasingly more unique as time went on and he’s been around for over 15 years and counting. While the retro approach does work more often than not with an FPS framework, the spinoffs are a different story.

Serious Sam's Bogus Detour Review - Tough and Gritty 5

Serious Sam’s Bogus Detour will bring back plenty of memories of Smash TV as soon as you see its top-down conceit. Oh and memories of Serious Sam too, as most of its cast of characters is derived from the original games. As a shooter that basically tasks you with blowing stuff up, finding keycards, and then blowing more stuff up, it works. Enemy waves are generally designed in a clever manner, throwing combinations of melee and ranged denizens at you that force you to think quickly on your feet. Moving around and dodging feels satisfying, as do the really fun boss fights that mesh those quick keystrokes in a confined setting.

But the more you play it the more the various systems sort of give way to limitations that feel at odds with its arcade-y nature. For one, the dodge mechanic is limited to a certain number of rolls, and then slowly recharges over time. I definitely get that the team didn’t want people rolling or dashing through stages, but the cool down is jarring, especially when the game throws hundreds of enemies your way. The same goes for the reloading aspect, which is slow, clunky, and shouldn’t be there at all. The aforementioned baddie waves can also feel padded by way of enemy generators, which are placed haphazardly in several zones.

Serious Sam's Bogus Detour Review - Tough and Gritty 3

I have to go back to the map design again though as it’s labyrinthine nature is much better than the core of its action. Having to track down keycards for gates isn’t nearly as boring as you’d think because nearly every corner is filled with an empowering pickup or a new enemy to best. There’s also a lot of great use of perspective, and you can often bypass entire areas with obscure hidden secrets or just a clever use of shooting through certain gaps with a good eye. The clear visual style also does a good job of ensuring that every one of those nuances is visible, and the option to swap your character skin on the fly is a nice little touch as well.

If you can get over those hurdles Bogus Detour is packed with things to do, though I was often just fine with replaying select levels with various mutators. You can toggle cheat codes like infinite lives, silly modifiers, or more hardcore ones like a speed run mode. But the real long-term draw is probably multiplayer, which comes in the form of horde, free-for-all, and team death match. Well, the latter two anyway, as horde is a bit boring. There’s potential there with user maps in the future, but at the moment you’re stuck with tiny arenas, random power-ups, and a rote wave-based formula. You’ll want to wrangle up some friends for the more intense 12-player matches instead.

Serious Sam's Bogus Detour Review - Tough and Gritty 4

Serious Sam: Bogus Detour is a tough and gritty game, and I admire it for that. I just wish it was a little less clunky and more in tune with its crazy, exploding, over-the-top nature. With just a few tweaks this could be something I want to come back to on a regular basis as a great companion to the core series. In the meantime I’m happy that Croteam is still around keeping the dream alive.

Score:6

Final Thoughts:A reductionist shooter that maintains the over-the-top spirit of Serious Sam, for the most part.

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Moss E3 2017 Preview – VR is Magical Once Again http://www.cgmagonline.com/2017/06/20/moss-makes-vr-magical/ Tue, 20 Jun 2017 11:00:30 +0000 http://www.cgmagonline.com/?p=103753

By Brendan Frye

This latest round of Virtual Reality devices, the PlayStation VR, HTC Vive, and Oculus Rift, came with the promise of amazing new worlds that could not be experienced without VR. Blending the lines of the virtual world and the real world. There are plenty of shooters, action games and the like, yet, after playing all […]

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By Brendan Frye

This latest round of Virtual Reality devices, the PlayStation VR, HTC Vive, and Oculus Rift, came with the promise of amazing new worlds that could not be experienced without VR. Blending the lines of the virtual world and the real world. There are plenty of shooters, action games and the like, yet, after playing all the titles currently available, and the new ones hitting headsets soon, it was not until I played Moss, a little game about a mouse, that I was truly sold on this potential.

Moss Makes VR Magical Once Again 1

Moss is a curious little title. When it was first shown off at the PlayStation press conference, you would be forgiven for believing it was just a 2D game with some minor 3D elements. While it had a heartwarming trailer that set up the world, the true magic of the game was lacking. It was not until I sat down in a behind closed door demo with the developers that I uncovered just how amazing Moss truly is.

The game is really quite simple in concept. You play the role of a spirit that has the task of assisting a mouse named Quill as she goes on an epic quest filled with puzzles, discovery, and danger. You control Quill with the analogue sticks, while you control the spirit by motion. As confusing as it sounds, after a few seconds of playing, it all feels second nature, drawing the player, into the world of Moss. 

The team at Polyarc utilized the technology in a way that brings you closer to the character of Quill. The way players heal her is just putting your pointer on top and feeding your power to heal her wounds. It is also possible to pet, and directly interact with Quill using the R2 button, and as you do this, the DualShock 4 will give you a send of her heartbeat. This can be used to tell if she is happy or scared, and a fantastic touch at making the character of Quill feel more than just a virtual mouse, and into something that is easy to care about, and stress to keep safe.

The game of Moss is told through pages in a storybook. Each page represents a single stage Quill must overcome. From platforming to puzzles, all the way to battles, the single scene style of the game works wonders in VR. You can only see what your character would see, forcing you to look around the scene to sort out how to overcome the issues that lay before you, but also it limits what you need to pay attention to, and allows you as the player to get immersed in each diorama-style level.

Quill steals the show in the game. Her little actions as she goes through the level are filled with character. Although you control her with the analogue sticks, and manage her attacks and jumps with the face buttons, there is always something special about Quill that makes her feel like a living, breathing creature within the world of Moss. She will make hand gestures at you as you get stuck in a puzzle, and will react to your triumph when she finishes a level. It is hard to imagine a time when a virtual character was so packed with charm, but somehow the team Polyarc have managed it, and it is magical.

Moss Makes VR Magical Once Again

Moss is a game that demonstrates how special VR can be for storytelling. The simple experience is brought to life with a whimsical little mouse and the power of direct interaction. The way the world is built, and the stylish design of not only the character of Quill but the way she interacts with the player makes Moss one of the most endearing games of E3 2017. It was one of my personal favourite games of the show, and I, for one, can not wait to play though at home when it is released. It is a game built for everyone and will capture the hearts of all who play it. Moss has finally given me a reason to dust off my PSVR, and has made me excited for the future of VR once again.

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Amazon Game Studio’s Breakaway Receives Major Overhaul http://www.cgmagonline.com/2017/06/19/amazon-game-studios-breakaway-receives-major-overhaul/ Tue, 20 Jun 2017 00:54:33 +0000 http://www.cgmagonline.com/?p=103771

By Zubi Khan

Amazon Game Studios’s Breakway has recently received a major update, overhauling several of the existing characters and refreshing the ever evolving public Alpha of the 4v4 sports battle game. The new game update for Breakaway addresses the character roster and updates the look of several of the playable characters, the newly imagined characters gives the […]

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By Zubi Khan

Amazon Game Studios’s Breakway has recently received a major update, overhauling several of the existing characters and refreshing the ever evolving public Alpha of the 4v4 sports battle game. The new game update for Breakaway addresses the character roster and updates the look of several of the playable characters, the newly imagined characters gives the game a fresh new coat of paint, making the currently in-Alpha title feel closer and closer to what the final game will eventually look like once it ships. The new characters also come with name changes and include —  Argus (formerly known as Spartacus), Kyra (formally known as Anne Bonny), and Korryn (formerly known as Morgan Le Fey).

Amazon Game Studio's Breakaway Receives Major Overhaul

Amazon Game Studios have stated that this refresh and update to the roster of fighters comes after the player base suggested and asked for more ‘unique and ownable characters’.  For those who may be unfamiliar with Breakaway, the game is one of the first games developed by Amazon Game Studios, along with two other games called Crucible and New World. Breakaway is a 4v4 arena battle sports game that promises to deliver high levels of action and frenetic craziness that takes aspects from existing AAA action games and melds it all together in an over the top, arcadey and competitive game. The title pits players against each other with the objective of seizing the opposing forces relic and slamming it into the enemy base to score.

What makes Breakaway standout is the eclectic selection of playable characters that effortlessly combine characters drawn from and inspired from mythology and legend into one competitive package. The title also features the ability to build unique fortifications for their strongholds that add another layer of strategy to the game. Breakaway is currently in Public Alpha, those interested in checking it out may visit the games official website to find out more. Amazon Games Studio has been around since 2014 with Breakaway amongst one of their first titles, which in itself was announced in September of 2016.

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Game Grumps Announces Their First Game, Dated for July http://www.cgmagonline.com/2017/06/19/game-grumps-announces-first-game-dated-july/ Mon, 19 Jun 2017 20:56:52 +0000 http://www.cgmagonline.com/?p=103760

By Remington Joseph

The Game Grumps are developing their own game but it may surprise you what it’s about. Popular YouTube let’s players, the Game Grumps, recently teased on Twitter that they were currently developing their own game it’s been unveiled with a new teaser trailer. Titled Dream Daddy: A Dad Dating Simulator, players take on the role […]

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By Remington Joseph

The Game Grumps are developing their own game but it may surprise you what it’s about.

Popular YouTube let’s players, the Game Grumps, recently teased on Twitter that they were currently developing their own game it’s been unveiled with a new teaser trailer. Titled Dream Daddy: A Dad Dating Simulator, players take on the role of a freshly-moved-in single Dad with the goal of dating other Dads in the town of Maple Bay. Players will be to create and customize their own playable Dad, partaking in mini games and side quests throughout the paths to each of the seven Dads available in a visual novel style, each with their own ending. Written by Vernon Shaw and Leighton Gray, Dream Daddy: A Dad Dating Simulator promises as many Dad puns as possible, voiced by the Game Grumps and their friends. The game will feature artwork and pinups by multiple artists and an original score by children’s music artist, Jesse Cale. Dream Daddy: A Dad Dating Simulator will contain sexual content and unannounced secrets to be found by players.

The Game Grumps was originally created in 2012 by YouTubers Arin Hanson and Jon Jafari. Typical episodes consisted of the two talking over a game as they would play, making jokes and sharing stories. A year after the show began, Jon left to continue working on his solo projects, being succeeded by singer-songwriter and comedian, Dan Avidan. The channel would continue to grow, adding shows that look at other games with new hosts and guest stars. With over four thousand videos since its launch, Game Grumps has maintained a dedicated audience and currently has nearly four million subscribers. Game Grumps also do live performances of their show, touring across the United States and Canada.

Dream Daddy: A Dad Dating Simulator will be available on PC via Steam on July 13th, 2017.

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Star Trek: Discovery, Set For September Release http://www.cgmagonline.com/2017/06/19/star-trek-discovery-set-september-release/ Mon, 19 Jun 2017 19:27:35 +0000 http://www.cgmagonline.com/?p=103742

By Zubi Khan

Star Trek, the long-running and storied sci-fi property will be getting a new television programme, titled Star Trek: Discovery, the new series is set for its maiden voyage on September 24th 2017 on CBS All Access in the USA and CTV and Space Channel in Canada. After a long four months of production which resulted […]

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By Zubi Khan

Star Trek, the long-running and storied sci-fi property will be getting a new television programme, titled Star Trek: Discovery, the new series is set for its maiden voyage on September 24th 2017 on CBS All Access in the USA and CTV and Space Channel in Canada.

After a long four months of production which resulted in a notable delay, CBS has announced that finally, the highly anticipated new Star Trek series is set to release come September.  Star Trek: Discovery will star Michelle Yeoh, as Captain Phillppa Gergiou alongside Sonequa Martin-Green (Walking Dead) as her First Officer, Michael Burnham. Star Trek: Discovery will air on CBS on September 24, 2017, at 8:30 Eastern, the show will consist of 15 episodes comprising the first season.

The series follows the exploits of the USS Discovery and is set 10 years prior to the events that transpired in the original 1966 Star Trek. Discovery promises to deliver a diverse cast of characters and withhold the original series legacy of being inclusive while delivering an exciting and original story which previously had only been mentioned within the massive Star Trek universe. Star Trek Discovery was first announced in November of 2015 and had Bryan Fuller and Alex Kurtzman, amongst other Star Trek veterans at the helm of the new property. Fuller, who had previously worked on the Star Trek property, had contributed and established some of the major story beats and arcs for the upcoming series before he left the project in 2016 to peruse other commitments.

The new series is being filmed in Toronto Canada, with additional filming done on location in Jordan.  Star Trek: Discovery will mark the first new series for the long-running franchise since Star Trek Enterprise which ended in 2005.  Fans of both Star Trek and sci-fi who can’t wait for the new series can check out the recently released Star Trek: Bridge Crew, VR game from Ubisoft to hold them over until September.

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TinyBuild Games Threatened to be Sued by Russian Publisher http://www.cgmagonline.com/2017/06/19/tinybuild-games-threatened-sued-russian-publisher/ Mon, 19 Jun 2017 19:15:23 +0000 http://www.cgmagonline.com/?p=103743

By Remington Joseph

Publisher Buka is threatening to sue tinyBuild Games over a financial dispute between the two companies. TinyBuild’s Alex Nichiporchik opened up on the studio’s official site about their ongoing issues with Russian game publisher, Buka Entertainment. In the post, Alex details a timeline of the events that occurred between the two companies regarding tinyBuild’s game, […]

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By Remington Joseph

Publisher Buka is threatening to sue tinyBuild Games over a financial dispute between the two companies.

TinyBuild’s Alex Nichiporchik opened up on the studio’s official site about their ongoing issues with Russian game publisher, Buka Entertainment. In the post, Alex details a timeline of the events that occurred between the two companies regarding tinyBuild’s game, No Time to Explain.

According to Alex, Back in 2011, after a successful Kickstarter campaign for No Time to Explain, Buka Entertainment reached out to tinyBuild, inquiring about publishing the game in Russian-speaking countries. The publisher sent an offer, terms that tinyBuild agreed and signed to a month later. Buka confirmed the agreement, promising that money would be sent over shortly.

The publisher later met with the indie developers, exchanging hard copies of the previously signed contract while still promising that the money owed to tinyBuild would be received shortly. Nearly a month later, Buka contacted tinyBuild after ignoring numerous emails, reassuring that everything is fine and that the money is still on its way. After the second month of silence, Buka informed tinyBuild that the plans to publish No Time to Explain have been cancelled along with several other indie projects.

TinyBuild managed to release No Time to Explain on their own but it was no simple feat. It wasn’t until two years later that the game saw a release on Steam via Greenlight. It was a hellish start for tinyBuild, one that would kill most fresh indie studios.

Since that time, tinyBuild has been open about their negative experience with the publisher. It wasn’t until May of this year that Buka Entertainment threatened the indie studio with a lawsuit for spreading false information. Buke Entertainment continues to deny the existence of any contract, demanding that tinyBuild hand over the original if it exists. The CEO of Buka visited tinyBuild personally earlier this year, threatening the studio while denying the contract.

TinyBuild hopes to come to an agreement with Buka Entertainment, granting the publisher full right to distribute the remastered version of No Time to Explain so long that they honour their end of the original agreement with adjustment for late payments. At the same time, tinyBuild also warns other indie devs about Buka and big publishers that work similarly when it comes to lesser-known indie developers. If Buka Entertainment fails to agree with the new terms, tinyBuild intends to ban the publisher on an industry-wide scale, effectively stopping them from bringing any harm to other developers.

“No indie developer should ever have to go through this.” Alex said when reached out to for a comment.

For those interested, the full post written by Alex Nichiporchik can be read on tinyBuild’s website here.

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Garfield Go Available Now on iOS and Android http://www.cgmagonline.com/2017/06/19/garfield-go-available-now-ios-androi/ Mon, 19 Jun 2017 18:44:25 +0000 http://www.cgmagonline.com/?p=103733

By Zubi Khan

Garfield is celebrating its 39th birthday and with it, a brand new augmented reality based treasure hunting game, Garfield Go is now available for download on both iOS and Android platforms.   Garfield Go, developed by Freeze Tag Games, a mobile games developer is also available for download on iPad and any Android running on […]

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By Zubi Khan

Garfield is celebrating its 39th birthday and with it, a brand new augmented reality based treasure hunting game, Garfield Go is now available for download on both iOS and Android platforms.  

Garfield Go, developed by Freeze Tag Games, a mobile games developer is also available for download on iPad and any Android running on Jellybean or higher device. The game promises to utilize the infamously fat orange cat in a fun and innovate the way that fans of other augmented reality mobile experiences such as Pokemon Go or Munzee will be able to appreciate.  For those who are familiar with Garfield, specifically the comic strip which began all the back in 1978, can look forward to the new game which tasks players to go out on a real-life treasure hunt, rewarding players with panels ripped straight out of the comic, to collect and assemble.

Garfield Go Available Now on iOS and Androi

Different panels are given various rarity levels which give players more incentive to go out and look for some of the rarer and obscure pieces in the available pool of hundreds of Garfield comic strips. Aside from assembling comic strips, players can unlock fun and zany costumes to dress Garfield in, while participating in exciting mini-games that reward the titular cat with lasagna. If the notion of collecting panels and assembling Garfield comics, while playing dressing up a fat orange cat is not titillating enough, Garfield Go also offers eager treasure hunters with real life prizes such as actual money which can be redeemed at Amazon, Starbucks, Dominos Pizza and other participating partners.

Garfield Go also features authentic lines of dialogue from the late great Lorenzo Music, the original voice of GarfieldGarfield Go apes Niantic and Nintendo’s uber-popular Pokémon Go title in more than the namesake. The game itself features a map based over the world where players assume the role of Garfield the cat which through the miracle of GPS can move him about in real time, finding nests or hot spots that contain chests filled with loot and lasagna, Garfield’s favourite food.  Garfield Go is available now on both the app store and Google Play store.

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Project Rap Rabbit Kickstarter Campaign Still £700k Short of Goal http://www.cgmagonline.com/2017/06/19/project-rap-rabbit-kickstarter-campaign-still-700k-short-goal/ Mon, 19 Jun 2017 16:58:54 +0000 http://www.cgmagonline.com/?p=103723

By Remington Joseph

Things don’t appear to be looking great for the Project Rap Rabbit Kickstarter campaign. Project Rap Rabbit, the rhythm-action game collaboration project between the creators of PaRappa the Rapper and Gitaroo Man may not see the light of day after all. With six hours left to go, the campaign still needs 700 thousand pounds to […]

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By Remington Joseph

Things don’t appear to be looking great for the Project Rap Rabbit Kickstarter campaign.

Project Rap Rabbit, the rhythm-action game collaboration project between the creators of PaRappa the Rapper and Gitaroo Man may not see the light of day after all. With six hours left to go, the campaign still needs 700 thousand pounds to be fully funded. Having launched in mid-May, the Project Rap Rabbit campaign is currently sitting at a little under 160 thousand pounds, less than a quarter of its overall goal. A video previewing the gameplay concept released earlier this month, giving people a better understanding of what the final product would look like but with so little time left, the success of the campaign is looking unlikely.

For those unaware, Project Rap Rabbit is a game set in a fictionalised 16th Century Japan. Players follow a young rabbit named Toto-Maru as he overthrows a corrupt government through a series of rap battles. Players would be able to construct their own lines in addition to following the rhythm of the song.

There are a number of potential reasons why Project Rap Rabbit didn’t gain the support it needed. When the game was first announced, the gameplay was slightly difficult for many to wrap their heads around. While the latest video makes the concept clearer, the game’s initial teaser was vague and didn’t do much to explain how the game would work. Another possible reason is that Project Rap Rabbit is, unfortunately, a victim of bad timing as a Kickstarter project. After majorly successful campaigns resulted in games that disappointed most supporters, many gamers are more sceptical about new revival projects. The fact that the rhythm-action genre is so niche also doesn’t help Project Rap Rabbit’s situation at all.

Coincidentally, Sony recently released a remastered PlayStation 4 edition of the PlayStation classic, PaRappa the Rapper. The game is nearly untouched, only adjusting the graphics to fit on modern consoles. Though the game’s art style holds up well, Complaints have been made about the game’s low-resolution cutscenes and slightly frustrating gameplay.

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WWE Highlight Superstar Seth Rollins in WWE 2K18 Cover http://www.cgmagonline.com/2017/06/19/wwe-unveil-new-wwe-2k-game-cover/ Mon, 19 Jun 2017 15:49:35 +0000 http://www.cgmagonline.com/?p=103713

By Cody Orme

Today is a day for wrestling fans, specifically those more accustomed to WWE offerings, can mark out. For the first time since the WWE touted the “New Era” the cover of the upcoming 2K wrestling game will feature a current WWE superstar that didn’t debut in the early 2000s or before. The wrestler in question is none […]

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By Cody Orme

Today is a day for wrestling fans, specifically those more accustomed to WWE offerings, can mark out. For the first time since the WWE touted the “New Era” the cover of the upcoming 2K wrestling game will feature a current WWE superstar that didn’t debut in the early 2000s or before. The wrestler in question is none other than the Architect himself, Seth Rollins, and the WWE, in all their showmanship actually took to ESPN to make the announcement for the cover of WWE 2K18.

Over the past few years, many fans felt a little slighted by the WWE 2K series for it’s lack of current superstars on the game covers. Both the WWE and 2K games put more of a focus on the wrestling company’s history, highlighting the pre-order superstar or an upcoming game mode. The last current roster member to grace a game was Brock Lesnar, and while he’s still as popular as ever, one could argue that he’s almost as much of a relic of a bygone wrestling era as some of his other cover counterparts such as The Rock, Ultimate Warrior.

The inclusion of Seth Rollins as a cover character shouldn’t be too surprising to fans of the show. Rollins has been featured prominently on WWE televisions since his debut in the faction known as the Shield, and even when the trio inevitably parted ways, Rollins has been one of the most featured stars in the company, even closing out a WrestleMania as champion.

Details on the rest of the game are slim, and many are left wondering if Rollins’ inclusion on the cover has anything to do with this year’s special game mode (a Shield storyline would be brief but fantastic), though nothing has been said. Still, for the time being, wrestling fans the world over can be happy to see a current superstar featured in a video game offering from the biggest company in the wrestling business.

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Square Enix Gives Players a Look at Final Fantasy XV “Episode Prompto” DLC http://www.cgmagonline.com/2017/06/19/square-enix-gives-players-look-final-fantasy-xv-episode-prompto-dlc/ Mon, 19 Jun 2017 15:45:15 +0000 http://www.cgmagonline.com/?p=103714

By Remington Joseph

Square Enix has released a new trailer for Final Fantasy XV’s upcoming DLC, “Episode Prompto”. The official trailer gives Final Fantasy XV fans a glimpse of what to look forward to when they take control of Prompto for the first time this month. After being separated from Noctis and the others, Prompto fights to discover […]

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By Remington Joseph

Square Enix has released a new trailer for Final Fantasy XV’s upcoming DLC, “Episode Prompto”.

The official trailer gives Final Fantasy XV fans a glimpse of what to look forward to when they take control of Prompto for the first time this month. After being separated from Noctis and the others, Prompto fights to discover the truth of his origin. Taking place in the Arctic, players can ride snowmobiles, taking down enemies with bazookas while being able to take selfies.

Launching alongside the “Episode Prompto” DLC is the “Regalia Type-D” update. The update will an off-road style customization of the Regalia that will let players drive freely off of the main road, even allowing them to jump. Square Enix also announced that a separate update will be released, updating Final Fantasy XV to support the upcoming Xbox One X.

Square Enix Gives Players a Look at Final Fantasy XV "Episode Prompto" DLC

During E3 this year, Square Enix announced a new Final Fantasy Spinoff, Monster of the Deep: Final Fantasy XV. Developed for PlayStation VR, Monster of the Deep: Final Fantasy XV will let players take part in a variety of different fishing challenges, taking place in different locations of the world of Final Fantasy XV. Players will also be able to fish and interact with the game’s main cast.

Since the game’s release last year, Square Enix has continued to develop new content in order to expand the world of Final Fantasy XV. DLC following the characters who fighting alongside Noctis is currently being released with an upcoming multiplayer expansion also in development. Final Fantasy XV is also being updated regularly, adding new weapons and story scenes, improving the game’s quality while fixing any bugs.

Final Fantasy XV’s “Episode Prompto” DLC along with its “Regalia Type-D” update will launch worldwide on June 27th. “Episode Prompto” will cost $4.99 while the upcoming update will be free for all players.

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Capcom and Bandai Namco Form New Cross-License Agreement http://www.cgmagonline.com/2017/06/19/capcom-bandai-namco-form-new-cross-license-agreement/ Mon, 19 Jun 2017 14:33:17 +0000 http://www.cgmagonline.com/?p=103705

By Remington Joseph

A partnership has formed between Capcom and Bandai Namco, relating to the companies’ online services. A press release was released today, announcing a cross-licensing agreement between Capcom and Bandai Namco. The agreement has been made to improve user experiences while speeding up the production of titles and reducing development costs for both companies. Additionally, the […]

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By Remington Joseph

A partnership has formed between Capcom and Bandai Namco, relating to the companies’ online services.

A press release was released today, announcing a cross-licensing agreement between Capcom and Bandai Namco. The agreement has been made to improve user experiences while speeding up the production of titles and reducing development costs for both companies. Additionally, the cross license relates to online matching. Capcom aims to utilize the patents that the company has been granted in their own series’ such as Street Fighter, allowing the company to produce more exciting content for their existing titles.

Capcom has a history of bringing its intellectual properties together with other companies’, resulting in a number of crossover fighting games over the years. One of the most well-known crossovers would be Capcom’s Marvel vs. Capcom series, pitting characters from the Marvel’s comic books against Capcom’s. Capcom also partnered with SNK in 1999, creating a variety of titles using popular characters from both companies.

Bandai Namco and Capcom have worked together previously as well, creating the 2005 turn based strategy game, Namco X Capcom for the PlayStation 2. Though the game remained exclusively in Japan, its sequels, Project X Zone and Project X Zone 2, released in America in 2013 and 2016 for the 3DS, introducing Characters from Sega and Nintendo as well.

In 2012, Capcom also developed Street Fighter X Tekken for PlayStation 3, Xbox 360, PC and PlayStation Vita. While a second title, Tekken X Street Fighter, was initially announced at the same time, the game has been stuck in development ever since with the project being presumed dead. Bandai Namco’s most recent title, however, Tekken 7, did include Akuma from Capcom’s Street Fighter series as a guest character.

Capcom expressed that they are interested in further exploring cross-licensing opportunities in order to help benefit the game industry, offering better user experiences while protecting its patents.

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Pixels & Ink #255 – E3 2017 Day 3 http://www.cgmagonline.com/2017/06/19/pixels-ink-255-e3-2017-day-3/ Mon, 19 Jun 2017 14:03:47 +0000 http://www.cgmagonline.com/?p=103695

By Cody Orme

With E3 now over, the team discusses their thoughts on this year’s event and what it will be remembered as, while also talking about their favourite games from the show like Metroid: Samus Returns, Total War: Warhammer II and more.

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By Cody Orme

With E3 now over, the team discusses their thoughts on this year’s event and what it will be remembered as, while also talking about their favourite games from the show like Metroid: Samus Returns, Total War: Warhammer II and more.

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Mario+Rabbids: Kingdom Battle E3 2017 Preview http://www.cgmagonline.com/2017/06/19/mariorabbids-kingdom-battle-e3-2017-preview/ Mon, 19 Jun 2017 13:57:02 +0000 http://www.cgmagonline.com/?p=103689

By Cody Orme

When the Mario+Rabbids: Kingdom Battle poster leaked earlier in the year, most fans weren’t excited. Many thought that, if it was real, it would be a minigame compilation featuring one of the most beloved characters in the world of video games and, well, the Rabbids. Sure, Mario has done these things before, most notably with […]

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By Cody Orme

When the Mario+Rabbids: Kingdom Battle poster leaked earlier in the year, most fans weren’t excited. Many thought that, if it was real, it would be a minigame compilation featuring one of the most beloved characters in the world of video games and, well, the Rabbids. Sure, Mario has done these things before, most notably with his former adversary turned sports buddy in the Mario and Sonic series. But I don’t think anyone expected an XCOM-styled strategy RPG instead. But here we are, it’s E3 2017 and legendary game designer Shigeru Miyamoto joined Ubisoft on stage to announce just that. Now on the show floor, Mario+Rabbids: Kingdom Battle is playable, showing the whole world how this weird cross-over has the potential to be a must have on the Switch.

Mario+Rabbids: Kingdom Battle E3 2017 Preview 1

As a strategy RPG title, Mario+Rabbids: Kingdom Battle seems to hide a whole lot of complexity under its adorable skin. Players control Mario and his familiar looking Rabbid comrades with a cursor that they follow. During my demo, I encountered three battles, all of which got progressively more difficult. In battle, selecting a character will highlight an area they can move to and players simply click and move, preferably to cover. Those are destructible by the way, so camping in a favourable position won’t quite work out. Slowly as more attacks are hurled, players can see chips of the blocks they’re hiding behind slowly wither off until it completely crumbles. Obviously the cartoonish art style doesn’t really show this in great detail, but it’s visible enough to inform players when to get a move on.

If you’ve every played a strategy title there isn’t anything new in that design, but considering the aesthetic, some children will have to adjust to the play style. My play through wasn’t entirely difficult, but there were some harder battles, so even older players will have something to enjoy. There’s a deep progression system as well that allows players to manage blaster and weaponry upgrades for Mario and his friends—which is a sentence I’d never thought I’d write—and other purchases for upgrades. I’m not entirely used to seeing Mario in this setting, and seeing him covering behind a half wall looking up to shoot from an arm cannon is a little strange, but it all fits in the world that’s created here.

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Ubisoft made sure to bring in classic Mario elements to compliment the gameplay. At one point in the demo, I had to traverse a maze where walls would rise up to block my way, something every Nintendo fan can remember from a handful of games. Going one way gave an upgrade option and going the other gave actual story. It was a nice variant on the gameplay and helped the demo feel so linear. Outside of that the core battle mechanics—outside the wall cover—are straight out of the Mario series. To gain a tactical advantage, players can help their allies jump in the air, giving them a wider movement spread.  There are also pipes strategically laid out throughout the battlefield that will take players to other parts of the stage, which could be on a higher level, giving a more tactical advantage as those on higher ground can shoot others who are lower, and players on lower ground can’t retaliate.  In a strong enough run, players can vault in the air over to a pipe and run to cover behind an enemy to take them out. Obviously enemies can do the same, and it’s worth considering where the players are across the map.

Another thing to consider are non-allied variables. In the final battle I was introduced to a Chain Chomp on the battlefield. He wasn’t necessarily an enemy, but he would attack if my units went too close. The idea in battle though was to try to draw out the enemies to get in his sight, leaving me somewhat protected. Throwing these kinds of situations at a player honestly makes the game feel fresh and unique, a completely different direction than anything we’ve seen from Mario in that regard, and that’s a great thing. The Switch really does feel like a new era for Nintendo, and the fact that a crossover with Rabbids is an XCOM-lite only reinforces that idea.

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In an E3 absolutely dominated by Nintendo announcements, Mario+Rabbids: Kingdom Battle is probably the strangest, yet most satisfying of them all. Though we’re still a few months away from the game’s physical release, the fact that this game exists is great. With relatively deep progression, a great sense of strategy, and the ability to create memorable runs, this is a game that absolutely oozes with potential. And it’s all underneath the adorable cloak of the Rabbids franchise.

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Pixels & Ink #254 – E3 2017 Day 2 http://www.cgmagonline.com/2017/06/17/pixels-ink-254-e3-2017-day-2/ Sun, 18 Jun 2017 03:00:25 +0000 http://www.cgmagonline.com/?p=103683

By Cody Orme

E3 2017 Day 2 is here and the CGMagazine crew go over the best things they have seen on the show floor. Cody talks about his time playing Middle-Earth: Shadow of War, while Elias talks about his Time with Sonic Forces.

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By Cody Orme

E3 2017 Day 2 is here and the CGMagazine crew go over the best things they have seen on the show floor. Cody talks about his time playing Middle-Earth: Shadow of War, while Elias talks about his Time with Sonic Forces.

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Metroid: Samus Returns E3 Preview – Building The Future http://www.cgmagonline.com/2017/06/17/metroid-samus-returns-e3-preview/ Sat, 17 Jun 2017 23:00:00 +0000 http://www.cgmagonline.com/?p=103668

By Cody Orme

When discussing certain shifts in the industry, it’s hard to argue that Metroid wasn’t a total game changer. From its first title in 1986, when players popped their cartridges in their NES, to Super Metroid, one of the most refined games in the SNES library, right up to the Prime series, Metroid has been at […]

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By Cody Orme

When discussing certain shifts in the industry, it’s hard to argue that Metroid wasn’t a total game changer. From its first title in 1986, when players popped their cartridges in their NES, to Super Metroid, one of the most refined games in the SNES library, right up to the Prime series, Metroid has been at the forefront of innovation and quality. But the franchise went dormant for almost an entire console generation, leaving fans with a craving for more. During their Direct show, Nintendo unveiled Metroid Prime 4, and afterwards Metroid: Samus Returns. Finally, after years of waiting, players itching to jump back into space with the best bounty hunter this side of the galaxy had two offerings for both of Nintendo’s major consoles. While Prime 4 won’t be seen for some time, Metroid: Samus Returns is E3 2017 ready, and will release later this year, bringing players back to a familiar Metroid II setting, but with a complete overhaul in mechanics.

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“We took that foundation of Metroid II and laid new things upon it to create a new play experience,” says Yoshio Sakamoto, the Executive Officer of Nintendo EAD, and the man behind Metroid: Samus Returns.

With Sakamoto, who worked as a designer on the first Metroid, a producer for Super Metroid, and has been a constant name in the series since the game is in good hands. Ironically enough, he didn’t work on Metroid II, making this a pretty good place to bring the series back to. Along with Sakamoto, the Spanish team Mercury Stream is helping with development. For those unaware, they worked on the Castlevania: Lords of Shadow title on the 3DS, making them a studio that knows the genre.

Metroid: Samus Returns takes the basic map and story of Metroid II and rebrands it with 3D visuals in a 2D plane. Aesthetically, Metroid: Samus Returns looks great, environments are rich, and the 3D effect is used to its fullest. Oddly enough, despite a brand new console on the market from Nintendo, Director Yoshio Sakamoto had his eyes on Nintendo’s handheld console since the game’s inception in 2015.

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“This is a platform of which I’ve wanted to build a Metroid game on for quite a while,” says Sakamoto. “[Also] the glasses 3D effect is something we absolutely couldn’t pass up on.”

Metroid: Samus Returns is more than just a rebranding of Metroid II though. In fact, the entire game has been revamped to make Metroid: Samus Returns feel like a completely new experience. To start, players can pin points on maps, ensuring they won’t get lost. A very convenient addition for sure, but combat is where fans will see the most differences. This is especially apparent with the 360-degree aim. By holding the left trigger, Samus firmly plants her feet in the ground, and players can literally shoot anywhere they please. It’s a convenience that hasn’t ever existed in a 2D Metroid title, which prior to this only let players aim in eight directions—unless you count the first person view in Metroid: Other M.

The other big change for combat is the melee block. At first, this didn’t seem like a big deal, but it really changes the entire feeling of Metroid for the better. Though the series has been known for its action, the main appeal of Metroid is the exploration. In Metroid: Samus Returns, action is at the forefront, and it’s used to improve an already stellar map. The melee block means that most enemies give a tell, and players must time their block at the right time in order to fend off the attack, and deal more damage in their next shot. This includes battles with Metroids, who are a little faster, meaning players have to change their normal rhythm with blocking to accommodate this. It’s actually intuitive, and even ingenious if implemented as intelligently throughout the rest of the game. Though my demo ended after the first Metroid battle, it seems like a great direction for the series to go in.

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Honestly, after a few years of doubt, the fact that we’re getting a new Metroid title at all is enough to make the most jaded Nintendo fan heart melt with glee, and what a way to return. Metroid: Samus Returns is not just a return for the franchise, it could very well be the next big step for the franchise. With some experimental additions put in the backdrop of an old familiar setting, Metroid: Samus Returns could arguably be one of the best showings at E3 2017.

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Sonic Forces E3 Preview – The Next Era of 3D Sonic http://www.cgmagonline.com/2017/06/16/sonic-forces-e3-preview-the-next-era-of-3d-sonic/ Fri, 16 Jun 2017 17:18:02 +0000 http://www.cgmagonline.com/?p=103657

By Elias Blondeau

I could open this with some snarky putdown of the Sonic franchise, but let’s face it—that’s old hat at this point, and a bit untrue considering almost all the mainline Sonic games post-2006 were varying degrees of good. Sonic Unleashed, Colors, and Generations were the best of that bunch, though, so it stands to reason […]

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By Elias Blondeau

I could open this with some snarky putdown of the Sonic franchise, but let’s face it—that’s old hat at this point, and a bit untrue considering almost all the mainline Sonic games post-2006 were varying degrees of good. Sonic Unleashed, Colors, and Generations were the best of that bunch, though, so it stands to reason that the Sonic Team following that formula again is a safe bet. What’s interesting, however, is that Sonic Forces doesn’t seem content to just repeat itself for low-risk, high-reward gains. From my time with the game, Sonic Team is making some tweaks and introducing new mechanics that make it a bit more than a retread.

Kicking off my demo was a section with Modern Sonic, and people who have played a post-Unleashed 3D Sonic game should know exactly what to expect here for the most part. Blistering speed, rapid-press homing attacks, an emphasis on grinding rails, and using ziplines to gain higher ground. Sonic has a bit of the signature squirreliness that’s become kind of a hallmark for this generation of 3D Sonic, but it never impeded gameplay—it mainly made me focus on precision over just going in a straight line, which I appreciated.

That being said, there were some tweaks that I noticed have been made to how Sonic controls, and they’re welcome changes as far as I’m concerned. The post-Unleashed titles have introduced mechanics that see Sonic controlling more like a car, with things like MPH and drifting being shoehorned in. During my sprint through a burning, exploding husk of a city, none of that chicanery was present—just running, jumping and smashing badniks. It felt very intuitive, with no dumb gimmicks shoehorned in and all of it running smoothly at a crisp frame rate.

I also was able to get my hands on one of the customizable avatars, and surprisingly, it ended up possibly being my favourite part of the demo. While I did love playing as Sonic himself, there was something about the avatar that felt refreshing. It was a blend of that zippy, tight platforming that I’ve come to love from the franchise mixed up with new weapon mechanics. My weapon of choice was a flamethrower, which has two main functions—crowd control and navigation. Players can fire off a generous plume of fire to incinerate a whole crowd of badniks, which is a useful feature we’ve never really seen in a Sonic title. In terms of navigation, the flamethrower can be detonated repeatedly in midair to fling the avatar higher and higher through the air. This ability is finite, though, and has to be replenished through collected red capsules.

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What I played of Sonic Forces felt great, and what I saw of the story—a dark yarn of scrappy rebellion in the vein of the old Sonic the Hedgehog comic series—seemed like it was on the right track. After the debacle of Sonic Boom: Rise of Lyric, it’s refreshing to see what feels like a continuation of where the series was heading before that misstep. There’s a consistency there that I think the series needs, considering some entries’ inclination to tear everything down and start from scratch.

I’m looking forward to seeing how the whole package turns out when Sonic Forces hits stores this fall. And hey, seeing Shadow the Hedgehog in a major role again is going to be some edgy fun.

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New Details Emerge For Spider-Man PlayStation 4 http://www.cgmagonline.com/2017/06/16/new-details-emerge-spider-man-playstation-4/ Fri, 16 Jun 2017 16:38:16 +0000 http://www.cgmagonline.com/?p=103628

By Zubi Khan

Sony’s E3 2017 Press Conference ended with an extended look at Insomniac’ Games upcoming Spider-Man title for the PlayStation 4. Although the trailer finally gave players a glimpse of the game in action, it was still primarily set in a closed off section of the game, withholding fans from many details beyond the scope of […]

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By Zubi Khan

Sony’s E3 2017 Press Conference ended with an extended look at Insomniac’ Games upcoming Spider-Man title for the PlayStation 4. Although the trailer finally gave players a glimpse of the game in action, it was still primarily set in a closed off section of the game, withholding fans from many details beyond the scope of combat and some of the big set pieces that the game will feature. Recently, however, some substantial new information for the upcoming superhero title became available to the public, collaborated from various news outlets.

Arguably, the biggest piece of new information in regards to the title is that the game’s world is said to be 4-6 times larger than that of Insomniac Games’ last title, Sunset Overdrive, which was an Xbox One exclusive. The news of a large game world also comes with the confirmation that the game will indeed be mostly open-world, with specific scenes that take place in more linear environments. Fans of some of the PlayStation 2 era Spider-Man games should be pleased. In addition, it was confirmed that the title will be single-player only and will focus on segments in which players not only play as the titular Spider-Man but also engage in the everyday life activities of the 23-year-old, Peter Parker. It was also reported that the Spider-Man of the upcoming title has already been established as the iconic web-swinger for about eight years, however, this does not mean that Spider-Man will be steadfast and ready at all times, and at will still have moments of self-doubt, struggling with his confidence as a superhero.

Eagle-eyed viewers of the latest trailer for the game were sure to notice at the end, a cameo by Miles Morales, a character that assumes the role of Spider-Man in some of the newer incarnations of the Marvel comics.  Insomniac has assured that his inclusion in the upcoming game will be more than just a nod to fans of the franchise and that Mile’s character will play a major role in the game. The games company has stated that they are working closely with Marvel while trying to shed some light on some of the lesser known or more obscure characters within the massive Spider-Man universe.  Speaking of characters, the trailer that dropped during Sony’s E3 2017 show only showed off Kingpin and Mr. Negative, however, it has been confirmed that the full game will have a few more villains from the series in addition to the two aforementioned characters.

Like all good superheroes, who follow the dogma of sparing one’s adversaries from death, the latest Spider-Man game will follow the ideology, in that players will not be able to actually kill any of their enemies and instead incapacitate them via the wonderful spider abilities at the disposable of the player. Finally, fans that may have been wondering why Spider-Man’s emblem or crest on his costume was white, can now rest assured knowing that it will be addressed in the game and that it goes beyond just being an aesthetic refresh.

Spider-Man will be an exclusive title for the Sony PlayStation 4, it is currently slated for a 2018 release.

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IO Interactive Becomes Independent, Retains Ownership of Hitman http://www.cgmagonline.com/2017/06/16/io-interactive-becomes-independent-retains-ownership-hitman/ Fri, 16 Jun 2017 16:14:36 +0000 http://www.cgmagonline.com/?p=103648

By Zubi Khan

IO Interactive, the renowned games studio behinds titles such as Mini Ninjas, Freedom Fighters and arguably their most well-known property, Hitman have become an independent games studio, after relinquishing ties with Square Enix in May of 2017. The Danish game developer, IO Interactive announced that not only are they going the indie route, but that […]

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By Zubi Khan

IO Interactive, the renowned games studio behinds titles such as Mini Ninjas, Freedom Fighters and arguably their most well-known property, Hitman have become an independent games studio, after relinquishing ties with Square Enix in May of 2017.

The Danish game developer, IO Interactive announced that not only are they going the indie route, but that they have managed to retain the rights to their beloved Hitman property, promising to deliver more games in the storied franchise in the future.  IO Interactive’s CEO, Hakan Abrak has posted an open letter on the official IO website, addressing the matter.  He states that for IO, becoming independent is an watershed moment for them, and he goes on to thank the countless fans of their game series for all their support.

“This is a watershed moment for IOI. As of today, we have complete control over the direction for our studio and the Hitman IP – we’re about to forge our own future and it’s incredibly exciting. We are now open to opportunities with future collaborators and partners to help strengthen us as a studio and ensure that we can produce the best games possible for our community.”

Abrak wrote, putting emphasis on how crucial it is for IO to have the flexibility and freedom of being independent while also still being able to work on the Hitman series. Abrak also thanked Square Enix for the support the Japanese based gaming giant provided to IO interactive over the years they had worked together. The blog post ended with a promise of more information to come in regards to Hitman and IO interactive itself in the coming weeks.

IO Interactive going independent means that they have come full circle, in that they are now once again an independent games studio. The games company in a buyout became a part of Eidos Interactive in 2004, which subsequently got taken over by Square Enix Europe in 2009. The ramifications of becoming independent are not yet known, but it will ensure that IO Interactive have the freedom to approach development that works for them as a studio, and the players that enjoy the Hitman franchise. It will be exciting to see what is next for the iconic developer.

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Sakuna: Of Rice and Ruin E3 2017 Preview http://www.cgmagonline.com/2017/06/15/sakuna-of-rice-and-ruin-e3-2017-preview/ Thu, 15 Jun 2017 23:11:35 +0000 http://www.cgmagonline.com/?p=103640

By Elias Blondeau

It’s hard to really pin down what exactly, Edelweiss’ new game is similar to. Sure, its direct influence by Japanese folklore could be easily compared to the likes of Okami and Muramasa, yet its 2D exploration punctuated by blistering action to Odin Sphere, its central gimmick to Bionic Commando. But those are all a bit […]

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By Elias Blondeau

It’s hard to really pin down what exactly, Edelweiss’ new game is similar to. Sure, its direct influence by Japanese folklore could be easily compared to the likes of Okami and Muramasa, yet its 2D exploration punctuated by blistering action to Odin Sphere, its central gimmick to Bionic Commando. But those are all a bit of a stretch. From what I’ve seen, Sakuna: Of Rice and Ruin is very much its own bag, and despite being very early on in development, what I got my hands on is already shaping up to being a very special, unique experience.

Players take the role of disgraced harvest goddess Sakuna, banished to a dangerous island by a celestial being. Down but not out, Sakuna and a ragtag gang of humans make the hard choice to push back against the strange monsters and untamed plant life on the island. Together, they vow to take back the landmass, oversee a bountiful harvest, and create a paradise out of their prison.

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Luckily, Sakuna has just the tools to make that goal a little more feasible. She may be a harvest goddess, but that doesn’t mean she doesn’t know her way around a fight. In fact, she’s a veritable killing machine, armed with a deadly sickle and magical scarf to help her slash her way through hordes of mythological beasts. From imps to oni to hulking toads, nothing seems to be too much of a match for Sakuna.

Players really get to feel this power, too, as Sakuna’s controls are buttery smooth and responsive to a T. Jumping around and slashing through enemies should feel pretty familiar to anybody who’s picked up an Igarashi Castlevania title, albeit a bit more combo-heavy. It’s a particularly rousing round of that sort of gameplay, especially with its novel hook—Sakuna’s scarf. This impressively durable bit of fabric can be used in a wide variety of ways, but the one that stood out to me most was as a traversal device. Similar to Nathan “Rad” Spencer’s robot arm or even Attack on Titan’s maneuver gear, players can fling the scarf in any direction to send Sakuna flying. She can grapple onto enemies and swing around them, swing up to the ceiling and cling to it, use it to jump from wall to wall, and other ingenious ways. It’s a neat gimmick, and better yet, it’s a neat gimmick that works in a snappy, intuitive way.

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Visually, the game is kind of gorgeous. While some might note that it doesn’t have a lot in the way of graphical horsepower behind it, there’s a gorgeous cell-shaded aesthetic layered over the 3D models that’s very reminiscent of the aforementioned Okami. That said, there’s definitely more of an anime influence to this game, though thankfully nothing as low hanging and low-effort as the Jell-O breasted monstrosities that star in lesser anime-styled titles. It’s all very cute, and the monster designs evoke classic Japanese folklore without feeling too unoriginal or derivative. The whole title looks great on top of feeling great.

There are other facets to Sakuna: Of Rice and Ruin that I didn’t get to see, as the game is very early on in development. These include farm management and gauging Sakuna’s hunger, which I’m interested in seeing factor into the generally action-packed experience. But even without seeing those bits, I walked away from Edelweiss’ game with nothing but excitement. This is a doujin developer who has made good games for years, but never quite had a true international hit. From what I’ve seen, I truly think their latest has the potential to be that hit. I can’t wait to see how the whole experience pans out when it launches in fall of 2018.

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The Swords of Ditto E3 Preview—Hugs, Hats, and Heroes http://www.cgmagonline.com/2017/06/15/swords-ditto-e3-preview-hugs-hats-heroes/ Thu, 15 Jun 2017 20:40:39 +0000 http://www.cgmagonline.com/?p=103631

By Elias Blondeau

The Legend of Zelda is a series that has begun to move away from its roots in favour of a bold, more open direction. That’s all well and good—Breath of the Wild is a bonafide masterpiece, as far as I’m concerned, and one of Nintendo’s most confident productions in recent memory. Yet I can’t help […]

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By Elias Blondeau

The Legend of Zelda is a series that has begun to move away from its roots in favour of a bold, more open direction. That’s all well and good—Breath of the Wild is a bonafide masterpiece, as far as I’m concerned, and one of Nintendo’s most confident productions in recent memory. Yet I can’t help but miss that distinct old school Zelda flavour, the kind of flavour that made me love Link’s Awakening, the Oracle games, Four Swords Adventures and the list goes on. Sure, that formula had started to get a bit stagnant, but the more I think about it, the more I realize there might still be legs in those older titles, more than ol’ Ninty’s willing to admit. At least, that’s how I feel after checking out the upcoming The Swords of Ditto, a lovely blend of action-RPG and rogue-lites from Onebitbeyond.

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“Nintendo is leaving behind some of those old ideas,” level and sound designer Sam Robinson told me as he guided me through a co-op demo. “We’re kind of taking them back.”

There’s really no other way to look at it when exploring the overworld and dungeons of The Swords of Ditto. 16-bit Zelda influence is everywhere in this game, from visual homages to certain enemy types. It was hard to stay professional and not act like a nerd and point out every little nod, easter egg, and reference I picked up during my time with the game. Through and through, this whole thing feels like a love letter to those days of Nintendo’s revered adventure franchise.

At the same time, The Swords of Ditto isn’t just a Zelda homage—far from it. There’s layer after layer of original concepts and intricate systems on top of that basic framework, making for a product that feels confident in itself as opposed to simply cribbing from other games.

The Swords of Ditto E3 Preview—Hugs, Hats, and Heroes

The biggest departure here is the progression system. As a rogue-lite experience, players take on the role of a rotating cast of heroes who wash up on the shore of a strange island. That hero—or that hero and their buddy, thanks to the excellent local co-op—gets as far as they can in the island, exploring dungeons and taking down monsters. According to Robinson, a successful run of this game could theoretically be completed in 2–3 hours, but if a player ends up wiping, things get really interesting. Several in-game years pass, and a new hero find themselves washed up on the same shore. Yet this is very much not the same island—the layout is different, the citizens are a bit more shaken up, and the whole island will be worse for the wear. The new hero has to find the memorial of the fallen one, and take on the mantle of the hero, continuing their quest to purge the evil from the island—and gaining a cute little hat in the process.

While going on this quest may feel a bit familiar to Zelda fans, the basic progression is a bit different. Players have to actively trigger the spawning of dungeons, which they’ll then have to fight and puzzle-solve through in order to get their crack at the final boss. In between each dungeon crawl though players will have a chance to stat out their character with randomly generated items. The most prominent of these are stickers, which give players abilities like passive healing or various buffs. There are also chances to pick up stones that can imbue weapons with various properties, or use a wide arsenal of different tools, ranging from bombs, to Nerf guns, to vinyl records, to what looked like a Flamin’ Hot Cheeto that was actually on fire.

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If those tools didn’t give it away, The Swords of Ditto is a game that’s oozing with charm and personality. But unlike games that go overboard with trying to feel unique but come across force, Ditto’s humor actually feels authentic and understated. Little jokes are dropped here and there, visual gags will occur from time to time, but it never beats the player with its own attempts at being clever. The result is something that seems, so far, like a genuinely clever, charming experience.

This is aided by a 2D art direction that, honestly, is nothing short of sublime. While comparisons might be made to something like Adventure Time, I feel this has even more personality than Pendleton Ward’s charming hit. There’s a distinct, bright-eyed whimsy to Ditto that’s defined by bold lines and bright colors. Each frame of animation, every new environment is bursting with energy and life, and feels like something that one might think the inside of a kid’s might look like. According to Robinson? That’s very deliberate.

“We tried to design this game as if we were looking through a child’s eyes,” he said, with a gentle warmth to his voice. “When you’re a child, happy things are really, really happy, and scary things are, well, pretty scary.”

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That balance is pretty clear when playing the game. On the one hand, this is a game where a long, warm hug with your buddy can resurrect you from the dead. On the other, it’s one where certain enemy types don’t telegraph their movements and can complete wreck the player in a few hits if they’re not careful. There’s an appreciation for the fragility of life and the sinister threat of mystery that balances out the adorable, heartwarming art direction. Ditto, indeed, feels childlike in the best ways possible—charming yet curious, intimidating yet heartwarming. That’s a hard balance to strike, and it’s been done here.

There is, in fact, a lot that’s been done with The Swords of Ditto. Onebitbeyond has somehow made a homage that doesn’t feel like a retread, an entry in a well-worn genre that feels fresh, a charming title that doesn’t force its charm down your throat. This four-person team has done something that larger teams with more money can’t even get in striking distance of, with a game that holds its own next to some of the best on the market and potentially some of the best entries in the series it’s paying tribute to. My time with it was the most fun I had at E3 on my first day, and I suspect that after the rush of this week dies down, I won’t forget this special, arresting little gem.

I can’t wait to get my hands on it when it comes out next year for the PlayStation 4 and PC.

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Dying Light to Receive 10 Free DLC Packs http://www.cgmagonline.com/2017/06/15/dying-light-to-receive-10-free-dlc-packs/ Thu, 15 Jun 2017 18:57:29 +0000 http://www.cgmagonline.com/?p=103619

By Remington Joseph

It appears that Techland’s survival horror game Dying Light will be receiving continued support for the next year. Techland announced today that the company will be creating ten free DLC packs over the next twelve months for Dying Light. This is, according to Techland, their way of thanking Dying Light players who continue to support […]

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By Remington Joseph

It appears that Techland’s survival horror game Dying Light will be receiving continued support for the next year.

Techland announced today that the company will be creating ten free DLC packs over the next twelve months for Dying Light. This is, according to Techland, their way of thanking Dying Light players who continue to support the game after its release three years ago. This new content will add all-new locations to the game along with story-driven quests. The DLC will also add new gameplay mechanics, outfits and weapons to help players take on never-seen-before enemies.

Simultaneously, Techland will be working to improve on the gameplay of Dying Light with balance tweaks and more frequent community events.  Techland is also preparing to launch a dedicated community platform which will allow fans to influence which kinds of new content gets made for Dying Light. More details about the platform will be announced soon.

In the coming weeks, Dying Light will receive a new content update, labelled “Content Drop #0”. This free DLC is meant to be just a taste of what is to come later in the year and will focus on bringing some new enemies to Dying Light.

Published by Warner Bros. Interactive Entertainment, Techland’s Dying Light is an open world first-person survival horror game which released on PlayStation 4 and Xbox One in 2015. Players assume the role of Kyle Crane, an undercover agent is sent to infiltrate a quarantine zone in the fictional city of Harran. Dying Light features weapon-based combat and a parkour system along with a unique day-night cycle where enemies become far more aggressive and power after the sun goes down. Dying Light previously received two DLC packs along with numerous content updates. An expansion was also created, titled Dying Light: The Following, which introduced a new story campaign along with new weapons and gameplay mechanics.

Dying Light’s upcoming free DLC will be made available across all platforms.

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Remembering The Great Keith Robinson, Intellivison’s Savior http://www.cgmagonline.com/2017/06/15/remembering-great-keith-robinson-intellivisons-savior/ Thu, 15 Jun 2017 18:57:05 +0000 http://www.cgmagonline.com/?p=103612

By Zubi Khan

The gaming industry has been built on the shoulders of the greats, woefully we have lost one those great pioneers earlier this morning.  Keith Robinson, the lead programmer and Products President over at Intellivision has passed away, the news of his death broke earlier this morning on Twitter, with gaming historians Antoine Clerc-Renaud and Frank […]

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By Zubi Khan

The gaming industry has been built on the shoulders of the greats, woefully we have lost one those great pioneers earlier this morning. 

Keith Robinson, the lead programmer and Products President over at Intellivision has passed away, the news of his death broke earlier this morning on Twitter, with gaming historians Antoine Clerc-Renaud and Frank Cifaldi amongst several other industry leaders who had initially reported on the sad news of his passing. Affectionately known as Keith “Mr. Intellivision” Robinson, the industry legend was amongst the finest leaders and pioneers during a time video games, particularly home consoles dealt with the growing pains of new hardware and all the troubles associated with a post-Videogame Crash world.  Keith Robinson was a programmer for Intellivision since 1981, however, he really helped Intellivision during the early 90s, when he obtained the rights for the at the time, failing console and its games. With the help of his peer and fellow programmer, Stephen Roney, the two managed to salvage the in trouble brand along with the Intellivision console itself.

Remembering Keith Robinson

Keith Robinson, during his long and storied career at Intellivision, worked on titles such as TRON Solar Sailer and Thin Ice. Keith never finished working on the TRON title, instead, after programming for the game, he was given the opportunity to manage and lead a team of programmers and artists responsible for various projects for titles ranging from the Atari 2600, ColecoVision and of course the Intellivision. Some of the programmers that Keith supervised were officially known under the moniker of “The Blue Sky Rangers” the strange yet fitting name was given to the group of programmers in the means of a guise, in order to prevent their rivals over at Atari from knowing that Mattel developers, who had worked for Atari were amongst the group that Keith was a part of.

Although the Intellivision brand has become more obscure over the years amongst the newer generation, throughout his career and even in his personal life, Keith Robinson embraced the gaming community and kept the Intellivision brand alive, as he was known for his enthusiasm towards it during conventions and videogame expos in the 2000s and onward.  Keith Robinson will be greatly missed by both the Intellivision and the larger videogame community as a whole.

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VR Blowout at Sony’s E3 2017 Press Conference http://www.cgmagonline.com/2017/06/14/vr-blowout-sonys-e3-2017-press-conference/ Wed, 14 Jun 2017 23:13:52 +0000 http://www.cgmagonline.com/?p=103589

By Zubi Khan

Sony may not have stolen the show at this years E3, what they did do however, was reaffirm that the gaming giant cares about their venture into the world of Virtual Reality with their PlayStation VR headset. The PSVR headset ended up being Sony’s primary focus during their 2017 E3 press conference, with an impressive […]

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By Zubi Khan

Sony may not have stolen the show at this years E3, what they did do however, was reaffirm that the gaming giant cares about their venture into the world of Virtual Reality with their PlayStation VR headset.

The PSVR headset ended up being Sony’s primary focus during their 2017 E3 press conference, with an impressive 5 VR ready games announced for their virtual reality platform.  The first VR game that was featured ended up probably being one of the biggest surprises of E3 2017, that being an announcement and trailer for The Elder Scrolls V Skyrim: VR.  The trailer itself wasn’t anything special, with it consisting of your run-of-the-mill Skyrim sizzle reel footage, however just knowing that such a massive and wonderful fantasy game such as Skyrim will be hitting Sony’s VR headset, was more than enough to generate buzz and more importantly, show Sony’s interest in wanting to deliver full-fledged AAA gaming experiences in VR.

Star Child was another game that was announced during Sony’s show for the PSVR headset. This time, an original virtual reality title from the studio that had previously worked on the VR title Lucky’s Tale. Not much information was given about Star Child, however the trailer looked quite interesting, with the game featuring a very neon, futuristic aesthetic, reminiscent of classic titles such as Another World.

Final Fantasy XV, which released in late 2016, promised to include some form of PlayStation VR support, which finally got shown off in-proper during Sony’s 2017 conference as Final Fantasy XV: Monster of the Deep. The new content focused on showing an expanded fishing experience for the game in the form of added VR support. Overall, it looked very lighthearted and something that just seems to be intended for some harmless fun within the expansive world of FFXV. The ‘expansion’ is set to release sometime in September.

Some may think that the PSVR headset was Sony’s latest accessory to come out for both the base and Pro model of the PlayStation 4, however earlier in June of this year, Sony had released the official PSVR Aim controller to use with their virtual reality offerings. The Aim controller, which is just a less abrasive name for what essentially is a gun shaped controller came alone or bundled with a copy Farpoint, a sci-fi shooter that was mostly well received by both the press and general public. During E3 2017, another game which promises to support the aim controller was announced, that game being: Bravo Team.

The trailer for the upcoming VR game, focused on showing precise, yet frenetic gunplay, set in a rather typical looking military environment. What seemed to really set this game apart however, was simply just at how close it looked to a standard shooter, which might sound like nothing to get excited over, however currently there is a lack of traditional feeling first person shooters for PSVR, which this game seems to rectify and should prove to be a good time with the addition of the Aim controller.

Another impressive looking PSVR title that was announced during the conference was a title known as The Inpatient, from SuperMassive Games. The trailer was quite vague and shrouded in mystery in terms of both how the game will play and narrative pursuits. The trailer depicted what looked like a 60s era asylum in which the player assumes the role of one of its residents or inpatients as the title implies. An older doctor who seemed be in charge of looking after the player character was shown reassuring the player. An obvious sense of ill-intent exuded the mysterious doctor. Fans of movies such as Shutter Island may want to pay attention to this title, as it seemed to capture the same sense of foreboding dread.

Finally, the last VR title to be shown off during the show was a game starring a cute, sword-wielding mouse, titled Moss. Like some of the other VR games at the show, not too much of Moss was shown off in terms of gameplay, but the game appears to be an action platformer in which the camera itself is the player looking down towards the game world through the virtual reality headset.

Aside from PSVR titles, an extended look at the upcoming Uncharted 4 downloadable content, The Lost Legacy was shown off as the show opener. The stand-alone title follows the exploits of Chloe Frazier, a character who was firs introduced in Uncharted 2. The new content takes place in a war-torn city in India, with Chloe in pursuit of an elusive and ancient Indian treasure. Chloe won’t venture alone, the game promises to also reintroduce Nadine Ross into the mix, a character prominently featured in Uncharted 4: A Thief’s End. The new game is set to release August 22th 2017, available both in-store and digitally via the PlayStation Network.

Uncharted isn’t the only title to receive new game content either, 2016’s mega blockbuster Horizon Zero Dawn is set to get new story content as well. The new DLC seems to focus on exploring some of the snowy and precarious mountains that were prevalent, but inaccessible from the base game. The DlC aptly called The Frozen Wilds will hit the PlayStation Network sometime later this year.

A new gameplay trailer dropped for Studio Bend’s upcoming Zombie action thriller, Days Gone. The trailer showcased the large playable environments the game will feature, with the main protagonist shown riding a dirt bike across the muddy and rainy off-road terrain, into an enemy encampment. Like last years reveal trailer, the gameplay was shown off during the 2017 conference put the limelight on the sheer amount of zombies on screen at once, which rivalled that of the Dead Rising series. Overall the game looks like it’s blending together the best elements of games such as the Last of Us with more, over the top action set pieces of the likes of games such as Resident Evil 6 and Dead Space.

One of the bigger announcements at Sony’s show had to be the announcement of a new Monster Hunter game in the works for the PlayStation 4, titled Monster Hunter Worlds. Not much is known about the title, aside from some beautifully realized gameplay which was shown off during the show, but just the fact alone, that Capcom has decided to spread the Monster Hunter love to other consoles, away from Nintendo is a big deal. Although Monster Hunter originated on Sony’s PlayStation 2, for the longest time, the storied franchise has been exclusively available on Nintendo’s hardware.

Sony also took the opportunity to announce a full-blown remake of Shadow of the Colossus, set for release on the PlayStation 4 sometime in 2018. The original Shadow of the Colossus launched all the way back in 2005 on the PlayStation 2, with an HD Remaster on the PlayStation 3 in 2011, which addressed some of the performance hiccups of the original. The new title aims to be a full remake of the original game, and not just a remaster or moderate update.

Some other notable trailers and announcements at Sony’s E3 2017 show included the gameplay premiere of the PlayStation exclusive Spider-Man game, which unfortunately got pushed back to sometime in 2018.  A new trailer for the God of War reboot also dropped, with a release date announced for sometime in early 2018. Detroit Become Human was also shown off in a new story-focused trailer that gave gamers a better look at the diverse cast the game contains. Capcom also took the opportunity to show a new trailer for their upcoming Marvel VS Capcom title during Sony’s show, the trailer hinted at the inclusion of Thanos and Black Panther. The new Call of Duty also got a gameplay trailer and Activision took the opportunity to also show off a new story trailer for Destiny 2 which also dropped, showcasing the game’s main antagonist

 

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Middle-Earth: Shadow of War E3 2017 Preview- Total Freedom http://www.cgmagonline.com/2017/06/14/middle-earth-shadow-war-e3-2017-preview-total-freedom/ Wed, 14 Jun 2017 22:43:32 +0000 http://www.cgmagonline.com/?p=103598

By Cody Orme

As I kneel before an Orc warlord inside his fortress, a drake is dropping firebombs on the war zone outside. Three of my chieftains were killed in battle, and another just recruited before I took over the final checkpoint. This is it, my second down in as many minutes. The warlord swings his weapon, but […]

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By Cody Orme

As I kneel before an Orc warlord inside his fortress, a drake is dropping firebombs on the war zone outside. Three of my chieftains were killed in battle, and another just recruited before I took over the final checkpoint. This is it, my second down in as many minutes. The warlord swings his weapon, but his attack is cut short by my Orcish comrade knocks him upside the head, killing the brute before he could strike me. The battle is over, I put my controller down and exhale. This was the climax of Middle-earth: Shadow of War, the upcoming title from WB Games and Monolith Productions, and one of the best games on show at E3 2017.

There’s no denying that the title’s predecessor, Middle-earth: Shadow of Mordor, was strong in its own right – I just felt it was missing something. The truth is, all these years later, the best excuse I could come up with was developer Monolith tried to create a big experience cramped into a relatively small world, and some sacrifices were made. In the hour and a half I had with Middle-earth: Shadow of War, however, it seemed anything but small.

It was obvious from the promotional material that the developers want player to build their own personal story by taking on Orc leaders and building relationships (both friendly and antagonistic) with them. The Nemesis system has been completely updated to be bigger and more robust – something hard to really convey without experiencing it in person. Players recruit Orcish leaders, all of whom have unique personalities, strengths, weaknesses and battle bonuses. Recruiting the proper Orcs with the right abilities to match the leader of the fortress you want to take over. In my case, there was a brute ruler who is weak to explosions and ranged attacks, gets angry at frost, and has berserker abilities.

Before heading into battle, all of these factors were put into consideration. As stated above, player’s Orcish alies have varying battle abilities from bringing in certain beasts to different soldiers on the field. Picking the proper load out is essential for victory, though in terms of personal weaponry, players can change on the fly through the pause menu. Upon taking over a fortress, players can mix around their rankings to have an Orc command the post. Once that Orc is picked, the fortress starts to take shape in his image.

Before doing that though, players have a completely refined combat system to work with. While those who dabbled in Middle-earth: Shadow of Mordor will be able to jump back in with relative ease, but there’s even more to do in the battle department. To start, the fast travel ability has been reworked to allow players to call upon beasts (following a specific upgrade) if they’re too far away from their destination. But combat is where it gets much more interesting. Wraith abilities play a big role in of Middle-earth: Shadow of War, much like the previous title. In the ranged mode, players are able to grab enemies from afar, pull them towards protagonist Talion and down them to kill, drain, or interrogate. The ranged wraith attack also allows players to teleport directly next to an enemy to kill him, which gives way to a fluid motion to take out any players nearby. Along with that, a whole slew of new special combat execution attacks have been added, and a whole new ability to use similar options on ranged weapons.

Middle-earth: Shadow of War E3 2017 Preview- Total Freedom 3

Another big change is how different the upgrade system is this time around. Throughout the game, players pick up gems. These gems provide different upgrades to different aspects of Talion, much like the runes in the past. The big change is that the more players collect, the more they can merge them together to create more powerful augmentations, giving players even more choice. There are also a ton of new upgrades for melee, defence, stealth and everything in between. At first glance, it’s almost overwhelming, but it mostly reassures the notion that players can experience their own story the way they want.

The way beasts were handled also reaffirms this. The ability to ride beasts was a big draw for the previous title, and from the looks of it, there is a lot more this time around. To start, there is the ability to use and ride Drakes. Before starting a siege, if players have a beast master, they can choose from a plethora of creatures for support. If players choose the Drake they bring with them a fantastically powerful beast, but at a cost. The Drake doesn’t have an allegiance, and while they can do quite a bit of damage, they will hurt you and your troops. While they tend to be fickle, they can be broken if they take enough damage, then tamed. With a flamethrower ability, a lobbying fire bomb, and a physical attack that allows players to pick up enemies on the battle field and drop them from the air. Riding a Drake is a power trip to say the least. I also got to experience an elemental Graug. A base version of this was available in the Shadow of Mordor, but now they can have elements attached. The Graug I rode was was fiery, meaning it had similar attacks to a Drake, though players also get to experience the same brutal power that comes with this creature.

Middle-earth: Shadow of War E3 2017 Preview- Total Freedom 4

That experience was through a small minigame similar to a “kill frenzy” in the Grand Theft Auto, these types of experiences aren’t vital to the game, but they’re really satisfying and a good way to kill time, if a player chooses.

And that’s best way to describe my time in Middle-earth: Shadow of War – total freedom. Though my time with the game stretched to about an hour and a half, it was clear that Monolith Productions created an even better successor to a solid title. Though it wasn’t the complete finished product, there is a lot to be excited for with this sequel.

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Walking Dead Takes A Bite Out Of VR http://www.cgmagonline.com/2017/06/14/walking-dead-takes-a-bite-out-of-vr/ Wed, 14 Jun 2017 18:48:59 +0000 http://www.cgmagonline.com/?p=103572

By Jesse Cabral

Skybound Entertainment, the entertainment company founded by The Walking Dead creator Robert Kirkman and David Alpert, has partnered with Skydance Interactive to develop a few original VR games based on the world of The Walking Dead universe. Across a multi-year plan, the two companies are planning to offer gamers and fans of The Walking Dead […]

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By Jesse Cabral

Skybound Entertainment, the entertainment company founded by The Walking Dead creator Robert Kirkman and David Alpert, has partnered with Skydance Interactive to develop a few original VR games based on the world of The Walking Dead universe.

Across a multi-year plan, the two companies are planning to offer gamers and fans of The Walking Dead fans the ability to immerse themselves in a brand new setting. This first game promises new characters to go along with the new setting and will be the first game co-developed from both companies.

The Walking Dead is an iconic phenomenon and it is absolutely thrilling to work with Skybound to bring its incredibly diverse cast of characters, settings, and storylines together into a complete VR game package,” said Skydance Media Chief Executive Officer David Ellison and President and Chief Operating Officer Jesse Sisgold in a joint statement. “Our goal at Skydance Interactive is to honor the visceral world that Kirkman has created while giving The Walking Dead’s fans something to really sink their teeth into with robust games that take the franchise to a completely new level.”

Walking Dead Takes A Bite Out Of VR 1

The Walking Dead has grown from a best selling comic book series, to a #1 show on television, and even already has a successful game series, Telltale’s The Walking Dead.

Released in an episodic format, the games take places through a different story then the one featured in the comic or television series. CGMagazine took a look at the latest episode of the game.

Skydance recently announced that its first original VR title, Archangel, will be available across all VR console platforms starting in July of 2017. Skybound Entertainment recently released its first original VR game, Giant Cop: Justice Above All with partner Other Ocean. Stay tuned to CGMagazine where we will keep you updated about the latest on this new series.

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Hi-Rez Brings Their Games Into 4K http://www.cgmagonline.com/2017/06/14/hi-rez-brings-their-games-into-4k/ Wed, 14 Jun 2017 18:47:24 +0000 http://www.cgmagonline.com/?p=103560

By Jesse Cabral

Hi-Rez Studios is embracing Microsoft’s newest console as they are bringing their games, SMITE and Paladins, to Xbox One X. Ready for the launch of the console, the games will be available day one in 4K and at 60 FPS. Featured below is footage of both SMITE and Paladins playing on the Xbox One X. […]

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By Jesse Cabral

Hi-Rez Studios is embracing Microsoft’s newest console as they are bringing their games, SMITE and Paladins, to Xbox One X.

Ready for the launch of the console, the games will be available day one in 4K and at 60 FPS. Featured below is footage of both SMITE and Paladins playing on the Xbox One X.

Allowing players to take control of various Gods and Goddesses from mythology, SMITE puts players right into the action. Featuring over 80 different gods and goddesses for players to control, SMITE let’s players fight alongside four others in a 5v5 MOBA. Recently Hi-Rez has launched its latest adventure, The Trials of King Hercules, a PVE experience that let’s 3 players work together to overcome a fearsome dungeon full of dangerous monsters while undertaking quests to get better gear to tackle the dungeon with.

After making its console debut on Xbox in August of 2015, SMITE has become one of the biggest MOBAs in the console market. With the game having recently celebrated its 3 year anniversary this past March and over 168 million games of Smite played across all platforms, SMITE shows no signs of slowing down. To read more about SMITE and its third anniversary, you can head on over to our article about it here.

Paladins made its console debut on Xbox in May of this year. Being a free-to-play hero shooter, Paladins puts players in control of one of over 25 different heroes all with unique abilities. Players then work in together to capture points and escort a payload. CGMagazine recently took a look at one of the newest heroes, Ash the War Machine, which you can read all about here.

SMITE and Paladins are currently available for free on Xbox One right now. Players can look forward to SMITE and Paladins in 4K with the launch of the Xbox One X on November 7th 2017.

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Lego Worlds Nintendo Switch Version Announced Along With DLC http://www.cgmagonline.com/2017/06/14/lego-worlds-nintendo-switch-version-announced-along-dlc/ Wed, 14 Jun 2017 17:44:05 +0000 http://www.cgmagonline.com/?p=103574

By Remington Joseph

The world of Lego continues to expand as new DLC and a Nintendo Switch version of Lego Worlds have been announced. Warner Bros. Interactive Entertainment, Traveller’s Tales and the Lego Group announced that Lego World’s first themed content pack, the “Classic Space Pack”, will be available July 5th and will cost $3.99. The new DLC […]

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By Remington Joseph

The world of Lego continues to expand as new DLC and a Nintendo Switch version of Lego Worlds have been announced.

Warner Bros. Interactive Entertainment, Traveller’s Tales and the Lego Group announced that Lego World’s first themed content pack, the “Classic Space Pack”, will be available July 5th and will cost $3.99. The new DLC will include brand new quests, introducing new characters, builds and vehicles from the popular Lego Space playsets. Players will be able to travel through space, exploring the new moon biome and classic space theme world.

It was also announced today that Lego Worlds will be coming to the Nintendo Switch later this fall. The physical version of the game will feature access to two bonus DLC packs, including the newly announced Classic Space Pack. The digital version of the game will only include the base game with DLC available separate on Nintendo’s eShop.

Lego Worlds is a Lego sandbox game which allows players to build a world made up of Lego bricks. Unlike most Lego titles, Lego Worlds plays similarly to Minecraft, allowing players the freedom to do as they please in a world of their own creation. Players can edit their appearance and outfit and are able to build a variety of structures and vehicles. A beta version of the game was released on PC through Steam’s early access program in 2015. The finalized version of Lego Worlds launched earlier in March for PC, PlayStation 4 and Xbox One.  The game is being updated regularly and is set to add features such as world-sharing and a multiplayer mode. Reception of the game has been mixed since its release. While most critics praise the game’s Lego aesthetic and the ability to build freely, Lego Wold’s UI and controls are considered to be slightly cumbersome.

The Nintendo Switch version of Lego Worlds is currently available for pre-order.

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Need for Speed Payback E3 Preview – Arcade Simulation http://www.cgmagonline.com/2017/06/14/need-for-speed-payback-e3-preview-arcade-simulation/ Wed, 14 Jun 2017 16:52:33 +0000 http://www.cgmagonline.com/?p=103556

By Elias Blondeau

Whipping down a highway alongside another car, I slipped into a familiar rhythm that I remember from my middle school years. Both my souped-up muscle car and the other driver’s vehicle began weaving towards each other, nudging each other with increasing ferocity, sparks and bits of scrap trailing behind us. In a split second, a […]

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By Elias Blondeau

Whipping down a highway alongside another car, I slipped into a familiar rhythm that I remember from my middle school years. Both my souped-up muscle car and the other driver’s vehicle began weaving towards each other, nudging each other with increasing ferocity, sparks and bits of scrap trailing behind us. In a split second, a guardrail catches my eye. With one final definitive nudge, I t-bone my opponent into the rail, triggering an extensive, slow motion sequence of the gnarled hunk of metal flipping through the air. This isn’t a new Burnout. Instead, Need for Speed: Payback takes the bits from both that dearly departed franchise and its own past, and combines them for an exhilarating, if a little unwieldy racer.

Payback seems squarely pitched at people who miss pulling off the perfect takedown, but still has its roots firmly in Need for Speed’s signature blend of sim style and arcade racing. Which threw me through a bit of a loop when the game started telling me to drift around corners and smash into my opponents. Drifting and slamming other racers in Burnout is something that was easy and satisfying to pull off. In Need for Speed: Payback, players are expected to drive with the precision expected in some of the newer racers on the market, which led to a mechanical culture shock for me. When slamming on my handbrake and initiating a hard drift, my car veered wildly out of control and spun in the complete opposite direction. It was quickly apparently that yes, I was still pretty bad at these sorts of racing games.

But that initial hurdle didn’t distract me, because what was propelling me forward made me want to keep going. Much like the virtual Maggie Q vehicle Need for Speed: Undercover, and whatever The Run was trying to be, Need for Speed: Payback puts narrative front and center. From what I could gather, the two characters I played and the people chatting with them over the radio were part of Fast and Furious style crew of daredevil drivers. An infamous cartel stole a top-of-the-line sports car, and these characters were going to get it back come hell or high water. Cue cute banter, one liners, and lots of surprised exclamations. This gave the whole package a nice feeling of character, something that the middling 2015 reboot lacked, despite having a narrative as well. There’s a real personality to all the characters I met, and even some of the more narrative dump-heavy entries in the franchise didn’t match this small chunk on that front.

Where past entries did surpass this bit on, though, was the gameplay itself. While I definitely enjoyed Need for SpeedPayback, it seems like the franchise is having a bit of an identity crisis. There are things present in this game that feel very arcade-y in their conceit – taking down other vehicles, outmaneuvering exploding barrels being hurled at you, and pulling up alongside other vehicles so teammates can jump on them. These are all very silly, gonzo things. The problem, then, is that the actual mechanics don’t reflect these high-octane objectives. Turning around corners is still an experiment in slowing down to make a proper turn instead of blazing around a corner with a sick drift. It’s still very easy to steer a bit too hard and lose control of your vehicle. Everything still, for lack of a better word, feels squirrely in that way that non-arcade racers typically do to me. It sort of feels like the game is setting itself up to be one thing while playing entirely different, and while I’m a pretty adaptable person, I kept wishing I got more tactile satisfaction from what I was doing. I’m a bit put off by this blend of sim controls and arcade concepts, and kind of wish Need for Speed: Payback had really shaken things up by controlling a bit more like the series it is clearly drawing from.

Need for Speed Payback E3 Preview - Arcade Simulation 1

Yet, despite this, it hard to knock Need for SpeedPayback entirely, especially because part of my dissatisfaction is based entirely around preconceived expectations. What I got to play was very fun, on top of being absolutely beautiful on a PC at 2K. Every little detail breathed life into the long stretch of desert highway I played on, with vivid reflections and rich colours filling every second. It’s a game that looks good, but most importantly looks interesting. Of course, other maps will be the actual deciding factor in that statement, but what I saw looked promising, and I definitely wanted to see more.

So Need for Speed: Payback sits a bit to the side of the middle of the road for me. I wasn’t necessarily the biggest fan of using these car controls to steer around very arcade-y situations, but said arcade-y situations kept me hooked. Avoiding oncoming traffic being crashed towards me by a huge truck and ramming enemy vehicles were some of the most white-knuckle thrills I’ve gotten from a racing game in quite a long time. It’s not a new Burnout, despite its best efforts, but it’s shaping up to take a lot of what I love about those games and appropriating them to fit into the Need for Speed canon. This isn’t a franchise I usually pay a ton of attention to, but there’s some solid work behind this, and I’m curious to see how the full product turns out when it releases in November.

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Pixels & Ink – 253 – E3 2017 Day 1 http://www.cgmagonline.com/2017/06/14/pixels-ink-253-e3-2017-day-1/ Wed, 14 Jun 2017 15:31:21 +0000 http://www.cgmagonline.com/?p=103562

By Cody Orme

On this special episode of the Pixels and Ink Podcast E3 2017 Edition brought to you by the Bunz Network, Cody, Brendan, Lisa and Elias discuss the big conferences from the weekend. Along with that, the team talks about their highlights from the show from day one which include: Mario Odyssey, Total Warhammer 2, Sword […]

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By Cody Orme

On this special episode of the Pixels and Ink Podcast E3 2017 Edition brought to you by the Bunz Network, Cody, Brendan, Lisa and Elias discuss the big conferences from the weekend. Along with that, the team talks about their highlights from the show from day one which include: Mario Odyssey, Total Warhammer 2, Sword of Ditto and more!

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All Aboard Railway Fans! New Railway Empire Trailer http://www.cgmagonline.com/2017/06/14/aboard-railway-fans-new-railway-empire-trailer/ Wed, 14 Jun 2017 15:29:36 +0000 http://www.cgmagonline.com/?p=103551

By Jesse Cabral

Kalypso Media and Gaming Minds Studios have released a new trailer for their upcoming tycoon simulation game, Railway Empire. Railway Empire will have players building their empire as they create an extensive network of railways across the United States. This includes buying or building railway stations, maintenance buildings, factories and tourist attractions to keep their […]

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By Jesse Cabral

Kalypso Media and Gaming Minds Studios have released a new trailer for their upcoming tycoon simulation game, Railway Empire.

Railway Empire will have players building their empire as they create an extensive network of railways across the United States. This includes buying or building railway stations, maintenance buildings, factories and tourist attractions to keep their empire ahead of the competition. Players can also purchase over 40 different trains all modeled in amazing detail.

That’s not all. Players will have the chance to develop over 300 different technologies ranging from mechanical improvements to the trains to workplace improvements and advanced amenities as they progress through five eras of technological innovation.

The world of business never sleeps and neither do your rivals. Up to three rivals can be competing against you across a wide range of different scenarios. To get to the top of the railway empire, you might need to take down your rivals with industrial espionage and even good old fashion bandit raids.

Railway Empire is planned for release in early 2018 on PlayStation 4, Xbox One, PC, and Linux.

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Razer Sharpens its Blade Stealth Laptop With New Specs, and New Colour Option http://www.cgmagonline.com/2017/06/14/razer-sharpens-its-blade-stealth-laptop/ Wed, 14 Jun 2017 14:45:28 +0000 http://www.cgmagonline.com/?p=103549

By Jesse Cabral

Razor has just announced an upgrade to its award-winning Razer Blade Stealth laptop. The new laptop features a 13.3 inch screen compared to the original’s 12.5 inch screen. The new laptop also measures 0.52 inches thin, weighs 2.93 pounds, and has up to nine hours of battery life. The new screen has a resolution of […]

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By Jesse Cabral

Razor has just announced an upgrade to its award-winning Razer Blade Stealth laptop.

The new laptop features a 13.3 inch screen compared to the original’s 12.5 inch screen. The new laptop also measures 0.52 inches thin, weighs 2.93 pounds, and has up to nine hours of battery life.

The new screen has a resolution of 3200 x 1800 and is fully touch enabled. It also has a 50% thinner bezel than the previous version along with wide viewing angles up to 178 degrees.

Packing an Intel Core i7 processor, 16GB of RAM, and up to 1TB of PCIe solid-state storage, the new Razer Blade Stealth is ready for any and all tasks. The new model will come in the standard black, along with the new Gunmetal variant, with white illuminated keys, to ensure even the executive on the go, has an option that fit’s their lifestyle.

Razer Sharpens its Blade Stealth Laptop

“The first Razer Blade Stealth’s success proved that highly mobile students, creatives and professionals alike are demanding more in terms of performance, personalization and value,” says Min-Liang Tan, Razer co-founder and CEO. “From the classroom to the boardroom, the new Razer Blade Stealth continues to set the standard for mobility, power, durability and value in laptops for productivity everywhere.”

For any gamers looking for a system that rivals a desktop gaming computer, the Razer Blade Stealth can also connect with the Razer Core to give users a graphics upgrade. The Razer Core allows users the ability to link their laptop to an external graphics card without the need for a reboot.

The new Razer Blade Stealth will start $1399 and is available today from RazerStore.com and will be available at Best Buy, Amazon, and Microsoft Stores later this month.

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Call of Duty: WW2 E3 Preview – Back to its Roots and a Step Forward http://www.cgmagonline.com/2017/06/13/call-duty-ww2-e3-preview-back-roots-step-forward/ Wed, 14 Jun 2017 01:00:33 +0000 http://www.cgmagonline.com/?p=103538

By Cody Orme

There are three things video game players can count on, death, taxes, and a yearly Call of Duty instalment. It’s something that’s gotten so predictable that there’s hardly any surprise when the next entry is revealed. But Activision caught everyone off guard with Sledgehammer’s Call of Duty: WW2. Though many see it as the series’ […]

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By Cody Orme

There are three things video game players can count on, death, taxes, and a yearly Call of Duty instalment. It’s something that’s gotten so predictable that there’s hardly any surprise when the next entry is revealed. But Activision caught everyone off guard with Sledgehammer’s Call of Duty: WW2. Though many see it as the series’ reaction to the insanely popular Battlefield1, or a retread of familiar ground for the series, this entry appears to handle the brutality of war with a respect that wasn’t quite as prevalent in Dice’s offerings.

“The detail in the games mean a lot to us,” says Glenn Schofield, General Manager and Co-Founder of Sledgehammer Games,  “So does honouring the people that fought and lost their lives.”

Call of Duty: WW2 E3 Preview - Back to it’s Roots and a Step Forward 1

Sledgehammer is taking this seriously, knowing that there is a whole generation of players that haven’t experienced an all out Second World War game. The single-player storyline follows the allies starting in France and working their way into Germany, and the hands-off demo I experienced at E3 took place in Marignane. The mission was for the team to take over a church outpost to get a better visual to provide support for a soldier to travel down the street.

What was most obvious from the mission was the dedication to realism The guns have a punch when shot, and the horrific details in the aftermath of the battle are on full display but handled in a true manner. According to Schofield, they’ve painstakingly gone through to recreate the heavier feeling of running, which also dictates how players traverse the landscape. Along with that, med packs are back, and players must rely on their platoon to hand them health packs and ammo when needed.

Call of Duty: WW2 E3 Preview - Back to it’s Roots and a Step Forward 2

The Brutality of war will also play a huge role in the gameplay and aesthetic of Call of Duty: WW2. During the gameplay trailer, a bomb exploded directly in front of the playable character. The aftermath left a soldier with had his torso missing, and ribcage showing.  Earlier, the screams of a flamethrower-wielding Nazi echoed through the church as his gas pack exploded on him.  These horrors really stood out and proved that Sledgehammer is taking this game seriously.

The story is definitely more important this time around. Schofield admitted Sledgehammer tripled the size of their narrative department, and even hired a historian to ensure the game is as accurate as possible.

That’s not to say Call of Duty’s biggest draw— the online multiplayer— is completely forgotten. In fact, a lot has been overhauled. To start, the create a class was swapped out for divisions. Much like actual warfare, players can choose from specific divisions like armoured, infantry, and others.  Sledgehammer also added a new mode titled “War mode”, which is a narrative driven axis versus allies, mission affair. Along with that, Sledgehammer revealed a 48-player off-frontlines experience titled Headquarters. Not much was shown, but it could be something that players can lose a lot of hours too.

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Zombies will also make a return to the series, though, in Call of Duty: WW2, it will be a little different. This is Sledgehammer Games here, which means Schofield and Michael Condrey are the minds behind the title, and they admitted, they’re bringing their own flair to the game mode.

“Let’s just say, it’s a little Dead Space meets Zombies,” says Schofield.

Though it’s still a few months off, Call of Duty: WW2 is shaping up to be a step away from the traditional COD feeling. Swapping out high tempo fun with a more serious, grounded, and most of all accurate experience, Call of Duty: WW2 takes the next step for the franchise by going back to it’s Second World War roots.

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Nintendo Announces Metroid: Samus Returns For 3DS http://www.cgmagonline.com/2017/06/13/nintendo-announces-metroid-samus-returns-for-3ds/ Tue, 13 Jun 2017 21:42:00 +0000 http://www.cgmagonline.com/?p=103529

By Zubi Khan

During Nintendo’s E3 2017 Tree House event, the games company unveiled Metroid: Samus Returns for the Nintendo 3DS. The game will be hitting store shelves and the Nintendo 3DS E-Shop on September 15, 2017, and is being developed by MercurySteam. Nintendo’s E3 2017 Direct had already surprised fans with the announcement of Metroid Prime 4, […]

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By Zubi Khan

During Nintendo’s E3 2017 Tree House event, the games company unveiled Metroid: Samus Returns for the Nintendo 3DS. The game will be hitting store shelves and the Nintendo 3DS E-Shop on September 15, 2017, and is being developed by MercurySteam.

Nintendo’s E3 2017 Direct had already surprised fans with the announcement of Metroid Prime 4, for the Nintendo Switch, however, it seems Nintendo is trying to appease fan, by playing catch up to the long dormant franchise by announcing yet another Metroid title, this time for the Nintendo 3DS.  Samus Returns, from the trailer shown during the Tree House event, appears to be a remake of the 1991 GameBoy Classic: Metroid II: Return of Samus, which was a direct sequel to the original Metroid for the NES.

The new title sees the return of the 2D gameplay style that the old school Metroid games innovated with back in the days of the original Nintendo and Super Nintendo. The new title looks as though it will be using a 2.5D approach to game design, capitalising on the 3DS’s hardware capabilities while still maintaining that classic ‘Metroidvania’ feel that the series is renowned for.  Metroid II: The Return of Samus tasked players with exploring the titular Metroid’s home planet, code-named SR88, with the sole task of eradicating every last Metroid spawn that resided on the strange planet.

The trailer for the upcoming Metroid: Samus Returns, seems to feature various evolutionary stages of the Metroid species, from the classic, Facehugger inspired Metroid larvae to the Alpha, Gamma and Zeta stages of the alien creature. Additionally, the trailer showed Samus using her Grapple Beam upgrade, an add-on for her arm cannon that allows her to traverse large gaps and other environmental pitfalls. Interestingly enough, the grapple upgrade was something that was absent from the original GameBoy title, meaning if Samus Returns on 3DS is indeed a remake, expect it to expand on the original and change things up once it launches on Nintendo’s handheld.

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Nintendo Starts E3 2017 With a Roar http://www.cgmagonline.com/2017/06/13/nintendo-starts-e3-2017-roar/ Tue, 13 Jun 2017 17:12:02 +0000 http://www.cgmagonline.com/?p=103520

By Elias Blondeau

Nintendo’s had a gangbuster year so far, and from the looks of things, they’re going to bring their A Game well into 2018. This year’s Nintendo Showcase offered up a variety of cool new titles, as well as more details on previously announced titles. The developer-publisher kicked things off by showing off Xenoblade Chronicles 2, […]

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By Elias Blondeau

Nintendo’s had a gangbuster year so far, and from the looks of things, they’re going to bring their A Game well into 2018. This year’s Nintendo Showcase offered up a variety of cool new titles, as well as more details on previously announced titles.

The developer-publisher kicked things off by showing off Xenoblade Chronicles 2, giving us our first look at the combat system and narrative, as well as a taste of open world exploration. It comes out this holiday season. A bit before that, we’re getting Fire Emblem Warriors in the fall, which was given a new trailer today. There’s also an upcoming port of the smash-hit Rocket League, coming out sometime this holiday season.

Several of Nintendo’s hallmark IPs were given new titles, with new Kirby and Yoshi titles unveiling new gameplay for upcoming Switch titles. On top of that, new Metroid Prime and Pokemon were confirmed, with no tentative release window given or footage shown.

On top of this, we got a double-dose of Mario, with both Mario + Rabbids and Super Mario Odyssey getting portions of new gameplay showed off today. Both games have solid release dates as well, with the zany SRPG crossover hitting shelves August 29 and the open-world, Pauline-starring romp coming out on October 27.

After a few years of questionable home console practices, it seems like Nintendo is back on track, tentatively delivering hit after hit well into next year.

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First 15: Crash Bandicoot N Sane Trilogy http://www.cgmagonline.com/2017/06/13/first-15-crash-bandicoot-n-sane-trilogy/ Tue, 13 Jun 2017 16:59:07 +0000 http://www.cgmagonline.com/?p=103521

By Cody Orme

CGMagazine got a chance for some hands-on at Activision with the new Crash Bandicoot N Sane Trilogy on the PlayStation 4.

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By Cody Orme

CGMagazine got a chance for some hands-on at Activision with the new Crash Bandicoot N Sane Trilogy on the PlayStation 4.

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Coco Joins Crash Bandicoot N. Sane Trilogy http://www.cgmagonline.com/2017/06/13/coco-joins-crash-bandicoot-n-sane-trilogy/ Tue, 13 Jun 2017 15:12:36 +0000 http://www.cgmagonline.com/?p=103510

By Cody Orme

There’s no doubt that longtime Sony PlayStation fans are excited for Vicarious Visions’ Crash Bandicoot N. Sane Trilogy. Today, those fans have a little something extra to look forward to, as Coco has been revealed as a playable character. Although she’s controlled vehicles and her adorable tiger in Crash Bandicoot Warped, she can now be […]

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By Cody Orme

There’s no doubt that longtime Sony PlayStation fans are excited for Vicarious Visions’ Crash Bandicoot N. Sane Trilogy. Today, those fans have a little something extra to look forward to, as Coco has been revealed as a playable character.

Although she’s controlled vehicles and her adorable tiger in Crash Bandicoot Warped, she can now be unlocked to play levels that are traditionally used for Crash. Purists don’t have to worry, her gameplay mechanics haven’t changed much, though the developers have shown off different idling states, death animations, and smaller, more subtle changes throughout the levels.

Players can unlock her by completing a set amount of levels in the first two Crash games, and physically going to her traditional standing place in Crash Bandicoot Warped and requesting her assistance.

Coco made her debut in Crash Bandicoot 2: Cortex Strikes Back, as the titular hero’s little tech savvy sister. She’s since gone on to be in the following titles, but never as a truly playable character. Her inclusion in this game gives players a little something to look out for, without changing what makes Crash Crash.

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Crash Bandicoot N. Sane Trilogy E3 2017 Preview – Here’s Coco http://www.cgmagonline.com/2017/06/13/crash-bandicoot-n-sane-trilogy-preview-heres-coco/ Tue, 13 Jun 2017 15:00:37 +0000 http://www.cgmagonline.com/?p=103502

By Cody Orme

The Crash Bandicoot series is one that’s cherished by an entire generation who grew up with the original PlayStation. Starring everyone’s favourite bandicoot, players were greeted to a unique blend of 2D and 3D platforming. In many respects, it’s the series that built an entire fan base and put developer Naughty Dog on the map. […]

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By Cody Orme

The Crash Bandicoot series is one that’s cherished by an entire generation who grew up with the original PlayStation. Starring everyone’s favourite bandicoot, players were greeted to a unique blend of 2D and 3D platforming. In many respects, it’s the series that built an entire fan base and put developer Naughty Dog on the map. While it’s not quite here yet, publisher Activision is ready to show off the Crash Bandicoot N Sane Trilogy at E3 2017, showing players a faithful recreation for purists, with a new twist for those looking for something more.

Crash Bandicoot N. Sane Trilogy Preview – Here’s Coco 1

Fans of the series have developer Vicarious Visions to thank for that. They’re the developers behind several Skylanders games, so they know a thing or two about helping to bring old PlayStation icons back to relevancy.  While the Crash Bandicoot N. Sane trilogy isn’t a complete overhaul like Skylanders was for Spyro the Dragon, it’s a big deal to an entire generation of players, and they have their eyes on Vicarious Visions to see how they intend to bring back the old PlayStation mascot.

“We didn’t realize how much of a microscope [we were under] at the time,” says Dan Tanguay, Lead Game Designer on Crash Bandicoot N Sane Trilogy.

Though they quickly realized how important the property is too many, they still tried to freshen up the formula to an extent. The big news coming out of E3 2017 is that Coco is a playable character throughout all three titles. Before this, she was only used for riding missions in Crash Bandicoot Warped, but now that’s going to change.  Players will have to earn her though, Coco is unlockable after playing a certain amount of levels in the first two Crash Bandicoot titles, and in Crash Bandicoot Warped players can choose to add her in from the main game hub. In terms of gameplay, she doesn’t offer much. In fact, she plays exactly the same as Crash, but she does offer a little something different for users.  Her differences are subtle, but a lot of work went into making sure it’s authentic to the character. Players will see a whole slew of idle states showing off her tech savvy abilities, or death and post level animations that highlight her distaste for losing.

“She’s smart, she’s got a little bit of sass,” says Dan Tanguay. “Coco doesn’t like to lose.”

Crash Bandicoot N. Sane Trilogy Preview – Here’s Coco 2

Her personality shows inside the levels as well, specifically the icescapes seen in Crash Bandicoot 2. Here, players see a character who is more sure-footed and balanced on slippery ice, whereas Crash tends to flop around and have more of an issue. Again, this doesn’t affect the gameplay, it just adds a different personality to a game that already oozes that trait.

New playable character aside, this is still the Crash Bandicoot players know and love, just with a bit of a facelift. The games have been painfully and faithfully brought back to life, right down to the unforgiving platforming sections that require precision.  The team even did their homework and left some speedrunning tricks — or exploitations depending on who you talk to — in order to maintain that classic crash feeling. Speed boosts caused by power sliding and spinning are still prevalent, and Tanguay admitted they even kept in some of the glitches speed runners have exploited for almost 20 years.

And while the authenticity of the N. Sane Trilogy is admirable, these are games that are around 20 years old, and they did need some updates. To start, the first Crash Bandicoot didn’t have analogue controls — which is kind of crazy to think about with today’s gaming landscape— but now that’s changed.  Interestingly enough, this updated control scheme really doesn’t change the feeling of the game, and in the half-hour to 45-minute demo I played, the Crash Bandicoot N. Sane Trilogy that feeling of momentum that Crash always had never really gone away. If anything, it made the original Crash Bandicoot that much better to jump back into all these years later.

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According to Vicarious Visions, some of the AI were updated as well. After talking with a lot of fans, and even being lucky enough to have many Crash fans in studio, the team decided that some of the enemies had tells that were rather difficult to track. That appears to have changed now, though admittedly, off the top of my head, I can’t really think of anything that caused that much issue in the original games.

And that’s why the original Crash Bandicoot series is so beloved. Whether it’s Crash Bandicoot, Cortex Strikes Back, or Warped, there is a level of quality players should expect from these games, and Vicarious Visions seems to know the perfect crash formula. From what was shown at E3 2017, the Crash Bandicoot N. Sane Trilogy is shaping up to be a faithful facelift, recreated from the ground up that will do right by both purists, and players looking for something new. This is a remake to be excited for.

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Razer Shows Off Console Concentric Thresher Ultimate http://www.cgmagonline.com/2017/06/13/razer-shows-off-console-console-concentric-thresher-ultimate/ Tue, 13 Jun 2017 13:00:36 +0000 http://www.cgmagonline.com/?p=103491

By Brendan Frye

Today in LA, at the E3 Expo, Razer unveiled the Razer Thresher Ultimate, for the PlayStation 4 and Xbox One. The new wireless headset brings Dolby 7.1 surround sound to the console, giving players some of the most immersive wireless audio currently on the market. The 50 mm driver will deliver directional audio, and the […]

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By Brendan Frye

Today in LA, at the E3 Expo, Razer unveiled the Razer Thresher Ultimate, for the PlayStation 4 and Xbox One.

The new wireless headset brings Dolby 7.1 surround sound to the console, giving players some of the most immersive wireless audio currently on the market. The 50 mm driver will deliver directional audio, and the leatherette ear cups, with memory foam, ensure there is limited audio leakage when playing your favourite games.

The Razer Thresher Ultimate come with a retractable unidirectional mic boom design microphone that will ensure your voice is crystal clear when communicating with teammates in online games. The on-headset controls give you easy access to levels along with game/ chat balance on the PlayStation 4, and master volume on Xbox One.

“We are taking our expertise in designing the very best PC gaming hardware into the console arena,” says Min-Liang Tan, Razer co-founder and CEO. “These are the most reliable and best-sounding wireless console headsets ever made.”

The Razer Thresher Ultimate is slated to give a range of around 40 feet, meaning you can listen to your music, game or keep in a chat as you step away from the console.

Continuing the iconic Razer look, the Razer, Headset, Razer Thresher Ultimate have a similar design aesthetic as the Man’OWar.  The Razer Thresher Ultimate will also carry forward the light weight feel seen in the Man’OWar, with them coming in at only 408g, making it easy for players to wear them, even for longer gameplay or chat sessions.

While both versions of the headset will work on the PC, as well as their respective console, you will need to buy the headset to fit the console you wish to use them with, as they do have to work with the proprietary requirements of the specific platforms.

The Razer Thresher Ultimate will launch at a price of $249.99/€279.99 in July 2017. With both versions offering compatibility with the PC.

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Destiny 2 Ships Early And PC Launch Date Revealed http://www.cgmagonline.com/2017/06/13/destiny-2-ships-early-pc-launch-date-revealed/ Tue, 13 Jun 2017 07:15:33 +0000 http://www.cgmagonline.com/?p=103490

By Cole Watson

The Destiny community can rejoice in unison because the sequel to their favourite game ships a full two days early. Destiny 2 now releases on September 6 for PlayStation 4 and Xbox One players, but that wasn’t the only announcement to come out of Activision and Bungie. The long anticipated PC port of Destiny 2 […]

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By Cole Watson

The Destiny community can rejoice in unison because the sequel to their favourite game ships a full two days early. Destiny 2 now releases on September 6 for PlayStation 4 and Xbox One players, but that wasn’t the only announcement to come out of Activision and Bungie. The long anticipated PC port of Destiny 2 officially releases on October 24 and will only be available through Blizzard’s Battle.net client.

“For all of us at the studio, this is a humbling year to see the vision of the Destiny universe welcome its sequel, and for us, the most exciting part is to see what stories this amazing community will tell once it is in their hands,” said Bungie CEO, Pete Parsons.

“We had an industry-defining moment at our Destiny 2 gameplay reveal in May, and at E3, the team is expanding hands-on to showcase a new subclass and will continue to highlight the vast variety of hands-on experiences that appeal to both solo and multiplayer gamers.”

For readers who missed out on Sony’s E3 conference, a new cinematic trailer for Destiny 2 debuted to get the audience hyped up for the upcoming release. Titled “Our Darkest Hour”, the trailer focused primarily on the sinister Antagonist, Dominus Ghaul, the Commander of the Red Legion army. Guardians will need to stop this overbearing threat if they have any chance at reclaiming the lost light of the Traveller.

Also revealed at Sony’s press conference are a number of timed exclusives for PlayStation 4 users to experience first in Destiny 2. The complete package includes a competitive multiplayer map, a three-player cooperative strike, a number of exclusive cosmetics and one exotic weapon.

Players who aren’t satisfied with just ordering the game itself can pre-order a wide variety of editions to suit their budget. First up is the expansion pass bundle which retails for $89.99 USD. For $10 more players have the option of purchasing either the Destiny 2- Digital Deluxe Edition or the Limited Edition, which includes some exclusive premium content. Lastly, the most hardcore Destiny enthusiasts can purchase the Collector’s Edition, which features a fully-wearable Destiny 2 – Frontier Bag, all of the premium goodies included in the previous editions, as well as a Cabal-themed Collector’s Box for $249.99.

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Ubisoft E3 2017 Press Conference Rundown http://www.cgmagonline.com/2017/06/12/ubisoft-e3-2017-press-conference-rundown/ Mon, 12 Jun 2017 23:40:23 +0000 http://www.cgmagonline.com/?p=103479

By Zubi Khan

Ubisoft just wrapped up their E3 2017 press conference, revealing further details on already existing games in addition to some new surprise announcements. The Ubisoft press conference opened with CEO and Co-founder of Ubisoft, Yves Guillemot opening the show. Mario+Rabbids Kingdom Battle, the worst-kept secret of the year was finally officially shown off in a […]

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By Zubi Khan

Ubisoft just wrapped up their E3 2017 press conference, revealing further details on already existing games in addition to some new surprise announcements. The Ubisoft press conference opened with CEO and Co-founder of Ubisoft, Yves Guillemot opening the show. Mario+Rabbids Kingdom Battle, the worst-kept secret of the year was finally officially shown off in a trailer that featured the Rabbids hitting an iconic Super Mario Question Block, which spewed out all sorts of Mario related power-ups, augmenting the Rabbids in a slapstick manner. Shigiru Miyamoto was brought on to the stage who dawned a Bullet Bill inspired blaster as he took the stage. Guillemot mentioned how proud he was for their partnership with Nintendo, from the DS, Wii and the recently launched Switch. Kind words were exchanged between Mr. Miyamato and Guillemot, with Miyamato-san stating that they were both software developers and therefore rivals, yet still excited to see how Rabbids and Mario would come together.

He also mentioned that when the game began development, he explicitly stated that he wanted it to be a unique experience and not a traditional ‘jump game’ or Mario platformer.  Xavier Manzanares, the lead producer of the upcoming title took the stage to show gameplay for the upcoming game.

The setup of the game has Ubisoft’s Rabbids transported into the world of Mario, causing great instability. Graphically the game looked very impressive with a bright and vivid colour pallet, reminiscent of Mario Galaxy and Mario 3D World. Gameplay consisted of a blue cursor that can be moved around the map, which Mario and co follow around the game world. Battle locations are designated by flags that jut out within the environment, battles themselves are strategy based, with environmental cover and obstacles strewn about the map. Each character comes equipped a Mega Man-esque arm cannon which seems to be the primary method of attacking. Overall, the title seems like a simplified take on tactical RPGS such as XCOM and Ubisoft’s own Ghost Recon: Shadow War on the 3DS. An additional trailer for the game was shown off which ended with a giant, mutant Rabbid character.

Ashraf Ismail took the stage, the head developer for the upcoming Assassins Creed Origins, he announced that for Assassins Creed’s 10 year anniversary, they wanted to go back to the roots and explore the origins of the Assassins. A new trailer was then shown off which focused primarily on the various locations the upcoming title will let players explore. There seemed to be a good mix between the expected desert and pyramid locations in addition to rivers, towns and even lush greenery in oasis like pockets that populated the large and expansive world.

A sequel for The Crew was announced, simply titled The Crew 2, a trailer for the game featured an impressive looking CGI cityscape that merged into an off-road desert looking area, followed by a large body of water and other what looked like the San Francisco bridge, with various types of luxury cars racing through the eclectic and ever-changing terrain. Following the trailer, actual gameplay was shown off which featured the introduction of speed boats and off-road ATVs as well as planes that were seen soaring through a beautifully realized San-Francisco. The game is slated for an early 2018 release.

A new trailer for the upcoming SouthPark: Fractured But Whole was shown off. The trailer showed off the character creator along with a lot of F-bombs. the game will be out Oct. 172017. In addition to the Fractured But Whole, a new mobile game set in the South Park universe was announced, known as South Park: Phone Destroyer. The game looked like it borrowed some elements from Stick of Truth in terms of combat.

A new, VR game was announced, which featured Elijah Wood, the game will be called Transference, and the trailer was all live action, with no actual gameplay being shown. the project seems quite mysterious with more questions than answers coming from the trailer

Ubisoft Singapore announced their latest game, Skull & Bones, the title featured seafaring pirates against what looked like the British Empire in an epic CGI trailer. The game will be a tactical action game that takes places in a shared world, where players can play solo or with friends.  Loot Hunt was shown off, one of the 5V5 PVP game modes that will be included in the game. The demo opened with two opposing pirate factions facing off against each other on the open sea. The game will feature different kinds of ships, some suited for heavy damage where others are best for traversal and encroaching the enemy. The team that ends the match with the most loot is declared the winner. During the demo, a larger frigate ship was seen coming and taking the blunt of an onslaught of cannon fire, saving the ship behind it from destruction. The game overall looked very similar to the sailing system which was featured in Assassins Creed 4: Black Flag, sea shanties and all. The game is set for a fall 2018 release.

In traditional Ubisoft fashion, a group of dancers took the stage as the auditorium filled with music.  The Artist Bebe Rexha appeared on stage and took the lead as the dancers followed, which culminated with the announcement of Just Dance 2018, which is set for a release sometime this fall.

The Nintendo Switch got more love with a new title known as StarLink: Battle for Atlas. The title featured what looked like modular toys that unlocked upgrades for the in-game ships. The Ubisoft Toronto title is said to be inspired by 80s sci-fi and cartoons. The game will be out Fall 2018.

A new Steep expansion was announced, a trailer was shown off that highlighted the games focus and partnership with the Olympic Games in Pyeongchang. The Road to the Olympics DLC will be out December 5th.

Fans of the Far Cry franchise got another look at the upcoming Far Cry 5 via a short trailer which lead Dan Hay the executive producer of the game took the stage and ushered in the first look at actual gameplay for the upcoming title. The demo began in a grassy field, overlooking a town overrun by cultists Graphically the game looked gorgeous with a bright colour palette similar to that of Far Cry 4. The quiet tension of the game gave way to a sizzle reel featuring explosive gameplay with cheesy, yet fitting underlying music that accentuated the over the top and bombastic feel the game was showcasing.

Beyond Good and Evil 2 was finally reintroduced to the world in a new trailer which featured cinema-quality CGI. The trailer featured crazy anthropomorphic animals in a very Blade Runner-esque setting, running away from all manners of chaos, after stealing a confidential data disc.  Fans were encouraged to join something called the Space Monkey program to learn more about the highly anticipated title.  The original Beyond Good and Evil came out all the way back in 2003.

Ubisoft’s press conference ended with some of the staff taking the stage alongside Guillemot thanking the fans and the press for attending the show, in addition, those who are streaming it from home.

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Alienware and Dell Announce New PC Gaming Products http://www.cgmagonline.com/2017/06/12/alienware-dell-announce-new-pc-gaming-products/ Mon, 12 Jun 2017 23:00:56 +0000 http://www.cgmagonline.com/?p=103455

By Remington Joseph

Alienware and Dell brought a number of new PC products to E3 this year. Alienware introduced two new versions of their Area 51 flagship desktop. Powered by the AMD Threadripper and Intel X-Series multi-core processors, Alienware’s newest desktops are designed for those want top-of-the-line performance when it comes to gaming and for run resource intensive […]

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By Remington Joseph

Alienware and Dell brought a number of new PC products to E3 this year.

Alienware introduced two new versions of their Area 51 flagship desktop. Powered by the AMD Threadripper and Intel X-Series multi-core processors, Alienware’s newest desktops are designed for those want top-of-the-line performance when it comes to gaming and for run resource intensive applications.  Marking Alienware’s first 16-core/32-thread Area 51, Dell will be the exclusive launch partner to deliver the new systems to market throughout 2017. The new Area 51 Threadripper Edition will be available on July 27th while the Area 51 featuring Intel Core X-Series will launch on August 22nd. Pricing for both of these models will be announced at a later date.

Dell introduced their gaming desktop at E3 as well. Following the success of their Inspiron gaming laptop, the Inspiron gaming desktop will launch with Windows 10 and incorporates the latest AMD multicore Ryzen processors. The Inspiron gaming desktop also features SenseMI, thermally-optimized airflow routing, Polar Blue LED illumination and power supply options up to 850 watts for supporting dual discrete VR-ready graphics from AMD and NVIDIA. Dell’s Inspiron gaming desktop is aimed at gamers seeking affordably priced products, launching at $599.99, starting tomorrow.

Alienware is also offering two new keyboards in the form of Advanced and Pro variations.  The advanced gaming keyboard features mechanical keys with brown switches and five keys dedicated to macro commands. Alienware’s Control Center allows gamers to configure all keys to desired commands. Alienware’s Pro Gaming keyboard features an optional palm rest and a dedicated volume roller along with 13 zone-based RGB Alien FX backlit lighting options. The pro keyboard also features onboard memory for assigning key stroke combinations. Both keyboards will be available starting tomorrow and will cost $89.99 and $119.99 respectively.

In addition, Alienware announced new advanced and elite gaming mice to be released tomorrow as well. The Alienware Advanced Gaming Mouse offers multiple configurations with its ability to switch been precision and speed style gameplay. It  is also outfitted with nine unique buttons for in-game customization. The Alienware Elite Gaming Mouse offers all of the same features with swappable grips and an additional four programmable buttons. The Alienware Advanced Gaming Mouse and Elite Gaming mouse will cost $49.99 and $89.99 respectively.

Alienware’s final announcement was that the Alienware 15 laptop will offer the new NVIDIA GeForce GTX 1080 with Max-Q technology. Alienware’s adoption of Max-Q’s design will provide the highest performance available in a 15.6” laptop when it comes to PC gaming. The Alienware 15 features all of the popular gaming peripherals needed for VR gaming and features a 99Whr battery. It will be available on June 27th with pricing to be announced later.

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Mario+Rabbids Kingdom Battle Confirmed http://www.cgmagonline.com/2017/06/12/mariorabbids-kingdom-battle-confirmed/ Mon, 12 Jun 2017 20:44:52 +0000 http://www.cgmagonline.com/?p=103468

By Cody Orme

It’s been rumoured for some time now, but it’s finally confirmed. Ubisoft and Nintendo have announced Mario+Rabbids Kingdom Battle. With Miyamoto himself on the stage, Ubisoft revealed the title has been in development for three years, and while it has the traditional Nintendo aesthetic, Mario+Rabbids Kingdom Battle is a deep strategic turn based game. The […]

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By Cody Orme

It’s been rumoured for some time now, but it’s finally confirmed. Ubisoft and Nintendo have announced Mario+Rabbids Kingdom Battle.

With Miyamoto himself on the stage, Ubisoft revealed the title has been in development for three years, and while it has the traditional Nintendo aesthetic, Mario+Rabbids Kingdom Battle is a deep strategic turn based game.

The reveal briefly touched on a story, though like most Mario game’s it’s a simple affair with gameplay taking the front seat. Charged with a Mega Man like cannon and a robotic guide, Mario and his friends, along with the Rabbids, will venture across varied environments in what looks to be a unique title. Featuring destructible cover based mechanics, and team based combo attacks. The gameplay trailer revealed jumping mechanics which can be used in tandem with teammates to strategically drop characters over cover areas to pull off attack. Much like other strategy titles, Mario+Rabbids Kingdom Battle will be turn based, but characters will be able to auto attack in retaliation.

Players itching to get their hands on Mario+Rabbids Kingdom Battle won’t have to wait long as Mario+Rabbids Kingdom Battle is scheduled for an Aug. 29, 2017 release.

Ubisoft and Nintendo have always had a collaborative relationship with Just Dance making a home on the Wii (despite being available on every platform), along with exclusive titles like ZombiU, Red Steel. It seemed like it was only a matter of time before the two companies collaborated. The Rabbids property seems most suited for Nintendo’s bright colours, and if the trailer is any indication, Ubisoft has managed to blend the two together in an aesthetically pleasing manner.

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PC Gaming Show Highlights eSports and Multiplayer Experiences http://www.cgmagonline.com/2017/06/12/pc-gaming-show-highlights-esports-multiplayer-experiences/ Mon, 12 Jun 2017 20:44:02 +0000 http://www.cgmagonline.com/?p=103454

By Brendan Frye

The day before E3 2017, in the heart of Los Angeles The PC Gaming Show, sponsored by Intel kicked off with a press conference from Intel were they went over what they have planned for the world of gaming. The i7X and the i9X stole the show. Showing off the power of the new line […]

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By Brendan Frye

The day before E3 2017, in the heart of Los Angeles The PC Gaming Show, sponsored by Intel kicked off with a press conference from Intel were they went over what they have planned for the world of gaming. The i7X and the i9X stole the show. Showing off the power of the new line of CPU’s, it was clear Intel is taking gaming, seriously.

On this track, Intel and ESL announced at the PC Gaming Show the Grand Slam, and will be offering a $1 million bonus team prize for the first team to win four of the last ten Counter Strike: GO competitions hosted by ESL and Dreamhack.

Things do not end there though, Lone Echo and Echo Arena from Ready at Dawn to launch on June 20, 2017. Thanks to Intel, Echo Arena will be free on Oculus for a limited time.

When the PC Games Show proper got under way, Firaxis and 2K start the show off with a show of the new expansion for XCOM 2: War of the Chosen. It will bring new enemies, along with new soldiers and systems that expand on the core XCOM 2 formula. The Chosen, will be fought over the course of the game, and will evolve as you play through the game. XCOM 2: War of the Chosen is slated to release on August 29, on PC, Xbox One, and PlayStation 4.

Creative Assembly announced that Total War: Warhammer 2 will launch on PC via Steam on September 28, 2017. It was also revealed that after launch, there will be a free update that will combine the Total War: Warhammer and Total War Warhammer 2 maps together.

Things did not stop there though, Cygames released a trailer for Wonderland Dreams for Shadowverse and it was announced that it would be launching on June 29, 2017.

Player Unknown took the stage to talk about the new features coming to the game. The new climbing mechanic was shown odd, along with the dynamic weather, further to expand on the popular game and bringing the game closer to a final release. They also teased the potential of modding down the line, along with two new maps coming to the game in the near future.

Killing Floor 2 will be getting a new seasonal event known as the Summer Sideshow, complete with limited time costumes and new monstrosities to contend with. The event will last for one month and will introduce two new weapons and the addition of a weekly challenge mode. This event goes live tomorrow (June 13,) kicking off a free week of Killing Floor 2 on Steam.

Tim Soret, lead developer on the upcoming The Last Night, took to the stage and issued a brief apology for his role in the GamerGate controversy and for vitriolic comments previously shared via social media.

Bohemia Interactive unveiled its stylish new sandbox game, Ylands, an abbreviation of “Your Lands.” This visually arresting game seems to be focused on giving players the tools they need to make their ideal experience. Existing maps can be modified, or players can make their own maps from scratch. From car races to treasure hunts to sword fights, this game looks like it’ll have something for everybody. The game will be hitting Early Access this year.

The developers of Don’t Starve unveiled a new RPG – Grift Lands. This game will feature what looks to be turn-based combat and is rendered with some lush, distinct 2D animation. It has a tentative release window of late 2017 to early 2018.

Lawbreakers is opening up a beta on June 30 during the Rise Up PC Beta Event. A release date was also finally announced – the game will hit PS4 and PC on August 8.

Chucklefish Studios, the developers behind runaway hit Stardew Valley, unveiled their new tactical SRPG WarGroove. The gameplay is heavily influenced by the classic Fire Emblem and Advance Wars franchise, and offers multiplayer with custom maps.

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2K and Firaxis Announce XCOM 2 Expansion Pack http://www.cgmagonline.com/2017/06/12/2k-firaxis-announce-xcom-2-expansion-pack/ Mon, 12 Jun 2017 19:45:22 +0000 http://www.cgmagonline.com/?p=103436

By Remington Joseph

2K and Firaxis Games have officially announced a new expansion for their award-winning strategy game, XCOM 2. Revealed on the PC Gaming Show stage at E3, 2K and Firaxis Games revealed an announcement trailer for their new XCOM 2 expansion pack, XCOM 2: War of the Chosen. The trailer offered a first look at the […]

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By Remington Joseph

2K and Firaxis Games have officially announced a new expansion for their award-winning strategy game, XCOM 2.

Revealed on the PC Gaming Show stage at E3, 2K and Firaxis Games revealed an announcement trailer for their new XCOM 2 expansion pack, XCOM 2: War of the Chosen. The trailer offered a first look at the new story campaign, introducing new enemies called the Chosen,  meant to be the ultimate enemy of XCOM.  Along with a number of new weapons, the expansion’s largest new addition is its new gameplay mechanic. Failing to kill an enemy will allow them to escape, gain strength, and return for revenge with better skills, similar to the Nemesis system found in Shadow of Mordor. XCOM 2: War of the Chosen will also feature several new sects and factions that can change the flow of battle. Some of these factions can be made into allies, allowing players to gain access to additional types of soldiers and equipment while others will attack both sides indiscriminately.

XCOM 2 released last year for PlayStation 4, Xbox One and PC. The game takes place 20 years after XCOM: Enemy Unkown, the 2012 reboot of the XCOM series. Similar to previous games, XCOM 2 follows the story a military organization after losing a war against alien invaders, fighting as a small resistance force trying to reclaim the Earth. Players take on the role of commander of the resistance, tasked with commanding squad members in turn based strategic warfare. Players are free to customize their squad members, given the ability to change their personality, uniform, name and weapons. XCOM 2 received praise for its deep combat system, difficulty and the many features retained from XCOM 2’s equally successful predecessor. Prior to XCOM 2’s release a prequel novel was written, titled XCOM 2: Resurrection.

XCOM 2: War of the Chosen will be available for PC, PlayStation 4 and Xbox One on Aug. 29, 2017.

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THQ Nordic Announces Switch Physical Releases http://www.cgmagonline.com/2017/06/12/thq-nordic-announces-switch-physical-releases/ Mon, 12 Jun 2017 19:04:36 +0000 http://www.cgmagonline.com/?p=103438

By Jesse Cabral

THQ Nordic announced physical releases for Battle Chasers: Nightwar and Sine Mora EX on the Nintendo Switch. Both games are getting releases on other major consoles but Nintendo fans were not sure if the games would see a physical release or just a digital one. The physical releases do come at a cost. Battle Chasers […]

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By Jesse Cabral

THQ Nordic announced physical releases for Battle Chasers: Nightwar and Sine Mora EX on the Nintendo Switch.

Both games are getting releases on other major consoles but Nintendo fans were not sure if the games would see a physical release or just a digital one.

The physical releases do come at a cost. Battle Chasers costs $30 on other consoles but for the Switch the game is going to retail for $40. Likewise, Sine Mora costs $20 on other consoles but the Switch version is $30.

THQ Nordic Announces Switch Physical Releases

The extra costs are not new to the Switch. RiME a game released for the Switch back in May, was also more expensive than its other console counterparts with developer Grey Box siting additional costs involved with the Switch port.

Switch fans should look forward to hopefully more games following suit and receiving physical releases on the console.

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Ni No Kuni 2: The Revenant Kingdom Release Date Unveiled http://www.cgmagonline.com/2017/06/12/ni-no-kuni-2-release-date-unveiled/ Mon, 12 Jun 2017 17:50:42 +0000 http://www.cgmagonline.com/?p=103429

By Zubi Khan

Ni No Kuni 2: The Revenant Kingdom, the follow-up sequel to the beautiful, Ghibli inspired 2013 JRPG received a definitive release date. The Bandai Namco published title will hit the PlayStation 4 and PC on Nov. 10, 2017. Ni No Kuni 2 seems to once again embrace the charming and renowned Studio Ghibli aesthetic just as […]

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By Zubi Khan

Ni No Kuni 2: The Revenant Kingdom, the follow-up sequel to the beautiful, Ghibli inspired 2013 JRPG received a definitive release date. The Bandai Namco published title will hit the PlayStation 4 and PC on Nov. 10, 2017.

Ni No Kuni 2 seems to once again embrace the charming and renowned Studio Ghibli aesthetic just as the first title did. Thanks to the horsepower of the PlayStation 4 and modern PCs, Ni No Kuni 2 seems to look even better than its predecessor, seamlessly bridging the gap between animation and real-time graphics.  The sequel will also see the return of composer, Joe Hisaishi who  worked on countless Studio Ghibli titles such as Spirited Away, The Wind Rises, The Tale of the Princess Kaguya and of course, the original Ni No Kuni (both the PlayStation 3 and the Japan, Nintendo DS title).

The new title follows the story of the young King Evan of the Kingdom of Ding Dong Dell, who was disposed of his throne by the Rat King. In his darkest hour, a mysterious man who claims to have come from another world offers his aid to the young King, together they set out to reclaim his Kingdom, while at the same time, maturing into a King worthy of the title.

So far, only a few minor characters from the original Ni No Kuni seem to make an appearance in The Revenant Kingdom, with iconic characters such as Drippy, who acted as a kind of series mascot for both the PlayStation 3 and Nintendo DS games absent from the upcoming sequel. Like it’s predecessor, Ni No Kuni 2: The Revenant Kingdom deals with loss, specifically that of losing ones’ mother, which like many Ghibli films, from the exterior may seem like a very dark and atypical narrative, yet will no doubt be pulled off in an eloquent manner.

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Sony PlayStation E3 2017 LiveBlog http://www.cgmagonline.com/2017/06/12/sony-playstation-e3-2017-liveblog-coverage/ Mon, 12 Jun 2017 11:01:27 +0000 http://www.cgmagonline.com/?p=102373

By Zubi Khan

Sony PlayStation’s reputation at E3 in recent memory has been stellar, with the advent of new consoles from competitors, this year’s E3 needs to hold steadfast to that golden track record to stay in the game. PlayStation’s show last year focused on bombarding the press with an onslaught of big game announcements such as God […]

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By Zubi Khan

Sony PlayStation’s reputation at E3 in recent memory has been stellar, with the advent of new consoles from competitors, this year’s E3 needs to hold steadfast to that golden track record to stay in the game.

PlayStation’s show last year focused on bombarding the press with an onslaught of big game announcements such as God of War, Horizon Zero Dawn, Gravity Rush 2, Resident Evil 7 and The Last Guardian, to only just name a few.

Hopefully, Sony has just as many surprises at E3 2017, with perhaps some more focus on their PlayStation VR front, which just received its new accessory, The PlayStation VR Aim Controller, which currently only supports one title: Farpoint. For a live stream of the event in addition to our live blog, readers can tune in right here and watch what Sony has to bring to the table at their press conference which will take place on June 12, 2017 6 pm PST.

Watch live video from PlayStation on www.twitch.tv

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Bethesda E3 2017 Conference Rundown http://www.cgmagonline.com/2017/06/12/bethesda-e3-2017-conference-rundown/ Mon, 12 Jun 2017 06:00:29 +0000 http://www.cgmagonline.com/?p=103413

By Zubi Khan

Bethesda just finished their E3 2017 conference with a plethora of new and exciting game announcements for the rest of 2017 and beyond. Bethesda’s conference opened with an adorable intro video which featured children, specifically those of some of the developers at Bethesda. The childeren were asked what they think their parents do, which lead […]

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By Zubi Khan

Bethesda just finished their E3 2017 conference with a plethora of new and exciting game announcements for the rest of 2017 and beyond. Bethesda’s conference opened with an adorable intro video which featured children, specifically those of some of the developers at Bethesda. The childeren were asked what they think their parents do, which lead into them officially kicking of Bethesda’s E3 2017 showcase.

The first big game announcement came in the form of a new Doom entry, as Doom VFR. Followed by Fallout 4 gameplay in VR.  Bethesda promised the entire game will be fully playable in VR. Currently, no further details about Doom VFR have been announced aside from some gameplay snippets shown during the show.

Bethesda then went off to show off a bevy of fan responses for their latest expansion for their MMO title, The Elder Scrolls Online, which featured the reintroduction of Morrowind, a setting which brings fans back into the classic setting of the first Elder Scrolls title. Bethesda shared some love with their fans and featured them in the trailer and stated that 10 million players have set foot in the popular MMORPG thus far.

During Bethesda’s show they also announced a new program called Bethesda Creation Club, a collection of paid game content for games such as Skyrim and Fallout 4, that collect the best of all new armours, weapons, houses and other mods. The content promised to be created by Bethesda themselves, as well as trusted outside developers to ensure quality to the fans who may be apprehensive at the idea of paying for mods

A new trailer dropped for The Elder Scrolls Legends, a Bethesda mobile card game, which is set to launch next month in July for Android and iOS also was shown off during the press event.  In addition, the trailer featured an expansion which centered around the world of Skyrim, appropriately named Heroes of Skyrim.

Fans itching for news regarding the Nintendo Switch release of Skyrim can now rest easy, as Bethesda dropped a new trailer which featured the game running on Nintendo’s hybrid console, with the most notable addition being Amiibo support. The Legend of Zelda: Breath of the Wild Link amiibo was shown being used, granting the player Link’s clothing as well as the iconic Master Sword within the world of Skyrim.

In Dishonered related news, a new trailer was shown, showcasing a gritty, more action-oriented approach. The new title for the game was Dishonored: Death of the Outsider It is unclear if this will be DLC for Dishonored 2 or a stand-alone title.

 A New Quake Champions trailer was also shown off, paying homage to the hardcore players and fans of the long running series. The biggest thing to be revealed in the trailer was the introduction of BJ blazkowicz into the fray as a playable character. The game will be playable on August 26th at the Quakecon Champisons,  with a million prize at stake.

The Evil Within 2 was officially announced with new a trailer, with the game appearing to be rocking a much more serious tone, opposed to the somewhat campy nature of the original. From the bits of gameplay shown in the trailer, it appears the game will mix both the intense and atmospheric nature of the first game with more over the top sequences that are sure to please fans. The Evil Within 2 will be available on October 13th, 2017 which will fittingly, also be on a Friday.

Finally, Bethesda dropped a new trailer for Wolfenstein, beginning with an old school, live-action video which exuded a cheesy 60’s era vibe. The trailer was composed of clips of old TV programs that cut into the actual game trailer. The in-game footage opened with a weakened BJ, embraced by Anya, the female lead from The New Order. Anya in the trailer mentions that she is pregnant with twins, this intimate moment is cut short as the trailer then shifts to a scene that shows the return of Frau Engel, one of the nastier characters from New Order. Gameplay wise, it looks like BJ will be equipped with some kind of super armour that can be activated by will. Graphically the game looks just as explosive as the original with additional polish that brings it up and in some instances, surpasses 2016’s Doom reboot. Overall, Bethesda had a great E3 2017 conference, which focused heavily on games, if it wasn’t for a few leaks, their show might have been even more exciting

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Microsoft Announces New Console http://www.cgmagonline.com/2017/06/11/microsoft-announces-new-console-xbox-one-x-project-scorpio/ Mon, 12 Jun 2017 01:26:58 +0000 http://www.cgmagonline.com/?p=103391

By Jesse Cabral

Microsoft officially announced its new console, the Xbox One X, at its E3 2017 conference. The Xbox One X is the latest console in the Xbox One family alongside the original Xbox One and last year’s released, Xbox One S. Boasting 40 percent more power than any other console on the market, Microsoft aims to […]

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By Jesse Cabral

Microsoft officially announced its new console, the Xbox One X, at its E3 2017 conference.

The Xbox One X is the latest console in the Xbox One family alongside the original Xbox One and last year’s released, Xbox One S. Boasting 40 percent more power than any other console on the market, Microsoft aims to provide a true 4K gaming experience with its latest addition to their long-running Xbox family of consoles.

Microsoft Announces New Console 2
Pictured here are the Xbox One X in black and the Xbox One S in white

The console houses the same components that were announced at last year’s E3.  These include:

  • An 8-core AMD CPU
  • 12GB of RAM
  • 6 Teraflop GPU

The Xbox One X is fully compatible with all previous Xbox One accessories and games. This means that any player looking to upgrade to the new console does not need to repurchase anything.

The new console also promises better textures, smoother framerates, and faster load times for all current and future Xbox One titles.

It was also announced that many popular Xbox One games are going to receive a free update to take full advantage of the power of the Xbox One X. Some of these titles include Gears of War 4, Resident Evil 7, Final Fantasy XV, and Rocket League, to name a few. Approximately fifty games were confirmed to receive a free patch to upscale current games to 4K, most of them from third-party publishers.

The Xbox One X also offers gamers 4K Ultra HD for Blu-ray and streamed content, HDR support for gaming and video, and Dolby Atmos support. This makes it a direct competitor with Sony’s PS4 Pro, on top of a bigger, beefier successor to the Xbox One S.

Launching worldwide on November 7th, the Xbox One X is going to retail for $599 Canadian or $499 in America.

 

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EA Shows More of Their New IP, Anthem http://www.cgmagonline.com/2017/06/11/ea-shows-new-ip-anthem/ Mon, 12 Jun 2017 00:41:11 +0000 http://www.cgmagonline.com/?p=103377

By Zubi Khan

Electronic Arts took the opportunity to show-off Bioware’s new IP, Anthem during Microsoft’s E3 2017. Anthem was teased earlier during EA’s own press conference. During Microsoft’s show however, actual gameplay for Anthem was unveiled running on the Xbox One X. The title was demoed running in 4k, all in-engine. The opening scene began in a […]

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By Zubi Khan

Electronic Arts took the opportunity to show-off Bioware’s new IP, Anthem during Microsoft’s E3 2017.

Anthem was teased earlier during EA’s own press conference. During Microsoft’s show however, actual gameplay for Anthem was unveiled running on the Xbox One X. The title was demoed running in 4k, all in-engine. The opening scene began in a bustling bazar setting, densely packed with people and stall vendors. Soon the scene shifted from the marketplace to a large and sprawling tropical jungle, where the player, accompanied by 3 of her friends, all equipped with mech suits of various sizes, tackled equally dangerous enemies in a clearing.

The trailer ended with the fire team entering the eye of a storm, which highlighted some of the beautiful and technically impressive visuals the game will offer. The game promises to let up to 4 players explore and take on Anthem’s most fearsome challenges, in a large open world, teaming with danger and treasures in equal measure.

The trailer showed fluid transitions through various environments. The characters moved smoothly during combat, cut scenes, and story aspects. Based on this trailer, Anthem looks stunning and runs like a dream in 4K.

Patrick Soderlund, the Executive Vice President of EA Worldwide Studios, had this to say in regards to their highly anticipated new IP:

“Our developers at BioWare have been creating something special, we’re pushing Frostbite to new heights, developing a game unlike anything EA has ever made before. We’re telling a new story, creating a social, co-operative experience, and putting it in a contiguous open world that is dynamic and will be ever-changing for years to come.”

Those wanting to learn more about the game, can visit the official website for Anthem and sign-up for the game’s newsletter. Anthem will launch sometime in fall 2018 for PC, PlayStation 4 and Xbox One.

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Playerunknown’s Battlegrounds Announced for Xbox One http://www.cgmagonline.com/2017/06/11/playerunknowns-battlegrounds-announced-xbox-one/ Sun, 11 Jun 2017 23:57:05 +0000 http://www.cgmagonline.com/?p=103363

By Zubi Khan

The mega popular online-survival game, Playerunknown’s Battlegrounds has been announced, making its console debut on both the Xbox One and the newly announced Xbox One X. Microsoft has announced that Playerunknown’s Battlegrounds will be hitting the Xbox One family by the end of the last quarter of 2017. This will be its first console debut […]

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By Zubi Khan

The mega popular online-survival game, Playerunknown’s Battlegrounds has been announced, making its console debut on both the Xbox One and the newly announced Xbox One X.

Microsoft has announced that Playerunknown’s Battlegrounds will be hitting the Xbox One family by the end of the last quarter of 2017. This will be its first console debut since it launched on Steam early access earlier this year. The console version of Playerunknown’s Battlegrounds promises to bring with it enhanced bells and whistles for the Xbox One X version of the title. The games creator, Brendan Green, unveiled that the game will be coming to Microsoft’s consoles while onstage at Microsoft’s E3 conference. During the reveal, it was noted that the game would be a console launch exclusive, alluding to the fact that the title may come to PlayStation some time later.

Playerunknown’s Battleground Unveiled During Microsoft E3 2017 Conference 1

For those who may be unfamiliar with the game, Playerunknown’s Battlegrounds is a tactical third person shooter, survival game. Players spawn in large maps or battlegrounds, set in both exterior and interior environments. Players are tasked with foraging through their surroundings for weapons, ammo and other gear in the hopes of taking out other enemy players and coming out on top. The 1 vs 100 system means that there can only be one victor. If that wasn’t enough, the title also features a mechanic in which safe areas of the game shrinks as time progresses. If a player doesn’t get to a safe zone within a set time limit, they’ll die and miss out on the chance of coming out on top.

Playerunknown’s Battlegrounds has, impressively, already garnered over 67,000 players on Steam alone since its release, as well holding the number one spot on Twitch, with anywhere from 150,000 viewers at any given time.

The console version of Playerunknown’s Battlegrounds is set out come out on Xbox One sometime in early 2018.

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Metro Exodus Announced For 2018 http://www.cgmagonline.com/2017/06/11/4a-games-announces-metro-exodus-to-launch-in-2018/ Sun, 11 Jun 2017 23:50:10 +0000 http://www.cgmagonline.com/?p=103352

By Zubi Khan

4A Games has announced the latest entry into the Metro series of games, Metro Exodus. During Microsoft’s E3 2017 press conference, 4A Games took the opportunity to announce Metro Exodus. The new title will be a return to form for the series, placing players in an post-apocalyptic wasteland.  The new game, like its predecessors, will […]

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By Zubi Khan

4A Games has announced the latest entry into the Metro series of games, Metro Exodus.

During Microsoft’s E3 2017 press conference, 4A Games took the opportunity to announce Metro Exodus. The new title will be a return to form for the series, placing players in an post-apocalyptic wasteland.  The new game, like its predecessors, will based on the series of novels from Russian author, Dmitry Glukhovsky. The trailer showed off gameplay which showcased an underground cavern, riddled with mutant creatures and dangerous death traps reminiscent of previous Metro titles. As a nice surprise, the trailer eventually opened up and showed off a large, brightly lit yet hauntingly quiet town. Players will seemingly have access to a map and binoculars, allowing them to chart their course across the vast wasteland, akin to Bethesda’s wildly popular Fallout series.

4A Games Announces Metro: Exodus During Microsoft Xbox E3 2017 Conference 1

The shift from a dark and dreary colour palette is welcome and shows promise in the game expanding the environments and locations, instead of just sticking to the underground and darkly lit corridors of the previous titles. Though it is unclear where exactly the new title takes place, if the title of the new game indicates anything, it will presumably have players escape the hellscape that is post-apocalyptic Moscow. The new title was seen running on the Xbox One X in 4K at a very respectable and smooth framerate.

2013 saw the last entry into the Metro series with Metro: Last Light for PlayStation 3, Xbox 360 and /PC. An updated remaster of Metro: Last Light, titled Metro: Redux launched in 2014 for Xbox One and PlayStation 4. The enhanced port added all of the DLC created for the original with improved graphics along with a remastered version of the previous entry in the series, Metro 2033.

Metro Exodus is planned to hit Xbox One, PlayStation 4 and PC sometime in 2018.

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New Assassin’s Creed Origins Announced With Release Date http://www.cgmagonline.com/2017/06/11/new-assassins-creed-origins-announced-release-date/ Sun, 11 Jun 2017 23:03:54 +0000 http://www.cgmagonline.com/?p=103356

By Remington Joseph

Assassin’s Creed Origins was officially announced during Microsoft’s E3 2017 conference. A new trailer introducing the latest game in the Assassin’s Creed franchise made its debut during Microsoft’s E3 conference along with a short gameplay preview, highlighting some of the title’s unique features. A new upgrade system will be introduced In Assassin’s Creed Origins along […]

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By Remington Joseph

Assassin’s Creed Origins was officially announced during Microsoft’s E3 2017 conference.

A new trailer introducing the latest game in the Assassin’s Creed franchise made its debut during Microsoft’s E3 conference along with a short gameplay preview, highlighting some of the title’s unique features. A new upgrade system will be introduced In Assassin’s Creed Origins along with enhancements made to the combat system Assassin’s Creed is best known for. Another feature shown was the ability to control an eagle, allowing players to get a better view of the area and target enemies.

Taking place in ancient Egypt, Assassin’s Creed Origins will introduce new protagonist, Bayek, a man returning to his home town, Siwa, in order to kill a fake oracle named Medunamun. Assassin’s Creed Origins is planned to be the largest title in the series history, giving players everything from pyramids to scale to dense cities to maneuver.

Earlier this year, Rumors spread around the new Assassin’s Creed title, confirming the game’s name and setting. The rumors suggested that Origins would have two lead characters, a fact that wasn’t revealed to be true during the game’s official announcement. The rumors also claimed that players would be able to visit other locations outside of Egypt such as Greece with the game’s map size being compared to Bethesda’s Elder Scrolls: Skyrim. Other features such as controllable boats and naval combat were also announced but this is also unconfirmed to be true or not.

After the release of Assassin’s Creed Syndicate on PlayStation 4, Xbox One and PC, Ubisoft skipped went a year without releasing a new title, breaking the franchise’s annual release history. Ubisoft did confirm that a new Assassin’s Creed title would be released during the current fiscal year, running through until March of 2018.

The newest Assassin’s Creed game will be available on October 27, 2017 for the PlayStation 4 and Xbox One.

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Bethesda E3 2017 LiveBlog http://www.cgmagonline.com/2017/06/11/bethesda-e3-2017-liveblog/ Sun, 11 Jun 2017 22:00:18 +0000 http://www.cgmagonline.com/?p=102215

By Brendan Frye

Bethesda is known for making some big announcements at E3, and for the third year in a row, they are running their own press conference.  Last year at E3 2015, Bethesda ran their first major press conference, and they are following this trend at this year’s E3. The show is poised to outline what the future […]

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By Brendan Frye

Bethesda is known for making some big announcements at E3, and for the third year in a row, they are running their own press conference. 

Last year at E3 2015, Bethesda ran their first major press conference, and they are following this trend at this year’s E3. The show is poised to outline what the future will look like for the now major game publisher. From Doom, Prey, Dishonoured 2, and Fallout 4, Bethesda are known for making some major announcements at these press conferences, and if the teaser image released is anything to go on, this year is no different.

Last year Bethesda showcased their card battling game based in the Elder Scrolls world titled The Elder Scrolls: Legends, along with the Quake revivals, and a series of VR Demos with Fallout 4 and Doom, but little is known on what they will show off this year. From the teaser, it is clear they are poised to release details on at least two new titles, although it is unclear what these could lead to. You can watch the live stream here, and follow our live blog where we will list all major details as they unfold. Liveblog Will start at 6:00 PM PST, so stay tuned for all the reveals.

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Square Enix Entices Fans With New Kingdom Hearts 3 Trailer http://www.cgmagonline.com/2017/06/11/square-enix-entices-fans-with-new-kingdom-hearts-3-trailer/ Sun, 11 Jun 2017 15:25:45 +0000 http://www.cgmagonline.com/?p=103336

By Zubi Khan

Kingdom Hearts fan were treated to a new trailer for the highly anticipated Kingdom Hearts 3, the new trailer for the game dropped during the Kingdom Hearts Live Orchestra in Los Angeles. The trailer also featured the return of some of the more infamous Disney villains with the likes of Maleficent, Hades and Pete. Some […]

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By Zubi Khan

Kingdom Hearts fan were treated to a new trailer for the highly anticipated Kingdom Hearts 3, the new trailer for the game dropped during the Kingdom Hearts Live Orchestra in Los Angeles.

The trailer also featured the return of some of the more infamous Disney villains with the likes of Maleficent, Hades and Pete. Some of the gameplay in the new trailer showcasing what looked like the return of Drive Forms, an ability introduced in Kingdom Hearts 2, which allowed Sora to transform during battles and gain special affinities such as being able to use two Keyblades during fights. Square Enix ended the trailer by teasing fans, a promise that more of the game will be shown off in another trailer during the Disney D23 Expo, which will take place on July 15th, 2017.

Kingdom Hearts 3 was announced all the back in 2013 during Sony’s E3 show since then the project has been mostly dark with very few glimpses of the actual game. The new trailer focused on gameplay, finally giving fans a better look at how the game will feel.  The majority of the trailer took place in Olympia, a place that has already been featured in previous Kingdom Hearts titles, however it seems as though Kingdom Hearts 3 will flesh it out substantially, making into a full world to explore, rather than just an arena, as that was the case in the original Kingdom Hearts.

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Xbox E3 2017 LiveBlog http://www.cgmagonline.com/2017/06/11/xbox-e3-2017-liveblog/ Sun, 11 Jun 2017 11:00:49 +0000 http://www.cgmagonline.com/?p=102376

By Zubi Khan

E3 2017 is just around the corner and Microsoft is set to unveil to the world their new Xbox, Project Scorpio. Last year, Microsoft and the Xbox Team focused heavily on features and hardware revisions such as the Xbox One S and the revised Xbox One wireless controller. Game wise, Microsoft had a few world […]

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By Zubi Khan

E3 2017 is just around the corner and Microsoft is set to unveil to the world their new Xbox, Project Scorpio.

Last year, Microsoft and the Xbox Team focused heavily on features and hardware revisions such as the Xbox One S and the revised Xbox One wireless controller. Game wise, Microsoft had a few world premieres that included games such as Dead Rising 4, Gears of War 4 and the now, sadly cancelled, Scalebound.

Here’s hoping that at this year’s show, Microsoft shows, even more, games that will be coming to their platform, Scorpio included.  For full coverage of their show as well as our Liveblog, readers can tune in for Microsoft’s press conference, which will take place on Sunday, June 11th at 2 PM PT.

Watch live video from Xbox on www.twitch.tv

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Remembering The Great Adam West http://www.cgmagonline.com/2017/06/10/remembering-the-great-adam-west/ Sun, 11 Jun 2017 01:35:31 +0000 http://www.cgmagonline.com/?p=103320

By Phil Brown

This morning we all woke up to the news that the world is a far less fun and magical place. The reason, we lost the great Adam West. He was 88 and passed away after what his publicist described as a “short but brave battle with Leukemia.” The man who will forever be known as […]

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By Phil Brown

This morning we all woke up to the news that the world is a far less fun and magical place. The reason, we lost the great Adam West. He was 88 and passed away after what his publicist described as a “short but brave battle with Leukemia.” The man who will forever be known as the first iconic Batman earned a permanent and beloved spot in pop culture. He essentially invented ironic acting in Batman, doing it all with a wink and a smile to let the audience know he was in on the joke. After Batman left him typecast, he turned an ironic take on ‘Adam West’ into a second career. In carving out a unique cultural space for himself, he also laid the groundwork for an ironic celebrity that will continue long after anyone can remember the 1966 Batman. That’s a special achievement that will never be repeated. Plus, he invented the Batusi, and for that, we are forever grateful.

Born in Walla Wall, Washington in 1928, West expressed a desire to perform from an early age (initially his parents hoped he’d be an opera singer, but thankfully that path didn’t come to fruition). After studying literature and psychology in college, West was drafted into the Army where he worked as an announcer for American Forces Network television (hey, you’ve heard the voice). After that, he was a milkman, which is just great, and eventually started work in television. Years of supporting roles in everything from Maverick, and Bonanza to The Outer Limits, and Bewitched followed. He also appeared in commercials and weirdly enough it was one of those that attracted the attention of the producers of the Batman TV series. Specifically, there were commercials for Nestle Quick in which West played a knowing parody of James Bond through his brand of ironic and winking acting that was deliberately overplayed and invited the audience in on his joke. Few people dared to do such things at the time, and coincidentally enough that was the exact tone that was intended for Batman.

When Batman hit the airwaves in 1966, it was an instant phenomenon like few others. Kids marvelled at the fact that one of their most beloved comic book superheroes was treated to a splashy TV series (in colour!). Adults giggled at the campy writing and gloriously knowing overacting delivered by West and co (as well as the gloriously bright and hyper-stylized aesthetic). The show only lasted for two years, and West worked endlessly, cranking out 120 episodes and a feature film between 1966-1968. Batman was a worldwide phenomenon and made West a star. Sure, it flamed out quickly, but the campy nature of the series meant that even the worst episodes were worth of giggles in their own way. Sure, the network set the series out to pasture too soon, but it’s pretty much been in syndication ever since and has been embraced by every subsequent generation.

Of course, Batman 66 was so iconic and long-lasting that it made West’s subsequent career rather difficult. He was instantly recognizable, and perpetually typecast. He was briefly considered as Sean Connery’s replacement as James Bond, but wisely turned it down. After that, the 70s and 80s were pretty rough with West returning to guest roles and TV movies, as well as voicing Batman in several not-so-great animated series. However, the guy was an icon and never lost his sense of humour about himself.

At first, that meant jokey interactions with fans at Comic Cons, yet as those fans grew up and started running their own TV shows, they started to bring back West. On The Batman Animated Series, he played a fictional hero who inspired the new dark knight, and hilariously spoofed himself on The Simpsons. The throwaway Simpsons gag would soon open the second chapter of West’s career. First, a young Simpsons writer named Conan O’Brian attempted to craft a hilarious series around West playing a failed TV star fighting crimes in the infamous failed pilot Lookwell. After that, the guy turned being ‘Adam West’ into a cottage industry.

When you look at Adam West’s IMDB page now, there are two roles that he returns to time and time again. One is Batman and the other is ‘Adam West.’ The master of self-effacing humour and ironic acting returned to an insane and self-mocking performance as himself perpetually in the 2000s. His most famous ‘Adam West’ appearances were of course as the Mayor on Family Guy where he frequently said the most outrageous and insane lines of dialogue on a show defined by outrageous insanity (thanks, Seth MacFarlane!). West may have frequently played himself as a lunatic with a massive ego, but he clearly didn’t suffer from arrogance himself (the lunacy is a possibility but in a lovable way). He delighted in pleasing fans whether they employed him or not and played the role of Adam West with a vigour, hilarity, and fearless commitment that went even beyond his role as Batman.

Thanks to Adam West’s second wind as an ironic celebrity, he arguably had the greatest success of his career since the 2000s. He never stopped working, he never stopped being funny, and he never stopped visiting fans and conventions worldwide where he always appeared with class and good humour. The guy never ceased to impress and even got to return to his original iconic role last year in film Batman: Return Of The Caped Crusaders, a gorgeous and lovingly recreated animated feature film version of Batman 66 that worked as both homage and a delightful new adventure in its own right. The project was such an instant smash that a sequel was quickly commissioned. It’s currently in post-production and Adam West was able to record one final round as the caped crusader before he passed. So, sometime next year we’ll all be treated to a posthumous Batman performance from the man who first brought the character to life over fifty years ago. It’ll be bittersweet, yet appropriate. After all, Adam West left such an indelible mark on pop culture that he will live on long after his death. He’ll give us all one more Batman gift and after that, he’ll be around as long the world loves Batman and later (or forever). Goodnight, sir. You will be missed, yet never forgotten.

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