I’ll be honest, I had no idea what OK K.O. was until a few days ago.
Capybara Games has announced that its upcoming adventure game Below will not be making its originally projected summer launch window, delaying the game to an as-of-yet unannounced window.
The studio made this announcement on its website, where it stated that it would not be giving another release window for Below until there was a concrete release date.
Read the company’s full statement below:
“We told you BELOW would be out this summer. Our team worked hard to make that deadline a reality. But after a strong push, we’ve decided it isn’t ready.
We did a lot of soul searching. We knew we wanted to get it into your hands as soon as possible. We knew the game was there, and we’re super proud of it, but we also knew it needed more time to make sure it lives up to our studio’s standards, and the quality that you expect from our games. From the very beginning, BELOW has been our most ambitious undertaking, and we’re just not quite done excavating its depths, or polishing all of its facets.
Instead of giving you a new, loose release window, we will be going dark while we take the time that we need to complete BELOW without compromise. The next time you see a major BELOW update, that means our game has a firm release date, which we’ll share.
Making games is hard but rewarding work. Accepting, even after this long development, that the game needs more time is difficult, but it’s important that we are honest with ourselves as creators, and with you, the players.
We’re sorry we let you down with yet another delay. But in the end, we need to make certain that the hard work we’ve put into this game turns into something you’ll love, and to us that unfortunately means keeping BELOW in the oven a while longer, until it truly is ready.
Thanks for the continued support, and see you on the other side.”
Below was originally announced back in 2013 during Microsoft’s E3 press conference that year, and is coming to both PC and Xbox One.
For more on the game, check out CGM’s latest preview.
Sustaining yourself as an indie developer is a challenge that so many teams have difficulty overcoming. There have been countless titles that have emerged on the scene that excited gamers, which in turn brought recognition and popularity to the developers. And like that one-hit-wonder band whose song was on the lips of everyone for that short period of time, upon their follow-up release, they are often met with the disappointing realization that for all their hard work and effort, their new game is unable to live up to their prior success.