Earlier this year, fans were excited to hear that Lock’s Quest would be getting a re-mastered version on the PlayStation 4, Xbox One and PC.
Being incredibly excited for a game is one thing, and feeling utterly betrayed by a change in something for one can be perfectly valid. However, it can get a little bit too far, and at that point you have to wonder: is a violent response really warranted?
Apparently, it is when No Man’s Sky, originally slated for release on June 21st, is delayed. Sean Murray, managing director for Hello Games and No Man’s Sky’s creator, has been receiving death threats since the release was confirmed to have been changed to August:
I have received loads of death threats this week, but don't worry, Hello Games now looks like the house from Home Alone #pillowfort
— Sean Murray (@NoMansSky) May 28, 2016
The Kotaku writer who reported on the original rumour of the delay has also been receiving death threats:
What it's like to write about video games on the internet: pic.twitter.com/a4yRcGMbsA
— Jason Schreier (@jasonschreier) May 27, 2016
While the responses from both of them have been dismissive and rather humorous, these death threats still show an alarming trend of internet-based violence that the more popular internet “faces” are subjected to. Fortunately, it is somewhat safe to say that these threats are facetious, mostly created to be “trolling” comments. There have been instances where the threats have become incredibly serious to the point of people having to leave their homes.
No Man’s Sky was announced back in 2014 at Sony’s E3 Press Conference. A lot of the game’s hype has centered around such an ambitious exploration-based game being the product of a relatively small studio. It could because there is so much hype surrounding the game, the response to the delay has been taken rather personally.
However, with so much hype, a delay could be good for the game and the company, so they can produce the best product possible.
Today the official PlayStation Blog is the bearer of bad news. Neil Druckmann, better known as “That guy that made you cry by making The Last of Us,” made a post on the blog today announcing that Uncharted 4 will be missing its original holiday 2015 release date and slipping to 2016. The post reads:
Since we showed you our first gameplay reveal of Uncharted 4: A Thief’s End, more of the game and story have come together, and it’s become clear to us that this game is much more ambitious than we originally envisioned.
After spending so many years with Nathan Drake, he means a lot to the team, and telling the climactic chapter of his adventures is a task we don’t take lightly — this game deserves every bit of the attention to detail, precise pacing, and nuanced storytelling Naughty Dog is known for. So we’ve made the difficult choice of pushing the game’s release date. Giving us a few extra months will make certain that Uncharted 4: A Thief’s End not only meets the team’s high standards, but the high standards that gamers have come to expect from a Naughty Dog title.
Thank you for your patience — we know the extra wait will be excruciating, but you’ll see it will be worth it as we reveal more about Uncharted 4 over the next year. The team at Naughty Dog will be heads down working through 2015 making sure that Nathan Drake’s story gets the closure it deserves. Come Spring 2016, you and Nate are in for one thrilling, emotional ride.
So there you have it. Obviously this is bad news. Fortunately it’s not Last Guardian scale bade news, but it’s going to be a significant blow to Sony’s 2015 financial earnings, so you can bet their bean counter aren’t going to be happy about this. On the bright side, you’ve now finally got a game announcement for 2016 you’re looking forward to, right?
The Witcher 3: Wild Hunt has been delayed again. It has been pushed to May 19, 2015 and, according to an open letter from the Board of CD Projekt S.A., it’s so they can limit any bugs the game could have that would negatively affect the game.
The CD Projekt Group has shown recently that they are paying attention to what the gaming community is saying. The news of the delay has come on the tail end of the release of games like Assassin’s Creed: Unity and The Master Chief Collection, which launched with bugs that severely reduced the consumer experience.
In an interview with Polish journalists that has been translated by Eurogamer, CD Projekt board member Adam Kiciński talked about why the team at CD Projeky RED studios needs another 3 months.
“There’s a lot of small errors though, because the game is huge. It’s the only reason behind the delay. We didn’t assume it will be this big. Only after putting all the pieces together it turned out it’s bigger than the two first put together. Let me remind you: it’s open and not linear. We are just learning how to play it and we have to catch the little pieces. We know what to do, we just have to do it. We don’t want to release the game with bugs that undermine the gameplay.”
This comes after their last big announcement, which was that all of the planned DLC for The Witcher 3 would be free for everyone. In the last open letter from one of the companies founders, Marcin Iwiński, said that he wanted gamers to feel taken care of and not that the games DLC was a carrot on a string used to get more money from them or boost launch sales.
Even with the news that they’ll have to wait another 3 months for Wild Hunt to come out, many fans are applauding the actions taken by the CD Projekt Group. The company seems to be listening to players and taking action to make sure The Witcher 3 doesn’t follow in the footsteps of other titles that have left players upset or frustrated. Come May 19 we’ll see if their actions translate to a great game, and more importantly for the industry, sales that reflect their efforts.
Owners of an Xbox One or PlayStation 4 will have to wait a whopping six months to explore dangerous crypts and conjure magic with friends in Elder Scrolls Online.
Bethesda confirmed the delay this morning on their website stating, “unique problems specific to those platforms,” have slowed everything down.
“Integrating our systems with each console manufacturer’s networks—which are both different from the PC/Mac system as well as different from each other—has been a challenging process. It has become clear that our planned June release of the console versions isn’t going to be possible,” Bethesda explained. “Though we have made great progress, we have concluded that we’ll need about six months to ensure we deliver the experience our fans expect and deserve.”
This “experience” has been met with mixed reviews over the past several weeks. Aside from the usual bugs massive Bethesda games such as this one suffer from upon release, there’s an obvious identity crisis going on with this game. While trying to draw in the MMO audience with some impressive PVP scenarios and massive landscapes to explore, the game stumbles as a result of flat textures and A.I characters frequently minimizing any situation at hand by saying things like “hello there,” in the middle of a massive raid on your castle. Unlike Skyrim and Oblivion, games that did an excellent job of keeping you sucked in – despite some bugs here and there of course – ESO tries to do so much more on a larger scale, but ultimately fails to excel in engrossment, exploration and presentation.
If you’re wondering about porting characters from your PC or Mac to the game’s console counterparts, Bethesda has confirmed this will be possible when the console versions release. It won’t be for free though, and you’ll have to purchase the game by the end of June in order for this “deal” to remain effective.
“You don’t have to pay full price for the game twice. For $20, eligible PC and Mac players will have the option to add a full, digital version of ESO on either the PS4 or the Xbox One with your character transfer(s), and another 30 days of included game time,” Bethesda stated. That’s on top of the $70 price tag you bought the PC/Mac version for, combined with the $15 monthly subscription fee. What do you think about this? Let us know in the comments below.
With Watch Dogs being delayed earlier today, Ubisoft has announced that its next-gen racing gaming, The Crew, has also been delayed.
Originally expected to be released around Spring 2014, the title will now be released after April 1st, 2014.
The gameplay in The Crew is similar to that of Midnight Club, and has a big emphasis on multiplayer. It is also an open-world game, allowing players to drive around a beautiful countryside.
The Crew also is similar to that of PlayStation 4 exclusive Drive Club, which involves creating clubs or in this case, “crews” of friends to play with.
There is still no set release date for The Crew as of now. The game is scheduled to come out on PlayStation 4 and Xbox One.
On Tuesday Capcom very subtly announced that its upcoming third-person action game Lost Planet 3, originally slated for release on Jul. 25, has been delayed to Aug. 27. Accompanying this news, perhaps in an effort to make up for the setback, is information on some pre-order bonuses.
Naughty Dog has announced The Last of Us will be delayed until Jun. 14, according to a post on the PlayStation blog by lead game designer Neil Druckmann.
Rockstar has announced Grand Theft Auto 5 will be postponed to a Sept. 17 release for Xbox and PS3, and fans are not impressed.
Telltale is fully refunding all pre-orders and giving away a free game to those affected by the delay.
Warner Bros. has released a new trailer to help you pass the extra time.
The upcoming action game has been pushed back until the end of June.