CGMagazine’s Alex Handziuk takes you through the first fifteen minutes of Fe. Join us as we sing our way through this magical platformer and explore its ethereal world.
The Phantom Thieves of Persona 5 took over Tokyo Tower today to reveal a lot of new details about the upcoming game, including its release date for Japan, September 15 on PlayStation 4 and 3.
Bethesda has officially announced that the next chapter Arkane Studios’ stealth-action series, Dishonored 2, will be coming worldwide to PlayStation 4, Xbox One and PC on November 11.
Mafia III’s “One Way Road” story trailer introduces players to the protagonist, Lincoln Clay, and shows off its new southern setting of late 60’s fictional city, New Bordeaux.
Perhaps one of the more unique titles to hit consoles this year, Until Dawn is slowly getting closer to release.
A 15 minute B-roll of gameplay footage from The Order: 1886 has been released online, and the game looks pretty boring. Let me clarify, the game looks fabulous. The visuals are on point, and we’re finally getting a game that doesn’t look like a cross-gen or port. Character models move with weight and purpose, the faces and mouths move naturally and the lip syncing is flawless. Shots move seamlessly from cutscene to in-game without any noticeable changes or drop in quality.
It looks pretty, but man does it ever look boring. Slap a brand new frame and coat of paint on an old car and at first glance you’d be impressed. But when you hop in the driver’s seat and take it for a spin you realize that even though it looks slick, and has that new car smell, you’ve done this before.
The same stealth elements, the same third person shooting, the same weapon selection menu, and the same quick time events a hundred games have done before. I’m seeing a lot of comparisons being made to Ryse and they’re not far off. What we have seen is an atmospheric, stylish, visually stunning game built on (apparent) boring gameplay elements. Go speak to this person, find the fuse box and use your special tool to turn the power off. How do I use this special tool? Hit the shoulder buttons at the right time. Now that the power is off, use your stealth skills to creep around and silently kill the enemies…by pressing triangle at the right time. Once you’ve done that, it’s time to storm the cockpit! Sound exciting? It’s not. Enter the room, watch a nifty pre-rendered fight scene then make sure to hit triangle at the appropriate time.
Perhaps the 16-year-old me would be gushing over the stunning “next-gen” graphics and reveling in the fact that this is probably the best looking game so far in this cycle AND it’s on the PlayStation. However, my older, more cynical self sees past the pretty pictures to the tired and been-there-done-that core of the game. I don’t play games to spend half my time watching cutscenes or blasting through quicktime events. I want to tinker, I want to experiment and I want to be challenged to play tactically. From what I’ve seen so far, The Order: 1886 offers none of this. It’s essentially an interactive movie, and while I fully support games telling stories with depth and structure, they should still be fun to play.
The game won’t be out for another few months, but this is a close to the final product as we’re going to get, and I am not impressed. Check out the footage and judge for yourself.
Between betas and broadcasts there is a lot of Evolve footage kicking around online, but up to this point only one game type has been shown. Evolve’s campaign mode, called evacuation, has been revealed with four different game modes and variables that add modifiers to a match.
Every game of Evacuation will start with a hunt, which is the game mode you’ve already seen if you’ve watched or played the game already. In it, the hunters try to take down the monster while it tries to feed on wildlife and kill the hunters. The monsters objective is to eat and kill enough to get to level 3, and then destroy an objective on the map.
That’s the first game mode. The campaign spreads out over five, in game, days, and each gives the players the opportunity to vote on one of four modes, including hunt. You also vote on which territory the next game will take place on.
The other modes are nest, rescue and defend. Nest places a number of monster eggs around the map and the hunters try to destroy them while the monster defends them and has the option to hatch them into level 1 monster minions. Hunters can also win by killing the monster.
Rescue puts a group of colonists on the map and the hunters must work together to revive and rescue them while the monster attempts to destroy them. Whoever eats or destroys more, wins.
Finally, Defend is the last stand where the hunters try to defend the evacuation point while their escape vehicle fuels up and the monster leads waves of enemies to try and destroy it.
Depending on how a round plays out, there will be something added to the next match. So whoever wins will have an added bit of help on the next map.
Between the maps, game modes and variables there are over 800,000 different ways to progress through the five round campaign, but it seems like if you are the monster you are basically in destroy mode. We won’t know just how different all these modes and variables will play until we get our hands on the game, but Turtle Rock Studios hasn’t done much to disappoint in the past.
New videos for Freedom Wars from last weekend’s Niconico Super Conference 3 show off some multi-player action and give insight into how the gameplay works.
In short, it seems the developers at Sony Computer Entertainment Japan Studio have a love for both Monster Hunter and Call of Duty.
The footage depicts co-op based battles where everyone works together to take down gigantic robots using swords, guns and whatever else they can muster.
There’s a certain third-person action game that does the same only with more primitive weapons and creatures. Yes, there is a striking similarity between Freedom Wars and Monster Hunter, but with guns and other added content Freedom Wars can set itself apart.
Despite this, the game looks beautiful, especially the mech attacks and some of the character designs. It’s possible Vita owners may have found another exclusive worth bragging about. But until release, that remains to be seen.
Part of the gameplay also revolves around escort missions that are reminiscent of many first-person shooters like SOCOM and Call of Duty. While this is nothing new, it gives hope that the constant grind of bringing down mechs won’t lack variety.
Freedom Wars is a PlayStation Vita exclusive and was recently confirmed for release in North America. The plot involves the main character being convicted for living. The game will release later this year, so be sure to check back to CGM for all your Freedom Wars information.
Until then, please enjoy the videos.
Take a look at our footage of our newest import copy – J-Stars Victory Vs.
We take a look at the Vs. mode in this video, with the very few characters unlocked at this point, stay tuned for more action and more characters!
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