When I first played Killer Instinct 2013, I knew there was so much more to come. It was a great game, but it was pretty bare bones when it came to content.
The exciting part of Gamescom 2015 is nearing it’s close with Blizzard’s conference marking the start of the open to public portion of the event.
One of the big groups in the fighting game community, Team Spooky, have posted a cautionary tale to the competitive eSports world with their latest YouTube video. During a Killer Instinct tournament that the group was streaming in Queens College, New York, the tournament itself was interrupted by… the Killer Instinct game itself. The game tried–and failed–to do a digital rights management check, and because it was unable to verify proper ownership, shut itself down until it could be satisfied that the owner of the game really was playing the game. The issue here is that Killer Instinct is a downloadable title, and it makes periodic checks on the internet to confirm that the person and/or console that downloaded the software is actually using it. For the purposes of this tournament, the individual piece of Killer Instinct software in question had been downloaded to another console, and thus required a periodic check on the internet to confirm the “prime” account holder was actually playing. What happened here was that the Xbox One in question lost its internet connection during the match, and while that’s not a big deal for a local co-op game, it was enough for the Xbox One itself to patiently wait until the match was over, then default to a DRM confirmation page, leaving the tournament participants unable to continue until the issue had been resolved.
In future, this probably means that people running fighting game tournaments–especially if they are using Xbox Ones–will likely need to make sure their Internet connection is rock solid if they are using multiple guest accounts, or else make sure that each console being used is designated as an “owner” console, so that in the event that a connection drop occurs, the machine won’t interrupt gameplay because it failed to do an online DRM check. Whatever the case, this is a wake up call to both competitive gamers–and every day users–that DRM is something that can impact your gaming session when less than ideal conditions kick in.
As the Xbox One makes its long-awaited debut within retail outlets today, those anxious to play as Fulgore in the exclusive Killer Instinct reboot would have to wait, as Microsoft announced the character would be released in March 2014.
Fulgore is the last character confirmed for the free-to-play fighting game relaunch; many know him as the ruthless cyborg created by tournament sponsor Ultratech. Evil as cyborgs come, Fulgore is Ultratech’s pawn in the company’s attempt to turn humans into mind-controlled robots. Protagonist Jago is Fulgore’s adversary.
Jago is, at this point, the only character needed to be unlocked. Killer Instinct launched with six characters already, and two more are on the way after launch. Microsoft confirmed skeleton warrior Spinal would be released January 2014. Players can obtain characters in a variety of ways: they can purchase them individually, part of $19.99 Combo Breaker pack complete with eight characters, or in a $39.99 Ultra Edition pack, which includes the eight characters and Killer Instinct Classic.
Arguments amongst fans over greatest characters in gaming will always rage on. Tomorrrow InnerSPACE, an entertainment talk show on the SPACE channel, will throw their opinons into the mix. Recently we spoke to InnerSPACE host Ajay Fry about their upcoming Top 25 Video Game Characters special. Here’s what he had to say.