The indie smash hits Limbo and Inside will be packaged together for a retail release this fall.
Another year, another round of exceptional video games winning awards at the BAFTA Games Awards. This year featured a total of 18 awards distributed among different categories. Inside managed to snag four of these awards, while Firewatch and Overcooked were both able to bring in two each. Keep in mind that while the awards were given in 2017, the games themselves were released in 2016.
Playdead ApS took to Twitter on Jan. 20, 2017 to thank their fans for the warm reception of Inside and had previously posted concept art images for the game in December. In the same post, the indie-developer said that Playdead founder, Arnt Jensen, and the team had been working on their next adventure and accompanied said post with concept art. The picture appears to be of someone dragging their parachute up a snowy mountain and based on the helmet of the person, it looks like Playdead’s next game will be set in space or at least have some space-like themes.
Thanks for your warm reception of INSIDE. Since release, Playdead founder Arnt Jensen and the team have been working on the next adventure. pic.twitter.com/RfejnH39mR
— Playdead (@Playdead) January 20, 2017
Both of the company’s previous games, Limbo and Inside, received critical acclaim and financial success for their atmospheric and creepy stories and their gorgeous visuals. Inside even received six nominations for the Game Developer’s Choice awards including Best Design, Best Narrative and Game of the Year, making it the most nominated game in the show. If Playdead’s previous games are any indication, then the developer’s next game should be just as great, especially if they are taking this adventure to the stars.
Fans waited six long years in between Limbo and Inside’s release so it’s fantastic that the developer is releasing an image so soon, indicating that their newest game didn’t just start development. Hopefully fans won’t have to wait nearly as long for the newest game but in the meantime, fans should watch for Playdead to sweep the awards. This will be Playdead’s first game since the departure of co-founder Dino Patti. Be on the lookout for updates on the developer’s newest, untitled game (despite Playdead being tight-lipped on their projects).
Developer Playdead seemingly has their niche down pat when it comes to crafting fine-tuned puzzle platformers. I didn’t really like Limbo as much as most, both following its release in 2010 and reflecting on it years later, but it had a wonderful foundation and an intriguing concept. Inside basically takes everything its predecessor did and turns up the heat, somehow creating a more engrossing and macabre experience.
The absolute best thing about Inside is the atmosphere. It’s a much more grounded horror than Limbo, which relied on creatures and jump scares for some of its most popular moments. With Inside, you can’t help but feel helpless in a much different way—as in, the whole world is out to get you so badly, that you begin to doubt ever seeing a happy ending. Without spoiling anything, the game exudes an environment of death; a dystopian world that has gone wrong in just about every way possible set to the tune of a young boy stumbling across a sinister factory.
It’s not only stylish but also functional, as I’d sit and linger in different areas not for the sake of trying to amass shiny gamey collectibles, but taking in the universe. You learn about the world as you go, inferring some subtle concepts and encountering not so subtle scenarios. Although the ending is open for debate, Inside really does show you more than Limbo did. And that’s fine, because it’s done in such a way where it never feels on-the-nose, but also never reaches the realm of being too obtuse. It’s a fine line and Playdead walks it with panache and confidence.
That goes double for the art style. Inside appears modern without too much muck and “next-gen” sheen attached to it, like a modern day Out of This World (if that’s what they were going for aesthetically they nailed it). The camera is dynamic, purposeful and useful; shifting but not shaky. Sometimes it will focus in on a specific point, like dirt periodically emanating from a room that looks like it has a pulse, and you just want to go there. It’s very rare for games to have that sort of allure, but at no point did I feel like an area was ancillary.
Yet it’s limiting in a way, as you always know where to go (forward), occasionally checking nooks and crannies (a lot of which are obvious) for an achievement. That’s not to say that Inside feels padded in any way, it just doesn’t do much that feels fresh until the latter half of the adventure.
Inside is a tricky game to talk about because there’s a lot there that should really be left unsaid until you experience it yourself. Just know that if you even remotely enjoyed Limbo, you’ll feel right at home here.
Indie titles are known for their unique visual styles. This has never been more true than with Light Fall, a stunningly beautiful 2D adventure platformer and first major project from Bishop Games, an indie studio based out of Quebec City.