Nintendo’s New Games Will Make You Want To Switch

Nintendo's New Games Will Make You Want To Switch

The Nintendo Switch Presentation was a bit of a mixed bag. While fans were left wanting in the way of proper details, there was a lot of information on features for the console. However, raw power isn’t everything, and where Nintendo really shined was in what matters most: the games. In case you missed it, we’ve compiled a comprehensive list of all the Switch games Nintendo announced, and some you may have missed.

1,2 Switch

Nintendo's New Games Will Make You Want To Switch 2

For the past two console generations, Nintendo has been very good at providing tech demos as playable party games. 1,2 Switch looks to be the Switch’s version of that: a party game where the focus is to look into your opponents eyes, as opposed to the TV screen. Games such as Wild West style showdowns or copying your opponents dance moves, 1,2 Switch will ultimately show off the functionality of the Switch, as well as potentially liven up a party.


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A second entry in the Switch’s tech-demo party games, ARMS looks to combine boxing and shooting games as players launch extendable arms at each other using a combination of movement controls with the Joy-Cons, as well as buttons for jumping and dodging. It almost looks like Nintendo’s attempt at a “hero shooter” with a unique art-style, distinct characters and a focus on multiplayer only arena battles. While no official release date has been given, Arms is currently set for a Spring release.

Splatoon 2

Nintendo's New Games Will Make You Want To Switch 1

Initially shown off in the Switch’s reveal trailer, Splatoon 2 looks to take the fun, fast-paced gameplay of it’s predecessor and deliver more adding new stages, outfits and weapons. The game also looks to be adding new features like dodge-rolling and leaping melee attacks, as well as refining current functions to better suit it to the Switch. Unlike it’s predecessor which had a paired down 1v1 multiplayer, Splatoon 2 will feature proper local between Switch consoles and voice chat through a smart device app (a potentially bold move). No release date has been given, but Splatoonis set for a summer launch.

Super Mario Odyssey

Nintendo's New Games Will Make You Want To Switch

Another game briefly shown in the Switch’s reveal trailer, Mario is back in his first open sandbox-style game since Mario Sunshine. Leaping out of the Mushroom Kingdom into strange lands (and some familiar looking ones) Super Mario Odyseey looks to be Mario’s biggest adventure yet. The newest feature seems to be Mario’s hat, which is apparently sentient and which Mario can throw for attacks or to get boosted jumps. No release date was given for Super Mario Odyssey, however it’s listed for a holiday 2017 release.

Mario Kart 8 Deluxe

Nintendo's New Games Will Make You Want To Switch 4When Mario Kart was shown in the Switch’s reveal trailer, I had guessed Nintendo was working on a new one, since subtle details like King Boo and two item slots seemed to differentiate it from a remake of Mario Kart 8. While this is not the case, Mario Kart 8 Deluxe is set to be the “definitive version” of the game for Switch owners, not only including all the DLC, but also adding new characters like the Inkling boy and girl, the aforementioned King Boo, Dry Bones and Bowser Jr; new items like the item stealing Boo and Feather; and a revamped battle mode including proper stadium-style courses. No official release date has been given, although Mario Kart 8 Deluxe is set for April.

Xenoblade 2

Nintendo's New Games Will Make You Want To Switch 5Nintendo also debuted the newest entry in the Xenoblade franchise, simply titled Xenoblade 2. While not much was shown in the way of gameplay, Xenoblade 2 looks to be taking a simpler, anime-style character aesthetic and returning to a setting more grounded in fantasy than sci-fi. The immense scope of the previous entries seems to remain in-tact with massive, sprawling worlds populated with gargantuan xenoforms. Xenoblade 2 currently has no release date.

Project Octopath Traveller

Very little was shown of this strange and beautiful RPG from Square EnixProject Octopath Traveller (which I’m guessing is a working title) looks to be a 16-bit turn-based RPG, but also a side-scroller, but also gorgeously designed with detailed environments and atmospheric enhancements. With no other details, and no release date we will have to anxiously await this strange new title.

However not all the reveals had much in the way of proper details. A trailer for a new Shin Megami Tensei game boasted a Unity 4 engine and simply showed a collection of demons standing around. Suda 51 took to the stage to announce an unnamed No More Heroes project in development for the Switch; Koei Tecmo released a small trailer for their upcoming Fire Emblem Warriors game that was nothing more than a collection of notable weapons from the series, and Square also announced that Dragon Quest X and XI would be releasing on the Switch, as well as Dragon Quest Warriors 1 and 2.

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Disgaea 5 for the Nintendo Switch

But the list of games currently in development for the Switch is inspiring with Yoshiaki Koizumi boasting over 80 games in the works. A closing trailer for the Switch showed titles like Minecraft, Minecraft Story Mode, Skylanders: Imaginators, Lego City Undercover, Rayman Legends, Dragonball Z: Xenoverse 2, (what looked like) Farming Simulator, what looks like Disgaea, I am Setsuna, Ultra Street Fighter 2, Super Bomberman R, Puyo Puyo x Tetris, Steep, Fast Racing Neo, and Just Dance 2017.

With developers like From Software confirming Dark Souls 3 for Switch and Ubisoft’s supposed Mario/Rabbids RPG crossover, the Switch may not only be a competitive system on it’s price and usability, but based on what we’ve seen today, it could boast an incredibly impressive library to match.

CGM Lunch Breaks – Mario Kart 8

CGM Lunch Breaks - Mario Kart 8

Today on Lunch Breaks the crew plays the newly released kart racing game from Nintendo. Watch the Lunch Breakers race through the latest instalment in the Mario Kart franchise.

Also check out our Mario Kart 8 review here:


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Mario Kart 8 (Wii-U) Review

Mario Kart 8 (Wii-U) Review


For over 20 years (that’s right, 20 damn years) Mario Kart has been one of the flagship titles in Nintendo’s roster. It started as a novelty that shoved all of the Mario mascots into a super-powered go kart simulator for chuckles and carnage. Then it turned into an institution. Many imitators have come over the years, but none have come close to topping the novelty racing insanity that Nintendo hath wrought! Nintendo has been good about avoiding overkill with the series too. This might be the second decade of Mario Karting, but the brand-spanking-new Wii U edition is only the 8th entry in the series. Nintendo likes to limit the franchise to one entry per console and as a result, it still feels a little special when each new entry comes along and each chapter arrives with a full facelift of new bells and whistles. As cynical as you might feel about the almost ancient Mario Kart series when you pop the new chapter into your Wii U, within seconds you’ll be seduced and reminded why this is such an indelible and inescapable series. It’s hard to say whether or not this is the best Mario Kart entry to date after only a few days of feverish play, but I can promise I won’t be reaching back to play any older Kart titles now that this sucker is available.

On a fundamental level, this is the same old Mario Kart. Controls are the same as always, as is the racing formula. Where this title separates itself from the pack is in the visuals and design aspects and they pack the wollup of a well-timed blue shell. This is a stunning game visually, in fact it’s probably the best looking game that Nintendo has released for their new system to date. Super Mario 3D World might have boasted a spectacular multiplayer platforming design, but aside from added sharpness didn’t look that much better than the old Mario Galaxy games on the Wii. Mario Kart 8 is another beast entirely. The game leaps off the screen with bold colors and deep details. Everything feels faster and smoother. Even on the beginner level 50 cc, this feels like a faster and more intense racing experience than anything released in the franchise before. Then there are the tracks and hoo-boy are those things impressive.


As usual, there are four racing circuits and two leagues with 32 tracks in total. The new tracks can be absolutely astounding to race through without ever feeling overcomplicated. The big new feature is the anti-gravity sections in which your Kart wheels turn sideways a la Back To The Future 2 and gravity disappears. It’s a device borrowed slightly from F-Zero, but taken to a whole new level. In particular, the new haunted house and airport levels fully take advantage of the delightful disorientation possible with this new mechanic. In the haunted house, you’ll find yourself uncertain of your grounding at times, and in the airport you’ll see giant 747s taking off around you at inopportune times. It will never cost you a race like those f-ing penguins from Mario Kart 64, but it does add immeasurably to the intensity and immersion of each and every race. Toss in the flying/underwater mechanics from the 3DS chapter in the series and you’ve got a series of deep a varied racing experiences that feel completely unpredictable on the first few rounds. Half of the tracks are classic tracks from previous editions, as has been standard for a few rounds of the series. However, Nintendo have not only given them a graphical facelift, but also added anti-gravity sections and shortcuts that, in each and every case, only makes these trips down memory lane more challenging and intense.

You’ll of course be flinging items around again, and there are plenty of new ones. Along with the standards like bananas, red/green shells, and the Bullet Bill catch-up system, Nintendo has added fantastic new items. There’s a Piranha Plant that chomps up any neighboring racers or items, a boomerang that can be tossed out thrice, and a super horn that blows up any item within a certain radius (including the previously unstoppable Blue Shell! Finally!!!!). The new items are all fun, but what’s more impressive is how Nintendo even improved the mechanics of old items (the Green Shells are now possible to aim with a certain level of accuracy) and drop useless ones like those fake boxes that never fooled anyone. Unfortunately, Nintendo has also made it so that you can only carry one item at a time (so no holding a shell behind you and hoarding a second item), which is a slight letdown, but they’ve also added so many item pickups to every track that it’s hard to notice.


Of all the returning features, the only major letdown is Battle. It’s the same, but the arenas are just slightly altered racetracks and aren’t nearly small enough for a satisfying battle. It just feels like a race with balloons and is a major disappointment. Thankfully, all other multiplayer modes are a massive success. Local multiplayer is smooth as silk, even if the frame rate drops from 60 frames to 30 for four player local races (a necessary evil). Online multiplayer on the other hand plays perfectly, including when you have two local players in an online race. It’s here that competition gets truly intense/insane, and it’s safe to say that online Mario Kart racing will be thriving for years. Matches are easy to set up and control, with only the messaging system that’s a bit lazy, difficult, and censored (hey, that’s Nintendo for you!). Still, that’s a minor distraction, and if you want you can even save and edit highlight reels from your races to share online. I’m not sure why you would do this, but I can’t deny that the goofy racer looks even more gorgeous in slo-mo, so I guess that’s something.

Mario Kart might be a franchise that’s old enough to drink now, but this latest chapter doesn’t feel crusty in the slightest. Nintendo clearly took their time with this title, sitting on it and tinkering with it until it was the company’s first full-on showcase for what the Wii U can do. Seeing Mario Kart in HD is a joy, seeing it nudged into being such a deep, pretty, and gravity defying racing series is enough to make any Nintendo fan squeal with delight. Every title released on the Wii U before now was just a tease. Mario Kart 8 is the real deal and, God-willing, the gaming geniuses at Nintendo have even more facelifts and reinventions planned for all of their flagship franchises. If every other series gets a game this pretty, inventive, and solid, the Wii U might not be a dying system after all. It’s a little gaming box on the cusp of bursting to life.


Nintendo Blocks Monetization On Footage Uploaded from Mario Kart 8

Nintendo Blocks Monetization On Footage Uploaded from Mario Kart 8

Earlier in the week, Nintendo uploaded a surprise Mario Kart 8 Nintendo Direct.

One of the biggest features shown was the ability to upload their own clips to Youtube from the game itself.

However, Nintendo will apparently be automatically I.Ding all videos uploaded this way. This means that all profit made on these videos will be claimed by Nintendo.

This announcement has been met with criticism from Nintendo Youtubers who wouldn’t be making any money of content they produce from Mario Kart 8.

In the Direct, they also announced new power-ups, demonstrated how the anti-gravity racing works, showed off the customization options on vehicles and much more.

Mario Kart 8 will release on May 30th of this month on WiiU.