Monster of the Deep: Final Fantasy XV (PSVR) Review: Not-So-Deep Fishing Sim

Monster of the Deep: Final Fantasy XV (PSVR) Review: Not-So-Deep Fishing Sim

Final Fantasy, the name alone is synonymous with so many images. Turn-based combat, beautiful visuals, epic monsters, but fishing doesn’t generally come to mind. Thanks to virtual reality, Final Fantasy has now tackled fishing with Monster of the Deep: Final Fantasy.

Monster of the Deep is a graphically stunning fishing simulator mixed with a small amount of Final Fantasy XV. I figured I would spend time relaxing, casting out my line and reeling in some fish. A tranquil experience, or so I thought.

Monster of the Deep: Final Fantasy XV (PSVR) Review: Not-So-Deep Fishing Sim 1
Monster of the Deep: Final Fantasy XV (PSVR) – gameplay image via Square Enix

Players embody Hunters, tasked with hunting Daemon fish. Hunters fish an area until enough non-evil fish are caught to attract the Daemon. Once the Daemon appears, a boss battle will ensue. Players must weaken the Daemon enough with their weapon to capture it.

A little unexpected, don’t you think?

Done in an attempt to add a little gameplay variety and serving as a basis for the flimsy story, the hunting of Daemons feels out of place in this fishing simulator. Yes, if there was any fishing simulator that would do something like this, it should be a Final Fantasy fishing simulator, especially to help add that Final Fantasy magical element to the world. However, Monster of the Deep: Final Fantasy XV would have been fine without this mechanic. The atmosphere and characters serve as enough to brand it with Final Fantasy. I was perturbed at first, having my fishing experience so rudely interrupted by a first-person shooter boss battle. A boss battle where death can occur. I died fishing. Fishing! Let that sink it. It was jarring. Yet after the first boss battle, I became more accepting of it, but it feels tacked on.

Monster of the Deep: Final Fantasy XV (PSVR) Review: Not-So-Deep Fishing Sim 3
Monster of the Deep: Final Fantasy XV (PSVR) – gameplay image via Square Enix

The actual fishing aspect of Monster of the Deep: Final Fantasy XV lured me in. It is relaxing and everything I wanted in a fishing simulator. The physical casting of the line took practice. I would cast directly out in front and my line would veer off to one side. This often related back to the hardware and usually cleared up after recalibrating the VR. I used the PlayStation Move controllers, which made casting more fluid and the boss battles easier, because I don’t want to die at the fin of a fish, again.

There is more than just a shallow story mode to Monster of the Deep: Final Fantasy XV. Free fishing is an option for those who just want the relaxing experience of fishing. I spent a great deal of time in Tournaments. Tournaments can be won by having the heaviest fish, catching certain kinds of fish, or the total weight of things caught. I say “things” because my mad fishing skills caught me a boot. Players can also take up hunts to target a specific fish. Hunts and Tournaments can earn Gil, which is used to purchase new outfits, poles, lures, reels, and lines. How aboot that?

Monster of the Deep: Final Fantasy XV (PSVR) Review: Not-So-Deep Fishing Sim 2
Monster of the Deep: Final Fantasy XV (PSVR) – gameplay image via Square Enix

The surroundings of Monster of the Deep: Final Fantasy XV are picturesque and allowed me to minimally explore the landscape of Eos. The graphics lend themselves well to a Final Fantasy title. Beautifully rendered yet still colourful enough to remind players it is a fictional world. The environment is littered with mystical creatures of Final Fantasy. I spent some time fishing while kicking it with a Chocobo. I often found myself fishing with some familiar faces from FF XV. For Final Fantasy fans, these limited interactions will be satisfying as it is mainly just fan service since they serve no narrative purpose. Although there are points in the game where I am sure Square Enix was attempting to titillate me with Cindy. I mention this because I have yet to experience a VR title that made me feel that uncomfortable observing a character.

Monster of the Deep: Final Fantasy XV (PSVR) Review: Not-So-Deep Fishing Sim 5
Monster of the Deep: Final Fantasy XV (PSVR) – gameplay image via Square Enix

The sounds of Monster of the Deep: Final Fantasy XV are sufficient. I have little to complain about except for the minimal conversational abilities of the AI. My time with Noctis and his buddies was short when fishing yet I would hear them repeat the same lines over and over again. If there had been more variety in their casual conversation it could have really added to the immersion. In casual conversation, humans don’t tend to repeat themselves, unless they are drunk.

Monster of the Deep: Final Fantasy XV, while not an epic virtual reality experience, it is a pleasant one. This is a title I would recommend to Final Fantasy XV fans for a relaxing evening. For players wanting a thrill, I say look elsewhere to get an adrenal rush, but for those who really enjoy the experiences that are offered by the PlayStation VR, this is an addition to the tryout list. You might just get hooked.

Monster of the Deep: Final Fantasy XV (PSVR) Review: Not-So-Deep Fishing Sim 4
Monster of the Deep: Final Fantasy XV (PSVR) – gameplay image via Square Enix

Liked this article and want to read more like it? Check out more of Melanie Emile’s reviews such as Cuphead, Plants Vs Zombies: Garden Warfare 2, and Until Dawn!

Want to see more videos? Subscribe to our YouTube channel and check out the First 15: Star Wars Battlefront II, Sonic Forces + Episode Shadow, and  Super Mario Odyssey!

Don’t forget to tune in every Friday the Pixels & Ink Podcast to hear the latest news, previews, and in-depth game discussions!

Never miss when new CGM articles go out by following us on Twitter and Facebook!

CGMagazine is Canada’s premiere comics and gaming magazine. Subscribe today to get the best of CGM delivered right to your door! Never miss when a new issue goes live by subscribing to our newsletter! Signing up gives you exclusive entry into our contest pool. Sign up once, you’ll have a chance to win! Sign up today!

Pixels & Ink Episode #270 – The Fractured Snowman

Pixels & Ink Episode #270 - The Fractured Snowman

This week, Brendan Frye, Phil, and Lisa are joined by Bryan Calhoun.

First, out team explores the ramifications of EA closing down Visceral Games, and lament the future of the new Star Wars adventure game from the studio, that will never be. They also weigh in on CD Projekt Red’s Twitter reaction to a slew of negative reviews on the job review site, Glassdoor.

Phil gives us his take on the immensely disappointing The Snowman, and Leatherface, and the intensely fascinating Cell Block 99.

Finally, the team talks about Battlefront IIGran Turismo SportRogue Trooper ReduxMonsters of the Deep, Secret of Mana Remake, and South Park: The Fractured but Hole.


Don’t forget to tune in every Friday the Pixels & Ink Podcast to hear the latest news, previews, and in-depth game discussions!

Want to read more about the topics we talked about today? Get the full scoop on CD Projekt Red’s response to negative reviews on Glassdoor, and the closing of Visceral Games! Check out Phil Brown’s reviews of The Snowman, Leatherface, and Cell Block 99, and South Park: The Fractured But Whole! You can also check out Adam Chapman’s review of Gran Turismo Sport

CGMagazine is Canada’s premiere comics and gaming magazine. Subscribe today to get the best of CGM delivered right to your door! Never miss when a new issue goes live by subscribing to our newsletter! Signing up gives you exclusive entry into our contest pool. Sign up once, you’ll have a chance to win! Sign up today!

Never miss when new CGM articles go out by following us on Twitter and Facebook!

Want to see more videos? Subscribe to our YouTube channel and check out past episodes of the Pixels & Ink Podcast, as well as first looks at the latest games!