Deathgarden Preview: A Game of Life and Death

Deathgarden Preview:  A Game of Life and Death

Deathgarden is the latest game from Dead by Daylight developers, Behaviour Interactive. I was lucky enough to play the closed alpha and I’m happy to report that Deathgarden is shaping up to be a fun addition to the ever-expanding asymmetrical multiplayer shooter genre.

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Pixels & Ink Presents: Coffee & Cartridges – Episode #2 Do Graphics Make the Game?

Pixels & Ink Presents: Coffee & Cartridges - Episode #2

The Pixels & Ink Podcast is bringing back Coffee & Cartridges in an all-new segment. Our intrepid panel of experts delves into some of gaming’s biggest questions.

Read morePixels & Ink Presents: Coffee & Cartridges – Episode #2 Do Graphics Make the Game?

Pixels & Ink Presents: Coffee & Cartridges – Episode #1 Games to Get You Into Gaming

Pixels & Ink Presents: Coffee & Cartridges - Episode #1

The Pixels & Ink Podcast is taking a break this week to introduce a brand new podcast: Coffee & Cartridges! This new, bi-weekly feature lead by our panel of industry experts digs deeper into some of gaming’s biggest questions.

Read morePixels & Ink Presents: Coffee & Cartridges – Episode #1 Games to Get You Into Gaming

The British Isles are the Most Detailed Map to Date in Total War Saga: Thrones of Britannia

The British Isles are the Most Detailed Map to Date in Total War Saga: Thrones of Britannia 4

After developing two games in the Warhammer Fantasy Universe, Creative Assembly has returned to its traditional roots of immersing players in critical moments in history with Total War Saga: Thrones of Britannia. Set after the defeat of the Great Heathen Army in 878 AD, players build up their kingdom in the British Isles during the uneasy peace between the Anglo-Saxons, Gaelic clans, and the Viking settlers. What a perfect time to rewrite the annals of history and seize the opportunity to unite Britain exclusively under your favourite factions banner. In anticipation for the game’s release date announcement, Sega was gracious enough to fly me and other members of the industry out to their headquarters for some hands-on time with Thrones of Britannia to deliver these first impressions.

The British Isles are the Most Detailed Map to Date in Total War Saga: Thrones of Britannia 5
Total War Saga: Thrones of Britannia (images courtesy of Creative Assembly and Sega).

During my one-hour play session, I took the role of Flann Sinna, the King of Mide and later one of the High Kings of Ireland. While Flann may be known largely for his unorthodox strategies, in my hands he became a ruthless king who laid siege on anything he could get his hands on. Using his faction’s specialized units of javelins and skirmishers, my armies were built around dominating the mid-range of the battlefield. My swordsmen units acted as their fortified shields while mounted cavalry came in to cut off my opponents escape route and deliver the finishing blow. Everything was great about this strategy until I faced a food shortage from over expanding too early, forcing me to disband four of my units to maintain public order and lower my military strength.

The British Isles are the Most Detailed Map to Date in Total War Saga: Thrones of Britannia
Total War Saga: Thrones of Britannia (images courtesy of Creative Assembly and Sega).

Compared to my recent experiences with the Total War Warhammer games, Thrones of Britannia was a much more hardcore and thought out battle. I had to slow down and think two turns ahead to come up with an effective strategy to defeat my opponents and maintain my army’s presence. It was only when I started to work off of the new mechanics in Thrones of Britannia that this slower and more tactical approach to warfare started to click. The first mechanic I had to get used to was mustering. When players recruit units in Total War Saga: Thrones of Britannia they will only come in at a quarter of their total unit size and will build up over turns. To make up for the lack of initial manpower I depleted my food stores and gold to recruit more units before immediately charging into battle with them. By holding back and letting them build up my force would have been considerably more cost-effective and more cohesive as a whole.

The British Isles are the Most Detailed Map to Date in Total War Saga: Thrones of Britannia 3
Total War Saga: Thrones of Britannia (images courtesy of Creative Assembly and Sega).

The other mechanic I started to employ in tandem was War Favor. During the turns my units were mustering up I was making them grow inpatient and hungry for battle. Represented as a bar near the top of the screen, I allowed my War Favor to fill up to the point where my armies started to receive buffs. This was the moment where the next step in my plan for conquest could begin as I rushed for settlements with a band of healthy and maxed out units. However, War Favor can work in the opposite way. By going off to war constantly the player’s units can feel fatigued and lose interest in the fight, receiving rebuffs and making the force vulnerable to assault. There’s a fine balance players have to consider when making any type of move excessively in Total War Saga: Thrones of Britannia.

The British Isles are the Most Detailed Map to Date in Total War Saga: Thrones of Britannia 2
Total War Saga: Thrones of Britannia (images courtesy of Creative Assembly and Sega).

Unfortunately, this was where my time was up with Total War Saga: Thrones of Britannia. Within that hour of gameplay I experienced a wealth of depth and immersive strategy that only a historical based Total War game could deliver. Yet there were so many things I had yet to touch, including the impressive technology tree, the ability to create arranged marriages with my allies, or even trigger exclusive events tied to the kingdom of Mide. Thrones of Britannia may be built off of the same engine as the unstable Attila, but Creative Assembly is crafting this game with the utmost care and has seemed to work out the chinks in the armour. Total War Saga: Thrones of Britannia releases world wide, April 19th, exclusively for PC.


Liked this article and want to read more like it? Check out Cole Watson’s reviews of Assassin’s Creed Origins and Gundam Versus!

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First Fifteen: Battle Chef Brigade – Chapter 1

First Fifteen: Battle Chef Brigade - Chapter 1 1

Join CGM’s Cole Watson as he takes you through the first chapter of the epic culinary adventure, Battle Chef Brigade!

“In the fantasy realm of Victusia, the members of the elite Battle Chef Brigade are revered for their ability to skillfully take down monsters and transform their kills into delicious cuisine! But joining the brigade isn’t easy; chefs from across Victusia must vie for their spot in a high stakes competition. Play as two unique contestants, Mina and Thrash, as their journeys through the tournament unfold.

Battle Chef Brigade is equal parts old-school brawler and combo puzzler with light RPG elements. The game features completely hand-drawn characters and enemies, two playable chefs brought to life in a charming campaign through unique VO, daily challenges for leaderboard domination, and an original soundtrack.”

Battle Chef Brigade is available on November 20, for Nintendo Switch and PC. Check out Cole’s review of Battle Chef Brigade here!


Want to see more videos? Subscribe to our YouTube channel and check out the First 15: Star Wars Battlefront II, Sonic Forces + Episode Shadow, and  Super Mario Odyssey!

Want to read more by Cole? Check out Cole Watson’s reviews of Assassin’s Creed Origins and Gundam Versus!

Don’t forget to tune in every Friday the Pixels & Ink Podcast to hear the latest news, previews, and in-depth game discussions!

Never miss when new CGM articles go out by following us on Twitter and Facebook!

CGMagazine is Canada’s premiere comics and gaming magazine. Subscribe today to get the best of CGM delivered right to your door! Never miss when a new issue goes live by subscribing to our newsletter! Signing up gives you exclusive entry into our contest pool. Sign up once, you’ll have a chance to win! Sign up today!