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From Software’s Unique Approach to Storytelling - 2015-04-13 13:51:07

From Software’s Unique Approach to Storytelling

Even though I’ve finished the game, I probably couldn’t provide a very good summary of Bloodborne’s plot. This isn’t because its narrative was poorly told. Instead, like its developer From Software’s...
Bloodborne is a Fantastic Risk 1

Bloodborne is a Fantastic Risk

I’m probably less than halfway through From Software’s Bloodborne, but I can already tell that it’s something special. Despite having been chewed up and spat out by the intense difficulty of...
Knack (PS4) Review 1

Knack (PS4) Review

As an early PlayStation 4 adopter, there weren't many games for me to sample in order to get a good feel for what the system could actually offer beyond futuristic shooters,...
Soul Sacrifice and Vita's Wasted Potential

Soul Sacrifice and Vita’s Wasted Potential

I like handheld games quite a bit. The idea of being able to play something without being tied to a television screen or computer monitor is, to me, extremely appealing. Because...

Rain (PC) Review

What you (don’t) see is what you get I’m of two minds about Rain.  Developed by PlayStation C.A.M.P., the studio behind the quirky, also PS3-exclusive Tokyo Jungle, Rain continues SCE Japan Studio's...

Puppeteer (PS3) Review

Every now and then an exclusive game comes out for the PlayStation 3 console that reminds you why you bought it instead of (or in addition to an Xbox 360).  Sometimes...

Must Read

Nintendo and the Video Game World Lose Genyo Takeda

Genyo Takeda Mind Behind Punch-Out Retires

Nintendo released a statement that Genyo Takeda would be stepping down after a forty-plus year career with the global juggernaut.Before he decided to retire,...