Street Fighter V: Arcade Edition (PS4) Review – Street Fighter V, For Real This Time

Street Fighter V: Arcade Edition (PS4) Review - Street Fighter V, For Real This Time

When Street Fighter V was released a few years ago the reception was understandably mixed. The fighting mechanics were rock solid. Obviously. This is Street Fighter that we’re talking about. The problem was that everything else around it felt like a shell of a full game that was meant to be completed through DLC greed. It didn’t kill the reputation of the franchise because Street Fighter is one of those legacy video game titles that will always be adored by anyone who enjoys the carpal tunnel syndrome inducing joy of mastering a fighting game. It did, however, feel like somewhat of a slap in the face to anyone who had stuck by the franchise for so long.

It took a while, but Capcom listened to the complaints and finally made things right. Street Fighter V: Arcade Edition fills in all of those irritating gaps in the original release. Best of all, for those who bought the original release and felt disappointed, all of the new content will be automatically updated for free. For those who held off, now you get everything all at once including the 12 DLC characters that were slowly passed out to those disappointed fans who picked up this game too early.

Street Fighter V: Arcade Edition (PS4) Review - Street Fighter V, For Real This Time 3
Street Fighter V: Arcade Edition (PS4) – gameplay screenshots for this review provided by Capcom.

The first big addition to the game is ideal for all my fellow Street Fighter nostalgics out there. It’s an arcade single-player mode that allows you to fight through a tower of opponents themed to Street Fighter I-V. Each challenge contains only the characters from the original game (in the old-timey costumes no less) and even the barrel breaking bonus stages and old music return. There’s also a vast number of endings available depending on which era you beat with which character. In accordance with Street Fighter convention, it’s still art with text. But, they are always playful and reverent to the franchise. Unlockable artwork tied to the character’s journey will also appear, so gaming hoarders have hours of obsessive fun ahead of them through this mode alone.

The rest of the new additions are slightly less substantial and will roll out after the release. There’s a Team Battle mode that’s a pretty simple way for a group of up to five players to organize a couch co-op mini tournament with some minor tweaks available like how much health is carried over for the winner between rounds. There are Extra Battle and Special Challenges with unlockables (costumes, exp, fight money, etc.) available to players who enjoy such things, some of which will be available only for a limited time to get achievement hoarding gamers addicted. There’s also an update in training mode that allows you to view colour-coordinated frame data for each move so that you can spot hidden weaknesses and openings when learning new fighters or learning how to defeat ones who always give you trouble. A little update, but one that could help a great deal when you enter the painfully competitive world of online fighting games. Overall, there’s nothing too much new here for anyone other than the Street Fighter obsessives, but it still helps fill out the overall content.

Street Fighter V: Arcade Edition (PS4) Review - Street Fighter V, For Real This Time 2
Street Fighter V: Arcade Edition (PS4) – gameplay screenshots for this review provided by Capcom.

In terms of gameplay, it’s essentially the same as the original release with the addition of new V-triggers. These are special moves that players acquire after taking a substantial amount of damage during a fight and are essentially defensive attacks that can transform any repetitive attack that your opponent has been laying on thick into a devastating counter that can turn a whole fight around. It’s a nice addition that should add a new level of strategy to online play until certain players inevitably find a way to turn them into cheap ways to garner easy comeback victories. But you know what? In cases like that, you’ve got to turn that old adage around and hate the player, not the game. It is quite a clever new strategic feature to add to the Street Fighter playbook that has been going strong for over 20 years.

Street Fighter V: Arcade Edition (PS4) Review - Street Fighter V, For Real This Time
Street Fighter V: Arcade Edition (PS4) – gameplay screenshots for this review provided by Capcom.

So, there’s no denying that Street Fighter V: Arcade Edition is a vast improvement on the lacklustre original release. All of the lacking content is finally here and there are a handful of clever new editions to keep players coming back. It’s certainly nice that Capcom made the Arcade edition a free upgrade for players who felt let down by the original release and there’s no denying that anyone who hasn’t picked up Street Fighter V yet should rush to this version instead (especially since it comes with all of the DLC that came out between the two editions as well). However, something about the whole thing still leaves an icky taste in my mouth. Players who paid full price for Street Fighter V back in 2016 should have gotten all this content.

It’s only when you add everything together in the Arcade Edition that Street Fighter V feels like a full and satisfying triple-A title release. It’s a shame that we’ve all accepted our place on the commercial treadmill that gaming developers have created, where we have to assume that any game we buy at launch is at least ¾ of what’s actually planned for the title. We have to decide whether to slowly keep buying more DLC add-ons (don’t worry, there’s still another new season worth of DLC characters coming for you to buy) or wait a few years for a complete edition, by which time the game is passé. It’s really irritating and Capcom deservingly got called out for holding back content on the original release of Street Fighter V. Sure, it’s nice of them to release all this content for free to players who have stuck by the game for two years, but that feels like too little too late. Street Fighter V: Arcade Edition would have been an absolutely fantastic fighting game had all this content came out on the original release date. It’s still a damn fine fighting game now, but the motives behind how long it took for this full game to finally hit shelves and hard drives remain questionable and frustrating.

Street Fighter V: Arcade Edition (PS4) Review - Street Fighter V, For Real This Time 1
Street Fighter V: Arcade Edition (PS4) – gameplay screenshots for this review provided by Capcom.

Liked this article and want to read more like it? Check out Phil’s take on Blade Runner 2049, Happy Death Day, and It! He also had a chance to sit down with Guillermo Del Toro. Check out his interview here!

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Capcom Talks Street Fighter V, Monster Hunter Sales in the West

Capcom Talks Street Fighter V, Monster Hunter Sales in the West

2016 has been a busy year for Capcom, especially in the West. First, Street Fighter V hit store shelves worldwide on Feb 16th and has, according to news from October, has been struggling to sell well since. Then Monster Hunter Generations reached North American audiences during the summer. Since then, a brand new sequel to Generations has been announced. But according to a story posted by Esuteru, Capcom is already looking into long-term plans for their franchises, included a major focus beyond Japan for Monster Hunter.

Read moreCapcom Talks Street Fighter V, Monster Hunter Sales in the West

Street Fighter V Sells Under 100k Units Between April & September

Street Fighter V Sells Under 100k Units Between April & September

Street Fighter V has always been a bit of a black sheep within the Street Fighter series. Launching with limited game modes and frame issues that have significantly decreased both its casual and competitive appeal, many fans have been slow to adopt the game. This seems to be affecting the game’s sales, too. As one user on NeoGAF found, Street Fighter V moved less than 100,000 copies over the past six months.

The reasoning behind the claim is simple. Capcom’s Investor Relations page hosts financial information on Capcom titles that have broken one million units in sales. The page is regularly updated with new sales figures. Street Fighter V, of course, broke through the 1 million barrier earlier this year and falls as #46 with 1.4 million digital and physical sales. A snapshot from March 31st revealed the game sat at 1.4 million units sold. As of Oct 27th, that figure still rests at 1.4 million units. That means, since April, Capcom’s financial section is reporting that under 100,000 copies were moved across platforms and retailers between April and September.

Most fans figured Street Fighter V struggled during the year. But NeoGAF users were somewhat surprised by the low figure. “Oh shnap! That ain’t the number I was expecting, even if it was a bit on the low side,” user TissueBox said. Others were baffled by the game’s launch, blaming a lackluster start for the low sales. “Traditional Arcade mode has to be the easiest thing to do ina fighting game and they just…omit it,” another user, Tizoc, said. “My brain will forever be baffled at the decisions they went with launching the game the way it was.”

Street Fighter V isn’t necessarily a bad fighting game. It’s just the way the game operates and the content (or lack thereof) available that has affected its response. Compared to the amount of content available when Street Fighter IV launched, Street Fighter V simply pales. Sales may pickup, however, if an expansion pack or enormous DLC update is announced.

Street Fighter V Shipped Less Than 100K Copies In Last 3 Months

Street Fighter V Shipped Less Than 100K Copies In Last 3 Months

Capcom recently released their quarterly earnings report from April to June, revealing they shipped less than 100 000 copies of the fighting game through the past three months.

In the report, Street Fighter V is listed as having shipped 1.4 million copies. However, in Capcom’s previous earnings report, the number remains the same.

It’s a disappointment to Capcom, who wanted the game to sell at least 2 million copies of Street Fighter V by Mar 31, 2016. The game sales were likely hampered by poor word of mouth, mainly stemming from the game’s lack of substantial features at launch.

Street Fighter V has steadily released extra content since the game’s release in February. Most recently they added premium summer costumes for Cammy, Laura and Ibuki as well as the addition of Juri, a fan favourite from Super Street Fighter IV, to the roster. Earlier this month, they added Balrog and Ibuki as playable fighters, and a cinematic story mode entitled A Shadow Falls.

Capcom also recently released Capcom Pro Tour-themed DLC, including 3 new costumes (retailing $6 each), new colours, new titles and a new stage (retailing at $10) that updates based on Pro Tour events, like EVO. Proceeds from DLC sales will increase the Capcom Pro Tour prize pool.

Despite the game’s poor launch, Street Fighter V is still making waves in the competitive scene, having a big showing at this year’s EVO 2016 tournament. The Street Fighter V finals were simultaneously broadcast on Twitch and ESPN 2; with over 201,000 viewers watching on ESPN 2. We’ll have to wait until the next quarterly report to see if game sales will benefit from the EVO showcase.

Street Fighter V is currently available for PS4 and PC.

Guile joins Street Fighter V roster this month

Guile joins Street Fighter V roster this month

Capcom is releasing the details of their April update to Street Fighter V, showcasing the newest fighter to be added as DLC, fan-favourite Guile. You can check out a trailer showcasing some of his classic moves below.

The flat-haired fighter and his famous airstrip stage will be purchasable with in-game credits. Season Pass owners will get it for free, as well as a bonus outfit. In addition to Guile, the update will implement a new system to punish “rage quitters” in online match-ups as well as improvements to the matchmaking.

Capcom has not yet provided a release date to the update.

Street Fight V DLC Roadmap

Street Fight V DLC Roadmap

Capcom Unity has released the post-launch schedule up until September.

Street Fighter V is out February 16th and we’ll be seeing additional content and support for the game very quickly. In March, we get Alex, the first DLC character, as well as Challenges and trials for every character. Improved online support to accommodate up to eight invited players to spectate matches.

Capcom says that by the time you finish playing all the single-player content, you’ll have earned enough fight money, the SFV currency, to purchase Alex for free.

April, May, July, August and September will each unveil a new DLC character to purchase. Capcom hasn’t announced which character is coming which month, but they’ll be releasing Alex, Guile, Ibuki, Juri and Urien. In June the franchise gets its very first cinematic story, this huge update is completely free for everyone.

If you grab yourself the seasons pass for $29.99, you’ll have access to all the new DLC up until September and while you’re not getting their premium costumes for free, you do get a discount on them. You’ll also get an exclusive theme.

Additionally, SFV will support legacy fight sticks from the PS3 for the PS4, thanks to some help from the guys at Lab Zero, makers of Skullgirls.

Street Fighter V is out February 16 for PC, Linux and PS4.

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Capcom’s Year-End Sales Show Bright Future Ahead

Capcom's Year-End Sales Show Bright Future Ahead

Capcom has posted its yearly financial report and things are looking good thanks to strong consumer business and overseas digital downloads.

Capcom announced that its net sales increased to 57,060 million yen (up 19.3% from the same term last year) in the 9 months of fiscal year ending March 31, 2016. Operating income increased to 10,604 million yen (up 9.0 % from the same term last year), and ordinary income increased to 10,640 million yen (up 5.2%). Net income for the current period increased to 7,006 million yen, increasing by 7.1 %.

During the 9 months, ending on December 31


, 2015, Monster Hunter X was a major contributor to significant sales of more than 3 million units, surpassing the initially-planned 2.5 million units. In addition, sales of repeat titles and digital download contents were firm, particularly in overseas markets, in the Digital Contents business.

Capcom’s plan moving forward is to focus on sales of new titles including a forecasted two million units of Street Fighter V worldwide in 2016.

Capcom’s updated sales list includes:

  • Monster Hunter X (Cross) – 3,200,000 (NEW)
  • Monster Hunter 4 Ultimate – 200,000 (4,100,000 LTD)
  • Resident Evil 5 – 100,000 (7,000,000 LTD)
  • Resident Evil 6 – 100,000 (6,400,000 LTD)
  • Street Fighter IV – 100,000 (3,400,000 LTD)
  • Resident Evil Revelations 2 – 100,000 (1,600,000 LTD)
  • Resident Evil Revelations – 100,000 (1,500,000 LTD)
  • Resident Evil (HD Remastered) – 100,000 (1,200,000 LTD)