Every other Tuesday, Humble Bundle brings out a brand new bundle of discounted video games for interested players. Featuring sharp discounts that can amount to several hundred dollars saved, new bundles are popular offerings in the gaming community. Now, the Humble Unreal Engine Bundle has officially launched, featuring a variety of new and old Unreal titles available on the Humble Bundle store.
A new free update will allow Rocket League players to customize their matches with interesting presets and new custom settings.
One of the biggest online first-person-shooters was Unreal Tournament. Despite it’s popularity, it’s been absent since Unreal Tournament 3 in 2007. Now the series is looking to come back and looking for fans to help with the development process.
A small development team made up of Unreal Tournament veterans will be starting development on the new game today.
Unreal Tournament fans and developers that have access to forms where they can provide feedback, advice, or anything else to contribute to the game.
Developers that have access to the Unreal Engine 4 will be able to obtain all codes and content of the game to also help contribute to the development of the game, and for their own Unreal Tournament content.
Epic also announced that the game will be completely free throughout the development of the game and even after it is released.
There will also soon be an online marketplace for players, developers, and creators to purchase, sell, trade, and give away assorted content for the new Unreal Tournament game. Content sold this way will be split between Epic and the developer in order for Epic to pay for the game.
This week the C&G crew have a very special edition of the podcast for everyone. Tim and Brendan are on the road coming back from MIGS and recorded it as they went. They talk all about the adventures at MIGS including the talks by Peter Molyneux and Tim Sweeney. They talk about the Indie games they saw on the show floor such as Anne and Greenspace and they talk all about the talks they got the pleasure of seeing. All this and the latest from the world of gaming news. Sit back and enjoy, but please forgive the sound quality.
The Montreal International Game Summit kicked off earlier today with a brief address by MIGS Director Emmanuel Viau. He spoke briefly about what attendees can expect for this year’s show and how uncertain he future of the video game industry is at the moment.
A lonely castle, a faceless warrior, and a corrupt God King to dethrone; Despite its diminutive package, Infinity Blade is a haunting scene of radiant beauty and despair.
Players take on the role of a nameless, faceless warrior in pursuit of The God King, an equally faceless tyrant that killed your father. On your quest of vengeance you must vanquish The God King’s guards and defeat him so your father’s spirit may finally be at rest. There’s only one caveat; starting the game you are nowhere near powerful enough to kill The God King. Even by the time you clear out his arsenal of guards, you won’t be prepared. So, you die.
The God King kills you, like he killed your father, and like he will kill your son that follows you. The game flashes forward 20 years after each death, offering players the opportunity to assault the castle once more as a descendant of your previous character. With experience points and equipment passed down through the line, the collective might of several generations will finally be enough to tackle the malevolent ruler.
It’s a very unique approach to death in games, unlike anything before it. It’s also a concept that works fantastically well on the iPhone. Providing players with a shorter overall campaign, but requiring them to replay it several times provides a sense of boundary to the playtime without sacrificing the sensation of progress.
Gameplay is also remarkably deep. Making full use of the iPhone’s touch interface, Infinity Blade features sword-combat that handles like a game of Simon Says prompting players to swipe or tap to dodge or swing but never feels so one-dimensional. There’s fluidity to the motion that always feels lively and intense. Some of the canned animations can get a little repetitive, but the process of anticipating your enemy’s action and responding promptly never feels old.
As players progress through the worn castle they’ll find equipment and gold to upgrade their character, slowly making them more powerful and priming them for The God King. The equipment also provides additional experience points for mastering the items, meaning that players who use a variety of weapons will earn more than those who stick with just their most powerful.
Of course, the highlight of Infinity Blade is the incredible graphical showcase that rivals some current generation console games. Complete with pixel shaders and detailed bump mapping every detail from the characters’ armour to their grotesque scarred flesh is produced incredibly vividly.
The environments also look phenomenal, and not just for a mobile device. The high-arched gothic architecture full of twisted pillars and towering effigies contribute to the game’s tone of heroism and solitude. The Unreal Engine 3 does some incredible work compressing all of these intense visuals in to a mere 331 MB download and works some voodoo to pull every bit of processing power out of the iPhone.
To make things even more miraculous, Infinity Blade pauses the action when exited for multi-tasking and doesn’t slow down the system at all. Battery may drain slightly faster, but the overall performance of the device is not compromised by running the game.
In addition to being a technical marvel, Infinity Blade is a worthwhile mobile game. Those looking for more out of their iPhone gaming can certainly look to Infinity Blade as an answer. The game packs an incredible graphical punch, superior to anything on the PSP or DS, and being designed for limited play sessions the game works fantastically on the go. Infinity Blade may be the first generation of a new wave in mobile gaming, but it’s an incredible head start.