THIS IS A GAMER

THIS IS A GAMER

Watching a few episodes of Attack of the Show gave me a chance to reflect upon the gamer identity. The show comes off as being so patronizingly sarcastic even details like the show’s canned laughter irked me. The show tells us what we are: 20-year-old white males who laugh at boob jokes and salivate as Olivia Munn eats a hotdog. Is that how the mass media views the gamer demographic? Should we let ourselves be defined by them? Do we have to take this as gamers?

A view from the tower: An interview with Robin Furth

A  view from the tower: An interview with Robin Furth

Robin Furth is the well of knowledge when it comes to all things Stephen King. Having worked as Mr. King’s personal research assistant for many years, she has served as the lead authority for Marvel’s Dark Tower comics, as well as all the author of The Dark Tower: A complete Concordance and much more related reference material. She has also had a heavy hand in the upcoming Dark Tower films, though any details on those have been few and far between. We had a chance to sit down with Robin recently and discuss all things Dark Tower.

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A MATTER OF CHARACTER

A MATTER OF CHARACTER

Games are like any media in that certain characters become iconic. Whether it’s the high jinks of Jim Morrison and The Doors in music, the struggles of Harry Potter in books, or Indiana Jones in cinema, names come up that are instantly recognizable with varying degrees of knowledge on the part of the audience. In games, Pac-Man became the first pop culture icon of the medium, followed quickly by the likes of Mario and many others over the years, with Master Chief being the newest addition to the pantheon.

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THE CULTURE OF GAMING

THE CULTURE OF GAMING 1

Every medium has a culture of some sort. When you talk about books, there are legions of science fiction and fantasy fans, further broken up into subcultures like “Twihards.” In cinema, there are the art house aficionados, and in music, there’s an entire gamut of audiences from classical to jazz to pop music. The same is also true of gaming, with one critical difference; both the media on the outside and the media that concentrates on gaming have little to no respect for this audience.