Month: March 2014

Gunnar Intercept Glasses (Hardware) Review 5

Gunnar Intercept Glasses (Hardware) Review

Gunnar has been churning out some sweet eye-tech for a few years now, so it was no big surprise when the Intercept series was launched. Aimed to be both stylish and effective, this line of eye-wear comes in five different colors, and sports a modern hip design. But in the end, despite the advancements and protection the glasses give consumers, they fail to add any “cool factor,” looking both clunky and silly for any observers.

The main point behind Gunnar glasses is to protect users, allowing them to avoid eye-strain and fatigue. This, it did great. I spent long days playing One Piece: Pirate Warriors 2 and Tales of Symphonia Chronicles, and at no point did my eyes hurt whatsoever. Unfortunately, they did little to make the contrast look better, and I found myself removing the glasses every now and then to see a better version of the vibrant colors Pirate Warriors 2 had to offer. The idea that the experience has an aesthetic enhancement is ridiculous, and players are better off without the glasses for graphical experiences. I’d also recommend using the glasses every day, as it’s easier to accept the changed contrast if you use them on a regular basis. Otherwise, it’ll be hard to get used to the change each time gaming occurs in your household.


The look and design is what appealed least to me. I have accepted how dorky I looked wearing these glasses, and at no time would I want to wear them as a prescription replacement. Herein lies the biggest issue with the glasses. In the modern age, glasses have become something of a stylish status symbol. In other words, an element of expression. Gunnar glasses look like I’m about to enter a virtual reality room or go see a 3D movie. At no point did I feel comfortable wearing these in public, so potential buyers, you might want to stick with a non-prescription copy.

Finally, there is the question of durability. And in this instance, Gunnar shines once again. The thick material for the frames is both welcoming and reliable. To put it bluntly, users won’t need to replace their Gunnar glasses for many years to come. And that’s something that most prescription glasses seem to ignore. Instead of a good warranty, why not have a pair of durable glasses?


In short, Gunnar glasses make sense for hardcore and competitive gamers, but they also take away from the screen, which can dull the experience. If you are into fighting titles, you need these glasses as all that training will wear down on you quick without some sort of third-party support. Otherwise, these serve as a great help for long gaming binges. As far as style though, users will just have to accept that they look like big dorks, because there’s no way you can pull these off in a bar.

CGM Sound Off - Creativity in Film Making

CGM Sound Off – Creativity in Film Making

Watch this week’s Sound Off, as Phil explains why supporting movies like Noah can ensure the release of Transformers 10!


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CGM Inbound: Week of March 31st

CGM Inbound: Week of March 31st

Here’s a couple releases this week that caught CG Magazine’s attention!


March 31- Age of Wonders 3

March 31- Super Monkey Ball 3D-3DS

April 1- Goat Simulator PC

April 1- King Oddball PS4

April 1- Batman Arkham Origins Black Gate HD

April 1- MLB The Show on PS3 and Vita

April 1- Raganork Odysee ACE PS3 Vita

April 1- Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army PS3

April 2- Batman Arkham Origins: Blackgate HD

April 3- Metroid Fusion on Virtual Console

April 4- Halo Spartan Assault PC

April 4- The Elder Scrolls Online PC and OSX


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Neon Genesis Evangelion: Paradise Lost - Episode 1 - These Warriors Are Terrible

Neon Genesis Evangelion: Paradise Lost – Episode 1 – These Warriors Are Terrible

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It is the year 2015 and the world is in peril as creatures known as “Angels” attack mankind in an attempt to be part of God’s judgement against man. The 2nd branch of NERV has it’s new EVA pilots, Scotty, a lonely youth looking for answers, Margot,a girl feeling the responsibility of the world on her shoulders, and Zack, an arrogant army brat with a chip on his shoulder. Joining our EVA pilots are seasoned air force veteran Andy, the designer of the new combat ready Jet-alone and NERV commander Jordan who oversees this team. What roles do our pilots have to play in the oncoming war against forces we can’t understand and why has NERV Japan sent it’s own representatives to the Nevada desert?

Prepare for LCL injection, this is NEON GENESIS EVANGELION: Paradise Lost

Also, are there any settings or RPG systems you’d like the Terrible Warriors to visit? Do you have your own shameful, awesome or just plain silly RPG adventures? Tell us with a comment below or e-mail us at With your permission we’ll share these stories and play your suggested settings for upcoming games for the Terrible Warriors.

Make sure you Interact with the show via:

Click here to follow Our Twitter @dicewarriors
Click here to follow Mike @birdmandodd
Click here to follow Julian @julianspillane
Click here to follow Erika @erikaszabo
Click here to follow Scott @scottydoo32
Click here to follow Brendan @bfrye26
Click here to follow Conal @doctorholocaust

Terrible Warriors:

Mike Dodd
Julian Spillane
Conal MacBeth
Erika Szabo
Scott Bordas
Brendan Frye

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Divinity: Original Sin Beta Early-Access to arrive on Steam April - 2014-03-28 15:15:01

Divinity: Original Sin Beta Early-Access to arrive on Steam April

Larian Studios announced that Divinity: Original Sin’s beta version will be released on Steam early access, the week of April 1



[youtube url=”” width=”1020″ height=”940″]Hatsune Miku: Project Diva F 2nd [/youtube]

This means that the studio will stop adding new features, and focus on polishing and expanding a roughly completed game, according to Larian founder Swen Vincke in his recent Youtube update. This included a game with a fuller complement of skills and spells, more regions unlocked, and a more complete basic features like music and graphics. Vincke also announced that day/night cycles would not feature in the game, due to complications with the game’s mandate of broad interactivity, though this is a fairly minor element to immersion overall.

The Divinity: Original Sin Kickstarter was funded on April 26


of 2013, with $944,282 total of their requested $400,000. The game was pitched as a ‘co-op, turn-based RPG’ with a high degree of interactivity with the world and characters, giving players meaningful choice and influence over the world and encounters. Environments affect the player and vice-versa.

It also means that players outside of the Kickstarter backers can purchase the game early, and play around in the beta as its developed. Transitioning to beta and opening the game for buyers on Steam means they’re satisfied enough with their product that they’re willing to allow the general player populace to criticize the gameplay and to put down money for the eventual, finished product.

The Belgium-based company is known for the previous Divinity games, set in a fantasy universe loaded with tongue-in-cheek humour. Games include RPGs like Divine Divinity and Divinity: The Dragon Knight Saga, but also the real-time/turn-based strategy hybrid Dragon Commander, which had you play as a dragon leading an army to reconquer your father’s empire. Original Sin will be set in the same universe of Rivellon, far before the events of most of the other games.

Vincke will also stream an exploration of the beta on Monday, March 31


on Twitch TV, at 12pm EST (7pm in Gent, Belgium-time).


CGM First Look - J-Stars Victory Vs

CGM First Look – J-Stars Victory Vs

Take a look at our footage of our newest import copy – J-Stars Victory Vs.

We take a look at the Vs. mode in this video, with the very few characters unlocked at this point, stay tuned for more action and more characters!


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Bioshock: Burial At Sea, Episode 2 (PC) Review 4

Bioshock: Burial At Sea, Episode 2 (PC) Review

I have to say, I came into Bioshock Infinite‘s final DLC with high expectations. The last DLC, while generally enjoyable, was short, difficult, and offered little different in the way of gameplay or plot. I thought the writing for the core game was superb, but the first Burial at Sea confused me with a twist that, while not entirely surprising, raised problems with the overall continuity. As it was apparently setting up for the second instalment, I was willing to give it some leeway, as it was a decent bit of DLC for the package deal it offered.

Irrational Games at least had the decency to allow players to buy he season pass up until the release of this game, so I have to note that this doesn’t feel like a tremendous scam. The second, and final part of Burial at Sea, though, brings back some of the great writing that rocketed the original game past slightly-above-average status, and gave us a markedly different gaming experience from everything else given in previous instalments.


Spoilers are a given when talking about Burial’s plot, so I won’t go into details. I will, however, point out that the game ties heavily to the plots of both the original Bioshock, and Infinite, far more than the first Burial DLC did. The core game dealt with a lot of causality-based issues, but this game’s plot gets into full-on predestination paradox. It’s a better use of Rapture than before, with a more compelling reason to be there, but it’s still somewhat needless when there were plenty of other universes to play around with (1982 should have been a level, period). There are a few revelations about key events in both Infinite and Bioshock proper that are well-presented, showing that the writing is still making a strong effort even with nostalgia goggles on. Still, the atmosphere of Rapture and Columbia (both of which you visit in this DLC, which was a smart decision to tie things together), are well-executed and the role-reversal that comes with playing Elizabeth is quite engaging.


Elizabeth was the core of the original game, as your support character and general plot driver. As the player’s controllable character in Burial at Sea, she’s distinct from Booker in that she favours stealth and misdirection over heavy combat. It’s a departure from the original game’s structure, one that concerned me initially due to the issues with stealth as a primary mechanic. Generally, such games punish you for being noticed, and often result in lots of tedious moments trying to take out a room without alerting others.

The game certainly is slower-paced than I’d experienced in Infinite proper. Elizabeth has no ‘assistant’, and is instead able to carry health kits with her to heal, like in the first game. These are generally good in emergencies, but I only had such moments early on. Death restarts you from your last checkpoint, rather than re-spawning as you do in the first game, which makes for a somewhat longer turnaround (especially since the death cutscenes can’t be skipped). However, I didn’t notice the problem long, as I quickly became entirely undetectable to enemies with the new invisibility/detection Plasmid. Exploration off the main path leads to its upgrades, to the point where it doesn’t even cost Eve to use in most cases – and makes most encounters trivial from then on in. I also never had any reason to use any of the lethal weapons, as the tranquilizer and gas darts handled most issues. Ironside, the defensive plasmid, went entirely unused, as I never got into a situation I couldn’t stealth out of.


Perhaps the game intends for you to go in guns blazing at times, but given the open levels and clear noise-based floor layout, with broken glass and water amplifying your footsteps and freight hooks to let you quietly leap about to ambush enemies, I somehow doubt it. In any case where I had such an emergency, invisibility, and possibly some mind-erasing ice powers (it’s an upgrade, sense doesn’t need to be made anymore). By the end, the challenge wanes as you can stealth by hordes of foes and set them against one another.

Did I enjoy myself? Yes, I did; I enjoyed sneaking about and shooting a soldier with a tranquilizer-filled dart, turning invisible, and smacking a guy in the face as he walks right into me. I enjoyed crawling in vents and picking locks. I enjoyed the story more than I did in the previous DLC; however, like the first episode, I don’t have a desire to play it again. There’s just not enough – I found all of he secrets, and don’t feel I’m missing anything by playing a loud, trigger-happy Elizabeth. It’s only a few hours of gameplay at most, which feels somewhat lacking for the amount of time it took. I would have liked something more for a season pass – distinct DLC episodes dealing with different realities or perspectives.

Fair warning: This content is more in line with the core game’s difficulty than the previous episode, so Hard difficulty is the new Normal. While this doesn’t bother me all that much – there are other difficulties, including one that requires you only use non-lethal weapons – it’s notable after Episode One was such a meat-grinder. Part of it is the lack of respawns, though.

For what it is, it’s solid, and you’re not getting ripped off. But we could have had so much more, and that disappointment prevents this from reaching the true heights.

Koromaru and Kanji Show Off In Persona Q - 2014-03-28 13:08:56

Koromaru and Kanji Show Off In Persona Q

ATLUS continue their exposé of Persona Q: Shadow Of The Labyrinth with videos for Koromaru and Kanji Tatsumi.

While Kanji is interesting in his own right, Koromaru might take the cake for the most unusual Persona user. This is because he is, well, a dog. Yep, Koromaru is 100% canine and his Persona, Cerberus, uses dark spells to destroy his enemies.

[youtube url=”″ width=”1020″ height=”940″]Hatsune Miku: Project Diva F 2nd [/youtube]

Kanji, on the other hand, is a street-brawling bruiser who has not only a passion for knitting, but also struggles with his sexuality (something rarely shown in gaming). His Persona, Take-Mikazuchi, uses electricity to take down enemies.

[youtube url=”” width=”1020″ height=”940″]Hatsune Miku: Project Diva F 2nd [/youtube]

Persona Q: Shadow Of The Labyrinth is a Nintendo 3DS exclusive and will be released in Japan on June 5th. Fortunately, the title will be reaching Western shores next fall. Be sure to stay tuned to CGM as more details arise.

Blazblue Eaton Centre Tournament Today - 2014-03-28 14:47:33

Blazblue Eaton Centre Tournament Today

EB Games in collaboration with Toronto Top Tiers is hosting a launch tournament for Arc System Works latest effort: Blazblue: Chronophantasma.

The tournament will begin at 3:00 P.M and will go to 9:00 P.M.

There are both Beginner and Intermediate tournaments. In Beginner, players use the Stylish option, allowing them to do combos much more easily. On the other side, Intermediate has players using the Technical style, which is for the more serious fighting game fans.

All who register are immediately entered in a contest to win a limited edition copy of Chronophantasma. As well, the winners from the Beginner and Intermediate tournaments each get a $25 gift card to EB Games.

Be sure to check it out, and be sure to stay tuned for our full written review!

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