If you are planning on utilizing any of Bloodborne’s online content, you’ll have to put that on hold for a few days. “We are currently conducting emergency maintenance on the game servers,” says the game’s official Japanese Twitter account. “The maintenance should be complete within a few days.” There’s no word the exact reasoning for the…
PITTSBURGH, Nov. 30, 2015 (GLOBE NEWSWIRE) — As part of its commitment to creating innovative solutions that impact the way business leaders learn and develop, Development Dimensions International (DDI) today announced the launch of its first animated leadership development video game designed to engage learners and drive behavior change in a fun and interactive way. Called Zapp! Zone: Jane's Dilemma, the game provides leaders with the opportunity to practice and refine their use of critical interpersonal skills, called Key Principles, in a video-game format. Backed by more than 40 years of DDI research, these skills—esteem, empathy, involvement, sharing and support—are proven to be the core behaviors that make leaders effective and successful.
Working with Pittsburgh-based Simcoach Games, a spinout of Carnegie Mellon University's Entertainment Technology Center and leader in adult learning and behavior-change game design, Zapp! Zone incorporates the latest gaming techniques and critical design elements that include—achievable goals, learner participation, practice and application, consequences, and actionable feedback.
"Today's overwhelmed learner must be pulled into engaging learning reinforcement options that enable their new knowledge to stick," said Barry Stern, DDI Senior Vice President, Accelerated Development Solutions. "This game does just that by providing a unique, fun way to draw the leader learner in and at the same time reinforce knowledge of the skills central to leader success. We are excited to add this to our growing collection of knowledge acquisition and reinforcement practices."
Playing the game, the learner assumes the role of "Jane," the leader of a team made up of different personality types. As the game progresses, Jane interacts with her direct reports through player selected responses indicating the most appropriate Key Principle. Situational judgment is sharpened by allowing the player to gauge the immediate impact of Key Principle use. A Zapp! Zone meter continuously monitors player progress along the five-levels of the game and identifies opportunities for improvement along the way and at the end of the game. The game, or sections, can be replayed to determine the impact of different choices.
Ken Smith, Simcoach Games President had learned DDI's Key Principles 20 years ago at a previous company. "I don't recall another game we have built that has had such a direct impact on our own company culture," he said.
Zapp! Zone: Jane's Dilemma will be available in early December, 2015. For more information visit: www.ddiworld.com/zappzone
Available for Interviews:
Barry Stern, Ph.D., DDI Senior Vice President, Accelerated Development Solutions
Graphics from the Game: (See attachments.)
Graphic 1: The game starts with a brief introduction of Jane, her boss and her team.Graphic 2: At the end of each level, learners receive feedback and scores that indicate how well they handled interactions with each team member as well as missed opportunities.
About Development Dimensions International
Founded in 1970, DDI is a global talent management consultancy that helps companies transform the way they hire, promote and develop their leaders. DDI's expertise includes identifying and developing frontline leaders to executives. Clients include half of the Fortune 500 and multinationals doing business across a vast array of industries from Berlin to Bangalore and everywhere in between. We serve clients from 42 DDI-owned or closely affiliated offices. www.ddiworld.com.
Photos accompanying this release are available at:
CONTACT: DDI Contact:
Albany, NY, Dec. 1, 2015 (GLOBE NEWSWIRE) — The global mobile applications market is exhibiting a CAGR of 16.20% within a forecast period of 2014 to 2020. By the end of this forecast period, the market is expected to reach US$54.9 bn. The global mobile applications market was valued at US$16.9 bn in 2014, according to a research report released by Transparency Market Research, titled "Mobile Applications Market – Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2014 – 2020".
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According to the report, the global mobile applications market is primarily being driven by the surging number of smartphone users and the constant improvements in networking and mobile Internet connectivity.As the technological capabilities of smartphones increase, so do the complexities of the apps they can use, thereby creating space for new apps to enter the market. The report states that there are currently more than 102,062 mn apps downloaded globally. By 2017, this number is expected to rise to 268,692 mn.
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The report also distinguishes other factors driving the global mobile applications market, including an increase in demand for mobile gaming apps. The report reveals that entertainment and gaming apps are the most downloaded apps in the global mobile applications market. This segment dominated the market in 2013, when it held 40% of the global mobile applications market.The report also categorizes the global mobile applications market in terms of store type into the segments of native and third-party stores, also known as on-deck and off-deck stores. The list of app stores detailed in the report includes BlackBerry AppWorld, Google Play, iTunes App Store, and Windows Phone Store.
The report's geographical dissection of the global mobile applications market reveals North America to be the dominant region in 2013. At the time, North America held almost 34% of the global mobile applications market, as the region had the highest penetration of smartphone ownership. The fastest growth rate in the global mobile app market, however, is attributed to Asia Pacific. The region is expected to show the fastest growth rate due to its high population density, combined with an increasing market penetration of smartphones, improving mobile network coverage, and the introduction of low-budget smartphones.
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Asia Pacific is expected to be the dominant region in the global mobile applications market by 2020. Europe and RoW are also expected to witness significant growth in the near future.The report states that the largest sales of smartphones and consequently of mobile applications are to customers between the ages of 15 and 40.The key players in the global mobile applications market, as mentioned in the report, are Apple, Google, BlackBerry Limited, QBurst, Sourcebits, Softeq Development Corporation, WillowTree Apps, Microsoft Corporation, Handmark, OpenXcell Technolabs, and Y Media Labs.
Key segments of the Global Mobile Applications Market
Mobile Applications Market, by Store Type
Mobile Applications Market, by Category
Games and Entertainment
Social and Personalization
Music Audio and Lifestyle
Travel and Navigation
Others (Business, Finance and Utilities)
Mobile Applications Market, by Geography
Other Reports Published By Transparency Market Research:
Smart and Mobile Supply Chain Solutions Market
Mobile Point-of-Sale (mPOS) Market
Land Mobile Radio (LMR) Systems Market
Mobile Robotics Market
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Transparency Market Research (TMR) is a global market intelligence company providing business information reports and services. The company's exclusive blend of quantitative forecasting and trend analysis provides forward-looking insight for thousands of decision makers. TMR's experienced team of analysts, researchers, and consultants use proprietary data sources and various tools and techniques to gather and analyze information.
TMR's data repository is continuously updated and revised by a team of research experts so that it always reflects the latest trends and information. With extensive research and analysis capabilities, Transparency Market Research employs rigorous primary and secondary research techniques to develop distinctive data sets and research material for business reports.
CONTACT: Transparency Market Research
Mr. Atil Chaudhari
90 State Street, Suite 700
Albany, NY 12207
USA – Canada Toll Free: 866-552-3453
Email: [email protected]
LOUISVILLE, Ky., Dec. 01, 2015 (GLOBE NEWSWIRE) — Churchill Downs Incorporated (CDI) (NASDAQ:CHDN) announced that William C. Carstanjen, Chief Executive Officer; Marcia A. Dall, Executive Vice President and Chief Financial Officer; and Mike Anderson, Vice President of Finance and Treasurer, will participate in the 2015 Boston Gaming Forum on Thursday, Dec. 3, 2015. Carstanjen, Dall and Anderson will participate in small group sessions and one-on-one meetings. A copy of presentation notes will be available on Wednesday, Dec. 2, 2015, beginning at 9:30 a.m. EST at http://ir.churchilldownsincorporated.com/events.cfm. ABOUT CHURCHILL DOWNS INCORPORATED Churchill Downs Incorporated (CDI) (NASDAQ:CHDN), headquartered in Louisville, Ky., owns the world-renowned Churchill Downs Racetrack, home of the Kentucky Derby and Kentucky Oaks, as well as Big Fish Games, Inc., one of the world’s largest producers and distributors of casual games and the country's premier online wagering company, TwinSpires.com. CDI also owns casino operations in Miami Gardens, Fla.; racetrack, casino and video poker operations in New Orleans, La.; racetrack operations in Arlington Heights, Ill.; a casino resort in Greenville, Miss.; a casino hotel in Vicksburg, Miss.; a casino in Oxford, Maine; a 50 percent owned joint venture, Miami Valley Gaming and Racing LLC, in Lebanon, Ohio; a 25 percent owned membership interest, Saratoga Casino Holdings LLC, in Saratoga Springs, New York; the totalisator company, United Tote; and a collection of racing-related telecommunications and data companies. Additional information about CDI can be found online at www.churchilldownsincorporated.com. Information set forth in this news release contains “forward-looking statements” within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934. The Private Securities Litigation Reform Act of 1995 (the “Act”) provides certain “safe harbor” provisions for forward-looking statements. All forward-looking statements are made pursuant to the Act. Forward-looking statements are typically identified by the use of terms such as “anticipate,” “believe,” “could,” “estimate,” “expect,” “intend,” “may,” “might,” “plan,” “predict,” “project,” “seek,” “should,” “will,” and similar words, although some forward-looking statements are expressed differently. The reader is cautioned that such forward-looking statements are neither historical facts nor assurances of future performance. Instead, they are based only on our current beliefs, expectations and assumptions regarding the future of our business, future plans and strategies, projections, anticipated events and trends, the economy and other future conditions. Because forward-looking statements relate to the future, they are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict and many of which are outside of our control. Our actual results and financial condition may differ materially from those indicated in the forward-looking statements. Therefore, you should not rely on any of these forward-looking statements. Any forward-looking statement made by us in this release is based only on information currently available to us and speaks only as of the date on which it is made. We undertake no obligation to publicly update any forward-looking statement, whether written or oral, that may be made from time to time, whether as a result of new information, future developments or otherwise. CONTACT: Contact: Lauren DePaso
With an all new Deus Ex comic series in the works set for Feb. 3, 2016 release, Titan Comics decided now is the best time to show off some A-D variant covers for issue #1. Each cover features series protagonist Adam Jensen looking cool as can be, but each one has a slightly different tone. The…
Following some harsh backlash, Koei Tecmo has released a statement to separate themselves from a comment regarding the localization of Dead or Alive Xtreme 3.
Metal Gear Solid V is a game that refuses to leave the news. With all hidden secrets, new updates, and interesting tidbits slowly trickling out it is no wonder people constantly crave more Metal Gear.
Apparently Capcom has registered a trademark for Onimusha in Japan for re-use.
It seems the world can not get enough of the Ninja Turtles. The Franchise that started with a dark comic, has spawned numerious iterations ever since, and it seems like one more game is in the works.