Rick and Morty, the Adult Swim smash hit cartoon series, is getting a mobile game.
The people at inXile Entertainment have reached a milestone.
RICHMOND, Va., Jan. 5, 2016 (GLOBE NEWSWIRE) — Velocity Micro®, the premier builder of award winning enthusiast desktops, laptops, and peripherals announces the Raptor One, the world’s most powerful All-in-One PC with a curved display. Designed for gamers, media creators, and enthusiasts, the Raptor One features a stunning curved Ultra WQHD (3440 x 1440, 21:9 resolution) screen, thin bezels, and sleek lines. The Raptor One is fully configurable to meet the needs of even the most demanding applications with Intel® 6th Gen Core® or Intel Xeon desktop processors, M.2 solid state drives, and full sized graphics including the NVIDIA® GTX TITAN X.
“The Raptor One represents the next phase in our evolution as a builder of the world’s most powerful and artful PC hardware,” said Randy Copeland, President and CEO of Velocity Micro. “Now, not only do we continue to provide the most incredible gaming, workstation, and laptop PCs to our enthusiast customers, but with the Raptor One, we offer an All-in-One PC that combines power and aesthetics in a way few ever have.”
Key features of the Raptor One All-in-One include:
- 34″ Curved LG Ultra WQHD screen with 3440 x 1440 resolution (21:9)
- Integrated 80+ Gold certified power supply
- Full sized PCIe x16 graphics cards
- Asus mITX desktop motherboards and
- Integrated liquid cooling options
- Thousands of possible custom configurations including 6th Generation Intel Core desktop and Xeon processors
- VESA mount compatible
- 1 year warranty with lifetime US-based technical support
“PC innovation is at an all-time high, and 6th Generation Intel Core processors are powering some beautiful new systems,” said Laura Crone, Intel Vice President and General Manager for channel client products. “Velocity Micro’s Raptor One is a stellar example of what is possible: it incorporates a gorgeous All in One design with our powerful processor to take gaming to the next level.”
The Raptor One will be available for order on Monday, February 1st with pricing starting at $2199 for the fully configured system. To custom configure an award-winning AIO, desktop, workstation, or laptop or to learn more about Velocity Micro’s line of ultra-performance PC products, visit VelocityMicro.com or call 888-300-4450.
Hi Res images available at – https://app.box.com/s/imlndoi53fque0gq5z14x4z26u0mf9hx
About Velocity Micro
Velocity Micro is the premier high-performance personal computer provider in North America. Founded in 1992, Richmond, Va.-based Velocity Micro custom builds award winning gaming, mobile, multimedia, small business, workstation, visual supercomputers and peripherals. Velocity Micro products are currently available in retail from Newegg.com and Amazon.com. For more information, please call (888) 300-4450 or visit www.VelocityMicro.com
Velocity Micro has earned over 75 industry awards, including 18 PC Magazine Editor’s Choice awards. CNET, Maximum PC, Mobile PC, PC World, Computer Gaming World, Computer Shopper, and PC Gamer editors have all chosen Velocity Micro systems as some of the industry’s best-performing, highest-quality, and most reliable PCs.
SAN DIEGO, Jan. 04, 2016 (GLOBE NEWSWIRE) — Mad Catz Interactive, Inc. (“Mad Catz”) (NYSE:MKT) (TSX:MCZ), a global provider of innovative interactive entertainment products, announced today that it has joined the Designed for Samsung (DFS) program. As the first company to offer traditional video game controller hardware for the Designed for Samsung program, Mad Catz will be introducing a range of mobile gaming products from its award-winning GameSmart™ portfolio, optimized for Samsung smartphones and tablets.
With a wide variety of innovative controllers and gamepads, Mad Catz will provide Samsung Mobile consumers the opportunity to enhance their gaming and multi-media experiences with features and functionality that take full advantage of their Samsung smartphone or tablet, as well as other Bluetooth® enabled connected devices and PCs. Each certified product will also feature the ‘Designed for Samsung Mobile’ logo on packaging, communicating seamless compatibility with Samsung smartphones and tablets.
“We’re excited to join the Designed for Samsung Program and provide Samsung Mobile customers with a range of high-quality mobile gaming products designed to enhance their mobile experience,” said Darren Richardson, President and Chief Executive Officer of Mad Catz. “Our GameSmart line of mobile gaming controllers and accessories continue to lead the industry in product innovation and through our participation in the DFS program, gamers can be assured of getting the ideal gaming product for their Samsung smartphone or tablet.”
All participating Mad Catz DFS program products will be available to purchase through the Mad Catz Online Store (store.madcatz.com) as well as from other leading retailers. For more information, please visit: http://madcatz.com/
About Mad Catz
Mad Catz Interactive, Inc. (“Mad Catz”) (NYSE:MKT) (TSX:MCZ) is a global provider of innovative interactive entertainment products marketed under its Mad Catz® (gaming), Tritton® (audio), and Saitek® (simulation) brands. Mad Catz products cater to passionate gamers across multiple platforms including in-home gaming consoles, handheld gaming consoles, Windows PC and Mac® computers, smart phones, tablets and other mobile devices. Mad Catz distributes its products through its online store as well as distribution via many leading retailers around the globe. Headquartered in San Diego, California, Mad Catz maintains offices in Europe and Asia. For additional information about Mad Catz and its products, please visit the Company’s website at www.madcatz.com
Cautionary Note Regarding Forward-Looking Statements
Information in this press release that involves the Company’s expectations business prospects, plans, intentions or strategies regarding its future are forward-looking statements that are not facts and that involve substantial risks and uncertainties. You can identify these statements by the use of words such as “anticipate,” “estimate,” “expect,” “project,” “intend,” “should,” “plan,” “goal,” “believe,” and other words and terms of similar meaning in connection with any discussion of future operating or financial performance. Among the factors that could cause the Company’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include the following: the ability to maintain or renew the Company’s licenses; competitive developments affecting the Company’s current products; first-party price reductions; availability of capital under our credit facility; commercial acceptance of new in-home gaming consoles; the ability to successfully market both new and existing products domestically and internationally; difficulties or delays in manufacturing; unanticipated product delays; or a downturn in the market or industry. A further list and description of these and other factors, risks, uncertainties and other matters can be found in the Company’s most recent annual report, and any subsequent quarterly reports, filed with the U.S. Securities and Exchange Commission and the Canadian Securities Administrators. The forward-looking statements in this release are based upon information available to the Company as of the date of this release, and the Company assumes no obligation to update any such forward-looking statements as a result of new information or future events or developments. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of the Company and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
Mad Catz, the Mad Catz logo, and GameSmart are trademarks or registered trademarks of Mad Catz Interactive, Inc., its affiliates and/or subsidiary companies. All other company and product names may be trademarks of their respective owners.
Lara recently continued her adventures in the Xbox One/360 timed exclusive title, Rise of the Tomb Raider, however on January 28th fans without a Xbox One or 360 will have an opportunity to purchase Rise of the Tomb Raider.
While it has not been said when Rise of the Tomb Raider will make it to PlayStation, on January 28th fans will be able to purchase it for Windows 10 and Steam. At $59.99 for the Standard edition and $89.99 for the Digital Deluxe edition(includes season pass), Rise of the Tomb Raider will be available for purchase via Steam, Amazon, the Windows Store, the Square Enix e-store and other major retailers. Fans can buy it not only online but in stores as well.
Also available for purchase via the Square Enix e-store will be a Collector’s Edition which will include, the Digital Deluxe version of the game, a 12-inch Lara Croft statue, replicas of Lara’s journal and jade necklace, and a steel case. The Collector’s Edition will be priced at $149.99.
Award Winning and Critically Acclaimed Adventure Coming to PCs on January 28th
The PC version of Rise of the Tomb Raider will be available as a digital download via Steam®, the Windows Store, Amazon™, the Square Enix e-store and other major retailers – both in-store and online. Standard edition pricing is $59.99. The Digital Deluxe edition is $89.99 and includes a Season Pass to nearly all current and future DLC.
A Collector’s Edition, which includes the Digital Deluxe version of the game, a 12-inch Lara Croft® statue, replicas of Lara’s journal and jade necklace, and a steel case, will also be available from the Square Enix e-store for $149.99.
To learn more about Rise of the Tomb Raider, please visit the official website and follow the game on Facebook and Twitter.
Official Homepage: www.TOMBRAIDER.com
Official Twitter: @TOMBRAIDER
Official Facebook page: http://facebook.com/TOMBRAIDER
Official Tumblr: http://officialTOMBRAIDERblog.tumblr.com/
Official YouTube Channel: http://youtube.com/TOMBRAIDER
With the great fanfare and excitement surrounding Star Wars: The Force Awakens, it’s easy to forget just how much of a risk the original 1977 Star Wars film was. Believe it or not, George Lucas’ sci-fi epic wasn’t always the biggest intellectual property in the world.
Back before the mid-1970s Hollywood was a completely different beast than it is today. The blockbuster action, sci-fi, and comic book movies that we seem to get almost every month now are actually a much more recent phenomenon. Steven Spielberg’s Jaws, which came out in 1975, is credited as being the first film that ushered in the era of the “blockbuster”- movies with huge budgets that gross millions, if not billions of dollars at the box office. Jaws was the highest-grossing film of all time, surpassing The Godfather, but that record only lasted for two years until Star Wars smashed the box office, raking in over $775 million worldwide during its theatrical run, an unprecedented feat at the time.
Certain elements of the history of Star Wars are often disputed, but Lucas has stated several times that he initially wanted to make his own Flash Gordon film before coming up with the idea for Star Wars. After completing his first feature film in 1971 – THX 1138 – he had his first idea for a space fantasy film, but it was just that at the time, a small idea. At the Cannes Film Festival in May following the completion of THX 1138, Lucas was granted a two-film development deal with United Artists for American Graffiti and an untitled Flash Gordon-esque sci-fi film. Before he even started working on American Graffiti, Lucas was heavily focused on acquiring the rights for Flash Gordon, but he failed.
The Godfather director Francis Ford Coppola, who accompanied Lucas in buying the rights, recounted in 1999, “[George] was very depressed because he had just come back and they wouldn’t sell him Flash Gordon. And he says, ‘Well, I’ll just invent my own.'”
That he did.
After completing American Graffiti Lucas spent a prodigious amount of time writing what he called back then, “The Star Wars”, and trying to sell it to several film studios. United Artists, Universal Pictures, and even Walt Disney Productions (which now owns Star Wars) all passed on his idea, calling it a bit too weird. He was encouraged to make films with more consequential themes, like his very own American Graffiti. Lucas said, “I’ve always been an outsider to Hollywood types. They think I do weirdo films.” Finally, in June of 1973, 20th Century Fox agreed to finance Lucas’ film with a deal that only gave him around $150,000 for both writing and directing.
Lucas cast several unknown actors including the three main leads Mark Hamill, Harrison Ford, and Carrie Fisher, who hadn’t done much work before Star Wars. The project became so demanding at one point that Lucas was diagnosed with hypertension and exhaustion and was warned to reduce his stress levels. The film was originally slated for release on Christmas of 1976 but was delayed due to a slew of issues, including going over budget and issues surrounding the film’s editing. It was then finally screened to executives at 20
Century Fox and a few notable directors including Brian De Palma and Steven Spielberg. Spielberg claimed to have been the only director to actually enjoy the film considering it lacked most of the special effects.
Many people thought that Star Wars was going to be a huge failure, but it clearly exceeded everyone’s expectations, and permanently impacted Hollywood and generations of people in the process.
Then came one of the greatest sequels of all time in 1980 with The Empire Strikes Back. With this film Lucas hoped to go completely independent from the Hollywood film industry, instead opting to invest The Empire Strikes Back himself using loans and some of the money that the previous film had made. Since Lucas decided to take on a number of production roles he chose not to direct the sequel. He offered the job to director Irvin Kershner who was one of Lucas’ professors at the USC School of Cinematic Arts. Lucas also hired both Leigh Brackett (The Long Goodbye, Rio Bravo) and Lawrence Kasdan (Raiders of the Lost Ark) to write the screenplay based on his original story. By late November 1977 Lucas and Brackett produced a handwritten treatment of The Empire Strikes Back , which was similar to the final release of the film except that Darth Vader was originally never supposed to be Luke’s father. Instead, Luke’s father appears as a ghost to help him.
Within just three months,, The Empire Strikes Back made enough money for Lucas to recover his $33 million investment. The film turned out to be yet another commercial success. Three years later, Return of the Jedi, the final film in the original Star Wars trilogy, came out. The Empire Strikes Back ended on a cliffhanger and people had to patiently wait for the next chapter for three years, which is something most films rarely do nowadays. Return of the Jedi was directed by Richard Marquand, with the screenplay written by both Kasdan and Lucas. As with The Empire Strikes Back, Lucas personally financed the third entry and initially approached David Lynch (The Elephant Man, Mullholland Drive) to direct it, but Lynch declined the offer in order to helm Dune, another little-known sci-fi film.
While Return of the Jedi is largely regarded as the weakest film in the original trilogy, what with the annoying little Ewoks and the awful way bounty hunter Boba Fett is defeated, it was still a massive critical and commercial success. Lucas would then go on to re-release the original trilogy and write the story and scripts for the upcoming prequel trilogy from 1983 until the mid 1990s, when production on The Phantom Menace finally began. This is where things start to get sour for Star Wars.
The entire world was excited to see a new Star Wars film for the first time in 16 years, and the creator himself George Lucas was going to direct the movie. Then it came, and shocked everyone with just how awful it was. The Phantom Menace lacked the magic, great acting, set design, practical effects, and interesting storytelling of the original three movies. Attack of the Clones and The Revenge of the Sith, the fifth and sixth films in the Star Wars saga, were equally as bad. The concept of what Lucas was going for still sounds fascinating – a look at how an innocent kid who is prophesized to become the greatest Jedi who has ever lived, goes on to become one of the greatest Sith who has ever lived instead. It’s tragic, but Lucas wasn’t able to execute his grand plan.
In 2005, after The Revenge of the Sith released, no one thought that Star Wars would return to the silver screen again with a new entry. The prequels seemed to have ruined whatever great legacy Lucas was able to build in 1977. But in 2012 the same company (Disney) that initially passed on the idea for the original Star Wars film bought Lucasfilm, and the rights to Star Wars, for over $4 billion. The company plans on releasing Star Wars movies on a yearly basis now.
With the great reviews that The Force Awakens has been garnering, it’s safe to say that director J.J. Abrams and the entire cast and crew that worked on the film managed to pull off the impossible. Star Wars is indeed back folks, and better than ever.