Issue December 2015
CGMagazine kicks off a new year by going back in time to analyze how gaming of the past influences gaming of the future. Aleksander looks at how Super Metroid and Symphony of the Night left a long-standing impact on the industry, Reid discusses how Undertale shows old-school ideas can influence new-school games and Liana harkens back to a time when games were made for fun, not for review.
Brendan Quinn sits down with gaming legend John Romero to talk Doom and the future of gaming, Aleksander speaks with Theierry Doizon Lara Croft Go’s art direction and Brendan Frye speaks with Fredrik Wester on the future of Paradox Interactive.
Unreal Education: A look At Epic Games In Schools
The Future of Paradox Interactive: An Interview With Fredrik Wester
Assassin’s Creed Is Forgetting Its History
The Man Behind Noct: An Interview With Chris Eskins
Time To Go Mobile: An Interview With Lara Croft’s Art Director
New Retrowave: The Soundtrack To Your Future Straight From The Past
Remember When Games Were For Kids, Not For Critics?
Retro Danger: When Does Selling Nostalgia Go Too Far?
Undertale Moves Forward By Looking Back
The Everlasting Impact Of Super Metroid and Castlevania: Symphony of the Night
Retro is the New Black: An Interview with Dan Adelman
Gaming Icons: An Interview With John Romero
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