The Binding of Isaac: Afterbirth Gets Console Release Date
Ryan Burden |
May 5, 2016
The massively popular, roguelike indie game: The Binding of Isaac is getting even bigger with the Afterbirth DLC, previously released on PC, making its way to consoles.
The news came via a post from developer Tyrone Rodriguez on PlayStation Blog. Binding of Isaac players will be able to expand their gruesome Rebirth experience on May 10. Afterbirth will launch for $10.99 on each consoles’ digital storefronts.
Many Rebirth players on PS4 were led down to the basement with Isaac when the title launched free for PlayStation Plus members in July 2014. The game found it’s way to Xbox One and Wii U/3DS a year later.
Afterbirth is a massively expansive add-on for The Binding of Isaac: Rebirth, delivering more than 100 hours of new gameplay. The developer went on to outline some of the major features included in Afterbirth, including:
A new final area and final boss for the main game.
The new Greed Mode.
Daily Runs to compete for high scores and best times.
1,000+ new room designs.
A new playable character, Lilith, mother of demons.
Eight new bosses.
Four new alternate chapters with specific enemy types, visual themes, and surprises.
25 new enemies.
120 new items (bringing the total past 525).
A massively updated weapon combo system.
New alternate soundtrack.
10 totally new and awesome challenges.
Tons of new secret transformations.
Loads of new Trophies.
Greed mode is a brand new experience for Rebirth. It delivers survival-based waves of randomly chosen enemies that spawn in the room. The longer you survive, the more difficult the waves become, culminating in a fight with the “Ultra Greed,” an incredibly beefed up version of one of the bosses representing the seven deadly sins. New enemies also include the “stubby” Little Horn, which the developer calls “one of the most fun boss fights thus far.”
Daily Runs introduce a new dungeon which are identical for every player. Everyone has an exactly equal playing field, and unlockable content is irrelevant within them. However, like their seed counterpart, Daily Runs do not yield any progress rewards. Daily Runs will feature leaderboards to show players how they measure up against other players in identical dungeons based on score, time, or both.
On top of the new modes, Afterbirth introduces several new items and enemies. The Diplopia item doubles items and pickups, while the friend ball will trap any non-boss enemy in a ball to be used as an ally at the player’s will. Also introduced is the fan-suggested Dead Eye item that progressively increases the damage dealt by consecutive tear-hits.
Also included are five new champions, which are twice as large, do a full heart of damage per strike and have twice the life of their non-champion counterparts. As a bonus, they usually drop something special when defeated.
With Afterbirth, Rebirth is getting a third alternate for each chapter set.
“Each alternate chapter has its own set of levels, themes, and enemies that are semi-exclusive to it,” Rodriguez said.
Each chapter set will have a small percentage chance to become a new Afterbirth version, which feature new music, visuals, effects and rewards.
There was no word on a PS Vita release or cross-buy for the portable system.