Artist Recreates Bloodborne’s Environment in Unreal Engine 4
Ryan Burden |
May 9, 2016
DICE Environmental Artist Simon Barle recreated Bloodborne’s environment using Unreal Engine 4, making the world more vivid and vibrant than ever. Barle also worked on projects like Battlefield 4, Battlefield Hardline and Battlefield Heroes, making him no stranger to triple-A art design.
The artist recreated the environment of Hunter’s Dream, the central hub within the game. Barle’s gorgeous rendition of the area is the most beautiful look at Bloodborne’s gloomy world yet – and that’s saying something, because Bloodborne is already graphically impressive.
Barle’s artwork displays the stunning potential of Unreal Engine 4. While it is mostly used to reimagine the worlds of older games like Super Mario 64 and Banjo-Kazooie, even a recent title like Bloodborne certainly benefits from the Unreal Engine 4 treatment.
While this is Barle’s first time working with the world of Bloodborne, he has a ton of other awesome artwork that you can find on his portfolio.