Former head of Sony’s Developer Relations and Third-Party Publishing at Sony’s U.S. game division Adam Boyes has decided to step down from the illustrious position in order to get back to making games. The former executive at Sony will soon be joining indie devs Iron Galaxy.
Boyes worked as VP at Sony from April 2012 to July 2016. During that time, Sony partnered with industry giants like EA, Activision, Ubisoft, Warner Bros., Take-Two Interactive, Square Enix, Disney Interactive, and numerous others; tripling the company’s revenues during that time.
In an interview with Gamesbeat (an extension of Venture Beat), Boyes said, “I had a yearning to create things. Making games has always been a passion of mine. Looking at the huge experience that Iron Galaxy has, I thought about how I [could] take my experience and amplify that.”
Iron Galaxy is the independent team whose work includes Killer Instinct for Xbox One, as well as Destiny and Bioshock Infinite. It has also published its own games such as Videoball, Capsule Force, and Divekick. It was formerly overseen by Dave Lang, who served as CEO and Director of product Development Chelsea Blasko.
Boyes will be replacing Lang, who will be stepping down but still overseeing all prototypes and business development. Lang told Gamesbeat, “I am relinquishing the title of CEO, but I am not going anywhere.”
Blasko, who has been with the company since its inception will now serve as Chief Product Officer at Iron Galaxy. She will work Boyes, scaling the operation as he delivers new opportunities and potential growth.
Boyes and Lang previously met while working together at Midway, fostering a deep friendship while rising in the corporate world. Lang told Gamesbeat, “We stayed friends,” Lang said. “It was awesome and inspiring to watch his meteoric rise at Sony.”
Lang went on to say, “Adam is going to be additive,” said Lang. “We can do more original intellectual property. He’s not going to replace the work-for-hire projects, which Chelsea and I have run for the last eight years.”
Much like the universe itself, the potential for Iron Galaxy is infinite. “The industry has changed a ton,” Lang said. “I couldn’t think of a single person in the world to take us to the next level.”