Dambuster Studios’ and Quicksilver’s 3rd person, open-world dystopian game, Homefront: The Revolution is getting a much needed performance patch today, September 1st, which promises “hundreds” of improvements and fixes.
The sequel to the original 2011 first person shooter from Kaos Studios and THQ, Homefront:The Revolution is also getting new resistance mode missions and new maps, entitled: Boom Patrol and Indy Forever.
Homefront: The Revolution launched back in May and it wasn’t met with much critical acclaim, just read our review, not only because of clunky mechanics and ropey visuals, but because it really was not optimised well in the slightest.
This new patch no doubt aims to fix those issues and the team have been working “incredibly hard” to do so.
“The biggest problem players experienced at the launch of Homefront: The Revolution was inconsistent frame rate. We have been working hard to improve this incrementally throughout previous patches”, said Dambuster, with the ropey frame rate being a key area of improvement.
They have also claimed that the frame rate has been boosted a further 15% on top of the 25% improvement that had already been achieved in a previous patch.
Dambuster ensured that Homefront: The Revolution will now be a “much smoother experience for everyone playing across all platforms.”
Elsewhere, game save stalls, which made The Revolution stall for as long as ten seconds whenever the game was autosaved have now become unnoticeable during the game.
General bug fixes, as pointed out by the community, have been fixed and there is now an option for players to customize their HUD and remove aspects of the UI that they don’t like.
The full extent of the patch notes can be found here.
The two new Resistance mode maps, Indy Forever and Boom Patrol, are two new missions which give the player tasks to help the Revolution and fight back against the KPA dictators by destroying fuel dumps and repairing a tank.
Will the updates and fixes be enough to attract players back to Homefront: The Revolution? Only time will tell.