ESA Foundation Now Accepting Applicants for Computer and Video Game Scholarship

  • Brendan Frye | 
    Feb 16, 2017
ESA Foundation Now Accepting Applicants for Computer and Video Game Scholarship

The Entertainment Software Association (ESA), announced it is now accepting applicants for their Foundation’s Computer and Video Game Scholarship Program via a press release. This program will allow up to 30 scholarships to be awarded to woman and minorities entering university-level coursework in the Video Games and Computer based programs.

Eligible applicants include woman and minority students currently in high school as a senior, college freshmen, sophomores and juniors who are enrolled full-time in an undergraduate program at an accredited four-year college or university.

A committee will assess all applicants and select up to 30 students to receive the scholarship. Selection will be based on numerous factors including academic performance, career goals, extracurricular activities, leadership, work experience and special circumstances.

“The ESA Foundation is committed to fostering inclusivity in the video game industry so that everyone who plays games can make games,” said Anastasia Staten, executive director of the ESA Foundation. “Video games positively impact communities, and we are proud to provide the Computer and Video Game Scholarship Program to support the next generation of video game creators.”

The ESA Foundation Scholarship program was created in 2007, and since that time the foundation has awarded 250 scholarships that have helped students achieve their dream of working in the video game field.

The deadline for students to submit applications to the Computer and Video Game Scholarship Program is April 27, 2017. To apply students can go to, and for more details about the program, the ESA have an FAQ up that can help answer many key questions. To see a complete list of last year’s winners, you can go to

Formed by the American entertainment software industry, the ESA Foundation works to make positive changes to youth looking to enter the world of video games and computer and help form the next wave of industry innovators.

File Under:

©2010-2021 CGMagazine Publishing Group