Getting hands-on time with the Nintendo Switch wasn’t easy at PAX East 2017. Following shortly after the Switch’s release on March 3, 2017, convention goers were interested in sampling the Switch for themselves, figuring out whether it worth putting down a $300 investment on the console. Lines were long to enter, but for Splatoon fans, the wait was worth it: Nintendo demoed Splatoon 2 at PAX East, way ahead of the game’s projected summer release, and for fans of the original Splatoon, there’s plenty of good news in store. The game is essentially an upgraded version of the game we know and love.
The demo allowed players to choose from four different weapon load outs, which were largely based on the Shooters, Blasters, and Rollers class set-up in the original. One new weapon on hand was the Splat Dualies: an akimbo pistol setup. The choice feels right at home in the Splatoon franchise and works well as a sister class to Blasters.
Splatoon 2 plays and feels a lot like the original Splatoon, and that’s not a bad thing. Players use the gyroscope and right thumbstick to aim, with the right flapper to fire and the left flapper to swim across ink. Turf War plays just like its Wii U counterpart too, as players race against the clock to paint the map with their team’s ink, duelling with other Inklings along the way.
The transition from Wii U to Nintendo Switch is relatively smooth. The Switch’s gyroscope feels and performs very similarly to the Nintendo Wii U GamePad, which means most players’ aiming skills will carry over from the first game to the second. Local play’s multiplayer was practically seamless, too, with no connection issues during the two matches previewed. And the Nintendo Switch’s portability certainly wasn’t a problem, either: the Nintendo Switch console works perfectly fine in tablet mode with Splatoon 2. Yes, Switch owners really can take Splatoon 2 on the road and play together in the classroom or on a train within reason, of course.
But Splatoon 2 certainly shares in some of the Nintendo Switch’s problems. While the portable Switch setup works well, it’s not quite as smooth as the original Splatoon‘s hybrid TV and GamePad setup, which used the GamePad as a minimap and spawn point setup. Players could take a momentary glance at their tablet screen while planning out their course of action on the TV, all without compromising their line-of-sight in-game. In comparison, relying on a single screen for both onscreen action, minimap, and spawning was a step down from the GamePad’s flexibility.
More importantly, there are some serious concerns with the Joy-Con’s right thumbstick. The placement of the left thumbstick, which controls movement, is identical to the Wii U’s. But in tablet mode, with both Joy-Cons docked to the Nintendo Switch, the right thumbstick is below the four primary controller buttons. This means that if players use their right thumb to control both the thumbstick and primary action buttons, it’s very easy to graze against the right thumbstick while attempting to jump or access the map. Because the right thumbstick also doubles as the game’s manual camera, this can ruin a player’s aim at a crucial moment. While attempting to jump mid-fight, this was a problem that repeatedly happened, and it quickly became cumbersome.
But for Splatoonfans eager for more of the same, Splatoon 2 looks to be a solid Switch multiplayer title. Control and screen issues aside, the game looks, feels, and plays like a Splatoon game on Nintendo Switch, and the multiplayer is just as fun as the original. For players interested in Splatoon LAN parties or a bit of on-the-go multiplayer action, Splatoon 2 looks to be a solid summer release.