Skip to content
CGMagazine
  • News
  • ArticlesExpand
    • Buyers Guides
    • Features
    • Interviews
    • Previews
    • Spotlight
    • The Vault
  • ReviewsExpand
    • Game Reviews
    • Comic Reviews
    • Anime Reviews
    • Book Reviews
    • Tabletop Reviews
    • Hardware Reviews
    • Music Reviews
    • Movie Reviews
    • TV Reviews
  • Guides
  • Magazine
  • MediaExpand
    • Podcasts
    • Video
    • Sound Off
    • First Fifteen
    • Weekly Goods
    • Video Interviews
    • Video Reviews
  • Store
  • Newswire
Facebook Twitter Instagram YouTube
CGMagazine
Open-World To Become The Standard For The Legend Of Zelda

Open-World To Become The Standard For The Legend Of Zelda

  • Jordan Biordi Jordan Biordi
  • April 4, 2017
  • 2 Minute Read

Gamers can’t seem to get enough of The Legend of Zelda: Breath of the Wild. It has captivated so many players, prompting them to pour over every square pixel of the game to discover its many secrets. According to series director Eiji Aonuma, this is just the beginning for The Legend of Zelda franchise. 

In a recent interview with Japanese magazine Famitsu, Aonuma spoke about several elements of the newest Zelda game. While the interview is in Japanese, Twitter user Japanese Nintendo was able to decipher some of Aonuma’s words.

Within the interview, Aounuma implies that the “open-air” Zelda may become the norm from now on. Granted this could be taken with a grain of salt considering Aonuma once said Skyward Sword’s motion controls would become the standard for the Zelda franchise.

Aonuma interview from this week’s Famitsu implies that open world Zelda will be the standard from now on https://t.co/7LsWT2UaLM

— Japanese Nintendo (@japanese3ds) April 4, 2017

While we’re awaiting a full English version of the interview, a rough translation asks questions about why Zelda is as inexperienced as she is, where Breath of the Wild lands on the Zelda timeline, and why Zelda is a fleshed-out character while Ganon is a more “conceptual existence.”

Personally, after playing so much of Breath of the Wild, my first question was how Nintendo hadn’t made something like this sooner. The Legend of Zelda has always had an “open-world,” however never has it fully embraced the action-RPG open-worlds of games like The Elder Scrolls or The Witcher.

However, with the success and praise of Breath of the Wild, one can’t help but wonder how Nintendo goes back to making a “traditional” Zelda, like Majora’s Mask or Wind Waker. If I had to fathom a guess, I might say those Zeldas could exist on the 3DS if Nintendo truly does plan to keep it alive alongside the Switch.

With how well both Ocarina of Time and Majora’s Mask were ported to the 3DS, it’s not unreasonable to think smaller, more directed Zelda games could have a home on the dedicated portable console. It would also prompt Nintendo for more unique game design elements to suit the console, like with Phantom Hourglass and Spirit Tracks.

Share on facebook
Share on twitter
Share on linkedin
Share on reddit
Jordan Biordi

Jordan Biordi

Jordan Biordi is CGM's acting Managing Editor, as well as actual self-trained ninja. When he's not busy combating the forces of evil, he makes videos on the hilariously mediocre Youtube channel: Ninja Reviews. As a Ninja, his heightened reflexes, increased intellect, unshakable discipline, and a deeper understanding of the universe makes him the ideal candidate to review video games!
All Articles

Must Read

Scott Pilgrim vs. The World: The Game - Complete Edition Review

Scott Pilgrim vs. The World: The Game – Complete Edition Review

Elgato Wave 3 Review 1

Elgato Wave 3 Review

Lupin III: The First (2020) Review 4

Lupin III: The First (2019) Review

MORE FROM Jordan Biordi

Pixels & Ink Podcast: Episode 333 — That's No Moon

Pixels & Ink Podcast: Episode 333 — That’s No Moon

Bethesda Teases New Indiana Jones Game

Bethesda Teases New Indiana Jones Game

Pixels & Ink Podcast: Episode 332 — The Tangent-cast

Pixels & Ink Podcast: Episode 332 — The Tangent-cast

Katamari Damacy REROLL (PS4) Review

Katamari Damacy REROLL (PS4) Review

CGMagazine Logo

Advertise with us
Jobs @ CGMagazine
© 2020 CGMagazine Publishing Group

Facebook
Twitter
Youtube
Linkedin
Instagram
  • Advertise
  • Contact
  • About Us
  • Policies
  • Jobs
  • Contests
  • CNW News
Menu
  • Advertise
  • Contact
  • About Us
  • Policies
  • Jobs
  • Contests
  • CNW News
  • News
  • Articles
    • Buyers Guides
    • Features
    • Interviews
    • Previews
    • Spotlight
    • The Vault
  • Reviews
    • Game Reviews
    • Comic Reviews
    • Anime Reviews
    • Book Reviews
    • Tabletop Reviews
    • Hardware Reviews
    • Music Reviews
    • Movie Reviews
    • TV Reviews
  • Guides
  • Magazine
  • Media
    • Podcasts
    • Video
    • Sound Off
    • First Fifteen
    • Weekly Goods
    • Video Interviews
    • Video Reviews
  • Store
  • Newswire
Search