At Star Wars Celebration this year in Orlando Flordia, EA Games ([stock_quote symbol=”NASDAQ:EA”]) announced that Star Wars Battlefront II will launch on November 17, 2017.
Building on the work done by DICE in 2016 with Star Wars Battlefront, the second instalment plans to bring fans more of what fans love while including a rich single player experience. With the teams at DICE, Motive and Criterion working on the title, it has a pool of some of the fantastic talent all bringing their ideas to Star Wars Battlefront II. The game will task players to play through the untold story of an imperial elite special forces soldier in an all new single player campaign. Players will be able to pilot a First Order TIE Fighter and play as ground troops, as well as iconic villains and heroes from across the eras of Star Wars.
“In Star Wars Battlefront II, we all wanted to really capture the essence of being heroic and how in Star Wars, anyone can become a hero,” says Matt Webster, Executive Producer at Criterion. “Whether that’s playing as an iconic character like Rey or Luke, as a front-line trooper or fighter pilot in epic multiplayer battles, or playing through a newStar Wars story that bridges the gap between Star Wars™: Return of the Jedi™ and Star Wars™: The Force Awakens™, you will become a hero in Star Wars Battlefront II.”
EA Motive, working closely with the story team at Lucasfilm ensure the story in Star Wars Battlefront II delivers a new instalment in the ever growing Star Wars universe. Taking place 30 years after the events of The Return of the Jedi and the destruction of Death Star II, the game introduces the world to Iden Versio, the leader of the Inferno Squad. This elite group within the Galactic Empire are known for being lethal in space and on the ground. While introducing the world to Iden, Battlefront II will also allow players to meet iconic characters in the Star Wars lore such as Luke Skywalker and Kylo Ren while they go through the campaign.
“EA has assembled an incredible set of developers to create a Star Wars gaming experience unlike anything fans have ever experienced,” said Douglas Reilly, Senior Director, Digital & Franchise Management. “Star Wars Battlefront II will offer everything players loved about the last instalment, and adds new modes that we know the fans want, including an entirely new story developed in partnership with Lucasfilm.”
“We wanted to create a campaign that told a story we haven’t seen before in Star Wars”, says Mark Thompson, Game Director at Motive Studios. “It was important for us to tell a new authentic story, one that gives players a brand-new perspective. By putting players in the boots of an elite member of the Imperial forces, we can show them what the battle was like from the other side.”
The team at DICE are also working to improve on the multiplayer Star Wars Battlefront II. Now with modes that support up to 40 players, the game will take players to locations across the Star Wars universe. Star Wars Battlefront II is slated to have locations that span all the eras of Star Wars from the Prequels, classic, and new trilogy including new locations such as Yavin 4’s jungle canopies, the spaceport town of Mos Eisley, and Starkiller Base.
For fans of Spec Ops: The Line, Star Wars Battlefront II will be penned by Walt Williams and IGN alumni Mich Dyer. Judging from previous work, these people will bring a unique take on the story, and should make for great talent when building a new canon story in the Star Wars universe.