Spec Ops: The Line’s writers say they would rather eat broken glass than work on a sequel to the unique third-person shooter.
In a medium that presently fosters an influx of shooting games, especially those with a military setting, games like Spec Ops: The Line break away from conventions set by its contemporaries.
Unfortunately, the title will not be getting a sequel anytime soon and it’s not due to lacklustre sales. Lead writer for the game, Walt Williams responded to a fan that inquired on the future of the Spec Ops series, he stated:
“Because it was a brutal, painful development & everyone who worked on it would eat broken glass before making another. Also, it didn’t sell”.
Because it was a brutal, painful development & everyone who worked on it would eat broken glass before making another. Also it didn't sell.— Walt Williams (@waltdwilliams) October 3, 2017
The development team behind Spec Ops: The Line previously voiced their concerns over a rocky and less than stellar development in regards to the game. In a 2012 piece on Polygon, lead designer, Cory Davis described the multiplayer mode within Spec Ops as a “cancerous growth” and that “the game mechanics were raped to make it happen, and it was a waste of money”.
Liked this article and want to read more like it? Check out Tim Ashdown’s review of Spec Ops: The Line*and a in-depth look at Spec Op’s chilling loading screens
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