Kabam Issues Content Update for Transformers: Forged to Fight

Today, Kabam has revealed details of the all-new V4.0 Update for its popular mobile game Transformers: Forged to Fight.

Version 4.0 will be available October 18th with brand new features, improvements and fixes!

Update includes: 

Act 3, Chapter 3 is now unlocked! 

Megatron’s rise to power culminates in this chapter as the Scientist struggles to prove his value to his crazed leader. The Scientist offers his latest creations, further enhancing Megatron’s Sharkticons and legion of Transformers to carry out his maniacal ambitions. Can the Commander and his allies remove this terrible foe? Maybe with the help of some new allies…

10 new powerful Masteries are now available!

Offensive Masteries:

  • Glass Cannon: Increases the Attack Rating of all your Bots, but lowers their maximum Health
  • Double Edge: Increases the Attack Rating of all your Bots, but they suffer a Bleed Debuff every fight
  • Despair: Enemies Repair less Health for each Debuff they’re suffering from
  • Suppression: Enemies suffering Stun trigger fewer abilities and Repair less Health
  • Stupefy: When your Bots inflict Stun, it lasts longer
  • Deep Wounds: When your Bots inflict Bleed Debuffs, they last longer and deal extra damage

Defensive Masteries:

  • Bleed Resistance: Any Bleed Damage your Bots would take is reduced
  • Shock Resistance: Any Shock Damage your Bots would take, such as Shock Debuffs, is reduced
  • Silica Plating: Any Heat Damage your Bots would take, such as Burn Debuffs, is reduced
  • Inhibitor: Enemies suffering from Shock or Stun generate less Power

New Features!

  • Awakening Programs have been added, providing a way to activate a Bot signature ability without duplicating it
  • Signature Upgrades have been added, allowing the upgrading of a signature ability of an already awakened Bot

Improvements & Fixes

  • Bot statistics that increase from Upgrading and Forging are showcased more clearly
  • Alliance Missions will initially provide a recommended Map and Difficulty based on your Alliance
  • Editing the Alliance objective or description now supports changing the existing text
  • Tapping on a Relic during a raid will display additional information about it
  • Added a setting to refresh ‘don’t show again’ popups
  • The Fight menu has been updated to better showcase relevant Missions
  • The spark inventory now default sorts by class, and has new filter options for Mod and Alpha sparks
  • The Daily mission banner will update to showcase the relevant class each day
  • Tapping a player’s name on the Raid leaderboard will display their Commander profile
  • Clarification for what fight round of an Arena series you are in
  • Crashing during loading into Raids or Mission fights will no longer apply a health penalty
  • Fixed an issue that caused extra Bots from appearing in combat
  • Fixed a delay when Ramjet fires his Special 1 attack, along with other related delays
  • Crash fixes and optimizations

CGM Newswire is a subsidiary of CGMagazine. For more information, visit our page here.

CGMagazine is Canada’s premiere comics and gaming magazine. Subscribe today to get the best of CGM delivered right to your door! Never miss when a new issue goes live by subscribing to our newsletter! Signing up gives you exclusive entry into our contest pool. Sign up once, you’ll have a chance to win! Sign up today!

Check out some of our latest news, reviews, and features including Why Rick and Morty Fans Are Ruining Rick and Morty (Including Me), Golf Story (Switch) Review – A Must Play RPG About the Most Boring Sport of All Time, and Fight’N Rage (PC) Review: Mandatory Brawling!

Want to see more videos? Subscribe to our YouTube channel and check out the First 15 – Marvel vs. Capcom: Infinite, Forza Motorsport 7, and Cuphead!

Don’t forget to tune in every Friday the Pixels & Ink Podcast to hear the latest news, previews, and in-depth game discussions!

Never miss when new CGM articles go out by following us on Twitter and Facebook!