Unity Technologies Hires World-Renowned Gaming Industry Veterans to Drive Engine Optimization and Performance; Opens Los Angeles Office

Mike Acton and Andreas Fredriksson join Unity Technologies from
Insomniac Games, bringing expertise to Unity’s creation engine

SAN FRANCISCO–Unity Technologies (https://unity3d.com/),
creator of the world’s most popular creation engine that reaches nearly
three billion devices worldwide, announced today that it has hired Mike
Acton and Andreas Fredriksson as Principal Engineers, two
AAA engine and performance experts who bring best-in-class expertise to
Unity. Acton and Fredriksson will be based out of Unity’s new Los
Angeles office in Burbank, CA.

“Mike and Andreas have built a legacy in data-oriented programming and
best-in-class AAA engine development. We are thrilled to announce that
both are joining Unity Technologies,” said Joachim Ante, Co-Founder, and
Chief Technology Officer. “Applying the lessons of data-oriented design
is a core part of the future of Unity Technologies. Mike and Andreas are
the obvious choices to propel us towards that future.”

Prior to Unity, Acton served as the Engine Director for more than ten
years at Insomniac Games, developing its internal, proprietary game
engine, most recently focused on pushing boundaries in game development
optimization and workflow performance. With more than twenty years of
experience in optimizing engines, Acton is known for both data-oriented
programming and design as well as deep technical leadership. Acton’s
frequent lectures have inspired thousands of programmers to challenge
traditional development methods.

“We can’t wait to make state-of-the-art performance accessible to
everyone,” said Mike Acton, newly hired Principal Engineer at Unity
Technologies. “We want Unity to set a new industry bar for
out-of-the-box, raw performance and feel strongly that with our industry
experience, we can make this happen.”

Fredriksson also comes to Unity from Insomniac games, where his work and
presentations on low-level optimization have quickly become a must-have,
definitive guide for developers all over the world looking to understand
software and hardware bottlenecks and achieve higher performance in
real-world systems and conditions. In addition to his extensive
experience at Insomniac Games, Fredriksson also worked at DICE as a
Senior Engineer on the Frostbite engine team.

Unity exists to democratize development, solve hard problems and enable
success — three core values that are the driving forces of Unity’s
adoption by millions of creators. Games and experiences made with Unity
reach more than three billion devices worldwide and were installed more
than 16 billion times in 2016 alone.

About Unity Technologies

Unity Technologies is the creator of a flexible and high-performance
end-to-end development platform used to create rich interactive 2D, 3D,
VR and AR experiences. Unity’s powerful graphics engine and
full-featured editor serve as the foundation to develop beautiful games
or apps and easily bring them to multiple platforms: mobile devices,
home entertainment systems, personal computers, and embedded systems.
Unity also offers solutions and services for creating games, boosting
productivity, and connecting with audiences including Unity Ads, Unity
Analytics, Unity Asset Store, Unity Cloud Build, Unity Collaborate,
Unity Connect and Unity Certification. Unity Technologies serves
millions of registered developers including large publishers, indie
studios, students and hobbyists around the globe. For more information,
visit www.unity3d.com
and to see the latest games and experiences created in Unity, go to www.madewith.unity.com.

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