Sid Meier’s Civilization VI will receive its first major expansion titled Rise and Fall on February 8, 2018, for Windows PC.
Civilization VI: Rise and Fall will bring with it new choices and strategies for players as they guide a civilization through the ages. The expansion introduces new Great Ages, a new city loyalty system and Governors that expand existing diplomacy and government systems.
Players will also have access to new leaders and eight new buildings. Players can look forward to leading their empire into a Golden Age of prosperity or conquer adversity and emerge from a Dark Age and transition into a Heroic Age.
“Sid Meier’s Civilization is 2K’s longest running franchise and
we’re thrilled to reveal this exciting and dynamic expansion for fans to
experience Civilization VI in all new ways,” said
Matt Gorman, VP of Marketing at 2K. “The Civilization VI:
Rise and Fall expansion comes after a year of content and
updates to Civilization VI, and marks the perfect time for
both veterans and newcomers to take one more turn at building their
Below is a list of the key features players can expect with the Rise and Fall expansion:
- GREAT AGES: As your civilization ebbs and flows, and you reach
milestone Historic Moments, you will experience Dark Ages or Golden
Ages, each providing specific challenges or bonuses based on your
actions in-game. Rise triumphantly from a Dark Age, and your next
Golden Age will be even stronger – a Heroic Age.
- LOYALTY: Cities now have individual Loyalty to your leadership
– let it fall too low, and face the consequences of low yields,
revolts, and the potential to lose your city to another civilization,
or its own independence. But one civilization’s loss can be your gain
as you inspire Loyalty among cities throughout the map and further
expand your borders.
- GOVERNORS: Recruit, appoint, and upgrade powerful characters
with unique specialization bonuses and promotion trees to customize
your cities, and reinforce Loyalty.
- ENHANCED ALLIANCES: An enhanced alliances system allows players
to form different types of alliances and build bonuses over time.
- EMERGENCIES: When a civilization grows too powerful, other
civilizations can join a pact against the threatening civilization and
earn rewards, or penalties, when the Emergency ends.
- TIMELINE: Review your civilization’s history at any time with
the new Timeline feature, a visual journey through the Historic
Moments that you encountered on your path to victory.
- NEW LEADERS AND CIVS: Nine leaders and eight new civilizations
are introduced. Each brings unique bonuses and gameplay, as well as a
total of eight unique units, two unique buildings, four unique
improvements, and two unique districts.
- NEW GLOBAL CONTENT: Eight new world wonders, seven natural
wonders, four new units, two new tile improvements, two new districts,
fourteen new buildings, and three new resources have been added.
- IMPROVED GAMEPLAY SYSTEMS: The Government system has been
enhanced with new Policies and additional improvements have been made
to existing systems.
Liked this article and want to read more like it? Check out Mike Cosimano’s review of Sid Meier’s Civilization VI and his interview with Suda51!
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