European Animation, VFX & Games Industry Report 2018: Strategies, Trends & Opportunities for the $46.2 Billion Market – ResearchAndMarkets.comR

The “European Animation, VFX & Games Industry: Strategies, Trends & Opportunities,
2018”
report has been added to ResearchAndMarkets.com’s offering.

The total value of European animation industry was US$ 45.4 billion in
2017 and is projected to reach US$ 46.2 billion by 2020.

The size of European video gaming industry was US$ 18 billion in 2017
and is projected to reach US$19.5 billion by 2020. The total value of
global animation industry was US$ 254 billion in 2017 and is projected
to reach US$ 270 billion by 2020. The spend on special effects as a
percent of production cost is about 20%-25%. The traditional form of
content viewership is giving way to a sharp increase in streaming video
consumption.

The demand for animation, VFX and gaming has expanded with the increase
in targeted broadcasting hours by cable and satellite TV, availability
of low cost internet access, penetration of mobile devices along with
the growing popularity of streaming video. In addition, the demand for
Animation and VFX content to power immersive experiences such as
Augmented Reality and Virtual Reality is growing exponentially.

The rapid advancement of technology has made animation, VFX & games
available to the masses, and this industry has become one of the fastest
growing segments in the global media and entertainment market. We are
increasingly seeing more of the global animation, VFX and games
production taking place in a globally distributed mode.

Production work is becoming global with tax incentives, regional low
labor costs and lower computing costs, which put pressure on companies
to reduce costs and set up facilities in tax advantaged or low-cost
regions. This is a model which is increasingly being tapped by content
producers.

The European animation studios have started partnering with global
players to produce animation content for Television. These alliances
have resulted in content suited for local population. This is
particularly seen in countries such as France, UK, Germany and Spain.
The European animated feature film industry has still not achieved the
popularity and global appeal of their American counterparts.

International marketing is a key area for improvement for European
animation studios. There are very few European films with trans-national
success. This is partly due to the diverse cultural backgrounds.
However, this is undergoing change with a small number of local European
productions enjoying European and global success.

Key Topics Covered:

European Animation Industry

  • Winds of Change
  • Feature Film Industry in Europe
  • Trends in Europe
  • Animation Movie Budgets in Europe
  • Strategies and Models for Animation financing in Europe
  • Television Series Development in Europe
  • Copyright Chain in Europe
    Co-Production Strategies in Europe
  • Distribution Strategies in Europe
  • 3D Market in Europe
  • Industry Constraints and Challenges

Market size of European Animation, VFX & Games industry

  • Animation Content demand by TV Channels in Europe
  • European Animation & VFX industry Market Size
  • European Games industry Market Size

Regional Analysis

  • Animation, VFX & Game Industry in Germany
  • Animation, VFX & Games Industry in the UK
  • Animation, VFX & Games industry in Italy
  • Animation, VFX & Games industry in France
  • Animation, VFX & Games industry in Spain
  • Animation, VFX & Games industry in Denmark
  • Animation, VFX & Games industry in Sweden
  • Animation, VFX & Games industry in Hungary
  • Animation, VFX & Gaming Industry in Russia
  • Animation, VFX & Games industry in Norway
  • Animation, VFX & Games industry in Czech Republic
  • Animation, VFX & Games industry in Turkey
  • Animation, VFX & Games industry in Poland
  • Animation, VFX & Games industry in Netherlands
  • Animation, VFX & Games industry in Finland

Companies Featured

  • Netflix
  • Amazon
  • Hulu
  • Twitch
  • YouTube
  • Twitter
  • Facebook

 

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