Telltale Games Enters a New Development Era with Unity

Telltale Games Enters a New Era of Quality and Innovation 1

Telltale’s in-house game engine is on its last legs, as sources say the studio is shifting to Unity.

According to Variety, the highly anticipated The Walking Dead: The Final Season was the last to premiere on the in-house engine, with no confirmation as to which engine the studio is using to build the now delayed The Wolf Among Us: Season 2. Telltale Games has confirmed that Stranger Things is scheduled as their first project developed using the Unity engine.

A new engine may mean growing pains, however, as developers must adapt to Unity. The developers must also re-learn their workflow with Telltale’s change in leadership from Dan Connors to Pete Hawley.

Hawley was previously Zynga’s vice president, and before taking on the role of CEO at Telltale, he did his research. He saw that the company doubled in size over the last few years as the amount of released content increased. The issues that stemmed from that involved quality and innovation. While the original game formula was well-loved by players, it was getting old and predictable.

The in-house engine had a part to play in this as well, and Hawley saw that Telltale has moved away from more player agency like they had in the first season of The Walking Dead. Noticing the move to more narratives and the decrease of engagement and player interactivity, Hawley wants to move away from the four-choice well to a new, innovative structure. For now, however, he acknowledges that it’s what people still know and love about Telltale, and hopes to not necessary reinvent, but go back to what Telltale’s roots did best.


Liked this article and want to read more like it? Check out Jordan Biordi’s review of The Walking Dead: Episode 4.

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