CPP games, the studio behind the MMO title, EVE Online, recently announced that all currently unannounced projects being worked on at CPP, are exclusively utilizing Epic’s Unreal Engine 4.
The company behind EVE Online, made the announcement via a press release, citing that although the company have utilized Unreal in the past, Unreal Engine 4 in specific has brought with it, a huge improvement over older iterations of the powerful engine, “although CCP Games has used versions of Unreal Engine for more than 10 years on various projects, Unreal Engine 4.20 has massive improvements,” said Bing Xi, Development Director at CCP Shanghai. “UE4’s latest enhancements, like the new ProxyLOD mesh reduction tool and the new Niagara VFX editor are among the many features that make game development a more efficient process.”
The press release further states that Unreal Engine 4 will allow CCP to better utilize the engine’s ability to be easily adaptable in terms of bringing games to multiple platforms, effectively improving workflow, ultimately allowing the CCP to be quicker on the draw with increased longevity.
“Working with Epic Games using their engine source code, which is open to all Unreal developers, is great for both AAA and indie studios alike, thanks to the huge amount of support options available,” said James Dobrowski, Executive Producer on the unannounced action-MMO being created at CCP London. “UE4‘s Blueprints system allows us to prototype and iterate quickly, and its world-class AAA pipelines allow us to focus on crafting great gameplay and stunningly beautiful worlds.”
“Considering that Epic uses its own engine to develop games like Fortnite is a great example of the trust they have in their own product,” said Snorri Árnason, Project Nova‘s Game Director at CCP Reykjavik. “The product’s push for cinematic rendering quality is something that we will aim to implement into our future projects.”
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