It wasn’t supposed to end like this.
It wasn’t supposed to end like this.
REDWOOD CITY, Calif.–(BUSINESS WIRE)–Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its second fiscal quarter ended September 30, 2019.
DUBLIN–(BUSINESS WIRE)–The “3D Gaming Consoles – Market Analysis, Trends, and Forecasts” report has been added to ResearchAndMarkets.com’s offering.
REDMOND, Wash.–(BUSINESS WIRE)–This week’s Nintendo Download includes the following featured content:
BOSTON–(BUSINESS WIRE)–Blockade Games, the startup behind the upcoming cyberpunk role-playing game Neon District, has entered into a strategic partnership with SludgeFeed, a startup crypto news website that covers the blockchain and gaming industries, to drive forward the mainstream adoption of blockchain gaming.
Alec Baldwin Riffs on Words With Friends, the Future and Fatherhood in Social Video Interview
Reports Highest Quarterly Revenue and Bookings in Zynga History
DUBLIN–(BUSINESS WIRE)–The “Video Games – Thematic Research” report has been added to ResearchAndMarkets.com’s offering.
TOKYO–(BUSINESS WIRE)–#ANA–All Nippon Airways (ANA), Japan’s largest 5-Star airline for seven consecutive years will launch new content, “IS JAPAN COOL? GAME CHRONICLE,” that focuses on Japanese game culture and seeks to increase awareness of Japan’s contributions to this growing industry. The content will be part of IS JAPAN COOL? website that is designed to promote international tourism in Japan. With the number of game-centric visitors to Japan on the rise, this website is a vital tool in planning travel itineraries.
Video games are the combined product of creators’ imagination and developers’ passion. Japan has long been a trendsetter in video game design and this website offers tourists a crash course in the history of video games and their impact on Japanese culture.
“ANA seeks to act as an ambassador for Japan and its culture on the global stage, and the launch of this new website section will help drive tourism while providing an important educational resource for those interested in video games,” said Takashi Shiki, Senior Executive Vice President of ANA. “Like everything we do, IS JAPAN COOL? has always sought to set the gold standard for tourism websites, and this latest addition certainly goes above and beyond expectations. We invite all visitors to Japan by using IS JAPAN COOL? to help plan their trips.”
Available in English and Chinese, ANA first launched “IS JAPAN COOL?” in 2012 to make Japan more accessible while also introducing the nation’s unique culture and attractions to the world. In addition to its detailed explanation of Japanese culture, IS JAPAN COOL? offers local insight that helps tourists navigate during their visit to Japan. The website features insider information on cities and local prefectures including Tokyo, Okinawa, and Kyoto while providing detailed overviews of Japanese culture such as washoku (Japanese cuisine), contemporary arts, matsuri (festivals), as well as budo and geido (martial arts and performing/fine arts).
This website focuses on Japanese game history at four different stages, breaking it down by decade to highlight achievements in the 1980s, 1990s, 2000s, and 2010s and discussing 100 key topics that exemplify each of the four eras. Giving achievement points for each article read and video watched, this website itself is even structured like a video game to give visitors a memorable experience as they learn more about Japanese video games.
Each decade has a distinct theme, with image resolution and music faithfully being reproduced to evoke the technical limitations and overall aesthetic of each era. This allows visitors to learn about advances in game technology in each era.
Visitors can also watch interviews featuring prominent game experts from developers and creators sharing their behind-the-scenes stories and insider perspectives to professional gamers who offer their views on the industry today. This compelling content is available only on the “IS JAPAN COOL? GAME CHRONICLE” website.
ANA embraces its Japanese roots and is proud to celebrate the many distinct aspects of its culture and history. Video games make up one of Japan’s most important modern culture exports and ANA seeks to welcome the next generation of tourists, particularly those with an interest in video games.
Following the “Inspiration of Japan” high quality of service, ANA has been awarded the respected 5-Star rating every year since 2013 from SKYTRAX. ANA is the only Japanese airline to win this prestigious designation seven years in a row. Additionally, ANA has been recognized by Air Transport World as “Airline of the Year” three times in the past 10 years – 2007, 2013 and 2018, becoming one of the few airlines winning this prestigious award for multiple times.
ANA was founded in 1952 with two helicopters and has become the largest airline in Japan, as well as one of the most significant airlines in Asia, operating 82 international routes and 121 domestic routes. ANA offers a unique dual hub model which enables passengers to travel to Tokyo and connect through the two airports in the metropolitan Tokyo, NARITA and HANEDA, to various destinations throughout Japan, and also offers same day connections between various North American, Asian and Chinese cities.
ANA has been a member of Star Alliance since 1999 and has joint venture partnerships with United Airlines, Lufthansa German Airlines, Swiss International Airlines and Austrian Airlines.
Besides the full service and award winner carrier ANA, the ANA Group has two LCCs as consolidated subsidiaries, Vanilla Air Inc. and Peach Aviation Limited. The ANA Group carried 54.4 million passengers in FY2018, has approximately 43,000 employees and a fleet of 260 aircrafts. ANA is a proud launch customer and the biggest operator of the Boeing 787 Dreamliner.
For more information, please refer to the following link.
“GAME CHRONICLE” PR Office: AUR, Inc.
Ashita Iju (Mr.), Miyabi Ishida (Ms.)
E-mail: [email protected]
ANA Corporate Communications, TEL 81-3-6735-1111, [email protected]
Top-Selling New Premium Game Release of 2019
Biggest Selling Digital Opening in Activision History
Set PS4 Record with Highest Digital Sales in First Three Days
Sold More Units in First Three Days Than Any Other Call of Duty Three Day Opening In This Console Generation
Biggest Call of Duty PC Launch Ever
SANTA MONICA, Calif.–(BUSINESS WIRE)–Activision’s Call of Duty®: Modern Warfare® had more than $600 million in sell-through worldwide in its first three days of release. The title has sold more units in its first three days than any other Call of Duty® game sold in its first three days in this console generation, and is the top-selling new premium game release of 2019. Modern Warfare also established a new record as the #1 top-selling digital opening in Activision history. With its blockbuster launch, in its first three days of release, Call of Duty: Modern Warfare more than doubled the box office opening of Joker.
Modern Warfare set new records on the PlayStation Network for the highest digital pre-orders and highest three-day digital sales ever on PlayStation 4. Modern Warfare also has become the #1 top-selling Call of Duty PC launch ever, as opening weekend PC sales on Blizzard Battle.net® were significantly up over last year.
“Call of Duty is once again the top selling new premium game of the year, proving the enduring nature of the franchise across console, PC, mobile, and esports,” said Bobby Kotick, Activision Blizzard’s Chief Executive Officer. “In its first three days of release, Call of Duty: Modern Warfare more than doubled the box office opening of Joker.”
“Through the first three days, Modern Warfare has more total players and total hours played than any Call of Duty opening release in the last six years. More importantly, our players are having a great time playing,” said Rob Kostich, president, Activision. “Congratulations to Infinity Ward and all our teams involved on an incredible game and its spectacular launch. We also want to thank the community for your incredible support. The launch of Modern Warfare is only the start. There’s much more to come.”
Sell-through sales figures include Call of Duty: Modern Warfare retail and digital unit sales and revenues, including sales of the Defender DLC pack, for the opening three days following initial launch. Sales figures based on retail customer sell-through information and Activision data and estimates. Reported movie sales according to publicly available data. Total players and total hours played based on Activision data. Top selling new premium release of the year based on Activision data and internal estimates, and excludes free-to-play games.
Activision’s new thriller unites the massive Call of Duty community to play together through crossplay and cross progression support, and to enjoy a load of new post-release content coming free for all players on all platforms. Call of Duty: Modern Warfare features a new engine delivering an immersive and photo-realistic experience across the entire game.
Call of Duty: Modern Warfare is available now on PlayStation 4, Xbox One, and PC. The title features a fully-optimized PC version, developed in partnership with Beenox, which will be available exclusively on Blizzard Battle.net®, Blizzard Entertainment’s online gaming platform. Call of Duty: Modern Warfare is published by Activision, a wholly-owned subsidiary of Activision Blizzard (NASDAQ: ATVI) with development led by award-winning developer Infinity Ward, and additional development support from Beenox, High-Moon Studios, Raven Software and Sledgehammer Games.
Headquartered in Santa Monica, California, Activision is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the expected availability and features of content for Call of Duty: Modern Warfare, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
© 2019 Activision Publishing, Inc. ACTIVISION, CALL OF DUTY and MODERN WARFARE are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the property of their respective owners.
Vice President, Public Relations