Lawsuit case continues between Cloud Imperial Games and Crytek over use of game engine for upcoming Star Citizen MMO.
Crytek accuses CIG of using their CryEngine past the base multiplayer game.
Clement Goh |
Jan 22, 2020
A two-year legal case continues between Star Citizen developer Cloud Imperium Games and Crytek, under claims of using an engine for its single-player mode Squadron 42.
In an original agreement, CIG was allowed to use the CryEngine to form the game’s base multiplayer component.
According to Ars Technica, questions rose when the studio reportedly used the engine once again for the upcoming campaign (announced in 2015).
Crytek eventually filed a lawsuit against CIG in late-December 2017, alleging the developers took extra steps past the agreement and continued using their resources.
As a result, the original court filing stated CIG was using the CryEngine “without permission.”
Now, both parties are looking to dismiss the case until the single player portion is released to the public.
In a Jan. 17 response, attorneys for CIG responded to Crytek’s voluntary dismissal and said the action caused significant time and resources to be spent.
They also spoke against Crytek’s decision to dismiss the case, only to revisit it “and crash CIG again another day.”
While Crytek re-affirmed their property continued to be used past the license, CIG reportedly stated they switched over to Amazon’s free Lumberyard engine in 2016 (another claim also being disputed from both parties).
A VG247 report explains the trial is being rescheduled to Oct. 13, closer to the “expected” launch date of Squadron 42.
Star Citizen has been in development since 2011 and was introduced as a Kickstarter project which raised more than $250 million from online backers.