In this week’s Pixel and Inc podcast, it’s tangents aplenty, as we go on about Animal Crossing yet again, and the gang discusses the evolution of Pokémon Go. As the podcast goes on, Brendan, Jordan, Lindsay, and Alex discuss the bizarre videogame sequel to Cannibal Holocaust, strange Overwatch league happenings, and the nature of leaks in the videogame industry.
Figures from the Nintendo financial release indicate that Nintendo believes the impact of Switch production will be over by this summer.
Award-winning action game Sekiro: Shadows Die Twice has given players a single challenge since it came out in 2019. Its formula from Dark Souls devs FromSoftware shines as players take on hordes of powerful enemies for hours. Its trial-and-error strategies are also a mechanic for tough combat while each enemy is unique with their own strengths.
Imagine experience this with a friend, who can be an asset or a headache through the power of PC mods. Created by developer Luke Yuio for Nexus Mods, Sekiro Online is an unofficial add-on which lets other players join in on their friend’s games as an enemy or fellow swordsman.
Being an enemy lets visitors drop in any time they want in the game while main players navigate through the campaign. Attack powers are also adjusted to prevent visitors from becoming too overpowered while they can respawn as a new spirit of vengeance after death. For players, it almost resembles the Resident Evil: Resistance game mode or drop-in multiplayer features that come in other games.
“As the title suggests, this mod adds both PvP and co-operative play to the game – I’ve tried to make it as familiar as I can to Souls games’ online mode, but as I’m not a professional game development company, it’s not going to be exactly the same,” wrote Yuio on the mod’s download page.
Interestingly, players can also visit their friends as spirits to help out in Sekiro‘s trickier boss fights. The spirits handle the same as players with their own standard abilities and enhancers. It also turns the game into a cooperative PvE (Player v. Environment) experience which sees two ninjas taking on AI hordes with loud entrances or stealthy distractions.
Of course, the mod can be added onto Sekiro‘s PC version while players would need to start a new game. Once there, characters will spawn with new items to use in summoning players. Matchmaking is also available once the player uses one of four items to join each game mode (PvP, Co-op, Invasions).
It’s also worth noting that Sekiro Online also supports up to six total players, with one human character and five phantoms being able to break the game’s difficulty. You also won’t be able to pause the game under an online setting while it runs on a P2P connection between players.
You can see more of this mod and the results from Luke Yui’s own video above. You can also access the Mod with instructions here.
The sequel to 2018 animated superhero flick Spider-Man: Into the Spider-Verse is getting a release date for October 7, 2022, according to a tweet from Sony.
The tweet comes more than half a year after its official movie account confirmed its existence last November while it was originally set for an April 8, 2022 release window. It’s likely the new release date offsets delays given the stay-at-home measures for production teams and worldwide COVID-19 complications.
According to Digital Spy, the sequel will pick up right where the last one left off as new Spider-Man Miles Morales continues his experience as a wall-crawling crimefighter. He is also set to meet some brand familiar versions of the titular superhero in other universes, including rumors of a Japanese Spider-Man and Oscar Isaac’s Spider-Man 2099 from the first movie’s post-credits scene. Producer Amy Pascal also stated Miles will get to meet Spider-Gwen again as the two grow closer. The cross dimensional of Spider-Verse also gives the movie an opportunity in showing different spins behind classic villains.
Jake Johnson’s Peter Parker/Spider-Man is also returning while Phil Lord and Chris Miller are back to produce the film.
Ashraf Ismail, creative director for Ubisoft’s upcoming Assassin’s Creed: Valhalla says audiences had a right to expect more from the game’s gameplay reveal from the latest Inside Xbox stream.
The game was part of a lineup showing off the first gameplay captured from Microsoft’s Xbox Series X system, but fans were disappointed to see little to no footage of Valhalla‘s action. Instead, a short trailer showed cutscenes and other visuals rendered in-game.
Ismail later tweeted that fans itching to see gameplay were “rightfully expected to see more” from the stream, adding the latest Assassin’s Creed game will show more details and raw gameplay from its marketing campaign.
“Thank you for your excitement and passion,” Ismail wrote. “It will be worth it!”
Even shortly after the game’s reveal, developers have been addressing fans on their feedback based on their experiences with Assassin’s Creed: Odyssey when it released in 2018. According to Ubisoft Middle East Communications Head Malek Teffaha, the upcoming game will be smaller in scale while its length is also shorter compared to its latest one. A deleted tweet added the change was for players who found Odyssey to be too “bloated.”
Assassin’s Creed: Valhalla was announced late April with a graphic art livestream by artist BossLogic, who slowly revealed the game’s Viking setting. A trailer and more screenshots followed shortly after and promised a full-scale story filled with battles and naval exploration.