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Kingdoms of Amalur: Re-Reckoning Confirmed for August 2020 Release

Kingdoms of Amalur: Re-Reckoning Confirmed for August 2020 Release

Acclaimed 2012 RPG Gets Ressurected Again

  • Clement Goh Clement Goh
  • June 4, 2020
  • 2 Minute Read

A remaster of Kingdoms of Amalur is set for a release date of August 18, 2020 according to a Microsoft Store Canada listing.

Fully named Kingdoms of Amalur: Re-Reckoning, the fantasy RPG from 2012 mixes gameplay from God of War and The Elder Scrolls IV while giving players four realms to explore in an original story.

Kingdoms of Amalur: Re-Reckoning – THQ Nordic

Players become a customizable character called “The Fateless One” who is resurrected to bring order back into the Faelands while regaining their memories prior to dying. The quest is also filled with a diverse range of NPCs and companions, while enemies provide challenges and experience. Players also become stronger through new weapons and armor gained in loot and crafting.

Its world was also created by Forgotten Realms and Star Wars: The New Jedi Order author R.A. Salvatore while Todd McFarlane created the game’s art style and early concepts.

Kingdoms of Amalur: Re-Reckoning – THQ Nordic

The remaster gives Kingdoms of Amalur a fresh coat of textures, lighting and other visuals to fit the game in current generation systems. A variety of improvements are made to the base game while “refined gameplay” is added to make new players fit in right away. Its original DLCs, Teeth of Naros and Legend of Dead Kel are also included with other add-ons for over 100 hours of content.

While the game was originally developed and published in part by 38 Studios, the team unfortunately closed their doors shortly after Kingdoms of Amalur was released. Remastering the newer game are THQ Nordic, who previously co-published the original and Kaiko for developing the newer gameplay styles players can access.

Kingdoms of Amalur: Re-Reckoning is releasing later this year for PC, PS4 and Xbox One.

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Clement Goh

Clement Goh

Clement is a big gamer, but an even bigger listener. Little did he know, it would be the niche he was looking for after j-school. He experiments as CGM's VR Editor and doesn't hesitate to break the games industry's most pressing issues.
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