CD Projekt Red “Ignored Signals” On Cyberpunk 2077
“We underestimated the scale and complexity of the issues”
Chris De Hoog |
Dec 15, 2020
As CD Projekt Red continues doing damage control on the launch of Cyberpunk 2077, joint-CEO Adam Kiciński admits the company’s administration ignored warning signs about the game’s subpar performance on current-gen consoles.
Speaking to investors on a conference call, Kiciński claimed he and his fellow board members were “too focused on releasing the game” after eight years in development and a series of delays.
“We underestimated the scale and complexity of the issues, we ignored the signals about the need for additional time to refine the game on the base last-gen consoles. It was the wrong approach and against our business philosophy.”
“We definitely did not spend enough time looking at [current-gen perfomance,” said CFO Piotr Nielubowicz. “I wouldn’t say that we felt any external or internal pressure to launch on the date – other than the normal pressure, which is typical for any release.”
When asked whether the studio could have simply abandoned the current-gen version of the game if it was going to underperform, Nielubowicz highlighted that a proper next-gen version does not exist for PlayStation 5 or the Xbox Series X|S. Cyberpunk 2077 was developed for the current hardware with enhancements for next-gen, with a native release to follow for Sony and Microsoft’s new consoles at a later date. “It’s not like we could have decided at any point recently to ‘flip the switch’, so to say,” he added, “and change the old-gen version to the next-gen version.”
The studio has now shifted its focus to correcting the current-gen version of the game, while continuing to support the other versions. A substantial patch is estimated to arrive within the next week and squash another handful of bugs. For now, development for DLC and expansions is on pause.