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Report: Splinter Cell Returning in VR Form 1

Report: Splinter Cell Returning in VR Form

Oculus exclusive title includes multiplayer feature with single player experience

  • Clement Goh Clement Goh
  • January 25, 2021
  • 2 Minute Read
Splinter Cell is making a comeback from Ubisoft, while a series of job listings from the company page are looking for developers to help bring the stealth action series back to life.

Details on the official game, scope and length are still unknown while its simple “Splinter Cell VR” name suggests it will be the newest addition since Blacklist released eight years ago. Since then, Sam Fisher has lived on as a support character across other Tom Clancy properties including Ghost Recon and Rainbow Six Siege. Its posting for a lead game designer also supports a full team towards the game, including the Game Director, Creative Director and Producer. Other details including a requirement for producing guides also suggest the Splinter Cell VR experience would be accessible for players at home beyond the location-based attractions.

Ubisoft’s latest VR announcement for 2020 came from its partnership with Zero Latency for a Far Cry attraction in select arcades. This would dive back into the self-contained universe of Vaas and his pirates from Far Cry 3 while players could use wireless VR setups and weapons to walk around an open environment. But it’s also not the studio’s first crack at VR, as several games including Star Trek: Bridge Crew, Space Junkies and Transference were all released since 2016. The announcement for a major AAA VR game based on Assassin’s Creed and Splinter Cell were announced as early as September 2020, with some exclusivity and publishing help from Oculus. This also confirms the games would be made for the Oculus Quest and its PCVR Link features. Ubisoft’s VR interests also extended to Prince of Persia: The Dagger of Time which puts fans in an escape room based on the adventure series.

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Clement Goh

Clement Goh

Clement is a big gamer, but an even bigger listener. Little did he know, it would be the niche he was looking for after j-school. He experiments as CGM's VR Editor and doesn't hesitate to break the games industry's most pressing issues.
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