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Prince of Persia The Sands of Time Remake Delayed 1

Prince of Persia The Sands of Time Remake Delayed

Ubisoft uses The Power of Delay

  • Clement Goh Clement Goh
  • February 5, 2021
  • 3 Minute Read
Ubisoft has announced its remake of Prince of Persia The Sands of Time will be releasing at an unknown date in the future, citing a need for quality and delivering “the best game possible.”

In a tweet, the development team remaking the 2003 action-adventure title thanked fans for the feedback around a new Prince of Persia installment. They briefly added staff will be taking extra time to creating a game which delivers new surprises on top of the original.

“We understand the update might come as a surprise and we will continue to keep you posted on progress,” Ubisoft wrote. “In the meantime, we want to thank you all for your ongoing support.”

For every Prince of Persia fan! pic.twitter.com/yef1qtgyVv

— Ubisoft Nordic (@ubisoftnordic) February 5, 2021

The Prince of Persia Sands of Time remake will be the first new game in the series since The Forgotten Sands was released in 2010. The series was originally created in 1989 as a 2D adventure game for the Apple II computer before it was ported to consoles. Ubisoft first rebooted the series in 2003 with The Sands of Time, injecting it with a third-person platforming formula. It was also acclaimed for its engaging combat and fantasy elements which saw players on a quest to obtain the fabled Dagger of Time and reverse a coup. Apart from its core melee combat, players also used a mix of parkour and ranged weapons to take different enemies out. Players could also cheat death by reversing time and redoing segments. They could also reverse time through the dagger and perform special maneuvers. Puzzles were also included, requiring players to use their abilities to unlock platforms and hidden paths. Assassin’s Creed was also inspired by the established Prince of Persia series, taking much of its mechanics into an open world experience.

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Clement Goh

Clement Goh

Clement is a big gamer, but an even bigger listener. Little did he know, it would be the niche he was looking for after j-school. He experiments as CGM's VR Editor and doesn't hesitate to break the games industry's most pressing issues.
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