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Objectification vs Attraction in Video Games

Objectification vs Attraction in Video Games

How the Changes to Mass Effect Has Sparked a Discussion on Objectification

  • Mary Gushie Mary Gushie
  • February 11, 2021
  • 4 Minute Read

On February 2nd, BioWare announced that they would be releasing “Mass Effect Legendary Edition” which will feature all three original games with enhanced performance, visuals, and graphics. Project director Mac Walters explained to Metro that the team wanted to provide all players with a more enhanced and overall better experience. Walters goes into detail about  the female Shepherd and how “there was a lot of things that we could do across the trilogy to make that better, so that she’s a bit more on par with the male Shepherd”.

Of these changes, the one which stood out the most was not a change in character model, dialogue, or tone. During a personal and somber discussion with the character Miranda, the camera lingers on her rear end in a way that downplays the gravity of the scene. This led the developers to adjust where the camera was during this discussion. Naturally this became a topic of huge debate on whether or not this was necessary. On the one hand, people were saying to leave the game alone, claiming that this was censorship and that people are being “too sensitive” about this sort of thing. The other side of the debate was stating that scenes like this objectify the character with the sole purpose of focusing on her butt. And hence, the Mass Effect “butt-gate” was born.

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Mary Gushie

Mary Gushie

With over 10 years experience, Mary allows her personality and passion for the industry shine through. And a huge advocate for women in gaming.
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