Empire of Sin Gets 2 Huge Updates

Empire of Sin Review 5

Empire of Sin is receiving two large updates, the Gangster Update, which is finalizing bug fixes, and the Precinct Update, which is coming later this year.

Paradox Interactive and Romero Games announced today that their character-driven strategy game Empire of Sin is receiving a free expansion—known as The Precinct—later this year that will expand strategic gameplay and launch new features. This announcement comes on the same day as the launch of the Gangster Update, which marks a change in development for Empire of Sin as the development team shifts focus from balancing and stabilizing updates to the addition of new content.

“While there’s always work to do and improvements to make, Empire of Sin has reached a point where we feel we can start shifting our focus towards more new ideas like we’ve done so far with things like auto-resolve, weapon proficiencies, the safehouse rework, and more,” said Brenda Romero, game director on Empire of Sin and CEO of Romero Games. “Of course, we’ll always work to respond to any issues raised by our community, but starting with The Precinct, you’ll see the patch notes include a lot more in the ‘new features’ section than ever before!”

Empire Of Sin
Empire of Sin – Precincts

The Gangster Update focuses on finalizing bug fixes, with this patch including:

  • Diplomacy improvements
  • Combat auto-resolve
  • Updated weapon proficiency system
  • Gangster adjustments
  • Combat AI adjustments
  • Faction AI adjustments
  • And numerous gameplay and UI fixes!

Additionally, the Precinct Update coming later this year will feature:

  • Precincts: Precincts create a new management layer across neighborhoods, allowing for better synergy and control of numerous ways to streamline your criminal empire.  However, turning your neighborhood into a massively integrated monopoly on illegal booze can have consequences – top precincts will garner more attention from the police. New empire management screens have been unified under a precinct screen as a means of streamlining gameplay mechanics and making it easier for the common criminal to break bad, at scale. Precincts and their rackets are controlled via a central building known as The Depot. Take the depot to win the precinct.
  • Moguls & Win Conditions: There’s more than one way to the top of the Chicago mob scene. Players focused on building their empire can reach for the Chi-Town Mogul win condition. Alternatively, those focused on diplomacy can find a new path to victory with The Buyout. The more enterprising boss can now put down their guns and tell the competition to sleep with the fishes with business prowess – that’s the way to run an empire!
  • Modsters: Players can create and play mods in Empire of Sin using Paradox Mods or Steam Workshop. Mods can be managed from the Paradox Launcher. Players can now experience prohibition-era Chicago’s seedy criminal underground in new ways. Beginning with The Precinct, phase 1 of modding tools give the Empire of Sin community their first opportunity to alter the gameplay to their own liking. Further phases of modding will introduce even more ways to alter Empire of Sin.
  • Variety – The Spice of Life: Players can now sling their guns or their business savvy with rival gangs in additional racket interiors. 
  • Balancing changes and additional fixes

After a rocky launch, major fixes like this are always good to see, especially when the concept behind a game like Empire of Sin is extremely appealing.