Interviews

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Anatomy of DLC: An Interview With BioWare Creators Part 2

Anatomy of DLC: An Interview With BioWare Creators Part 2

In the second and final part of this interview, we continue our talk with Patrick Weekes, Lead Writer at BioWare, and Dave Feltham, Senior Level Designer, about the process of creating downloadable content for their already sizeable games. C & G Magazine: On the writing side of things, is there much difference between scripting for

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The Shape Of Fitness: An Ubisoft Interview

The Shape Of Fitness: An Ubisoft Interview

Fitness is not a word that comes to mind when talking about games, but it’s a niche that exploded into mainstream awareness with the advent of Wii Fit. Thanks to the debut of Microsoft’s Kinect, new ways to get fit have debuted, and we spoke with Nicola Godin the Game Designer on Your Shape Fitness.

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Anatomy of DLC: An Interview With BioWare Creators

Anatomy of DLC: An Interview With BioWare Creators

BioWare is a source of national pride for Canada as it has quickly risen through the ranks of the gaming industry to become one of the premiere developers in the world. Their mix of in depth character and narrative with substantial RPG gameplay has put them on high on the radar of both critics and

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Dreams and Journeys: an Interview with Jenova Chen

Dreams and Journeys: an Interview with Jenova Chen

I noticed on the resume you have listed at JenovaChen.com you list ‘day dreaming’ as one of your hobbies. I’m curious what role day dreaming has in your everyday life. Day dreaming is more like, while I’m socializing I stop listening to other people and start thinking about games or problems. I focus on what

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Wet Moon and other Stories

Wet Moon and other Stories

“I wanted to deal with characters [that] are in some way made “invisible” in American society,” types Ross Campbell, inadvertent feminist-in-resident at Oni Press Comics and creator of recently launched Shadoweyes.  “[Also], I usually have a hard time getting myself really interested in writing guys [and] I think it’s partly that we already have plenty

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Man Behind The Mouse: an Interview With Warren Spector

Man Behind The Mouse: an Interview With Warren Spector

Let’s get the banal question out of the way. Who are you, and tell us about the game? I’m Warren Spector, the creative director at Junction Point which is part of Disney Interactive Studios. The game is Disney Epic Mickey, goal one is to make Mickey as big of a star in video games as

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Jumping into Mass Effect 2 With the Executive Producer

Jumping into Mass Effect 2 With the Executive Producer

Mass Effect 2 slammed through 2 million copies in its first week of release, due to a combination of a strong fan base from the first game; a huge voice cast which included Battlestar Galactica alums, Seth Green, and Martin Sheen; and the faint glimmer of BioWare gold that coats every game that this Canadian

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