AppYea Acquires 60 iOS Apps Through Asset Purchase Agreement

FORT WORTH, Texas, Dec. 10, 2015 (GLOBE NEWSWIRE) — APPYEA (OTCQB:APYP) is pleased to announce the recent acquisition of 60 mobile applications through an asset purchase agreement. This new acquisition adds to the company’s current diversified app holdings portfolio. The primary focus for this portfolio of apps is in the gaming apps arena.

The industry outlook for just the mobile gaming market is currently the hottest and fastest growth sector within the industry and is expected to surpass $41 billion by the end of 2015.

AppYea’s CEO Jackie Williams stated, “Our primary focus is to stick with our business model and expand our presence in the iOS Platform, as well as the Google and the Amazon Platform when available. We are excited about these acquisition and how it positions us to take advantage of the exciting opportunities in the gaming app world.”

About AppYea, Inc
AppYea Inc., founded in 2012, is a mobile application developer for iOS, Google Play, and Amazon platforms. The Company operates its own titles as well as provides strategic partnerships with promising mobile app developers. AppYea focuses on a number of different categories including next-generation social networks and gaming. The company is headquartered in Ft Worth, Texas. The Company trades under the symbol “APYP.” Find out more by visiting: http://appyea.com/about/

To learn more about the APYP business model, history, business focus and future plans, listen to our recent interviews at SmallCapVoice.com here http://www.smallcapvoice.com/apyp/.

This press release contains forward-looking statements within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Act of 1934. These forward-looking statements are based largely on the expectations or forecasts of future events, can be affected by inaccurate assumptions, and are subject to various business risks and known and unknown uncertainties, a number of which are beyond the control of management. Therefore, actual results could differ materially from the forward-looking statements contained in this press release. Additional information respecting the factors that could materially affect the Company and its operations are contained in its annual report on Form 10K and Form 10-Q as filed with the Securities and Exchange Commission. The Company undertakes no obligation to publicly update or revise any forward-looking statement.

CONTACT: Contact: 
Stuart T. Smith
SmallCapVoice.com
E-mail: [email protected]
Website: www.smallcapvoice.com

Mad Catz(R) Announces E.S. PRO1(TM) Gaming Earbuds

SAN DIEGO, Dec. 10, 2015 (GLOBE NEWSWIRE) — Mad Catz Interactive, Inc. (“Mad Catz”) (NYSE MKT:MCZ) (TSX:MCZ) announced today the E.S.PRO 1, a new and unique way to enjoy tournament-grade audio quality without the bulk and weight of traditional over-ear headphones.

Specially designed for eSports gamers, the E.S.PRO 1 differs from traditional earbuds, using enlarged 13.5mm speakers to deliver a powerful audio experience with increased bass response and crystal clear highs, revealing every detail of the gaming environment.

Fully equipped for competitive play, the E.S.PRO 1 features a removable, omni-directional boom microphone, ideal when chat is of primary importance. When not gaming, users can also access the E.S.PRO 1 in-line microphone, complete with automatic noise and echo suppression. To make every second count, the E.S.PRO 1 boasts easy to reach audio controls, allowing gamers to adjust the volume, mute chat, and control track selection.

Addressing a further issue common with regular earbuds, the E.S.PRO 1 features innovative soft-rubber support arms, designed to gently fit inside the ear and prevent the earbuds from falling out during heated gaming sessions. In addition, to aid with comfort and acoustic isolation, the E.S.PRO 1 comes complete with optional earbud attachments designed to fit virtually any size ear.

“Complementing our new R.A.T. PRO Series™ of gaming mice, the E.S.PRO 1 provide eSports enthusiasts with an innovative earbud option – combining tournament-grade gaming audio quality, with features and comfort that rival traditional over-the-ear headsets,” said Darren Richardson, President and Chief Executive Officer of Mad Catz. “The E.S.PRO 1 further illustrates Mad Catz’ commitment to designing high-performance products that enhance the experience of competitive gamers, enabling us to expand our audio business throughout 2016.”

Expected to ship in January 2016, the E.S.PRO 1 comes complete with a standard 3.5mm cable and PC audio adapter, allowing connection with virtually any audio source including PC, Mobile and current generation consoles.

For more information, please visit: http://madcatz.com/e-s-pro-1-earbuds/

About Mad Catz

Mad Catz Interactive, Inc. (“Mad Catz”) (NYSE MKT:MCZ) (TSX:MCZ) is a global provider of innovative interactive entertainment products marketed under its Mad Catz® (gaming), Tritton® (audio), and Saitek® (simulation) brands. Mad Catz products cater to passionate gamers across multiple platforms including in-home gaming consoles, handheld gaming consoles, Windows PC and Mac® computers, smart phones, tablets and other mobile devices. Mad Catz distributes its products through its online store as well as distribution via many leading retailers around the globe. Headquartered in San Diego, California, Mad Catz maintains offices in Europe and Asia. For additional information about Mad Catz and its products, please visit the Company’s website at www.madcatz.com

Social Media

https://www.facebook.com/MadCatz.Global

http://twitter.com/MadCatz

http://www.youtube.com/MadCatzCompany

Cautionary Note Regarding Forward-Looking Statements

Information in this press release that involves the Company’s expectations business prospects, plans, intentions or strategies regarding its future are forward-looking statements that are not facts and that involve substantial risks and uncertainties. You can identify these statements by the use of words such as “anticipate,” “estimate,” “expect,” “project,” “intend,” “should,” “plan,” “goal,” “believe,” and other words and terms of similar meaning in connection with any discussion of future operating or financial performance. Among the factors that could cause the Company’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include the following: the ability to maintain or renew the Company’s licenses; competitive developments affecting the Company’s current products; first-party price reductions; availability of capital under our credit facility; commercial acceptance of new in-home gaming consoles; the ability to successfully market both new and existing products domestically and internationally; difficulties or delays in manufacturing; unanticipated product delays; or a downturn in the market or industry. A further list and description of these and other factors, risks, uncertainties and other matters can be found in the Company’s most recent annual report, and any subsequent quarterly reports, filed with the U.S. Securities and Exchange Commission and the Canadian Securities Administrators. The forward-looking statements in this release are based upon information available to the Company as of the date of this release, and the Company assumes no obligation to update any such forward-looking statements as a result of new information or future events or developments. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of the Company and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

Mad Catz, the Mad Catz logo, R.A.T PRO Series and E.S.PRO are trademarks or registered trademarks of Mad Catz Interactive, Inc., its affiliates and/or subsidiary companies. All other company and product names may be trademarks of their respective owners.

CONTACT: Mad Catz Communications:
         Alex Verrey
         Global PR and Communications Director
         [email protected] or +44 (0) 1633 883 133
         
         Karen McGinnis
         Chief Financial Officer
         [email protected] or +1 (858) 790-5008
         
         Investor Relations:
         Joseph Jaffoni, Norberto Aja, Jim Leahy
         J C I R
         [email protected] or +1 (212) 835-8500

The EA Competitive Gaming Division Announced

FIFA 16 (PS4) Review

Competitive gaming is a large chunk of the gaming industry, whether it is eSports or just competing online in Battlefield, many gamers indulge in some form of competition.

Today Electronic Arts announced that Peter Moore will be taking on the new role as Executive Vice President and Chief Competition Officer. Joining Peter Moore is Todd Sitrin as Senior Vice President and GM of the CGD. EA  states “As the latest step in our journey to put our players first, this group will enable global eSports competitions in our biggest franchises including FIFA, Madden NFL, Battlefield and more.” They plan to build the Competitive Gaming Division(XGD) around competition, community and entertainment.

Competitve gaming is a healthy part of many gamer’s lives and it is great to see more companies making the effort to embrace this part of the industry.

[quote_center]
ANNOUNCING THE EA COMPETITIVE GAMING DIVISION, LED BY PETER MOORE

FROM ANDREW WILSON

For many of you, the passion for games is defined by competition – a relentless focus on being the best, and leaving your mark on the games you love.  It fuels many of the amazing things we see from millions of you playing EA games each day.  As this passion continues to grow, we’re committed to creating even more opportunities for you to connect and compete.

Today I am excited to announce that Peter Moore is moving into a new role as Executive Vice President and Chief Competition Officer for Electronic Arts, leading our new EA Competitive Gaming Division (CGD).  As the latest step in our journey to put our players first, this group will enable global eSports competitions in our biggest franchises including FIFA, Madden NFL, Battlefield and more.  The CGD will be built around three core pillars:

·         Competition – To create highly-engaging competitive experiences with our games, officially supported by Electronic Arts.

·         Community – To celebrate, connect and grow our community of players across all levels of expertise.

·         Entertainment – To develop live events and broadcasting that bring the spectacle of competition to millions of people around the world.

There is no one better in our industry to lead this new effort than Peter.  He was an early pioneer in championing competitive gaming programs, such as the FIFA Interactive World Cup and the EA SPORTS Challenge Series, and Peter’s personal passions for the player experience, sports and competition, make him a tremendous leader for this new division.   Peter’s team will partner with our development studios, marketers and publishing teams to bring this new platform to life.

We’re also delighted to have Todd Sitrin joining Peter in the role of Senior Vice President and GM of the CGD.  Todd is an EA veteran, whose distinguished 14-year career here has included leading our global marketing teams as well as driving marketing and strategy for EA SPORTS.  Todd will lead strategy and operations for the CGD, working closely with our development studios to create an exciting competitive platform in our games.

As Peter and Todd begin these critical roles, we are focused on both delivering our commitments for FY16 as well as putting great energy behind this new opportunity.  Peter will continue to lead his current organization through the end of FY16 before shifting full time to his new position.  We will share further details about the CGD in the coming months.

Competition runs deep in the DNA of Electronic Arts, and our games are already at the center of competitive gaming events at different levels today.  FIFA fans around the world continue to compete in the FIFA Interactive World Cup, ESL One is hosting worldwide championships with Battlefield 4, we recently announced the return of the Madden NFL Live Challenge, and our games will be played in dozens of other regional competitions around the world in the next year.  EA’s CGD will seek to build a best-in-class program to centralize our efforts with new events, as well as the infrastructure to bring you the world’s preeminent EA competitive experiences.

The formation of the Competitive Gaming Division is a groundbreaking opportunity for Electronic Arts to celebrate your passion for play and competition.  I’m excited to see what Peter and the team will share in the months ahead.

www.ea.com
[/quote_center]

Free Comic Book Day 2016 Gold Sponsor Comic Books Announced

Free Comic Book Day 2016 Gold Sponsor Comic Books Announced

This year’s Gold Sponsor comic book lineup features twelve top-notch titles for fans!

(BALTIMORE, MD) — (December 10, 2015) — The Free Comic Book Day (FCBD) Committee has selected the twelve Gold Sponsor comic book titles for the comic book industry’s most anticipated annual event, Free Comic Book Day. FCBD takes place every year on the first Saturday in May at participating comic book shops worldwide with next year’s event taking place on May 7th, 2016.

The comics were carefully chosen by comic shop retailers on the FCBD Selection Committee and feature something for everyone from superheroes, to action-adventure, and all-ages favorites. The Gold Sponsor publishers include Marvel Comics, DC Comics, Dark Horse Comics, IDW Publishing, Image Comics, Archie Comics, Bongo Comics, BOOM! Studios, Dynamite Entertainment Titan Comics, Valiant Entertainment and Viz Media.

“This is a very exciting time for Free Comic Book Day as we celebrate our 15

th

anniversary, and we couldn’t be more thrilled at the selection of Gold level comics this year,” said Dan Manser, FCBD Marketing Director. “The Gold Sponsors, who comprise the top publishers in the comics industry, have really brought a lineup of top-quality titles for all ages and tastes. We hope that this will be our biggest year yet, and that fans new and old will flock to their local comic shops on May 7

th

to help us celebrate this milestone for comics!

This year’s Silver Sponsor comic books will announced on Wednesday, December 16

th

.  A complete listing of all fifty FCBD titles, including the twelve Gold Sponsor comic books and thirty-eight Silver Sponsor comic books, can be found in the January issue of Diamond Comic Distributors’ PREVIEWS catalog, on sale at all comic book shops December 23

rd

, 2015.

For more FCBD news and updates, visit www.freecomicbookday.com and become a fan on Facebook at www.facebook.com/freecomicbook and follow on Twitter at www.Twitter.com/freecomicbook or Instagram at freecomicbookday.

 Free Comic Book Day 2016: Gold Comics

 ARCHIE COMIC PUBLICATIONS| ARCHIE #1 FCBD 2016 EDITION
BONGO COMICS| BONGO COMICS FREE-FOR-ALL FCBD 2016 EDITION
BOOM! STUDIOS| BOOM! STUDIOS SUMMER BLAST FCBD 2016 EDITION
DARK HORSE COMICS| DARK HORSE SERENITY/HELLBOY/ALIENS FCBD 2016 EDITION
DC COMICS| DC COMICS GOLD BOOK—FCBD 2016 EDITION
DYNAMITE ENTERTAINMENT| BOB’S BURGERS FCBD 2016 EDITION
IDW PUBLISHING| ROM: SPACE KNIGHT #0 FCBD 2016 EDITION
IMAGE COMICS| CAMP MIDNIGHT FCBD 2016 EDITION
MARVEL COMICS| AVENGERS #1 FCBD 2016 EDITION
TITAN COMICS| DOCTOR WHO: FOUR DOCTORS SPECIAL FCBD 2016 EDITION
VALIANT ENTERTAINMENT| VALIANT 4001 A.D. SPECIAL FCBD 2016 EDITION
VIZ MEDIA/ PERFECT SQUARE| PERFECT SQUARE PRESENTS: POKÉMON POCKET COMICS FCBD 2016 EDITION

 ###

ABOUT FREE COMIC BOOK DAY—Celebrating its 15

th

year, Free Comic Book Day is the comic book specialty market’s annual event where participating comic book shops across North America and around the world give away comic books absolutely free to anyone who comes into their comic shops. The event is held the first Saturday in May and is the perfect opportunity to introduce friends and family to the many worlds of wonder available at local comic book shops. From super-heroes to slice-of-life to action/adventure and beyond, Free Comic Book Day has a comic book for everyone!

© 2015 Diamond Comic Distributors, Inc. and Free Comic Book Day, inc.  All rights reserved. Free Comic Book Day, FCBD, and the FCBD logo are copyright Diamond and Free Comic Book Day, inc.  Diamond, the Diamond logo, and PREVIEWS are either registered trademarks or trademarks of Diamond Comic Distributors in the United States and/or other countries. All other trademarks are the property of their respective copyright owners.

Envoy Acquires Distribution Rights for Premium Energy Drinks

VALENCIA, Calif., Dec. 7, 2015 (GLOBE NEWSWIRE) — Envoy Group Corp. (OTC:ENVV) is pleased to announce the company has signed an an agreement with BVD Ltd. for exclusive distribution rights for the Louis XIV Energy Drinks within Canada.

The Louis XIV Brand is a premier energy drink. Currently only available in Europe, Louis XIV has developed revolutionary, unique and vibrant energy drinks. The drinks’ full-bodied citric base stands alone as a perfect refresher and is an inspired complimentary mixer in European nightclubs.

Louis XIV Energy Drinks have exploded onto Europe’s cultural and nightlife experience. Louis XIV has been an enthusiastic sponsor of many development and lifestyle events including being the official energy drink supplier for Google at Europe’s largest developer conference: EuroPython 2015. Louis XIV also sponsored the 2014 London Lifestyle Awards, which highlight the very best in business and places in the iconic city. Louis XIV was also the sponsor of the Mockingjay Hunger Games Premiere VIP party in London. The company’s stylish drink design has already won an international design award and was one of the top three finalists for Best Can from the World Beverage Innovation Awards.

Envoy’s CEO, Harp Sangha commented “We are delighted to be bringing the Louis XIV Energy Drink line and lifestyle to Canada. I have personally introduced the Louis XIV product line to several high end marketing and retail clients and have had only rave revues for all aspects of this unique product.”

Envoy Group is planning a comprehensive, strategic marketing and distribution campaign for the energy drink that will greatly appeal to the high end market across the Canada. The product roll out will commence as soon as import regulatory measures are met.

Envoy will not be proceeding with its acquisition of Picante Gaming. The principals of Picante have elected to keep the company private.

For further information please visit our website at: www.envoygroupcorp.com

Louis XIV website link: http://www.louisxivenergy.com/en/

Safe Harbor Statements

Certain information contained in this news release constitutes “forward-looking statements” as such term is used in applicable United States and Canadian laws. Generally, these forward-looking statements can be identified by the use of forward-looking terminology such as “expects” or “does not expect”, “is expected”, “anticipates” or “does not anticipate”, “plans”, “estimates”, “intends” or “believes”, or that certain actions, events or results “may”, “could”, “would”, “might” or “will be taken”, “occur”, or “be achieved”. Forward-looking statements are based on the opinions and estimates of management as of the date such statements are made, and are subject to known and unknown risks, uncertainties and other factors that may cause the actual results, performance or achievements of the Company to be materially different from those expressed or implied by such forward-looking statements. Many of these factors are beyond the Company’s ability to control or predict. Important factors that may cause actual results to differ materially and that could impact the Company and the statements contained in this news release can be found in the Company’s filings with the SEC. Such risks and other factors include, among others, the ability to locate and acquire suitable interests in alternative medicine manufacturing operations on terms acceptable to the Company, the availability of financing on acceptable terms, accidents, labor disputes, acts of God and other risks of the alternative medicine industry including, without limitation, delays in obtaining governmental approvals or permits, title disputes or claims limitations on insurance coverage. The Company believes that the expectations reflected in the forward-looking statements included in this news release are reasonable; however, no assurance can be given that these expectations will prove to be correct, and such forward-looking statements should not be unduly relied upon. The Company assumes no obligation to update or supplement any forward-looking statements whether as a result of new information, future events or otherwise.

CONTACT: Investor Relations: Teso Communications
         www.tesocommunications.com
         1-888-648-0488
         
         Harp Sangha Chairman/CEO
         Tel: 1-604-825-1309  Email: [email protected]

Mad Catz(R) Announces New Range of Street Fighter(R) V Licensed Fighting Game Controllers

SAN DIEGO, Dec. 3, 2015 (GLOBE NEWSWIRE) — Mad Catz Interactive, Inc. (“Mad Catz”) (NYSE MKT:MCZ) (TSX:MCZ) announced today a new range of Street Fighter V licensed fighting game controllers through its licensing agreement with Capcom®. Scheduled to coincide with the game’s launch on the PlayStation 4 computer entertainment system, the all-new Street Fighter V range includes FightSticks, Tournament Edition FightSticks and FightPad controllers.

The company also announced they will begin taking pre-orders for this new range of controllers in conjunction with its public debut, Saturday, December 5th at the ‘PlayStation® Experience’ event in San Francisco, CA. The unveiling will also be broadcast via Capcom’s official Live Stream on Twitch.tv at http://www.twitch.tv/capcomfighters.

With a focus on innovation and performance, the Street Fighter V controllers have been designed to appeal across the full spectrum of fighting gamers – from casual players to tournament-level competitive gamers. Developed in conjunction with the fighting game community and Mad Catz-sponsored Japanese pro gamers, the new range of controllers features entirely new designs, rethought and reengineered to provide a competitive edge when playing.

Products available as part of the Street Fighter V range include:

  • Street Fighter V Arcade FightStick TE2+: The legendary Tournament Edition 2 FightStick returns powered up for a new generation! Featuring premium Sanwa Denshi™ components, exclusive artwork, dual PS3™ / PS4™ compatibility and all new touchpad controls complete with L3 and R3 button functionality.
  • Street Fighter V Arcade FightStick TE-S+: A return to the classic FightStick form factor with an updated version of the original Tournament Edition FightStick chassis, the TE-S+ features updated controls and an exclusive ‘Shadaloo’ artwork design for those looking to stand out in the tournament.
  • Street Fighter V Arcade FightStick Alpha: Introducing a new challenger! The FightStick Alpha features an all new compact, six-button design, ideal for easy transportation but robust enough for beginner and veteran alike. Ideal for those who want the feel of a real arcade stick and enjoy playing on their lap, the all new FightStick Alpha offers remarkable value for money.
  • Street Fighter V FightPad PRO: An entirely new fighting game controller for the current console generation, the FightPad PRO offers unrivalled control, robust control options, comfort and precision for those favoring a gamepad style controller over a stick. Enhanced fighting style D-Pad, analog stick and touch controls work in sync with the classic arcade style six-button configuration to produce the ultimate controller for fighting games.

“Street Fighter V is one of the most anticipated games of 2016 and we’re excited to announce the details behind Mad Catz next generation of fighting game controllers,” said Darren Richardson, President and Chief Executive Officer of Mad Catz. “We’ve worked closely alongside Capcom to ensure we’re delivering innovative controllers that we believe will enable gamers of all skill levels to enjoy a superior gaming experience. Further, we expect these new products to assist us in growing our specialty controller sales throughout 2016 and beyond.”

“We can’t wait for players to get the full Street Fighter V experience with this new line of fighting game controllers,” said Matt Dahlgren, Director of Brand Marketing for Capcom. “Mad Catz has been a great partner of ours over the years and they’ve gone above and beyond this time to deliver a line of products that perfectly complement the next generation of our legendary fighting franchise.”

For more information or to pre-order, please visit: www.madcatz.com/StreetFighterV

About Mad Catz

Mad Catz Interactive, Inc. (“Mad Catz”) (NYSE MKT:MCZ) (TSX:MCZ) is a global provider of innovative interactive entertainment products marketed under its Mad Catz® (gaming), Tritton® (audio), and Saitek® (simulation) brands. Mad Catz products cater to passionate gamers across multiple platforms including in-home gaming consoles, handheld gaming consoles, Windows PC and Mac® computers, smart phones, tablets and other mobile devices. Mad Catz distributes its products through its online store as well as distribution via many leading retailers around the globe. Headquartered in San Diego, California, Mad Catz maintains offices in Europe and Asia. For additional information about Mad Catz and its products, please visit the Company’s website at www.madcatz.com

About Capcom

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including best-selling franchises Resident Evil®, Street Fighter®, Mega Man® and Devil May Cry®. Capcom maintains operations in the U.S., U.K., France, Germany, Tokyo, Hong Kong and Korea, with corporate headquarters located in Osaka, Japan. More information about Capcom can be found on www.capcom.com or www.capcom-unity.com.

Social Media

https://www.facebook.com/MadCatz.Global

http://twitter.com/MadCatz

http://www.youtube.com/MadCatzCompany

Cautionary Note Regarding Forward-Looking Statements

Information in this press release that involves the Company’s expectations business prospects, plans, intentions or strategies regarding its future are forward-looking statements that are not facts and that involve substantial risks and uncertainties. You can identify these statements by the use of words such as “anticipate,” “estimate,” “expect,” “project,” “intend,” “should,” “plan,” “goal,” “believe,” and other words and terms of similar meaning in connection with any discussion of future operating or financial performance. Among the factors that could cause the Company’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include the following: the ability to maintain or renew the Company’s licenses; competitive developments affecting the Company’s current products; first-party price reductions; availability of capital under our credit facility; commercial acceptance of new in-home gaming consoles; the ability to successfully market both new and existing products domestically and internationally; difficulties or delays in manufacturing; unanticipated product delays; or a downturn in the market or industry. A further list and description of these and other factors, risks, uncertainties and other matters can be found in the Company’s most recent annual report, and any subsequent quarterly reports, filed with the U.S. Securities and Exchange Commission and the Canadian Securities Administrators. The forward-looking statements in this release are based upon information available to the Company as of the date of this release, and the Company assumes no obligation to update any such forward-looking statements as a result of new information or future events or developments. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of the Company and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

Mad Catz, the Mad Catz logo, FightStick and FightPad are trademarks or registered trademarks of Mad Catz Interactive, Inc., its affiliates and/or subsidiary companies. All other marks are the property of their owners.

Street Fighter is a registered trademark of Capcom U.S.A., Inc. Capcom, Resident Evil, Mega Man and Devil May Cry are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. All other trademarks are owned by their respective owners.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

CONTACT: Mad Catz Communications:
         Alex Verrey
         Global PR and Communications Director
         [email protected] or +44 (0) 1633 883 133

         Karen McGinnis
         Chief Financial Officer
         [email protected] or +1 (858) 790-5008
         
         Investor Relations:
         Joseph Jaffoni, Norberto Aja, Jim Leahy
         JCIR
         [email protected] or +1 (212) 835-8500

New DDI Video Game Helps Leaders Refine Interpersonal Skills

PITTSBURGH, Nov. 30, 2015 (GLOBE NEWSWIRE) — As part of its commitment to creating innovative solutions that impact the way business leaders learn and develop, Development Dimensions International (DDI) today announced the launch of its first animated leadership development video game designed to engage learners and drive behavior change in a fun and interactive way. Called Zapp! Zone: Jane’s Dilemma, the game provides leaders with the opportunity to practice and refine their use of critical interpersonal skills, called Key Principles, in a video-game format. Backed by more than 40 years of DDI research, these skills—esteem, empathy, involvement, sharing and support—are proven to be the core behaviors that make leaders effective and successful.

Working with Pittsburgh-based Simcoach Games, a spinout of Carnegie Mellon University’s Entertainment Technology Center and leader in adult learning and behavior-change game design, Zapp! Zone incorporates the latest gaming techniques and critical design elements that include—achievable goals, learner participation, practice and application, consequences, and actionable feedback.

“Today’s overwhelmed learner must be pulled into engaging learning reinforcement options that enable their new knowledge to stick,” said Barry Stern, DDI Senior Vice President, Accelerated Development Solutions. “This game does just that by providing a unique, fun way to draw the leader learner in and at the same time reinforce knowledge of the skills central to leader success. We are excited to add this to our growing collection of knowledge acquisition and reinforcement practices.”

Playing the game, the learner assumes the role of “Jane,” the leader of a team made up of different personality types. As the game progresses, Jane interacts with her direct reports through player selected responses indicating the most appropriate Key Principle. Situational judgment is sharpened by allowing the player to gauge the immediate impact of Key Principle use. A Zapp! Zone meter continuously monitors player progress along the five-levels of the game and identifies opportunities for improvement along the way and at the end of the game. The game, or sections, can be replayed to determine the impact of different choices.

Ken Smith, Simcoach Games President had learned DDI’s Key Principles 20 years ago at a previous company. “I don’t recall another game we have built that has had such a direct impact on our own company culture,” he said.

Zapp! Zone: Jane’s Dilemma will be available in early December, 2015. For more information visit: www.ddiworld.com/zappzone

Available for Interviews:

Barry Stern, Ph.D., DDI Senior Vice President, Accelerated Development Solutions

Graphics from the Game: (See attachments.)

Graphic 1: The game starts with a brief introduction of Jane, her boss and her team.
Graphic 2: At the end of each level, learners receive feedback and scores that indicate how well they handled interactions with each team member as well as missed opportunities.

About Development Dimensions International

Founded in 1970, DDI is a global talent management consultancy that helps companies transform the way they hire, promote and develop their leaders. DDI’s expertise includes identifying and developing frontline leaders to executives. Clients include half of the Fortune 500 and multinationals doing business across a vast array of industries from Berlin to Bangalore and everywhere in between. We serve clients from 42 DDI-owned or closely affiliated offices. www.ddiworld.com.

Photos accompanying this release are available at:

http://www.globenewswire.com/newsroom/prs/?pkgid=37871

http://www.globenewswire.com/newsroom/prs/?pkgid=37872

CONTACT: DDI Contact:
         Dianne Stetzer
         [email protected]
         412-257-3623

Global Mobile Applications Market to Reach US$54.9 bn by 2020; Improved Connectivity and Smartphone Sales Cited as Growth Factors : Transparency Market Research

Albany, NY, Dec. 1, 2015 (GLOBE NEWSWIRE) — The global mobile applications market is exhibiting a CAGR of 16.20% within a forecast period of 2014 to 2020. By the end of this forecast period, the market is expected to reach US$54.9 bn. The global mobile applications market was valued at US$16.9 bn in 2014, according to a research report released by Transparency Market Research, titled “Mobile Applications Market – Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2014 – 2020”.

Browse Market Research Report with ToC & Free Analysis:

http://www.transparencymarketresearch.com/mobile-applications-market.html

According to the report, the global mobile applications market is primarily being driven by the surging number of smartphone users and the constant improvements in networking and mobile Internet connectivity.As the technological capabilities of smartphones increase, so do the complexities of the apps they can use, thereby creating space for new apps to enter the market. The report states that there are currently more than 102,062 mn apps downloaded globally. By 2017, this number is expected to rise to 268,692 mn.

Get Sample Report Copy:

http://www.transparencymarketresearch.com/sample/sample.php?flag=S&rep_id=24

The report also distinguishes other factors driving the global mobile applications market, including an increase in demand for mobile gaming apps. The report reveals that entertainment and gaming apps are the most downloaded apps in the global mobile applications market. This segment dominated the market in 2013, when it held 40% of the global mobile applications market.The report also categorizes the global mobile applications market in terms of store type into the segments of native and third-party stores, also known as on-deck and off-deck stores. The list of app stores detailed in the report includes BlackBerry AppWorld, Google Play, iTunes App Store, and Windows Phone Store.

The report’s geographical dissection of the global mobile applications market reveals North America to be the dominant region in 2013. At the time, North America held almost 34% of the global mobile applications market, as the region had the highest penetration of smartphone ownership. The fastest growth rate in the global mobile app market, however, is attributed to Asia Pacific. The region is expected to show the fastest growth rate due to its high population density, combined with an increasing market penetration of smartphones, improving mobile network coverage, and the introduction of low-budget smartphones.

Browse Press Release:

http://www.transparencymarketresearch.com/pressrelease/global-mobile-applications-market.htm

Asia Pacific is expected to be the dominant region in the global mobile applications market by 2020. Europe and RoW are also expected to witness significant growth in the near future.The report states that the largest sales of smartphones and consequently of mobile applications are to customers between the ages of 15 and 40.The key players in the global mobile applications market, as mentioned in the report, are Apple, Google, BlackBerry Limited, QBurst, Sourcebits, Softeq Development Corporation, WillowTree Apps, Microsoft Corporation, Handmark, OpenXcell Technolabs, and Y Media Labs.

Key segments of the Global Mobile Applications Market

Mobile Applications Market, by Store Type

  • Native (On-deck)
  • Third-party (Off-deck)

Mobile Applications Market, by Category

  • Games and Entertainment
  • Productivity
  • Social and Personalization
  • Music Audio and Lifestyle
  • Travel and Navigation
  • Others (Business, Finance and Utilities)

Mobile Applications Market, by Geography

  • North America
  • Europe
  • Asia Pacific
  • RoW

Other Reports Published By Transparency Market Research:

Smart and Mobile Supply Chain Solutions Market

http://www.transparencymarketresearch.com/smart-mobile-supply-chain-solutions-market.html

Mobile Point-of-Sale (mPOS) Market

http://www.transparencymarketresearch.com/mpos-market.html

Land Mobile Radio (LMR) Systems Market

http://www.transparencymarketresearch.com/land-mobile-radio-systems.html

Mobile Robotics Market

http://www.transparencymarketresearch.com/mobile-robotics-market.html

Browse All Other Technology & Media Market Research Reports:

http://www.transparencymarketresearch.com/technology-market-reports-8.html

About Us

Transparency Market Research (TMR) is a global market intelligence company providing business information reports and services. The company’s exclusive blend of quantitative forecasting and trend analysis provides forward-looking insight for thousands of decision makers. TMR’s experienced team of analysts, researchers, and consultants use proprietary data sources and various tools and techniques to gather and analyze information.

TMR’s data repository is continuously updated and revised by a team of research experts so that it always reflects the latest trends and information. With extensive research and analysis capabilities, Transparency Market Research employs rigorous primary and secondary research techniques to develop distinctive data sets and research material for business reports.

CONTACT: Transparency Market Research
         
         Mr. Atil Chaudhari
         90 State Street, Suite 700
         Albany, NY 12207
         Tel: +1-518-618-1030
         USA - Canada Toll Free: 866-552-3453
         Email: [email protected]  
         Website: http://www.transparencymarketresearch.com 

CDI’s Carstanjen, Dall, Anderson to Participate in Wells Fargo 2015 Boston Gaming Forum

LOUISVILLE, Ky., Dec. 01, 2015 (GLOBE NEWSWIRE) — Churchill Downs Incorporated (CDI) (NASDAQ:CHDN) announced that William C. Carstanjen, Chief Executive Officer; Marcia A. Dall, Executive Vice President and Chief Financial Officer; and Mike Anderson, Vice President of Finance and Treasurer, will participate in the 2015 Boston Gaming Forum on Thursday, Dec. 3, 2015.

Carstanjen, Dall and Anderson will participate in small group sessions and one-on-one meetings. A copy of presentation notes will be available on Wednesday, Dec. 2, 2015, beginning at 9:30 a.m. EST at http://ir.churchilldownsincorporated.com/events.cfm.

ABOUT CHURCHILL DOWNS INCORPORATED

Churchill Downs Incorporated (CDI) (NASDAQ:CHDN), headquartered in Louisville, Ky., owns the world-renowned Churchill Downs Racetrack, home of the Kentucky Derby and Kentucky Oaks, as well as Big Fish Games, Inc., one of the world’s largest producers and distributors of casual games and the country’s premier online wagering company, TwinSpires.com. CDI also owns casino operations in Miami Gardens, Fla.; racetrack, casino and video poker operations in New Orleans, La.; racetrack operations in Arlington Heights, Ill.; a casino resort in Greenville, Miss.; a casino hotel in Vicksburg, Miss.; a casino in Oxford, Maine; a 50 percent owned joint venture, Miami Valley Gaming and Racing LLC, in Lebanon, Ohio; a 25 percent owned membership interest, Saratoga Casino Holdings LLC, in Saratoga Springs, New York; the totalisator company, United Tote; and a collection of racing-related telecommunications and data companies. Additional information about CDI can be found online at www.churchilldownsincorporated.com.

Information set forth in this news release contains “forward-looking statements” within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934. The Private Securities Litigation Reform Act of 1995 (the “Act”) provides certain “safe harbor” provisions for forward-looking statements. All forward-looking statements are made pursuant to the Act. Forward-looking statements are typically identified by the use of terms such as “anticipate,” “believe,” “could,” “estimate,” “expect,” “intend,” “may,” “might,” “plan,” “predict,” “project,” “seek,” “should,” “will,” and similar words, although some forward-looking statements are expressed differently.

The reader is cautioned that such forward-looking statements are neither historical facts nor assurances of future performance. Instead, they are based only on our current beliefs, expectations and assumptions regarding the future of our business, future plans and strategies, projections, anticipated events and trends, the economy and other future conditions. Because forward-looking statements relate to the future, they are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict and many of which are outside of our control. Our actual results and financial condition may differ materially from those indicated in the forward-looking statements. Therefore, you should not rely on any of these forward-looking statements. Any forward-looking statement made by us in this release is based only on information currently available to us and speaks only as of the date on which it is made. We undertake no obligation to publicly update any forward-looking statement, whether written or oral, that may be made from time to time, whether as a result of new information, future developments or otherwise.

CONTACT: Contact: Lauren DePaso
(502) 636-4506
[email protected]

World Patent Marketing Review Committee Gives High Praise to Net Games, an App Invention That Can Answer How Games Can Natively Port Forward

LOS ANGELES, Calif., Nov. 29, 2015 (GLOBE NEWSWIRE) — via PRWEB – World Patent Marketing, a vertically integrated manufacturer and engineer of patented products, announces Net Games, an app invention that is a platform for multimedia files.

“The DVD, Game & Video Rental industry is worth $4 billion,” says Scott Cooper, CEO and Creative Director of World Patent Marketing. “The industry is swiftly declining since consumers have shifted to online downloads. Internet games and other digital media is not only expanding, but also diversifying to offer other services to a very fickle market.”

“With the developments in technology, people move around in a fast paced manner that even eliminates the need for video stores,” says Jerry Shapiro, Director of Manufacturing and World Patent Marketing Reviews. “People download movies and everything is placed in a system wherein people can acquire the necessary files that they need for entertainment.”

Net Games is an app invention that makes use of the internet marketplace for multimedia files. It provides a venue for files and programs to be uploaded, sold, marketed, and shared using social media. This breakthrough invention can run on many operating system platforms such as Windows, Android, and Linux.

“There are many gaming places that only hold certain stock,” says inventor Darryl S. “What if you wanted to play an older game? This product builds consistency in profits and consumers will spend more time with their consoles, learn about games they have interest in, and will be able to see reviews on games they might have interest in on the gamers site. From a consumer’s end, a bigger catalog of games, plus access to the site that contains gaming information only, while from a manufacturers end, maximizing on profits.”

Michael Flynn, a gamer and blogger from Chicago, IL, has this to say about the app invention: “Certain games are not accessible because of the limited stock that manufacturers have and also because of its age. With Net Games, I can now play all of my childhood favorites and even newer games that are soon to be released.”

This app invention is a gamer’s dream come true as it gives them access to almost any game that they want. It works two ways as manufacturers can promote and earn from this endeavor, leaving both gamers and manufacturers contented, happy, and playing all day long.

ABOUT WORLD PATENT MARKETING

World Patent Marketing is an innovation incubator, a manufacturer of patented products and a patent marketing company. The company is broken into eight operating divisions: Research, Patents, Prototyping, Manufacturing, Retail, Web & Apps, Social Media and Capital Ventures.

World Patent Marketing is by your side every step of the way, utilizing our capital and experience to protect, prepare, and manufacture your new product idea and get it out to the market. Get a patent with World Patent Marketing and the company will send representatives to to trade shows every month in order to further advocate for its clients. It is just part of the world patent marketing cost of doing business.

WORLD PATENT MARKETING REVIEWS

World Patent Marketing Complaints from clients are extremely rare which is demonstrated by its A+ rating with the Better Business Bureau and its five star ratings from consumer review sites including: Consumer Affairs, Google, Trustpilot, Customer Lobby, Reseller Ratings, Yelp and My3Cents.

World Patent Marketing is also a proud member of the National Association of Manufacturers, Duns and Bradstreet, the US Chamber of Commerce, the South Florida Chamber of Commerce, the Greater Miami Chamber of Commerce, Association for Manufacturing Excellence, and the New York Inventor Exchange. Visit the worldpatentmarketing.com website. Contact us at (888) 926-8174 (US Eastern Time) or email bill(at)worldpatentmarketing(dot)com.

This article was originally distributed on PRWeb. For the original version including any supplementary images or video, visit http://www.prweb.com/releases/worldpatentmarketing/NetGames/prweb13092081.htm

CONTACT: World Patent Marketing
         Bill Flanagan
         [email protected]
         +1 6465643919

Mad Catz Ships Rock Band 4 Standalone Wireless Fender Stratocaster Guitar Controller

SAN DIEGO, Nov. 23, 2015 (GLOBE NEWSWIRE) — Mad Catz Interactive, Inc. (“Mad Catz”) (NYSE MKT:MCZ) (TSX:MCZ) announced today the availability of the standalone Rock Band 4 Wireless Fender Stratocaster Guitar Controller for Xbox One and PlayStation®4 computer entertainment system. Built to deliver an unrivalled rock experience, the Wireless Guitar Controller is perfect for shredding in the game’s new flagship feature – Freestyle Guitar Solos. Now, gamers can purchase the standalone Wireless Guitar Controller, ideal for use as a lead guitar with either the digital or software versions of Rock Band 4. In addition, gamers can now use the Wireless Guitar Controller to complement their Band-in-a-Box™ bundle, allowing their band to play both lead and bass guitar simultaneously and experience the ecstatic rush of playing with a full four-piece band.

The Rock Band 4 Wireless Fender Stratocaster Guitar Controller is now available for purchase for either the Xbox One or PlayStation 4 through the Official Rock Band 4 Store online at store.madcatz.com and other top retailers.

Based on the authentic and iconic Fender Stratocaster Guitar, a defining symbol of rock n’ roll for decades, the Rock Band 4 Wireless Fender Stratocaster Guitar Controller features two sets of fret buttons, a silent strum bar, a whammy bar, and a redesigned tilt sensor for precision Overdrive activation. With improved battery life and no need for external adapters or dongles, the Wireless Guitar Controller seamlessly connects with either the Xbox One or PlayStation 4 gaming console and features automatic game calibration technology, adapting to your TV screen for low latency, fuss-free precision.

“With Rock Band 4, Harmonix has created the defining music gaming platform for this generation –delivering the only full-band experience available and an ever growing music library of rock’s biggest acts,” said Darren Richardson, President and Chief Executive Officer of Mad Catz. “We’re excited to now give gamers the opportunity to add a Wireless Guitar Controller, and complete their Rock Band 4 experience.”

Called “the new benchmark for rhythm gaming” by GamesRadar+, Rock Band 4 delivers the ecstatic rush of a live full-band game experience like never before. Rock Band 4 builds on the core gameplay people love, with brand new features, including game-changing Freestyle Guitar Solo gameplay that allows players to craft their own face-melting and truly original guitar solos.

For more information or to purchase Rock Band 4 Wireless Fender Stratocaster Guitar Controller, please visit: http://store.madcatz.com/Rock-Band-4/

For more information on Rock Band 4 and to stay up to date with the latest news and announcements, head over to http://www.harmonixmusic.com and http://www.madcatz.com, and follow @RockBand and @MadCatz on Twitter for updates.

About Mad Catz

Mad Catz Interactive, Inc. (“Mad Catz”) (NYSE MKT:MCZ) (TSX:MCZ) is a global provider of innovative interactive entertainment products marketed under its Mad Catz® (gaming), Tritton® (audio), and Saitek® (simulation) brands. Mad Catz products cater to passionate gamers across multiple platforms including in-home gaming consoles, handheld gaming consoles, Windows PC and Mac® computers, smart phones, tablets and other mobile devices. Mad Catz distributes its products through its online store as well as distribution via many leading retailers around the globe. Headquartered in San Diego, California, Mad Catz maintains offices in Europe and Asia. For additional information about Mad Catz and its products, please visit the Company’s website at www.madcatz.com

About Harmonix Music Systems, Inc

Harmonix Music Systems, Inc., based in Boston, MA, and established in 1995, is the leading developer of groundbreaking music-oriented videogames. Harmonix was founded to invent new ways for non-musicians to experience the unique joy that comes from making music and has pioneered music and rhythm gaming in the US. For more information please visit www.harmonixmusic.com.

Social Media

https://www.facebook.com/MadCatz.Global

http://twitter.com/MadCatz

http://www.youtube.com/MadCatzCompany

Cautionary Note Regarding Forward-Looking Statements

Information in this press release that involves the Company’s expectations business prospects, plans, intentions or strategies regarding its future are forward-looking statements that are not facts and that involve substantial risks and uncertainties. You can identify these statements by the use of words such as “anticipate,” “estimate,” “expect,” “project,” “intend,” “should,” “plan,” “goal,” “believe,” and other words and terms of similar meaning in connection with any discussion of future operating or financial performance. Among the factors that could cause the Company’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include the following: the ability to maintain or renew the Company’s licenses; competitive developments affecting the Company’s current products; first-party price reductions; availability of capital under our credit facility; commercial acceptance of new in-home gaming consoles; the ability to successfully market both new and existing products domestically and internationally; difficulties or delays in manufacturing; unanticipated product delays; or a downturn in the market or industry. A further list and description of these and other factors, risks, uncertainties and other matters can be found in the Company’s most recent annual report, and any subsequent quarterly reports, filed with the U.S. Securities and Exchange Commission and the Canadian Securities Administrators. The forward-looking statements in this release are based upon information available to the Company as of the date of this release, and the Company assumes no obligation to update any such forward-looking statements as a result of new information or future events or developments. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of the Company and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

Mad Catz, the Mad Catz logo and Band-in-a-Box are trademarks or registered trademarks of Mad Catz Interactive, Inc., its affiliates and/or subsidiary companies. All other marks are the property of their owners.

© 2015 Harmonix Music Systems, Inc. All Rights Reserved. Harmonix, Rock Band and all related titles and logos are trademarks of Harmonix Music Systems, Inc. Rock Band 4 developed by Harmonix Music Systems, Inc. FENDER™ and STRATOCASTER™ are trademarks of Fender Musical Instruments Corporation. All other marks are the property of their respective owners.

Microsoft and Xbox One are trademarks of Microsoft Corporation in the United States and/or other countries.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc