Jul 31, 2020
In Conversation with Anthony “Methodz” Zinni
Gamey Tastes: Recipes, Ingredients and Cooking Methodz
CGMagazine sat with Call of Duty League player Anthony “Methodz” Zinni, while learning more about an acquired chef persona inspired by his Italian upbringing.
Jul 30, 2020
Media Molecule Talks Dreams, and the Community
A Community of Creation and Dreams
From building new game experiences too making sound effects, Dreams gives the tools so that creators of all styles can jump in and be a part of the community.
Jul 28, 2020
Jay Baruchel chats about his horror and comic influences
Random Acts of Violence – Roundtable with Writer/ Director Jay Baruchel
We sat down to chat with Jay Baruchel about his experience in comics and how his upbringing and ever changing sensibilities created the living document that became the script for his first scary mo…
Jul 17, 2020
Death Before Dishonour
Mud, Blood and Steel: Talking to Ghost of Tsushima’s Nate Fox
CGMagazine took some time to talk to Nate Fox, Game Director at the studio to dive into how Ghost of Tsushima came to be, and how the classic film genre helped shape the core of the gameplay experi…
Jun 29, 2020
CSGO +DOTA 2
The Evolution of Esports: An Interview with Blast! CEO Robbie Douek
Fresh off a $12.5 million investment and their first major tournament during COVID-19, Blast! CEO Robbie Douek is aiming to expand esports to new heights.
Jun 23, 2020
“This game as much as we’ve said is a game about hate, is also a game about empathy”
Writing The Apocalypse: Talking to Halley Gross of The Last of Us Part II
Diving into the topics of darkness, narrative and character, Halley Gross gives some thoughts on the The Last of Us Part II and gives a glimpse of how game studios and the collaborative teams bring…
Jun 19, 2020
In Conversation with Canadian Gamer Steve Saylor
How The Last of Us Part II Pushes Accessibility to its Limits
CGM sat down remotely with Steve Saylor to talk about The Last of Us Part 2 from its impact beyond scope, narrative and gameplay for players with disabilities.
May 15, 2020
Talking Thomas Mahler of Moon Studios
Ori and the Evolution of a Studio
CGMagazine took some time to sit down with Thomas Mahler of Moon Studios to talk about Ori and the Will of the Wisps, the studio, and how the studio has evolved in the wake of Ori and their connect…
May 12, 2020
An Interview with BIG Digital with Eliana Russi and Gustavo Steinberg
Brazil’s Biggest Games Expo Goes Digital
With Brazil’s biggest games expo delayed until next year, fans can still look forward to BIG Digital, a brand new, online experience that promises to bring the popular event to a digital platform.
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