Unity Technologies Unveils Sneak Peek of Latest Innovations Powering Unity 2018: the Next Generation of Real-Time Development

“Book of the Dead” uses Unity’s new Scriptable Render Pipeline to
showcase breakthroughs in real-time rendering on Unity 2018

SAN FRANCISCO–Unity Technologies (https://unity3d.com/),
creator of the world’s leading real-time development platform, today
released a sneak peek at “Book of the Dead,” which demonstrates the power of
real-time rendering on Unity. Making extensive use of Unity’s powerful
new rendering system, the Scriptable Render Pipeline, “Book of the Dead”
shows how developers can take total control of the rendering process to
achieve a level of detail and visual fidelity made possible by Unity in

“Forests are amazing; they can be mysterious, dangerous, and
breathtakingly beautiful. Achieving the feelings a forest evokes is one
of the hardest challenges when working within real-time graphics. We set
out to tackle this with ‘Book of the Dead’ to see how much a small team
like ours could accomplish working within Unity,” said Veselin Efremov,
Creative Director, Unity Technologies. “Seeking out challenges like this
helps Unity to evolve and advance. We use new features when they’re
introduced early in their development cycle, and we partner closely with
our tech teams to push new features to their limits, so that the
innovations we uncover together will make a better product for our
developers. When a demo is done, we know that the engine has achieved
new functionality; and we are excited to see developers use this tech
for their next creations.”

Built using Unity 2018’s Scriptable Render Pipeline, Progressive
Lightmapper, and Post-Processing Stack, the sneak peek at “Book of the
Dead” gives viewers a look at the first-person interactive experience
being played in real-time, targeting the PlayStation 4 computer
entertainment system. The story unfolds in two parallel timelines, and
as the audience views the scattered memories of our protagonist, they
discover there’s more to her story than she is willing to tell. More
information on how “Book of the Dead” came to life can be found on the website.

Sneak Peek at Unity 2018 – Delivering New Innovations to Advanced

The release of Unity 2017.3 in December completed a year-long cycle
which delivered tools such as Timeline and Cinemachine, empowering teams
of artists and developers to do more together. Unity 2018 will build on
this foundation to give advanced developers and engineers control of new
features such as the Scriptable Render Pipeline and the C# Job System,
the first versions of two major features that will continue to evolve to
help unlock beautiful graphics and increase runtime performance on
Unity. Key highlights include:

  • Scriptable Render Pipeline: Unleash the Power of Modern
    Hardware Without the Burden of Building a New Engine –
    Unity 2018
    places total control of a powerful new rendering process in the hands
    of advanced developers. The Scriptable Render Pipeline is a
    combination of power and ease – developers now have the freedom to
    control the rendering engine at a fine-grained level without the
    complexities of writing a complete rendering pipeline – leading to an
    increase in graphics quality and gameplay performance in AAA console,
    PC, and mobile.
  • C# Job System – A New Coding System That Unlocks Major Performance
    Increases –
    The C# Job System is a new high-performance
    multithreaded system that makes it possible to take advantage of
    multi-core processors without the heavy programming headache. Combined
    with a new programming model (Entity Component System), it enables
    developers to optimize creations for major increases in performance.
    Developers can add more effects and complexity to their games, or use
    that horsepower to add complex AI, to make rich worlds that immerse

Unity brings the world’s best talent together with the goal of making
Unity 2018 the best choice for all creators – from AAA studios
and solo developers to indie studios and more. Unity has hired engineers
and artists from renowned studios such as Insomniac, Bungie, and Naughty
Dog, who are building the foundation alongside a team of more than 1,000
engineers that are making their breakthroughs available to all
developers around the world. Games and experiences made with Unity have
reached more than 3 billion devices worldwide in 2017 and were installed
more than 20 billion times in the last 12 months.

For more information on Unity, please visit the Unity

About Unity Technologies

Unity Technologies is the creator of a flexible and high-performance
end-to-end development platform used to create rich interactive 2D, 3D,
VR and AR experiences. Unity exists to democratize development, solve
hard problems and enable success — three core values that are the
driving forces of Unity’s adoption by millions of creators. Unity’s
powerful graphics engine and full-featured editor serve as the
foundation to develop beautiful games or apps and easily bring them to
multiple platforms: mobile devices, home entertainment systems, personal
computers, and embedded systems. Unity also offers solutions and
services for creating games, boosting productivity, and connecting with
audiences including Unity Ads, Unity Analytics, Unity Asset Store, Unity
Cloud Build, Unity Collaborate, Unity Connect and Unity Certification.
Unity Technologies serves millions of registered developers including
large publishers, indie studios, students and hobbyists around the
globe. For more information, visit www.unity3d.com
and to see the latest games and experiences created in Unity, go to https://unity.com/madewith.

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